LOG: 03.12.2025 14:24:20 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 03.12.2025 14:24:20 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 03.12.2025 14:24:20 Try to ChangeLanguage() to ENGLISH WARNING: 03.12.2025 14:24:21 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 03.12.2025 14:24:21 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 03.12.2025 14:24:21 NEW GAMESEED: 'F376-9L2I' resetSeededCalls: True WARNING: 03.12.2025 14:24:21 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 03.12.2025 14:24:21 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 03.12.2025 14:24:21 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 03.12.2025 14:24:21 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 03.12.2025 14:24:21 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 1.0.09.0091 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 03.12.2025 14:24:21 WindowManager.LoadMenu => MainMenu LOG: 03.12.2025 14:24:21 Succesfully Initialize GameManager! LOG: 03.12.2025 14:24:21 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:24:21 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 03.12.2025 14:24:21 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:24:21 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2025 14:24:21 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:24:22 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 03.12.2025 14:24:22 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2025 14:24:22 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:24:33 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2025 14:24:33 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2025 14:24:34 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2025 14:24:34 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 03.12.2025 14:24:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:24:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2025 14:24:34 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2025 14:24:35 is Loading Quests WARNING: 03.12.2025 14:24:35 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:24:35 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:24:40 Continue Game Confirmed! Loading Game Session => Guid: 2c1570342325 Seed: IA72-IYYG SeededCalls: 147 SeededCallsLastDungeon: 28 LOG: 03.12.2025 14:24:40 is Loading Quests WARNING: 03.12.2025 14:24:40 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:24:40 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2025 14:24:40 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2025 14:24:40 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2025 14:24:40 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2025 14:24:40 is Loading Quests WARNING: 03.12.2025 14:24:40 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:24:40 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:24:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 14:24:40 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 14:24:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 14:24:40 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 14:24:40 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:24:40 NEW GAMESEED: 'IA72-IYYG' resetSeededCalls: True LOG: 03.12.2025 14:24:40 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 03.12.2025 14:24:40 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 03.12.2025 14:24:41 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 03.12.2025 14:24:41 Generate Level Started! Level: Level_A theme: Wut GameSeed: IA72-IYYG SeedCalls: 119 WARNING: 03.12.2025 14:24:44 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 15 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 23 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 37 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 40 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 43 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 45 is null. LOG: 03.12.2025 14:24:45 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:24:45 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied LOG: 03.12.2025 14:24:45 Generate Level Completed! Loading time: 4,588s LOG: 03.12.2025 14:24:45 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:24:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:24:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:24:45 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:24:45 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:24:45 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:24:45 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! LOG: 03.12.2025 14:24:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 14:24:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:24:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:24:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:24:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:24:45 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:24:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:24:45 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 14:24:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:24:53 DialogController.OnFocusedDialogAnswer() AnswerID: 0 WARNING: 03.12.2025 14:24:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:24:56 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 03.12.2025 14:24:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:25:00 DialogController.OnFocusedDialogAnswer() AnswerID: 2 WARNING: 03.12.2025 14:25:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:01 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:01 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:06 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:25:15 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:25:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:25:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:25:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:25:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:24 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:25:25 TryAddItem(WeaponAddin) => Items.Addins.CombustionName WARNING: 03.12.2025 14:25:25 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:25:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:25:26 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 14:25:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:25:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:25:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:25:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:25:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:25:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:25:32 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:25:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:25:32 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:25:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:25:32 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:25:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:25:32 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:25:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:25:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:25:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:25:33 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:25:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:25:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:25:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:25:37 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:37 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:25:38 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:25:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:25:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:25:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:25:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:25:45 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:25:45 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:25:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:25:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:25:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:25:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:50 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:25:51 TryAddItem(WeaponAddin) => Items.Addins.RandomizerName WARNING: 03.12.2025 14:25:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:25:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:25:52 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 14:25:54 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 18 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 21 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 24 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 38 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 41 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 46 is null. WARNING: 03.12.2025 14:25:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:25:56 Combine mesh instance 0 is null. LOG: 03.12.2025 14:25:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:25:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:26:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:26:02 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:26:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:26:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:26:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:26:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:26:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:26:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:26:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:26:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:26:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:26:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:26:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:26:16 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:26:16 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:26:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:26:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:26:18 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:26:19 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:26:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:26:22 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:26:22 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:26:26 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:26:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 03.12.2025 14:26:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:26:31 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:26:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:26:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:26:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:26:35 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 14:26:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:26:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:26:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:26:35 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:26:37 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:26:40 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 03.12.2025 14:26:40 GameSession.UpdateProgress(SAVED) => SessionGUID: '2c1570342325' GameSeed: IA72-IYYG SeededCalls:147 SeededCallsLastDungeon:28 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 03.12.2025 14:26:40 UpdatePlayerProgress LOG: 03.12.2025 14:26:40 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:26:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:26:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:26:40 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 03.12.2025 14:26:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:26:41 Generate Level Started! Level: Level_A theme: Wut GameSeed: IA72-IYYG SeedCalls: 148 LOG: 03.12.2025 14:26:45 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 03.12.2025 14:26:46 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 15 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 23 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 37 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 40 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 43 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 1 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 2 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 7 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 8 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 9 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 10 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 0 is null. ERROR: 03.12.2025 14:26:50 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'IA72-IYYG' with 6 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:26:50 NEW GAMESEED: '295W-C!S4' resetSeededCalls: False LOG: 03.12.2025 14:26:50 Generate Level Started! Level: Level_A theme: Wut GameSeed: 295W-C!S4 SeedCalls: 219 LOG: 03.12.2025 14:26:51 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied EXCEPTION: 03.12.2025 14:26:51 NullReferenceException: Object reference not set to an instance of an object. ExplosionsShaderQueue.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.CleanMap (System.Boolean FromEditor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__198.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.GenerateLevel (StickyStoneStudio.MOODS.RoomLevel Level, StickyStoneStudio.MOODS.RoomTheme Theme, System.Boolean FromEditor, System.Boolean isNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.OnMapError (StickyStoneStudio.MOODS.StickyError stickyError, System.Boolean fromEditor, System.Boolean IsNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController:CleanMap(Boolean) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:GenerateLevel(RoomLevel, RoomTheme, Boolean, Boolean) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:26:52 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 03.12.2025 14:26:58 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 15 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 23 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 37 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 40 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 43 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 1 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 2 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 7 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 8 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 9 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 10 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 0 is null. LOG: 03.12.2025 14:27:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:27:01 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:27:01 Generate Level Completed! Loading time: 10,596s LOG: 03.12.2025 14:27:01 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:27:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:27:01 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:27:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:27:01 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:27:01 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:27:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:27:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:27:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:27:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:27:01 UpdatePlayerProgress LOG: 03.12.2025 14:27:01 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:27:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:27:01 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 14:27:01 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:27:01 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:27:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:27:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:27:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:27:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:27:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:27:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:27:06 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 14:27:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:27:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:27:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:27:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:27:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:27:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:27:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 14:27:18 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:27:19 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 03.12.2025 14:27:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:27:25 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:27:25 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:27:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 03.12.2025 14:27:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 14:27:30 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:27:30 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:27:33 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:27:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 14:27:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:27:36 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:27:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:27:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:27:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:55 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:55 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:55 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:55 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:55 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:55 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:55 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:55 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:27:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:27:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:27:59 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 03.12.2025 14:28:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:01 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 14:28:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 14:28:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:03 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:05 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:05 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:05 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:05 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:05 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:05 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:05 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:05 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:07 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:28:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 03.12.2025 14:28:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 03.12.2025 14:28:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:19 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:19 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:19 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 03.12.2025 14:28:23 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:28:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:28:26 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:28:27 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:29 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 18 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 21 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 24 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 38 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 41 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 46 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 19 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 21 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 24 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 27 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 41 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 47 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 48 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 49 is null. LOG: 03.12.2025 14:28:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:28:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:28:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:28:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 14:28:32 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:28:34 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 03.12.2025 14:28:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:35 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:28:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:28:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:28:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:28:38 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:28:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:28:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:28:40 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 14:28:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:43 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:43 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:46 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:28:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:47 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:53 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:28:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:28:53 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:28:53 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 14:28:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:28:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:29:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:07 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:29:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:10 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:29:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2025 14:29:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:29:11 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 03.12.2025 14:29:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:29:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:29:19 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:29:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:29:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:29:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:29:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 14:29:20 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2025 14:29:20 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 03.12.2025 14:29:20 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2025 14:29:21 WindowManager.LoadMenu => MainMenu LOG: 03.12.2025 14:29:21 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:29:21 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:29:21 Menu.UnloadMenuPanel => ESC_Exit LOG: 03.12.2025 14:29:21 WindowManager.UnloadMenu => InGameMenu LOG: 03.12.2025 14:29:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:29:21 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:29:22 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:29:22 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2025 14:29:22 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:29:22 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2025 14:29:22 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:29:24 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2025 14:29:24 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2025 14:29:25 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2025 14:29:25 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 03.12.2025 14:29:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2025 14:29:25 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2025 14:29:26 is Loading Quests WARNING: 03.12.2025 14:29:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:29:26 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:29:27 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 2 LOG: 03.12.2025 14:29:27 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:29:27 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 ERROR: 03.12.2025 14:29:27 Error in QuestManager.ResetQuest(TheFateOfMechs) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.QuestManager.ResetQuest (StickyStoneStudio.MOODS.Quest _quest, System.Boolean _saveGame) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSessionPlayerProgress.OnNotCompletedGameSessionAborted () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.AddCompletedGameSession (StickyStoneStudio.MOODS.GameSession LastGameSession, System.Boolean wasPlayedTillDeath) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MainMenuChoosenPlayerProfilePanel+<>c__DisplayClass84_0.b__0 (StickyStoneStudio.MOODS.PopupResult result) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PopUpDialog+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.GameSessionPlayerProgress:OnNotCompletedGameSessionAborted() StickyStoneStudio.MOODS.GameProfile:AddCompletedGameSession(GameSession, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass84_0:b__0(PopupResult) StickyStoneStudio.MOODS.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:29:27 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:29:27 is Loading Quests WARNING: 03.12.2025 14:29:27 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:29:28 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2025 14:29:30 NEW GAMESEED: '!22J-2A1C' resetSeededCalls: True LOG: 03.12.2025 14:29:30 CreateAndSetNewGameSessionObject() => Seed: !22J-2A1C WARNING: 03.12.2025 14:29:30 UpdateGameSession() => can not update GameSession that was completed! LOG: 03.12.2025 14:29:30 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2025 14:29:30 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2025 14:29:30 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2025 14:29:30 is Loading Quests WARNING: 03.12.2025 14:29:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:29:30 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:29:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 14:29:31 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 14:29:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 14:29:31 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 14:29:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 03.12.2025 14:29:37 Combine mesh instance 7 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 8 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 9 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 10 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 11 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 12 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 13 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 14 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 15 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 18 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 19 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 21 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 22 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 23 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 24 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 25 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 26 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 27 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 28 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 29 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 30 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 31 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 32 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 33 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 34 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 35 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 36 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 37 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 38 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 39 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 40 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 41 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 42 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 43 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 46 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 47 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 48 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 49 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 50 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 51 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 52 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 53 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 54 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 55 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 56 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 57 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 58 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 59 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 60 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 61 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 62 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 63 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 64 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 65 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 66 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 67 is null. LOG: 03.12.2025 14:29:37 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 03.12.2025 14:29:37 CreateHomeBase completed successfully. LOG: 03.12.2025 14:29:37 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 03.12.2025 14:29:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:29:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:29:37 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:29:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:29:37 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:29:37 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:29:37 Ambient VFX this room or lv theme is null LOG: 03.12.2025 14:29:37 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 ERROR: 03.12.2025 14:29:37 MechBase Outline Reference Missing: 'NPC_Aster' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.HomeBase_BuildingController:CheckQuest() StickyStoneStudio.MOODS.d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:29:37 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:29:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:29:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:29:37 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 14:29:42 Ambient VFX this room or lv theme is null LOG: 03.12.2025 14:29:42 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:29:43 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:29:43 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:29:44 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:29:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:29:44 WindowManager.LoadMenu => StageSelectorMenu LOG: 03.12.2025 14:29:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:29:44 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 14:29:44 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 14:29:44 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 14:29:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:29:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 03.12.2025 14:29:46 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:29:46 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:29:46 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:29:49 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:29:50 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 03.12.2025 14:29:50 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 03.12.2025 14:29:50 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 03.12.2025 14:29:50 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:29:50 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 03.12.2025 14:29:50 WindowManager.UnloadMenu => StageSelectorMenu LOG: 03.12.2025 14:29:50 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:29:51 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2025 14:29:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:29:51 Generate Level Started! Level: Level_A theme: Stolz GameSeed: !22J-2A1C SeedCalls: 74 LOG: 03.12.2025 14:29:51 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset LOG: 03.12.2025 14:29:53 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:29:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:29:59 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:29:59 Generate Level Completed! Loading time: 7,961s LOG: 03.12.2025 14:29:59 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:29:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:29:59 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:29:59 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:29:59 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:29:59 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:29:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:29:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:29:59 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:29:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:29:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:29:59 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:29:59 UpdatePlayerProgress LOG: 03.12.2025 14:29:59 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:29:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:29:59 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:29:59 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:29:59 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:30:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:30:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:30:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:30:05 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:30:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:07 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 14:30:09 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 03.12.2025 14:30:16 DialogController.OnFocusedDialogAnswer() AnswerID: 2 WARNING: 03.12.2025 14:30:17 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:30:17 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:30:19 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:30:20 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:30:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:30:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:30:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:30:20 Language Text not found! (Path: °) LOG: 03.12.2025 14:30:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:30:22 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:30:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:22 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:26 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:29 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:29 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:30 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:30:30 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:30:30 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:30:32 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:32 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:32 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:33 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:30:34 TryAddItem(WeaponAddin) => Items.Addins.CombustionName WARNING: 03.12.2025 14:30:34 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:30:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:30:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:30:35 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:30:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:30:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:30:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:30:46 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:30:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:30:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:30:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:30:50 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:30:50 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:30:50 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:30:50 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 14:30:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Sp00derBomber(Clone) is not the same! WARNING: 03.12.2025 14:30:50 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:30:50 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:30:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:30:54 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:30:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:30:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:30:54 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:30:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:31:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:31:03 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:31:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:07 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:08 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:08 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:08 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:09 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:11 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2025 14:31:18 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:31:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:18 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:31:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:31 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:31:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:31:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:31:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:31:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:43 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:31:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:44 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:31:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:31:49 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:31:50 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:31:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:31:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:31:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:31:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:31:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:31:53 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:31:53 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:31:57 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:32:15 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:32:15 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:32:16 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName WARNING: 03.12.2025 14:32:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:32:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:32:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:32:17 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:32:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:32:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:32:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:32:30 Quest Completed: The Triangularity Quest LOG: 03.12.2025 14:32:30 showQuestComplete: The Triangularity Quest LOG: 03.12.2025 14:32:30 Quest Completed: The Triangularity Quest WARNING: 03.12.2025 14:32:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:32:30 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:32:30 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:32:30 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:32:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:32:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:32:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:32:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:32:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 14:32:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:32:35 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 14:32:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:32:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:32:35 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 14:32:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:32:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:32:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:32:35 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:32:35 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:32:41 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:32:44 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 03.12.2025 14:32:44 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:113 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 03.12.2025 14:32:44 UpdatePlayerProgress LOG: 03.12.2025 14:32:44 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:32:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:32:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:32:45 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2025 14:32:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:32:45 Generate Level Started! Level: Level_A theme: Stolz GameSeed: !22J-2A1C SeedCalls: 114 LOG: 03.12.2025 14:32:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:33:01 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:33:01 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:33:01 Generate Level Completed! Loading time: 16,678s LOG: 03.12.2025 14:33:01 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:33:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:33:01 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:33:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:33:01 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:33:01 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:33:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:33:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:33:02 UpdatePlayerProgress LOG: 03.12.2025 14:33:02 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:33:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:02 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:33:02 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:33:02 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:33:02 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:33:02 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:33:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:33:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:33:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:33:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:33:07 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 14:33:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:33:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:33:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:12 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:33:12 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:33:12 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:33:12 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:33:13 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:33:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:33:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:33:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:33:18 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:33:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:33:25 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:33:25 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:33:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:33:32 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:33:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:33:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:38 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:33:38 Started Music_GrammoPhoneBot WARNING: 03.12.2025 14:33:38 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:33:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:33:41 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 14:33:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:33:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:33:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:41 initialises raritymodes LOG: 03.12.2025 14:33:41 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:33:43 initialises raritymodes LOG: 03.12.2025 14:33:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 WARNING: 03.12.2025 14:33:43 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:33:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:46 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:33:47 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 03.12.2025 14:33:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:48 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:48 initialises raritymodes LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:48 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:48 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:33:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:49 TryAddItem(WeaponAddin) => Items.Addins.TremSpikeName LOG: 03.12.2025 14:33:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:49 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:51 initialises raritymodes LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:51 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:52 initialises raritymodes LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:52 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:53 initialises raritymodes LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:53 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:54 initialises raritymodes LOG: 03.12.2025 14:33:54 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:54 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:54 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:55 initialises raritymodes LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:55 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:56 initialises raritymodes LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:58 initialises raritymodes LOG: 03.12.2025 14:33:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:58 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:58 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:59 initialises raritymodes LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:59 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:00 initialises raritymodes LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:00 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:03 initialises raritymodes LOG: 03.12.2025 14:34:03 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:03 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:04 initialises raritymodes LOG: 03.12.2025 14:34:04 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:04 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:06 initialises raritymodes LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:06 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:07 initialises raritymodes LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:08 initialises raritymodes LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:10 initialises raritymodes LOG: 03.12.2025 14:34:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:10 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:10 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:11 initialises raritymodes LOG: 03.12.2025 14:34:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:11 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:12 initialises raritymodes LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:12 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:13 initialises raritymodes LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:13 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:14 initialises raritymodes LOG: 03.12.2025 14:34:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:14 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:14 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:15 initialises raritymodes LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:15 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:16 initialises raritymodes LOG: 03.12.2025 14:34:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:17 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:17 initialises raritymodes LOG: 03.12.2025 14:34:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:18 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:18 initialises raritymodes LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:18 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:20 initialises raritymodes LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:20 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:22 initialises raritymodes LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:22 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:23 initialises raritymodes LOG: 03.12.2025 14:34:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_1 WARNING: 03.12.2025 14:34:23 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:23 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:25 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:34:26 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 03.12.2025 14:34:26 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:26 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:34:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:34:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:34:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:34:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:34:29 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:34:29 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:34:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:34:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:34:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:34:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 03.12.2025 14:34:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:34:33 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:34:33 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 14:34:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:34:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:33 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:34:34 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:34 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 03.12.2025 14:34:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:34 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:34:34 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:34 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:34 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:34 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:34:40 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 03.12.2025 14:34:40 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2025 14:34:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:40 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 03.12.2025 14:34:41 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:41 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:41 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:34:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 03.12.2025 14:34:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:34:42 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:42 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:42 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:42 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:42 Menu.UnloadMenuPanel => AbilityClassContext LOG: 03.12.2025 14:34:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:45 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 03.12.2025 14:34:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:34:47 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:47 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 03.12.2025 14:34:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:47 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 03.12.2025 14:34:47 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:47 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:47 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:47 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:34:48 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:34:48 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:48 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:48 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:48 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:49 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:49 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:34:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 03.12.2025 14:34:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:34:50 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:50 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:50 Menu.UnloadMenuPanel => AbilityClassContext LOG: 03.12.2025 14:34:50 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:50 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:34:51 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:34:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:34:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:34:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:34:52 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:34:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:54 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 14:34:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:34:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:34:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:34:57 initialises raritymodes LOG: 03.12.2025 14:34:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:58 initialises raritymodes LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:59 initialises raritymodes LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:00 initialises raritymodes LOG: 03.12.2025 14:35:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:01 initialises raritymodes LOG: 03.12.2025 14:35:01 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:02 initialises raritymodes LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:03 initialises raritymodes LOG: 03.12.2025 14:35:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:05 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:35:06 TryAddItem(WeaponAddin) => Items.Addins.CapacitorName LOG: 03.12.2025 14:35:07 initialises raritymodes LOG: 03.12.2025 14:35:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:07 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:07 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:35:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:08 initialises raritymodes LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:08 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:10 initialises raritymodes LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:10 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:11 initialises raritymodes LOG: 03.12.2025 14:35:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:11 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:12 initialises raritymodes LOG: 03.12.2025 14:35:12 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:12 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:13 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:35:14 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName LOG: 03.12.2025 14:35:15 initialises raritymodes LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 WARNING: 03.12.2025 14:35:15 Language Text not found! (Path: /5) LOG: 03.12.2025 14:35:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:35:15 Language Text not found! (Path: /5) LOG: 03.12.2025 14:35:15 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:15 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:35:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:16 initialises raritymodes LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:16 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:17 initialises raritymodes LOG: 03.12.2025 14:35:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:18 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:19 initialises raritymodes LOG: 03.12.2025 14:35:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 WARNING: 03.12.2025 14:35:19 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:19 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:19 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:33 initialises raritymodes LOG: 03.12.2025 14:35:33 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_3 WARNING: 03.12.2025 14:35:33 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:35:33 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:33 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:35 initialises raritymodes LOG: 03.12.2025 14:35:35 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:35 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:35 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:38 initialises raritymodes LOG: 03.12.2025 14:35:38 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:38 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:38 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:39 initialises raritymodes LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:39 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:40 initialises raritymodes LOG: 03.12.2025 14:35:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:40 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:41 initialises raritymodes LOG: 03.12.2025 14:35:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:41 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:41 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:43 initialises raritymodes LOG: 03.12.2025 14:35:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:43 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:44 initialises raritymodes LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:44 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:44 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:45 initialises raritymodes LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:45 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:46 initialises raritymodes LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:46 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:47 initialises raritymodes LOG: 03.12.2025 14:35:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:47 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:48 initialises raritymodes LOG: 03.12.2025 14:35:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:48 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:49 initialises raritymodes LOG: 03.12.2025 14:35:49 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:49 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:51 initialises raritymodes LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:51 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:52 initialises raritymodes LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:52 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:56 initialises raritymodes LOG: 03.12.2025 14:35:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:56 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:57 initialises raritymodes LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:57 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:58 initialises raritymodes LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:58 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:00 initialises raritymodes LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:00 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:10 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:36:11 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 03.12.2025 14:36:11 initialises raritymodes LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:11 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:36:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:13 initialises raritymodes LOG: 03.12.2025 14:36:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:13 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:14 initialises raritymodes LOG: 03.12.2025 14:36:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:14 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:14 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:16 initialises raritymodes LOG: 03.12.2025 14:36:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:16 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:17 initialises raritymodes LOG: 03.12.2025 14:36:17 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:17 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:18 initialises raritymodes LOG: 03.12.2025 14:36:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:18 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:19 initialises raritymodes LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:19 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:21 initialises raritymodes LOG: 03.12.2025 14:36:21 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:21 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:21 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:23 initialises raritymodes LOG: 03.12.2025 14:36:23 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:23 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:24 initialises raritymodes LOG: 03.12.2025 14:36:24 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:24 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:24 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:25 initialises raritymodes LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:25 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:26 initialises raritymodes LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:26 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:27 initialises raritymodes LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:27 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:28 initialises raritymodes LOG: 03.12.2025 14:36:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:28 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:29 initialises raritymodes LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:29 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:29 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:31 initialises raritymodes LOG: 03.12.2025 14:36:31 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:31 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:31 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:32 initialises raritymodes LOG: 03.12.2025 14:36:32 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_3 WARNING: 03.12.2025 14:36:32 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:32 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:32 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:35 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:36:36 TryAddItem(WeaponAddin) => Items.Addins.TriplerName ERROR: 03.12.2025 14:36:36 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:36 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:36 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:36:37 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:37 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:37 initialises raritymodes LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:37 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:37 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:36:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:38 TryAddItem(WeaponAddin) => Items.Addins.WindbladesName ERROR: 03.12.2025 14:36:38 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:38 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:38 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:36:38 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:38 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:39 initialises raritymodes LOG: 03.12.2025 14:36:39 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_3 WARNING: 03.12.2025 14:36:39 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:36:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:39 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:40 initialises raritymodes LOG: 03.12.2025 14:36:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:40 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:41 initialises raritymodes LOG: 03.12.2025 14:36:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:41 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:41 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:42 initialises raritymodes LOG: 03.12.2025 14:36:42 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:42 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:42 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:43 initialises raritymodes LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:43 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:45 initialises raritymodes LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 WARNING: 03.12.2025 14:36:45 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:45 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:45 initialises raritymodes LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:45 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:47 initialises raritymodes LOG: 03.12.2025 14:36:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:47 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:48 initialises raritymodes LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:48 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:49 initialises raritymodes LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:49 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:51 initialises raritymodes LOG: 03.12.2025 14:36:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:51 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:51 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:52 initialises raritymodes LOG: 03.12.2025 14:36:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:52 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:54 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:36:55 TryAddItem(WeaponAddin) => Items.Addins.DoublerName ERROR: 03.12.2025 14:36:55 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:55 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:55 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:36:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:56 initialises raritymodes LOG: 03.12.2025 14:36:56 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_1 WARNING: 03.12.2025 14:36:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:37:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:37:02 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:02 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:37:02 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:37:03 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:37:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:04 TryAddItem(WeaponAddin) => Items.Addins.SplitterName ERROR: 03.12.2025 14:37:04 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:37:04 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:37:04 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:37:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:37:04 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:37:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:37:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:37:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:37:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:37:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:37:06 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:37:06 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:37:06 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:37:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:37:06 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:06 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:06 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:37:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:37:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementAdded(ReorderableListEventStruct) StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementAdded(ReorderableListEventStruct) StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:37:09 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:09 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:09 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:09 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementDropped(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementDropped(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementAdded(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementAdded(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:37:09 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:09 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:37:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:37:11 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:37:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:37:16 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:37:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:37:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:37:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:19 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:37:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:20 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:37:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:37:20 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:37:20 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:37:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:37:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:37:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:37:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:37:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:37:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:37:37 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:37:37 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:37:37 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:37:38 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:37:38 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:37:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:37:38 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:38 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:38 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:37:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:37:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:37:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:37:39 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:37:40 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:37:40 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:37:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:37:40 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:40 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:40 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:37:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:37:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:37:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:37:41 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:38:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:38:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:38:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:28 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:38:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:38:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:38:28 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:38:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:29 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:38:29 Target Position is not on Navmesh Pos:(256.47, 0.05, 291.46) LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:38:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:38:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:38:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:38:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:38:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:38:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:38:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:38:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:38:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:38:43 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:38:43 Target Position is not on Navmesh Pos:(259.01, 0.05, 295.36) WARNING: 03.12.2025 14:38:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:38:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:38:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:38:46 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:38:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:38:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:38:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:38:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:38:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:38:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:38:55 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:38:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:39:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:39:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:39:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:39:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:39:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:39:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:39:36 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:39:36 AddEnemy MitronEmpire_Stationary_Generator WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:39:36 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:39:36 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:39:37 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:39:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2025 14:39:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:39:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:39:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:39:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:39:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:39:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 14:39:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:39:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:39:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:40:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:40:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:40:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:40:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:40:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:40:11 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:40:11 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:40:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:40:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:40:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:40:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:40:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 14:40:19 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:40:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:40:21 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 14:40:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:40:23 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:40:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:40:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:40:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:40:23 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 14:40:24 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2025 14:40:24 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 03.12.2025 14:40:24 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2025 14:40:25 WindowManager.LoadMenu => MainMenu LOG: 03.12.2025 14:40:25 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:40:25 WindowManager.UnloadMenu => InGameMenu LOG: 03.12.2025 14:40:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:40:25 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:40:25 Menu.UnloadMenuPanel => ESC_Exit WARNING: 03.12.2025 14:40:25 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:40:25 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:40:25 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 EXCEPTION: 03.12.2025 14:40:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 03.12.2025 14:40:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 03.12.2025 14:40:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 03.12.2025 14:40:25 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:40:25 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2025 14:40:25 [RichPresenceManager] ChangeActivity to GeneralActivity .. EXCEPTION: 03.12.2025 14:40:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 03.12.2025 14:40:26 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2025 14:40:26 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:40:27 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2025 14:40:27 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2025 14:40:28 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2025 14:40:28 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 03.12.2025 14:40:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:40:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:40:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:40:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:40:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2025 14:40:28 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2025 14:40:29 is Loading Quests WARNING: 03.12.2025 14:40:29 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:40:29 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:40:31 Continue Game Confirmed! Loading Game Session => Guid: 2da52e3d40bc Seed: !22J-2A1C SeededCalls: 171 SeededCallsLastDungeon: 57 LOG: 03.12.2025 14:40:31 is Loading Quests WARNING: 03.12.2025 14:40:31 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:40:31 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2025 14:40:31 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2025 14:40:31 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2025 14:40:31 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2025 14:40:31 is Loading Quests WARNING: 03.12.2025 14:40:31 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:40:31 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:40:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 14:40:31 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 14:40:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 14:40:31 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 14:40:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:40:31 NEW GAMESEED: '!22J-2A1C' resetSeededCalls: True LOG: 03.12.2025 14:40:31 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 03.12.2025 14:40:31 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2025 14:40:31 Generate Level Started! Level: Level_A theme: Stolz GameSeed: !22J-2A1C SeedCalls: 114 LOG: 03.12.2025 14:42:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:42:16 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:42:16 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:42:16 Generate Level Completed! Loading time: 104,955s LOG: 03.12.2025 14:42:16 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:42:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:42:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:42:16 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:42:16 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:42:16 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:42:16 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! LOG: 03.12.2025 14:42:17 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 14:42:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:42:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:42:17 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:42:17 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:42:17 TryAddItem(WeaponAddin) => Items.Addins.CombustionName LOG: 03.12.2025 14:42:17 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName LOG: 03.12.2025 14:42:17 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:42:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:42:17 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:42:17 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:42:17 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:42:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:42:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:42:21 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:42:21 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:42:21 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:42:21 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:42:21 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:42:22 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:42:22 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:42:22 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:42:22 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:42:22 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 03.12.2025 14:42:22 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:42:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:42:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:42:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:42:22 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 14:42:46 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:42:46 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 14:42:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:42:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:42:46 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 14:42:46 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:42:46 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:42:46 Target Position is not on Navmesh Pos:(292.21, 0.05, 324.33) WARNING: 03.12.2025 14:42:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:42:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:42:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:08 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:14 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:17 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:17 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:17 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:43:20 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:43:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:43:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:43:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:43:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:43:22 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:43:22 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 03.12.2025 14:43:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:33 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:43:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:34 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:43:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:43:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:43:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:43:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:43:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:43:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:43:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:44:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:44:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:44:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:44:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:44:01 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:44:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:44:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:44:01 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:44:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:44:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:44:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:44:10 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:44:10 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:44:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:44:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:44:16 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:44:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:44:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:44:20 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:44:21 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:44:21 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:44:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:44:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:44:26 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:44:26 Started Music_GrammoPhoneBot WARNING: 03.12.2025 14:44:26 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:26 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:44:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:44:29 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 14:44:29 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:44:29 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:44:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:44:29 initialises raritymodes LOG: 03.12.2025 14:44:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_3 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_3 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:44:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:44:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:45:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:45:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:14 initialises raritymodes LOG: 03.12.2025 14:47:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:14 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:15 initialises raritymodes LOG: 03.12.2025 14:47:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_1 WARNING: 03.12.2025 14:47:15 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:47:15 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:15 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:16 initialises raritymodes LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:18 initialises raritymodes LOG: 03.12.2025 14:47:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:20 initialises raritymodes LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:22 initialises raritymodes LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 WARNING: 03.12.2025 14:47:22 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:47:22 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:22 initialises raritymodes LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:23 initialises raritymodes LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:25 initialises raritymodes LOG: 03.12.2025 14:47:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_1 WARNING: 03.12.2025 14:47:25 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:47:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:27 initialises raritymodes LOG: 03.12.2025 14:47:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:27 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:28 initialises raritymodes LOG: 03.12.2025 14:47:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:30 initialises raritymodes LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:31 initialises raritymodes LOG: 03.12.2025 14:47:31 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:33 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:47:34 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 03.12.2025 14:47:34 initialises raritymodes LOG: 03.12.2025 14:47:34 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:35 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:36 initialises raritymodes LOG: 03.12.2025 14:47:36 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:36 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:38 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:47:39 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName ERROR: 03.12.2025 14:47:39 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:47:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:40 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:47:41 TryAddItem(WeaponAddin) => Items.Addins.RicochetName ERROR: 03.12.2025 14:47:41 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:47:42 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:42 initialises raritymodes LOG: 03.12.2025 14:47:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:42 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:43 initialises raritymodes LOG: 03.12.2025 14:47:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:44 initialises raritymodes LOG: 03.12.2025 14:47:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:44 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:46 initialises raritymodes LOG: 03.12.2025 14:47:46 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:47 initialises raritymodes LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:48 initialises raritymodes LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:50 initialises raritymodes LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:51 initialises raritymodes LOG: 03.12.2025 14:47:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_1 WARNING: 03.12.2025 14:47:51 Language Text not found! (Path: °) LOG: 03.12.2025 14:47:51 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:47:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:47:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:57 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:47:58 TryAddItem(WeaponAddin) => Items.Addins.TriplerName ERROR: 03.12.2025 14:47:58 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:47:59 initialises raritymodes LOG: 03.12.2025 14:47:59 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:59 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:47:59 Items.Addins.TriplerName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:47:59 Language Text not found! (Path: °) LOG: 03.12.2025 14:47:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:48:00 initialises raritymodes LOG: 03.12.2025 14:48:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_3 WARNING: 03.12.2025 14:48:00 Language Text not found! (Path: °) LOG: 03.12.2025 14:48:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:48:00 Items.Addins.TriplerName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() WARNING: 03.12.2025 14:48:00 Language Text not found! (Path: °) LOG: 03.12.2025 14:48:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:48:01 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:48:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:48:02 TryAddItem(WeaponAddin) => Items.Addins.SplitterName ERROR: 03.12.2025 14:48:02 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:48:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:48:03 Language Text not found! (Path: °) LOG: 03.12.2025 14:48:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:48:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:48:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:48:04 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:48:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:48:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:48:05 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:48:05 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:48:05 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:48:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:48:05 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:48:05 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:48:05 Language Text not found! (Path: °) LOG: 03.12.2025 14:48:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:48:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:48:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:48:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:48:11 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:48:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:48:18 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:48:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:32 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:48:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:38 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:38 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:48:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:48:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:48:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:48:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 14:48:41 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:43 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:43 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:43 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:48:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:44 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:48:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:47 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:47 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:48:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 14:48:47 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 14:48:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:51 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:48:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:54 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:48:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:48:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:48:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:48:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:48:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:48:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:48:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:49:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:00 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:49:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:03 Started Music_GrammoPhoneBot WARNING: 03.12.2025 14:49:03 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:49:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:49:11 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:49:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:49:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:17 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:17 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:49:17 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:49:17 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 03.12.2025 14:49:17 Added rewardType: Health LOG: 03.12.2025 14:49:17 Added rewardType: EMOTES LOG: 03.12.2025 14:49:17 Added rewardType: GScrap WARNING: 03.12.2025 14:49:17 New Selection was created: True LOG: 03.12.2025 14:49:17 Difficulty selected: EASY LOG: 03.12.2025 14:49:17 SelectedType: Health; SelectedRarity: Level_1 LOG: 03.12.2025 14:49:17 Difficulty selected: EASY LOG: 03.12.2025 14:49:17 SelectedType: Health; SelectedRarity: Level_1 LOG: 03.12.2025 14:49:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:49:18 Difficulty selected: MEDIUM LOG: 03.12.2025 14:49:18 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 03.12.2025 14:49:18 Difficulty selected: HARD LOG: 03.12.2025 14:49:18 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 03.12.2025 14:49:18 the current rewards of the challengmachine have been saved LOG: 03.12.2025 14:49:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 03.12.2025 14:49:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:49:18 Spawned wave#0 for Difficulty#2 LOG: 03.12.2025 14:49:19 Menu.UnloadMenuPanel => ChallangerArcade LOG: 03.12.2025 14:49:19 the current rewards of the challengmachine have been saved WARNING: 03.12.2025 14:49:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:49:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:49:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:49:20 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:49:20 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:49:20 ScaleEnemy MitronEmpire_Bastion(Clone)! ERROR: 03.12.2025 14:49:20 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Bastion(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:49:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:49:26 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:49:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:49:28 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:49:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:49:32 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:49:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:49:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:49:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:49:35 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:35 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:49:35 Difficulty#2 Challenge cleared! LOG: 03.12.2025 14:49:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:49:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:49:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:49:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:38 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:49:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:49:38 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:49:38 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 14:49:38 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:49:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:49:40 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:50:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 03.12.2025 14:50:29 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 14:50:29 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2025 14:50:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:50:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:50:35 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:50:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 03.12.2025 14:50:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:50:37 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:50:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:50:44 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 03.12.2025 14:50:44 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 03.12.2025 14:50:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:50:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:50:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:51:18 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:51:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:51:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:51:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:51:18 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 14:51:35 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:51:35 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 14:51:35 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:51:35 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:51:41 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:51:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:51:44 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:51:46 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:51:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:52:00 NextWave() => Wave was not started yet or has no waves LOG: 03.12.2025 14:52:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:52:00 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:52:00 Animator.GotoState: State could not be found WARNING: 03.12.2025 14:52:00 Invalid Layer Index '-1' WARNING: 03.12.2025 14:52:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:52:00 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:52:00 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 03.12.2025 14:52:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:26 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 03.12.2025 14:56:26 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:56:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:56:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:56:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:56:30 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 14:56:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:56:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 14:56:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:31 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 14:56:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:31 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 14:56:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:56:32 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:56:32 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:56:32 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:56:34 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:56:35 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 03.12.2025 14:56:35 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:171 SeededCallsLastDungeon:57 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 03.12.2025 14:56:35 UpdatePlayerProgress LOG: 03.12.2025 14:56:35 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:56:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:56:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:56:35 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 03.12.2025 14:56:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:56:36 Generate Level Started! Level: Level_B theme: Stolz GameSeed: !22J-2A1C SeedCalls: 172 LOG: 03.12.2025 14:56:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 03.12.2025 14:56:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:56:48 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:56:49 Generate Level Completed! Loading time: 12,826s LOG: 03.12.2025 14:56:49 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:56:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:49 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:56:49 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:56:49 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:56:49 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:56:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:56:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:56:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:49 UpdatePlayerProgress LOG: 03.12.2025 14:56:49 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:56:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:49 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:56:49 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:56:49 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:56:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:56:50 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:56:52 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:56:52 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:52 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:56:52 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:56:52 Language Text not found! (Path: °) WARNING: 03.12.2025 14:56:52 Language Text not found! (Path: °) WARNING: 03.12.2025 14:56:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:56:53 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:56:55 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:56:55 CONFIRM! WARNING: 03.12.2025 14:56:55 Language Text not found! (Path: °) WARNING: 03.12.2025 14:56:55 Language Text not found! (Path: °) LOG: 03.12.2025 14:56:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 14:56:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 14:56:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:56:56 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 14:56:57 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 14:56:57 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:57 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:56:57 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:56:57 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:56:57 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:56:57 Language Text not found! (Path: °) WARNING: 03.12.2025 14:56:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:56:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:56:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:57:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:57:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:02 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:57:03 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:03 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:57:03 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:03 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:57:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:57:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:07 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:57:07 CONFIRM! LOG: 03.12.2025 14:57:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 14:57:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 14:57:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:07 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 14:57:08 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 14:57:12 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:12 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:57:12 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:12 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:13 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:57:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:17 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:57:17 CONFIRM! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:19 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:57:19 CONFIRM! LOG: 03.12.2025 14:57:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 14:57:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 14:57:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:20 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 14:57:20 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 14:57:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:57:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:57:23 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:57:23 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:57:23 Language Text not found! (Path: °) LOG: 03.12.2025 14:57:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:57:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:57:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:57:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:26 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:26 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:57:26 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:26 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:27 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:57:27 CONFIRM! WARNING: 03.12.2025 14:57:28 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:28 Language Text not found! (Path: °) LOG: 03.12.2025 14:57:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 14:57:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 14:57:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:28 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 14:57:29 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 14:57:31 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:57:31 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 14:57:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:57:31 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:57:31 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:57:31 Language Text not found! (Path: °) LOG: 03.12.2025 14:57:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:57:31 Language Text not found! (Path: °) LOG: 03.12.2025 14:57:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:57:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:57:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:57:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:33 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:57:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:57:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:42 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:57:42 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 14:57:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 14:57:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:57:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:57:46 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:57:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:57:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:57:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:57:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2025 14:57:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:57:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:57:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:57:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:52 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:57:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:55 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:57:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:58:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:03 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:06 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 03.12.2025 14:58:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:06 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:06 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:07 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:58:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:08 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:08 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:08 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:08 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:58:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:09 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:11 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:58:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:11 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:13 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:58:13 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:58:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:16 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:58:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:58:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:58:20 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 03.12.2025 14:58:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:58:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:58:20 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:58:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:58:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:58:25 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 14:58:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:58:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:58:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:58:26 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:58:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:58:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:58:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:58:37 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 14:58:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:58:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:58:37 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 14:58:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:58:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:58:37 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:58:37 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:58:39 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:58:42 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 03.12.2025 14:58:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:217 SeededCallsLastDungeon:45 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 03.12.2025 14:58:42 UpdatePlayerProgress LOG: 03.12.2025 14:58:42 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:58:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:58:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:58:43 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 03.12.2025 14:58:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:58:43 Generate Level Started! Level: Level_B theme: Stolz GameSeed: !22J-2A1C SeedCalls: 218 LOG: 03.12.2025 14:58:48 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A ERROR: 03.12.2025 14:58:58 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed '!22J-2A1C' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:58:58 NEW GAMESEED: 'HSBO-IU!O' resetSeededCalls: False LOG: 03.12.2025 14:58:58 Generate Level Started! Level: Level_B theme: Stolz GameSeed: HSBO-IU!O SeedCalls: 293 LOG: 03.12.2025 14:58:59 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied LOG: 03.12.2025 14:59:01 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_B LOG: 03.12.2025 14:59:05 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A ERROR: 03.12.2025 14:59:17 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'HSBO-IU!O' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:59:17 NEW GAMESEED: 'I6D2-6C1?' resetSeededCalls: False LOG: 03.12.2025 14:59:17 Generate Level Started! Level: Level_B theme: Stolz GameSeed: I6D2-6C1? SeedCalls: 349 LOG: 03.12.2025 14:59:18 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied LOG: 03.12.2025 14:59:37 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:59:40 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:59:41 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:59:41 Generate Level Completed! Loading time: 23,454s LOG: 03.12.2025 14:59:41 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:59:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:59:41 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:59:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:59:41 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:59:41 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:59:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:59:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:59:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:59:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:59:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:59:41 UpdatePlayerProgress LOG: 03.12.2025 14:59:41 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:59:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:59:41 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:59:41 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:59:41 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:59:41 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:59:41 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:59:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:59:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:59:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:59:47 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:59:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:59:49 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:59:51 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:59:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:59:51 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:59:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:59:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:59:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:59:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:59:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:59:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:59:59 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:59:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:00:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:00:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:00 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:00:00 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:00:00 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 03.12.2025 15:00:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 15:00:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:00:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:00:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:00:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:00:01 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:00:02 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:00:02 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:00:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:00:02 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:00:02 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:00:02 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:04 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 15:00:04 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 15:00:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:00:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 15:00:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:00:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:00:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:00:06 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 15:00:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:00:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:00:07 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:00:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:00:07 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:00:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 15:00:11 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:00:11 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 15:00:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:00:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:00:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. EXCEPTION: 03.12.2025 15:01:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 03.12.2025 15:02:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:05:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:37 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 15:05:37 Started Music_GrammoPhoneBot WARNING: 03.12.2025 15:05:37 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:05:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:05:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:05:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:05:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 15:05:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:05:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:05:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:05:40 initialises raritymodes LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_2 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_2 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_2 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_3 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:05:41 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:05:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:05:41 LootContextPanel OnButtonSuccess => selectRight WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:05:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:05:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 15:05:43 Language Text not found! (Path: °) LOG: 03.12.2025 15:05:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:05:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:05:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:05:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:05:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:05:45 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:05:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:05:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 15:05:51 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:05:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:05:53 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:05:53 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:05:53 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:05:53 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 03.12.2025 15:05:53 Added rewardType: ChampFrag LOG: 03.12.2025 15:05:53 Added rewardType: CCore LOG: 03.12.2025 15:05:53 Added rewardType: Addin WARNING: 03.12.2025 15:05:53 New Selection was created: True LOG: 03.12.2025 15:05:53 Difficulty selected: EASY LOG: 03.12.2025 15:05:53 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 03.12.2025 15:05:53 Difficulty selected: EASY LOG: 03.12.2025 15:05:53 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 03.12.2025 15:05:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:05:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:05:54 Difficulty selected: MEDIUM LOG: 03.12.2025 15:05:54 SelectedType: CCore; SelectedRarity: Level_2 LOG: 03.12.2025 15:05:54 Difficulty selected: HARD LOG: 03.12.2025 15:05:54 SelectedType: Addin; SelectedRarity: Level_2 LOG: 03.12.2025 15:05:54 the current rewards of the challengmachine have been saved LOG: 03.12.2025 15:05:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 03.12.2025 15:05:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:05:54 Spawned wave#0 for Difficulty#2 LOG: 03.12.2025 15:05:55 Menu.UnloadMenuPanel => ChallangerArcade LOG: 03.12.2025 15:05:55 the current rewards of the challengmachine have been saved WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:05:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:05:56 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:05:56 ScaleEnemy MitronEmpire_Bastion(Clone)! ERROR: 03.12.2025 15:05:56 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Bastion(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:05:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:05:56 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:05:56 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 15:05:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:05:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:05:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:05:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:05:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:05:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:05:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:05:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:02 Difficulty#2 Challenge cleared! WARNING: 03.12.2025 15:06:05 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:05 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:06 Reward: Addin; RarityLevel: Level_2 LOG: 03.12.2025 15:06:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:06:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:06:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:06:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:06:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:06:07 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 15:06:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:06:08 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 15:06:09 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 15:06:12 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 15:06:13 TryAddItem(WeaponAddin) => Items.Addins.DetonationName WARNING: 03.12.2025 15:06:14 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:06:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:06:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:06:15 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:06:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:06:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:19 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:19 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:19 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:06:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:06:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:21 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:06:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:21 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:06:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:06:26 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:06:27 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:27 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:28 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:28 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:28 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:28 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:28 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:32 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:32 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:33 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:35 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:36 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:39 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:39 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:06:39 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:06:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:39 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:39 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:06:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:41 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:41 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:06:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:06:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:06:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:06:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:06:57 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:59 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:59 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:00 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:03 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:07:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:04 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:07:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:06 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:07:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:07:08 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:07:10 ScaleEnemy MitronEmpire_Castor_Healer(Clone)! WARNING: 03.12.2025 15:07:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:16 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:07:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:18 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:18 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:19 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:19 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:07:19 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:07:19 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:19 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:19 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:21 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:23 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2025 15:07:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:24 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:24 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:24 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:25 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:07:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:27 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:07:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:07:27 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:07:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:07:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:07:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:07:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:07:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:07:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:07:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:07:33 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 15:07:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:07:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:07:33 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:07:33 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 15:07:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:07:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2025 15:07:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:07:40 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2025 15:07:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:07:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:45 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:45 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:07:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:50 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:07:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:51 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:51 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:53 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:53 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:54 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:57 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:07:57 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:07:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:08:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:08:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:08:01 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:08:02 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:08:02 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:08:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:08:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:08:05 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:08:05 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:09 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 15:08:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:09:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:09:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:09:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:09:08 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:09:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:09:10 MitronEmpire_Triada(Clone) (StickyStoneStudio.MOODS.Triada): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 15:09:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:09:18 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 03.12.2025 15:09:18 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Anxiety LOG: 03.12.2025 15:09:18 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 03.12.2025 15:09:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:09:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:09:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:33 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:09:33 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:09:33 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:09:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:09:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:09:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:09:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:37 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:09:37 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:09:37 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:09:38 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:09:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:09:52 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:09:52 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:09:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:56 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:09:56 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:09:56 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:09:57 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:09:57 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:09:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:09:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:01 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:10:01 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:10:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2025 15:10:02 NextWave() => Wave was not started yet or has no waves WARNING: 03.12.2025 15:10:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:02 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 03.12.2025 15:10:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:10 Destroy On BossRoom MS Build: MitronEmpire_Triada(Clone) distance: 9,318231 LOG: 03.12.2025 15:10:10 Destroy On BossRoom MS Build: MitronEmpire_Triada(Clone) distance: 9,559996 LOG: 03.12.2025 15:10:11 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 15:10:11 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:11 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:10:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:10:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:10:18 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 15:10:19 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:10:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 15:10:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:19 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 15:10:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:10:19 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:10:19 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 15:10:19 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 15:10:19 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:10:23 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 15:10:26 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 03.12.2025 15:10:26 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:426 SeededCallsLastDungeon:77 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 03.12.2025 15:10:26 UpdatePlayerProgress LOG: 03.12.2025 15:10:26 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 15:10:26 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 15:10:26 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 15:10:26 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 15:10:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:26 Generate Level Started! Level: Level_C theme: Stolz GameSeed: I6D2-6C1? SeedCalls: 427 LOG: 03.12.2025 15:10:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 03.12.2025 15:10:38 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 15:10:39 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 15:10:39 Generate Level Completed! Loading time: 12,37s LOG: 03.12.2025 15:10:39 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 15:10:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:39 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 15:10:39 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:10:39 OnPlayerAndMapWereCreated WARNING: 03.12.2025 15:10:39 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 15:10:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:10:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:39 UpdatePlayerProgress LOG: 03.12.2025 15:10:39 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:10:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:39 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" LOG: 03.12.2025 15:10:39 syop - Bet quest found: MediumBetLoosingNoHP. Completed: True LOG: 03.12.2025 15:10:39 Syop: bet quest completed - can collect reward LOG: 03.12.2025 15:10:39 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:39 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:10:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:10:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:10:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:10:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:10:44 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP WARNING: 03.12.2025 15:10:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:44 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 15:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:10:51 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:51 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:51 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:51 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:10:51 Language Text not found! (Path: °) WARNING: 03.12.2025 15:10:51 Language Text not found! (Path: °) WARNING: 03.12.2025 15:10:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:10:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:10:53 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:10:53 CONFIRM! WARNING: 03.12.2025 15:10:53 Language Text not found! (Path: °) WARNING: 03.12.2025 15:10:53 Language Text not found! (Path: °) WARNING: 03.12.2025 15:10:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:10:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:10:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:10:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:10:59 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:10:59 CONFIRM! LOG: 03.12.2025 15:11:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:11:00 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:11:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:00 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:00 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:11:01 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:01 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:11:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:11:01 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:11:01 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:01 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:11:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:11:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:02 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:11:04 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:04 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:11:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:11:04 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:11:04 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:04 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:11:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:05 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:05 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:06 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:06 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:11:07 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:07 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:07 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:11:08 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:09 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:11:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:11:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:09 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:11:15 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:15 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:11:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:16 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:16 CONFIRM! WARNING: 03.12.2025 15:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:19 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:19 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:20 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:20 CONFIRM! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:21 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:21 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:22 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:22 CONFIRM! WARNING: 03.12.2025 15:11:22 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:22 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:11:23 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:11:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:23 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:24 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:11:28 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:28 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:11:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:30 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:30 CONFIRM! LOG: 03.12.2025 15:11:31 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:31 CONFIRM! LOG: 03.12.2025 15:11:32 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:32 CONFIRM! LOG: 03.12.2025 15:11:33 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:33 CONFIRM! LOG: 03.12.2025 15:11:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:11:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:11:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:33 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:34 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:11:35 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:35 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:11:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:11:35 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:11:35 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:35 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:11:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:11:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:37 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:37 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:11:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:37 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:39 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:39 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:41 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:41 CONFIRM! LOG: 03.12.2025 15:11:42 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:42 CONFIRM! LOG: 03.12.2025 15:11:43 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:43 CONFIRM! LOG: 03.12.2025 15:11:44 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:44 CONFIRM! LOG: 03.12.2025 15:11:45 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:45 CONFIRM! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:46 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:46 CONFIRM! ERROR: 03.12.2025 15:11:46 Items.Addins.EfficienyName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.ItemUpgradePanel:UpdateAvailableItemsFromPlayer() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 03.12.2025 15:11:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:11:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:11:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:47 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:47 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:11:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:11:51 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:11:51 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:11:51 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:51 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:51 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:11:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:11:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:53 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:11:55 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:55 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:11:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:56 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 03.12.2025 15:11:57 Items.Addins.EfficienyName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.ItemUpgradePanel:UpdateAvailableItemsFromPlayer() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() WARNING: 03.12.2025 15:11:58 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:58 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:59 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:59 CONFIRM! EXCEPTION: 03.12.2025 15:11:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.EfficiencyAddin.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.ConfirmChoice () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.OnButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.UpdatePressingTime () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) LOG: 03.12.2025 15:12:00 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:12:00 CONFIRM! WARNING: 03.12.2025 15:12:00 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:00 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:01 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:12:01 CONFIRM! WARNING: 03.12.2025 15:12:01 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:01 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:02 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:12:02 CONFIRM! WARNING: 03.12.2025 15:12:02 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:02 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:03 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:12:03 CONFIRM! WARNING: 03.12.2025 15:12:03 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:12:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:12:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:12:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:12:05 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:12:05 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:12:08 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:12:08 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:12:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:12:09 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:12:09 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:12:09 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:12:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:12:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:12:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:12:13 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:12:14 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:12:14 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:12:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:12:14 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:12:14 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:12:14 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:12:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:12:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:12:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:12:17 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:12:21 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:12:21 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:12:21 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:12:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:12:21 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:12:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:12:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:12:22 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:23 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:24 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:25 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:12:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:12:25 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:12:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:12:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:12:25 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:12:26 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:12:26 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:12:26 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:12:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:12:26 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:12:26 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:12:26 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:12:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:24:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:24:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:24:49 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:24:50 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 15:24:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:24:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 15:24:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:24:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 15:24:51 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2025 15:24:51 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 03.12.2025 15:24:52 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2025 15:24:52 WindowManager.LoadMenu => MainMenu LOG: 03.12.2025 15:24:52 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 15:24:52 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 15:24:52 Menu.UnloadMenuPanel => ESC_Exit LOG: 03.12.2025 15:24:52 WindowManager.UnloadMenu => InGameMenu LOG: 03.12.2025 15:24:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:24:53 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:24:53 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:24:53 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2025 15:24:53 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 15:24:54 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2025 15:24:54 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 15:24:54 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2025 15:24:55 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2025 15:24:55 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2025 15:24:55 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 03.12.2025 15:24:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:24:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2025 15:24:55 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2025 15:24:56 is Loading Quests WARNING: 03.12.2025 15:24:56 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:24:56 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 15:24:58 Continue Game Confirmed! Loading Game Session => Guid: 2da52e3d40bc Seed: !22J-2A1C SeededCalls: 476 SeededCallsLastDungeon: 49 LOG: 03.12.2025 15:24:58 is Loading Quests WARNING: 03.12.2025 15:24:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:24:58 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 15:24:58 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2025 15:24:58 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2025 15:24:58 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2025 15:24:58 is Loading Quests WARNING: 03.12.2025 15:24:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:24:58 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 15:24:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 15:24:58 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 15:24:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 15:24:59 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 15:24:59 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:24:59 NEW GAMESEED: '!22J-2A1C' resetSeededCalls: True LOG: 03.12.2025 15:24:59 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 4 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 03.12.2025 15:24:59 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 15:24:59 Generate Level Started! Level: Level_C theme: Stolz GameSeed: !22J-2A1C SeedCalls: 427 WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:08 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 15:25:10 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 15:25:10 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 15:25:10 Generate Level Completed! Loading time: 11,775s LOG: 03.12.2025 15:25:10 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 15:25:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:25:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:10 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 15:25:10 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:25:10 OnPlayerAndMapWereCreated WARNING: 03.12.2025 15:25:10 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" LOG: 03.12.2025 15:25:11 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 15:25:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:11 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 15:25:11 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.CombustionName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.RicochetName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.DetonationName LOG: 03.12.2025 15:25:11 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:25:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:11 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 15:25:11 syop - Bet quest found: MediumBetLoosingNoHP. Completed: True LOG: 03.12.2025 15:25:11 Syop: bet quest completed - can collect reward LOG: 03.12.2025 15:25:13 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:13 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:25:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:25:13 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:25:13 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:25:13 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:25:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:25:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:14 Menu.UnloadMenuPanel => Inventar WARNING: 03.12.2025 15:25:16 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:25:16 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:25:17 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:17 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:25:17 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:17 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:19 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:19 CONFIRM! WARNING: 03.12.2025 15:25:19 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:19 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:22 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:22 CONFIRM! WARNING: 03.12.2025 15:25:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:24 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:24 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:25 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:25 CONFIRM! WARNING: 03.12.2025 15:25:25 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:25 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:25:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:25:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:26 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:25:26 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:25:27 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:27 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:25:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:25:27 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:25:27 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:25:27 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:25:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 15:25:28 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:28 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:28 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:28 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:25:29 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:29 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:29 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:25:31 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:31 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:31 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:25:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:25:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:32 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:25:32 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:32 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:25:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:34 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:34 CONFIRM! WARNING: 03.12.2025 15:25:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:36 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:36 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:37 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:37 CONFIRM! WARNING: 03.12.2025 15:25:37 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:37 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:39 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:39 CONFIRM! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:40 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:40 CONFIRM! LOG: 03.12.2025 15:25:41 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:41 CONFIRM! LOG: 03.12.2025 15:25:42 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:42 CONFIRM! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:47 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:47 CONFIRM! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:47 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:47 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:48 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:48 CONFIRM! WARNING: 03.12.2025 15:25:48 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:48 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:25:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:25:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:49 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:25:49 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:25:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:25:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:25:51 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:25:51 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:25:51 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:25:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:25:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:52 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:52 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:25:53 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:54 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:54 CONFIRM! LOG: 03.12.2025 15:25:55 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:55 CONFIRM! WARNING: 03.12.2025 15:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:58 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:58 CONFIRM! LOG: 03.12.2025 15:25:59 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:59 CONFIRM! LOG: 03.12.2025 15:26:00 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:00 CONFIRM! LOG: 03.12.2025 15:26:01 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:01 CONFIRM! LOG: 03.12.2025 15:26:02 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:02 CONFIRM! LOG: 03.12.2025 15:26:03 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:03 CONFIRM! LOG: 03.12.2025 15:26:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:26:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:26:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:26:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:26:03 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:26:04 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:26:06 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:26:06 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 15:26:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:26:06 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:26:06 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:26:06 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 15:26:06 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:26:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:26:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:26:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:26:08 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:26:08 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:26:08 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:26:08 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:26:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:26:09 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:26:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:26:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:26:11 Language Text not found! (Path: °) WARNING: 03.12.2025 15:26:11 Language Text not found! (Path: °) WARNING: 03.12.2025 15:26:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:26:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:26:12 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:12 CONFIRM! WARNING: 03.12.2025 15:26:12 Language Text not found! (Path: °) WARNING: 03.12.2025 15:26:12 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:13 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:13 CONFIRM! WARNING: 03.12.2025 15:26:14 Language Text not found! (Path: °) WARNING: 03.12.2025 15:26:14 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:14 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:14 CONFIRM! WARNING: 03.12.2025 15:26:15 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:15 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:15 CONFIRM! LOG: 03.12.2025 15:26:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:26:16 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:26:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:26:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:26:16 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:26:16 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:26:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:26:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:26:25 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:26:25 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:26:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:26:25 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:26:25 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:26:25 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:26:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:26:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:26:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:26:28 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:26:30 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 15:26:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:26:30 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 15:26:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:26:30 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 15:29:49 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 15:29:49 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 15:29:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:29:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:29:49 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 15:29:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:29:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:29:55 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:29:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:29:59 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: LOG: 03.12.2025 15:30:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:30:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 15:30:00 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:30:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:30:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:30:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:30:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:30:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:30:09 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:30:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:09 MitronEmpire_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 15:30:09 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 03.12.2025 15:30:09 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 15:30:09 AddEnemy MitronEmpire_Stationary_Generator WARNING: 03.12.2025 15:30:09 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 15:30:09 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 03.12.2025 15:30:09 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 15:30:09 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 03.12.2025 15:30:09 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:11 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:11 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:11 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:11 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:12 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:12 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:30:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:30:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:30:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:30:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:22 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:22 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:23 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:23 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:28 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:28 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:29 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:30 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:30 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:30 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:30:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:30:30 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:30 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:30 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:30:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:30:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:30 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:30 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:32 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:34 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:37 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 15:30:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:30:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:37 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:38 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:38 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:30:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:30:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:30:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:30:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:30:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 15:30:39 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:30:39 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:30:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:39 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:30:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:30:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:30:45 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 15:30:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:30:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:30:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:30:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:30:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:30:48 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 15:30:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:30:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:30:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:30:50 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:30:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:30:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:30:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:31:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:31:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:31:04 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:31:05 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 15:31:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:31:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:31:05 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 15:31:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:31:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:31:05 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 15:31:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:31:05 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:31:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 15:31:05 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 15:31:11 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 15:31:12 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 03.12.2025 15:31:12 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:473 SeededCallsLastDungeon:46 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 03.12.2025 15:31:12 UpdatePlayerProgress LOG: 03.12.2025 15:31:12 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 15:31:12 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 15:31:12 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 15:31:12 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 15:31:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:31:13 Generate Level Started! Level: Level_C theme: Stolz GameSeed: !22J-2A1C SeedCalls: 474 LOG: 03.12.2025 15:31:19 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 03.12.2025 15:31:29 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 15:31:30 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: LOG: 03.12.2025 15:31:30 Generate Level Completed! Loading time: 17,164s LOG: 03.12.2025 15:31:30 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 15:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:31:30 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 15:31:30 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:31:30 OnPlayerAndMapWereCreated WARNING: 03.12.2025 15:31:30 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 15:31:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:31:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:31:30 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:31:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:31:30 UpdatePlayerProgress LOG: 03.12.2025 15:31:30 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:31:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:31:30 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 15:31:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:31:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:31:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:31:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:31:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:31:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:31:37 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 15:31:37 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 15:31:40 DialogController.OnFocusedDialogAnswer() AnswerID: 3 WARNING: 03.12.2025 15:31:43 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:31:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:31:45 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 WARNING: 03.12.2025 15:31:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:31:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:31:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:31:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:31:45 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:46 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:31:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:31:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:46 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:31:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:31:46 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:31:46 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:31:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:31:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:31:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:31:47 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:31:50 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 15:31:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 15:31:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:31:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:31:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:31:50 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 15:31:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:31:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:31:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:31:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:31:53 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:31:53 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:31:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:31:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:31:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:31:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:31:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:31:57 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:31:57 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:31:57 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:31:57 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:31:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:31:57 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:31:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:31:57 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:31:57 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:31:57 ScaleEnemy MitronEmpire_Leonide(Clone)! WARNING: 03.12.2025 15:31:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:31:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:31:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:31:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:31:58 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 15:31:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 15:31:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:31:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:00 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:32:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:32:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:02 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:02 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:32:02 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:32:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:04 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:32:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:05 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:05 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:06 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:06 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:07 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:07 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:07 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:07 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:07 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:07 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:07 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:07 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:32:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:07 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:08 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:08 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:10 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:10 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:10 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 15:32:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 15:32:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:10 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:10 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:32:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:32:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:12 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:12 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:32:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 15:32:17 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:32:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:32:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:32:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:32:21 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:32:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 15:32:28 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 15:32:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:32:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:32:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:32 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:32 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:32 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:34 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:34 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:36 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:32:38 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:38 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:32:38 ScaleEnemy MitronEmpire_Castor(Clone)! WARNING: 03.12.2025 15:32:38 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Castor(Clone) is not the same! WARNING: 03.12.2025 15:32:38 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:32:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:32:38 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 03.12.2025 15:32:38 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:38 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:41 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 15:32:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 15:32:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:32:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:44 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:32:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:32:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:32:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:32:50 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 15:32:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:32:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 15:32:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:32:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 15:33:43 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 15:33:43 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 15:33:43 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:33:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:33:43 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:33:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:33:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:33:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:33:47 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:33:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:33:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:33:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:33:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:33:47 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:33:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:33:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:33:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:34:24 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 15:34:25 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:34:25 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 15:34:25 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:34:25 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 15:34:28 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 15:34:28 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 15:34:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:34:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:34:28 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 15:34:31 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 15:34:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:34:31 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 15:34:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:34:31 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 15:34:34 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2025 15:34:34 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 03.12.2025 15:34:34 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2025 15:34:35 WindowManager.LoadMenu => MainMenu LOG: 03.12.2025 15:34:35 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 15:34:35 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 15:34:35 Menu.UnloadMenuPanel => ESC_Exit LOG: 03.12.2025 15:34:35 WindowManager.UnloadMenu => InGameMenu LOG: 03.12.2025 15:34:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:34:35 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:34:35 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:34:35 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:34:35 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:34:35 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:34:35 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:34:35 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:34:35 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 15:34:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:34:36 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:34:36 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2025 15:34:36 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 15:34:36 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2025 15:34:36 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 15:34:54 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2025 15:34:54 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2025 15:34:55 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2025 15:34:55 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 03.12.2025 15:34:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:34:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:34:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:34:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:34:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2025 15:34:55 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2025 15:34:55 is Loading Quests WARNING: 03.12.2025 15:34:55 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:34:55 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 15:34:57 Continue Game Confirmed! Loading Game Session => Guid: 2da52e3d40bc Seed: !22J-2A1C SeededCalls: 697 SeededCallsLastDungeon: 223 LOG: 03.12.2025 15:34:57 is Loading Quests WARNING: 03.12.2025 15:34:57 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:34:57 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 15:34:58 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2025 15:34:58 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2025 15:34:58 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2025 15:34:58 is Loading Quests WARNING: 03.12.2025 15:34:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:34:58 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 15:34:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:35:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:35:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:35:01 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:35:01 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:35:01 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:35:01 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 15:35:01 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 15:35:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 15:35:01 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 15:35:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:35:01 NEW GAMESEED: '!22J-2A1C' resetSeededCalls: True LOG: 03.12.2025 15:35:01 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 03.12.2025 15:35:01 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 15:35:01 Generate Level Started! Level: Level_C theme: Stolz GameSeed: !22J-2A1C SeedCalls: 474 LOG: 03.12.2025 15:35:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 03.12.2025 15:35:38 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 15:35:39 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied LOG: 03.12.2025 15:35:39 Generate Level Completed! Loading time: 38,046s LOG: 03.12.2025 15:35:39 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 15:35:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:35:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:35:39 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 15:35:39 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:35:39 OnPlayerAndMapWereCreated WARNING: 03.12.2025 15:35:39 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:35:40 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" LOG: 03.12.2025 15:35:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:35:40 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 15:35:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 15:35:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 15:35:40 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 15:35:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:35:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:35:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:35:40 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 15:35:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 15:35:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 15:35:40 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 15:35:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:35:40 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 03.12.2025 15:35:40 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName LOG: 03.12.2025 15:35:40 TryAddItem(WeaponAddin) => Items.Addins.RicochetName LOG: 03.12.2025 15:35:40 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:35:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:35:40 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 15:35:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:35:47 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 WARNING: 03.12.2025 15:35:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:35:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:35:49 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:35:49 ScaleEnemy MitronEmpire_Leonide(Clone)! WARNING: 03.12.2025 15:35:49 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:35:49 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:35:49 ScaleEnemy MitronEmpire_Leonide(Clone)! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:35:49 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:35:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:35:49 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:35:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:35:49 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:35:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:35:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:35:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:35:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:35:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:35:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:35:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:35:52 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:35:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:35:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:35:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:35:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:35:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 15:35:56 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:35:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:36:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:36:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:36:06 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:36:06 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:36:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:36:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:36:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:36:11 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 15:36:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:36:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:37:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:01 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:03 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:03 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:03 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:03 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:03 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:03 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:03 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:03 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:04 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:37:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:07 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:09 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:09 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:09 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:37:09 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:37:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:37:10 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:10 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:12 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:12 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:37:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:37:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:13 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:13 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:37:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:37:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:37:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:37:17 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:19 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:19 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:19 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:20 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 15:37:20 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:20 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 15:37:20 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 15:37:20 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 15:37:20 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:21 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 15:37:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:21 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:21 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 15:37:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:21 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:22 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:22 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:27 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:27 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:29 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:29 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:29 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:29 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:29 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:37:29 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 15:37:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:31 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 15:37:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:37:31 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 15:37:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 15:37:31 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 15:37:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:37:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:31 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:31 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 15:37:31 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 15:37:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:31 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:37:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:37:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 15:37:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:32 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 15:37:37 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 15:37:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:37:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:37:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:37:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 15:37:50 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 15:37:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:37:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:37:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:54 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:54 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:37:54 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:54 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:54 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:54 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:54 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:37:54 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:37:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:54 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:54 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:37:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:37:55 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:55 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:37:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:57 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:57 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:37:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:37:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:37:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:37:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 15:37:59 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:37:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:37:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:37:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:38:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:01 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 15:38:01 Started Music_GrammoPhoneBot WARNING: 03.12.2025 15:38:01 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. EXCEPTION: 03.12.2025 15:38:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 03.12.2025 15:38:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:38:05 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 15:38:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:38:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:38:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:38:05 initialises raritymodes LOG: 03.12.2025 15:38:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:38:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:38:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:38:05 equipmentRarity:Level_3 LOG: 03.12.2025 15:38:05 equipmentRarity:Level_2 LOG: 03.12.2025 15:38:05 equipmentRarity:Level_2 LOG: 03.12.2025 15:38:05 equipmentRarity:Level_3 LOG: 03.12.2025 15:38:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:38:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:38:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:38:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:38:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:38:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 15:38:08 Language Text not found! (Path: °) LOG: 03.12.2025 15:38:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:38:09 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 15:38:09 Language Text not found! (Path: °) LOG: 03.12.2025 15:38:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:38:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:38:10 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:38:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:38:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:38:10 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:38:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:38:14 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 15:38:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:38:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:38:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:38:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:38:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:38:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:38:15 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 15:38:15 Language Text not found! (Path: °) LOG: 03.12.2025 15:38:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:38:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 15:38:16 Language Text not found! (Path: °) LOG: 03.12.2025 15:38:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:38:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:38:16 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:38:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:38:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:38:17 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:38:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:38:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:38:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 15:38:22 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 15:38:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:38:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:38:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:29 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:29 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:29 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:29 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:29 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 15:38:29 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 15:38:29 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 15:38:29 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 15:38:29 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 15:38:29 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:29 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 15:38:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:38:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:38:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:31 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:31 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 15:38:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:31 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:31 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 15:38:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:31 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:32 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:38:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:33 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:33 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:38:33 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:38:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:33 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:33 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:38:33 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:38:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:34 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:34 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:36 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:38:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:37 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:39 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:39 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:39 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:39 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:38:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:41 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:41 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:41 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:41 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:38:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:38:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:38:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:44 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:38:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:38:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:38:50 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:38:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:38:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:38:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:38:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:38:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:58 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:58 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:58 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:38:58 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:58 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:38:58 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:58 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:38:58 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 15:38:58 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:38:58 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:38:58 ScaleEnemy MitronEmpire_Leonide(Clone)! WARNING: 03.12.2025 15:38:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2025 15:38:59 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 15:38:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 15:38:59 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:38:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:39:00 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 15:39:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:00 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:39:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:39:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:02 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:39:02 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:39:02 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:39:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:39:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:39:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:39:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:39:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:04 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:39:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:39:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:04 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:39:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:39:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:39:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:39:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:39:06 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:39:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:39:06 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:39:06 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:39:06 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:39:06 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:39:06 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:39:06 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:39:06 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:39:06 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:39:06 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:39:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:39:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:39:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:08 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:08 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:39:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:09 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:39:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:09 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:39:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:12 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:12 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:39:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:39:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:14 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:14 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:39:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:39:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:39:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:39:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:39:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:39:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:39:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:39:16 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:39:16 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:39:16 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:39:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:39:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:39:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:39:21 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 15:39:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:39:21 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:39:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:39:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:39:21 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 15:39:21 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 15:39:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:39:21 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 15:39:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:39:41 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 03.12.2025 15:39:41 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 03.12.2025 15:39:41 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 03.12.2025 15:39:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:39:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:39:54 Failed to End Buff Jammer properly. System.InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:40:03 Failed to End Buff Jammer properly. System.InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:40:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:40:11 Started LevelColorLerp WARNING: 03.12.2025 15:40:12 Failed to End Buff Jammer properly. System.InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:40:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:40:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:40:13 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 15:40:13 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 15:40:13 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 15:40:13 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 15:40:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:40:13 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 03.12.2025 15:40:13 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 03.12.2025 15:40:14 Failed to SpawnAndStartBullet for MitronEmpire_Mitron_Phase2(Clone) with useShootable. It was not Inited yet! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject, String) StickyStoneStudio.MOODS.d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:40:17 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 15:40:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:19 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 15:40:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:21 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:25 Failed to End Buff Jammer properly. System.InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:40:27 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:28 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 15:40:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:40:31 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:40:31 NextWave() => Wave was not started yet or has no waves LOG: 03.12.2025 15:40:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:40:31 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:40:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:40:31 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:40:31 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 03.12.2025 15:40:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:40:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:40:33 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 15:40:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:40:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:40:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:40:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:40:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:40:38 Failed to End Buff Jammer properly. System.InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:43:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:43:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:43:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:43:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:43:38 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:43:38 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:43:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:43:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:43:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:43:43 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 15:43:48 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 15:43:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:43:48 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 15:43:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:43:48 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 15:43:50 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2025 15:43:50 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 03.12.2025 15:43:50 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2025 15:43:51 RestartGame! LOG: 03.12.2025 15:43:51 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 12 LOG: 03.12.2025 15:43:51 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 15:43:52 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:43:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:43:52 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 15:43:52 is Loading Quests WARNING: 03.12.2025 15:43:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:43:52 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 15:43:52 Menu.UnloadMenuPanel => ESC_Restart LOG: 03.12.2025 15:43:53 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2025 15:43:53 NEW GAMESEED: 'SCGP-3VRL' resetSeededCalls: True LOG: 03.12.2025 15:43:53 CreateAndSetNewGameSessionObject() => Seed: SCGP-3VRL LOG: 03.12.2025 15:43:53 GameSession.UpdateProgress(DRITY) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 03.12.2025 15:43:53 UpdatePlayerProgress LOG: 03.12.2025 15:43:53 is Loading Quests WARNING: 03.12.2025 15:43:53 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:43:53 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 15:43:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:43:53 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 03.12.2025 15:43:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:43:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:43:53 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:43:53 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:43:53 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:43:53 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 15:43:53 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 15:43:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 15:43:53 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 15:43:53 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 03.12.2025 15:44:00 Combine mesh instance 7 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 8 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 9 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 10 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 11 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 12 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 13 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 14 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 15 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 16 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 17 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 18 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 19 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 20 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 21 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 22 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 23 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 24 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 25 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 26 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 27 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 28 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 29 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 30 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 31 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 32 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 33 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 34 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 35 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 36 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 37 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 38 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 39 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 40 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 41 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 42 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 43 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 44 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 45 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 46 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 47 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 48 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 49 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 50 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 51 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 52 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 53 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 54 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 55 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 56 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 57 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 58 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 59 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 60 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 61 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 62 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 63 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 64 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 65 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 66 is null. WARNING: 03.12.2025 15:44:00 Combine mesh instance 67 is null. LOG: 03.12.2025 15:44:00 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 03.12.2025 15:44:00 CreateHomeBase completed successfully. LOG: 03.12.2025 15:44:00 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 03.12.2025 15:44:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:44:00 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 15:44:00 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:44:00 OnPlayerAndMapWereCreated WARNING: 03.12.2025 15:44:00 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 15:44:00 Ambient VFX this room or lv theme is null ERROR: 03.12.2025 15:44:01 MechBase Outline Reference Missing: 'NPC_Aster' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.HomeBase_BuildingController:CheckQuest() StickyStoneStudio.MOODS.d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 15:44:01 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 15:44:01 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 15:44:01 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 15:44:01 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 15:44:22 Ambient VFX this room or lv theme is null LOG: 03.12.2025 15:44:22 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:44:22 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:44:22 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 03.12.2025 15:44:24 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:44:24 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:44:25 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:44:25 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:44:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:44:29 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 15:44:29 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:44:29 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 03.12.2025 15:44:29 Language Text not found! (Path: Syop, the Gambler) WARNING: 03.12.2025 15:44:29 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:44:29 Language Text not found! (Path: %) LOG: 03.12.2025 15:44:29 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:44:31 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:31 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:32 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:32 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:32 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:33 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:42 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:43 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:43 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:44 Language Text not found! (Path: %) LOG: 03.12.2025 15:44:44 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:44:44 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:45 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:45 Language Text not found! (Path: %) LOG: 03.12.2025 15:44:45 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:44:45 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:45 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:45 Language Text not found! (Path: %) LOG: 03.12.2025 15:44:45 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:44:45 Language Text not found! (Path: %) LOG: 03.12.2025 15:44:51 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:44:53 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:56 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:57 Language Text not found! (Path: %) WARNING: 03.12.2025 15:44:57 Language Text not found! (Path: %) LOG: 03.12.2025 15:45:01 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 15:45:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 03.12.2025 15:45:05 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:45:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:45:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:45:06 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 03.12.2025 15:45:09 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:45:09 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:45:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:45:10 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 15:45:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:45:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:45:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:45:10 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 15:45:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:45:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:45:10 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 15:45:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:45:10 WindowManager.LoadMenu => StageSelectorMenu WARNING: 03.12.2025 15:45:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:45:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:45:11 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 15:45:11 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 15:45:11 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 15:45:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:45:11 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 15:45:11 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 15:45:11 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 15:45:11 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 15:45:11 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 15:45:12 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 15:45:12 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 03.12.2025 15:45:13 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:45:13 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 15:45:13 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 15:47:01 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 15:47:04 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 03.12.2025 15:47:04 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 03.12.2025 15:47:04 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 03.12.2025 15:47:04 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 15:47:04 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 03.12.2025 15:47:04 WindowManager.UnloadMenu => StageSelectorMenu LOG: 03.12.2025 15:47:04 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 15:47:04 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 03.12.2025 15:47:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:47:05 Generate Level Started! Level: Level_A theme: Wut GameSeed: SCGP-3VRL SeedCalls: 75 LOG: 03.12.2025 15:47:05 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied WARNING: 03.12.2025 15:47:10 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 3 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 6 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 15 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 16 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 17 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 20 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 23 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 37 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 40 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 43 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 44 is null. WARNING: 03.12.2025 15:47:10 Combine mesh instance 45 is null. LOG: 03.12.2025 15:47:11 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 15:47:11 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied LOG: 03.12.2025 15:47:11 Generate Level Completed! Loading time: 6,432s LOG: 03.12.2025 15:47:11 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 15:47:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:47:11 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 15:47:11 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:47:11 OnPlayerAndMapWereCreated WARNING: 03.12.2025 15:47:11 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 15:47:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:47:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:47:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:47:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:47:12 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:47:12 UpdatePlayerProgress LOG: 03.12.2025 15:47:12 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:47:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:47:12 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 15:47:12 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:47:12 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:47:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:47:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:47:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:47:17 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 15:47:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:47:20 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 15:47:23 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 03.12.2025 15:47:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:47:36 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 15:47:39 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 03.12.2025 15:47:42 DialogController.OnFocusedDialogAnswer() AnswerID: 11 WARNING: 03.12.2025 15:47:43 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:47:43 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:47:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:47:46 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 15:47:46 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:47:46 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:47:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:47:46 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 15:47:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:47:48 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 15:47:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:47:48 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 15:47:50 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 15:47:51 TryAddItem(WeaponAddin) => Items.Addins.PressurizerName WARNING: 03.12.2025 15:47:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:47:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:47:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:47:52 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:47:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:47:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:47:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:47:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:47:55 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:47:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:47:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:47:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:47:57 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:47:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:47:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:47:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:47:57 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:47:57 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:47:57 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 03.12.2025 15:47:57 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:47:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:47:57 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:47:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:48:01 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:48:01 Combine mesh instance 1 is null. WARNING: 03.12.2025 15:48:01 Combine mesh instance 6 is null. WARNING: 03.12.2025 15:48:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 15:48:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:48:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:48:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:48:06 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:48:06 Combine mesh instance 1 is null. WARNING: 03.12.2025 15:48:06 Combine mesh instance 5 is null. WARNING: 03.12.2025 15:48:07 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:48:07 Combine mesh instance 1 is null. WARNING: 03.12.2025 15:48:07 Combine mesh instance 4 is null. WARNING: 03.12.2025 15:48:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 03.12.2025 15:48:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:48:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:48:09 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:48:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:48:12 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:48:12 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:48:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:48:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:48:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:48:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:48:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:48:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:48:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:48:20 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:48:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:48:20 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:48:20 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:48:20 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:48:20 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:48:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:48:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:48:20 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:48:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:48:20 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:48:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:48:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 15:48:25 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:48:25 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:48:28 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 03.12.2025 15:48:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:48:34 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:48:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:48:39 Enemy Bullet is CriticalTrap_Anger_Triangle_Timed+4210 WARNING: 03.12.2025 15:48:39 GetDamage() => damageSource: Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) to Player is isCritical. damage: 6,07003 Set IsCritical to false for now but the shady developers should look at it! WARNING: 03.12.2025 15:48:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 15:48:39 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:48:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:48:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:48:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:48:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:48:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:48:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:48:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 15:48:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:48:45 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:48:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:48:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:48:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:48:46 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:48:46 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 15:48:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:48:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:48:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:48:51 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:48:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:48:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2025 15:48:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:48:53 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2025 15:48:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:48:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:48:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:48:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:48:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:49:00 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:49:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:49:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:49:00 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:49:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:49:00 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:49:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:49:00 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:49:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:49:00 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:49:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:49:03 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 03.12.2025 15:49:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 03.12.2025 15:49:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:49:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:49:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:49:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:49:09 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:49:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:49:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:49:11 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:49:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:49:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:49:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:49:15 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 15:49:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:49:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:49:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:49:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:49:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:49:17 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 15:49:18 TryAddItem(WeaponAddin) => Items.Addins.RagingName WARNING: 03.12.2025 15:49:19 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:49:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:49:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:49:20 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 15:49:21 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 3 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 6 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 17 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 18 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 19 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 22 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 25 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 39 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 42 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 45 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 46 is null. WARNING: 03.12.2025 15:49:21 Combine mesh instance 47 is null. WARNING: 03.12.2025 15:49:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:49:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:49:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:49:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:50:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:50:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:50:01 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 15:50:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:50:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:50:01 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 15:50:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:50:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:50:01 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 15:50:01 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 15:50:03 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 15:50:06 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 03.12.2025 15:50:06 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:147 SeededCallsLastDungeon:72 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 03.12.2025 15:50:06 UpdatePlayerProgress LOG: 03.12.2025 15:50:06 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 15:50:06 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 15:50:06 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 15:50:06 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 03.12.2025 15:50:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:50:07 Generate Level Started! Level: Level_A theme: Wut GameSeed: SCGP-3VRL SeedCalls: 148 LOG: 03.12.2025 15:50:10 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 03.12.2025 15:50:12 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 3 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 6 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 15 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 16 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 17 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 20 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 23 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 37 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 40 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 43 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 44 is null. WARNING: 03.12.2025 15:50:12 Combine mesh instance 45 is null. WARNING: 03.12.2025 15:50:13 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:50:13 Combine mesh instance 1 is null. WARNING: 03.12.2025 15:50:13 Combine mesh instance 2 is null. WARNING: 03.12.2025 15:50:13 Combine mesh instance 6 is null. WARNING: 03.12.2025 15:50:13 Combine mesh instance 7 is null. WARNING: 03.12.2025 15:50:13 Combine mesh instance 8 is null. WARNING: 03.12.2025 15:50:13 Combine mesh instance 9 is null. WARNING: 03.12.2025 15:50:13 Combine mesh instance 10 is null. WARNING: 03.12.2025 15:50:13 Combine mesh instance 0 is null. LOG: 03.12.2025 15:50:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 15:50:16 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 15:50:16 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 15:50:17 Generate Level Completed! Loading time: 9,605s LOG: 03.12.2025 15:50:17 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 15:50:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:50:17 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 15:50:17 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:50:17 OnPlayerAndMapWereCreated WARNING: 03.12.2025 15:50:17 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 15:50:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:50:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:50:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:50:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:50:17 UpdatePlayerProgress LOG: 03.12.2025 15:50:17 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:50:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:50:17 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 15:50:17 syop - Bet quest found: MediumBetNoHealing. Completed: False LOG: 03.12.2025 15:50:17 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 15:50:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:50:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:50:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:50:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:50:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:50:22 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 15:50:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:50:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:50:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:50:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:50:32 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:50:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:50:32 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:50:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:50:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:50:32 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:50:32 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:50:32 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 03.12.2025 15:50:32 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:50:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:50:32 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:50:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:50:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 15:50:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:50:36 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:50:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:50:39 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:50:39 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:50:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 15:50:39 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:50:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:50:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:50:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:50:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:50:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:50:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:50:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 15:50:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:50:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:50:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:50:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:50:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 15:50:46 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:50:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:50:48 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:50:48 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:50:49 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:50:49 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 03.12.2025 15:50:49 Added rewardType: CCore LOG: 03.12.2025 15:50:49 Added rewardType: ChampFrag LOG: 03.12.2025 15:50:49 Added rewardType: GScrap WARNING: 03.12.2025 15:50:49 New Selection was created: True LOG: 03.12.2025 15:50:49 Difficulty selected: EASY LOG: 03.12.2025 15:50:49 SelectedType: CCore; SelectedRarity: Level_1 LOG: 03.12.2025 15:50:49 Difficulty selected: EASY LOG: 03.12.2025 15:50:49 SelectedType: CCore; SelectedRarity: Level_1 LOG: 03.12.2025 15:50:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:50:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:50:49 Difficulty selected: MEDIUM LOG: 03.12.2025 15:50:49 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 03.12.2025 15:50:50 Difficulty selected: HARD LOG: 03.12.2025 15:50:50 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 03.12.2025 15:50:50 Difficulty selected: EASY LOG: 03.12.2025 15:50:50 SelectedType: CCore; SelectedRarity: Level_1 LOG: 03.12.2025 15:50:50 Difficulty selected: MEDIUM LOG: 03.12.2025 15:50:50 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 03.12.2025 15:50:51 Difficulty selected: HARD LOG: 03.12.2025 15:50:51 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 03.12.2025 15:50:57 Difficulty selected: MEDIUM LOG: 03.12.2025 15:50:57 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 03.12.2025 15:50:57 Difficulty selected: EASY LOG: 03.12.2025 15:50:57 SelectedType: CCore; SelectedRarity: Level_1 LOG: 03.12.2025 15:50:57 Difficulty selected: MEDIUM LOG: 03.12.2025 15:50:57 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 03.12.2025 15:50:58 Difficulty selected: HARD LOG: 03.12.2025 15:50:58 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 03.12.2025 15:50:58 the current rewards of the challengmachine have been saved LOG: 03.12.2025 15:50:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 03.12.2025 15:50:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:50:58 Spawned wave#1 for Difficulty#2 LOG: 03.12.2025 15:50:58 Menu.UnloadMenuPanel => ChallangerArcade LOG: 03.12.2025 15:50:58 the current rewards of the challengmachine have been saved WARNING: 03.12.2025 15:51:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:51:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:51:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:51:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:51:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:51:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:51:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:51:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:51:00 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:51:00 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:51:00 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! ERROR: 03.12.2025 15:51:00 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:51:00 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:51:00 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:51:00 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! ERROR: 03.12.2025 15:51:00 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 03.12.2025 15:51:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.setCustomShootVec () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.SplasherAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SpawnAndStartBullet (StickyStoneStudio.MOODS.Shootable customShootable, UnityEngine.Transform customMuzzle, UnityEngine.GameObject customBullet, System.String CustomSoundPath) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.DistanceAttack (StickyStoneStudio.MOODS.DistanceVariant distanceVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) WARNING: 03.12.2025 15:51:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:51:10 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:51:10 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:51:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:51:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:51:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:51:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:51:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:51:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:51:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 15:51:19 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:51:19 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:51:19 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:51:19 Difficulty#2 Challenge cleared! WARNING: 03.12.2025 15:51:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:22 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:22 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:51:22 Reward: GScrap; RarityLevel: Level_3 WARNING: 03.12.2025 15:51:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:51:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:51:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:51:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:51:24 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:51:24 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:51:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:51:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:51:24 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:51:24 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 15:51:24 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 15:51:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:51:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:51:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:51:30 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:51:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:51:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:51:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 03.12.2025 15:51:30 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 15:51:31 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2025 15:51:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:51:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:33 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 15:51:33 Started Music_GrammoPhoneBot WARNING: 03.12.2025 15:51:33 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 15:51:33 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:51:33 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:51:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:51:37 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 15:51:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:51:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:51:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:51:37 initialises raritymodes LOG: 03.12.2025 15:51:37 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:37 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:37 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:37 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:37 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:37 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:37 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:37 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:37 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:51:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:41 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:42 initialises raritymodes LOG: 03.12.2025 15:51:42 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:42 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:42 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:42 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:42 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:42 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:42 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:42 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:42 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:42 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:43 initialises raritymodes LOG: 03.12.2025 15:51:43 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:43 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:43 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:43 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:43 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:43 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:43 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:43 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:43 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:44 initialises raritymodes LOG: 03.12.2025 15:51:44 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:44 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:44 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:44 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:44 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:44 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:44 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:44 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:44 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:44 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:45 initialises raritymodes LOG: 03.12.2025 15:51:45 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:45 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:45 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:45 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:45 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:45 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:45 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:45 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:45 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:45 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:46 initialises raritymodes LOG: 03.12.2025 15:51:46 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:46 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:46 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:46 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:46 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:46 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:46 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:46 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:46 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:46 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:47 initialises raritymodes LOG: 03.12.2025 15:51:47 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:47 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:47 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:47 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:47 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:47 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:47 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:47 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:47 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:48 initialises raritymodes LOG: 03.12.2025 15:51:48 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:48 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:48 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:48 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:48 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:48 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:48 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:48 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:48 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:49 initialises raritymodes LOG: 03.12.2025 15:51:49 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:49 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:49 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:49 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:49 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:49 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:49 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:49 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:49 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:50 initialises raritymodes LOG: 03.12.2025 15:51:50 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:50 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:50 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:50 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:50 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:50 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:50 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:50 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:50 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:52 initialises raritymodes LOG: 03.12.2025 15:51:52 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:52 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:52 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:52 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:52 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:52 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:52 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:52 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:52 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:53 initialises raritymodes LOG: 03.12.2025 15:51:53 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:53 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:53 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:53 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:53 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:53 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:53 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:53 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:53 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:53 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:54 initialises raritymodes LOG: 03.12.2025 15:51:54 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:54 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:54 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:54 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:54 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:54 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:54 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:54 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:54 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:54 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:55 initialises raritymodes LOG: 03.12.2025 15:51:55 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:55 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:55 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:55 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:55 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:55 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:55 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:55 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:55 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:56 initialises raritymodes LOG: 03.12.2025 15:51:56 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:56 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:56 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:56 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:56 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:56 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:56 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:56 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:56 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:57 initialises raritymodes LOG: 03.12.2025 15:51:57 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:57 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:57 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:57 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:57 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:57 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:57 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:57 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:57 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:51:59 initialises raritymodes LOG: 03.12.2025 15:51:59 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:59 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:59 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:59 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:59 equipmentRarity:Level_2 LOG: 03.12.2025 15:51:59 equipmentRarity:Level_3 LOG: 03.12.2025 15:51:59 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:59 equipmentRarity:Level_1 LOG: 03.12.2025 15:51:59 equipmentRarity:Level_1 WARNING: 03.12.2025 15:51:59 Language Text not found! (Path: °) LOG: 03.12.2025 15:51:59 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:51:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:51:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:51:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:51:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:52:00 initialises raritymodes LOG: 03.12.2025 15:52:00 equipmentRarity:Level_3 LOG: 03.12.2025 15:52:00 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:00 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:00 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:00 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:00 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:00 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:00 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:00 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:52:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:52:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:52:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:52:03 initialises raritymodes LOG: 03.12.2025 15:52:03 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_3 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:52:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:52:03 initialises raritymodes LOG: 03.12.2025 15:52:03 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_3 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:03 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:52:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:52:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:52:05 initialises raritymodes LOG: 03.12.2025 15:52:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:05 equipmentRarity:Level_3 LOG: 03.12.2025 15:52:05 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:05 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:05 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:05 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:52:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:52:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:52:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:52:06 initialises raritymodes LOG: 03.12.2025 15:52:06 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:06 equipmentRarity:Level_3 LOG: 03.12.2025 15:52:06 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:06 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:06 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:06 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:06 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:06 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:06 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:52:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:52:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:52:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:52:07 initialises raritymodes LOG: 03.12.2025 15:52:07 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:07 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:07 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:07 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:07 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:07 equipmentRarity:Level_2 LOG: 03.12.2025 15:52:07 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:07 equipmentRarity:Level_1 LOG: 03.12.2025 15:52:07 equipmentRarity:Level_3 WARNING: 03.12.2025 15:52:07 Language Text not found! (Path: °) LOG: 03.12.2025 15:52:07 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 15:52:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:52:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:52:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:52:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:52:10 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 15:52:11 TryAddItem(WeaponAddin) => Items.Addins.SplitterName WARNING: 03.12.2025 15:52:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:52:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:52:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:52:12 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:52:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:52:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:52:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:52:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:52:17 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:52:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:52:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:52:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:52:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:52:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:52:19 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:52:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:52:19 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:52:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:52:19 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:52:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:52:19 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:52:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:52:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:52:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:52:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:52:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 15:52:43 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:52:43 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:55:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 15:55:25 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:55:25 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:55:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 15:55:25 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:55:25 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:55:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:55:27 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:55:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:55:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:55:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:55:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:55:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:55:27 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:55:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:55:27 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:55:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:55:27 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:55:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:55:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 15:55:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:55:31 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:55:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 15:55:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:55:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:55:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 15:55:41 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:55:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:55:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:55:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:55:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:55:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:55:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:55:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 15:55:49 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:55:49 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:55:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:55:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:55:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:55:59 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:01 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 3 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 6 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 16 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 17 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 18 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 21 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 24 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 38 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 41 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 44 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 45 is null. WARNING: 03.12.2025 15:56:01 Combine mesh instance 46 is null. WARNING: 03.12.2025 15:56:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:03 Combine mesh instance 0 is null. LOG: 03.12.2025 15:56:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:56:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 15:56:07 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 15:56:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:56:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:56:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:56:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:56:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:56:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:56:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:56:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:56:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:56:13 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:56:15 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:56:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:56:15 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:56:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:56:15 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:56:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:56:15 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:56:15 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:56:15 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 03.12.2025 15:56:15 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:56:15 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:56:15 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 03.12.2025 15:56:15 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:56:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:56:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 15:56:17 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:56:17 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:56:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 15:56:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:56:18 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:56:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 15:56:24 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:56:24 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:56:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 15:56:30 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:56:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:56:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:56:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:56:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:56:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:56:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:56:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 15:56:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:56:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:56:32 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:56:32 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:56:33 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:56:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:56:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:56:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:56:37 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 15:56:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:56:40 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 15:56:40 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:56:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:56:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:56:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:56:42 TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 15:56:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:59:39 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 03.12.2025 15:59:39 Urmar: Atomic addin found. WARNING: 03.12.2025 15:59:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:59:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:59:59 Combine mesh instance 0 is null. WARNING: 03.12.2025 15:59:59 Combine mesh instance 1 is null. WARNING: 03.12.2025 15:59:59 Combine mesh instance 2 is null. WARNING: 03.12.2025 15:59:59 Combine mesh instance 6 is null. WARNING: 03.12.2025 16:00:03 Combine mesh instance 0 is null. WARNING: 03.12.2025 16:00:03 Combine mesh instance 1 is null. WARNING: 03.12.2025 16:00:03 Combine mesh instance 2 is null. WARNING: 03.12.2025 16:00:03 Combine mesh instance 5 is null. LOG: 03.12.2025 16:00:25 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:00:25 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:00:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:00:29 NextWave() => Wave was not started yet or has no waves WARNING: 03.12.2025 16:00:29 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:00:29 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:00:29 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:00:29 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 03.12.2025 16:00:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:00:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:00:31 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:00:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:00:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:00:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. EXCEPTION: 03.12.2025 16:00:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 03.12.2025 16:00:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 03.12.2025 16:00:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:00:35 Destroy On BossRoom MS Build: TheRoaringSmelter_Urmog(Clone) distance: 0 LOG: 03.12.2025 16:00:35 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 16:00:35 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:00:35 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:00:35 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:00:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:00:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:00:37 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:00:37 Language Text not found! (Path: °) LOG: 03.12.2025 16:00:39 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 16:00:40 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName WARNING: 03.12.2025 16:00:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:00:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:00:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 16:00:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:00:41 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:00:41 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:00:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:00:42 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 16:00:42 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:00:42 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:00:46 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:00:49 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 03.12.2025 16:00:49 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:226 SeededCallsLastDungeon:78 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 03.12.2025 16:00:49 UpdatePlayerProgress LOG: 03.12.2025 16:00:49 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:00:49 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 16:00:49 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:00:50 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 03.12.2025 16:00:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:00:50 Generate Level Started! Level: Level_B theme: Wut GameSeed: SCGP-3VRL SeedCalls: 227 LOG: 03.12.2025 16:00:56 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 16:00:57 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 16:00:57 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 16:00:57 Generate Level Completed! Loading time: 7,38s LOG: 03.12.2025 16:00:57 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:00:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:00:57 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:00:57 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 16:00:57 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:00:57 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:00:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:00:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:00:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:00:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:00:58 UpdatePlayerProgress LOG: 03.12.2025 16:00:58 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:00:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:00:58 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 16:00:58 syop - Bet quest found: MediumBetNoHealing. Completed: False LOG: 03.12.2025 16:00:58 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 16:00:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:00:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:00:59 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:01:02 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:01:02 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:01:03 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:01:03 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:01:03 Language Text not found! (Path: °) WARNING: 03.12.2025 16:01:03 Language Text not found! (Path: °) WARNING: 03.12.2025 16:01:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:01:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:01:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:01:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:01:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:01:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:01:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:01:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:01:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:01:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:01:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:01:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:01:03 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:01:04 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:01:04 CONFIRM! WARNING: 03.12.2025 16:01:04 Language Text not found! (Path: °) WARNING: 03.12.2025 16:01:04 Language Text not found! (Path: °) LOG: 03.12.2025 16:01:06 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:01:06 CONFIRM! WARNING: 03.12.2025 16:01:06 Language Text not found! (Path: °) WARNING: 03.12.2025 16:01:06 Language Text not found! (Path: °) LOG: 03.12.2025 16:01:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 16:01:08 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:01:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 16:01:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:01:08 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 16:01:08 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 16:01:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:01:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 16:01:11 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:01:11 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:01:11 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 16:01:11 Language Text not found! (Path: °) LOG: 03.12.2025 16:01:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:01:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:01:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 16:01:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:01:13 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 16:01:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:01:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:01:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:01:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:01:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:01:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 16:01:16 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:01:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:01:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:01:18 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:01:18 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:01:18 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:01:18 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:01:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:01:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:01:18 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:01:18 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:01:18 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 03.12.2025 16:01:18 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:01:18 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:01:18 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:01:18 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:01:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:01:18 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:01:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:01:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:01:21 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:01:24 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:01:24 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:01:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:01:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:01:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:01:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:01:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:01:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:01:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:01:38 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:01:38 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:01:38 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:01:38 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 03.12.2025 16:01:38 Added rewardType: EMOTES LOG: 03.12.2025 16:01:38 Added rewardType: Addin LOG: 03.12.2025 16:01:38 Added rewardType: GScrap WARNING: 03.12.2025 16:01:38 New Selection was created: True LOG: 03.12.2025 16:01:38 Difficulty selected: EASY LOG: 03.12.2025 16:01:38 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 03.12.2025 16:01:38 Difficulty selected: EASY LOG: 03.12.2025 16:01:38 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 03.12.2025 16:01:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:01:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:01:39 Difficulty selected: HARD LOG: 03.12.2025 16:01:39 SelectedType: Addin; SelectedRarity: Level_2 LOG: 03.12.2025 16:01:39 Difficulty selected: VERY HARD LOG: 03.12.2025 16:01:39 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 03.12.2025 16:01:40 the current rewards of the challengmachine have been saved LOG: 03.12.2025 16:01:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 03.12.2025 16:01:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:01:40 Spawned wave#1 for Difficulty#3 LOG: 03.12.2025 16:01:41 Menu.UnloadMenuPanel => ChallangerArcade LOG: 03.12.2025 16:01:41 the current rewards of the challengmachine have been saved WARNING: 03.12.2025 16:01:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:01:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:01:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:01:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:01:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:01:42 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:01:42 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:01:42 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! ERROR: 03.12.2025 16:01:42 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:01:42 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:01:42 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:01:42 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! ERROR: 03.12.2025 16:01:42 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:02:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:02:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:02:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:02:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:02:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:02:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:02:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:02:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:02:33 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:02:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:02:33 Difficulty#3 Challenge cleared! WARNING: 03.12.2025 16:02:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:35 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:35 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:02:36 Reward: GScrap; RarityLevel: Level_3 WARNING: 03.12.2025 16:02:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:02:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:02:37 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:02:37 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 16:02:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:02:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:02:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:02:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:02:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:02:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:02:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:02:49 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 16:02:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:02:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:02:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:02:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:02:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2025 16:02:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:02:52 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2025 16:02:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:02:54 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:02:55 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:02:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:02:59 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:02:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:03:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:03:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:03:04 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:03:05 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:03:05 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:03:05 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:03:05 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:03:05 Language Text not found! (Path: °) WARNING: 03.12.2025 16:03:05 Language Text not found! (Path: °) WARNING: 03.12.2025 16:03:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:03:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:03:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:03:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:03:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:03:07 Language Text not found! (Path: °) WARNING: 03.12.2025 16:03:07 Language Text not found! (Path: °) WARNING: 03.12.2025 16:03:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:03:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:03:08 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:03:08 CONFIRM! WARNING: 03.12.2025 16:03:09 Language Text not found! (Path: °) WARNING: 03.12.2025 16:03:09 Language Text not found! (Path: °) WARNING: 03.12.2025 16:03:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:03:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:03:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:03:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:03:11 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:03:11 CONFIRM! WARNING: 03.12.2025 16:03:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:03:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:03:13 Language Text not found! (Path: °) WARNING: 03.12.2025 16:03:13 Language Text not found! (Path: °) WARNING: 03.12.2025 16:03:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:03:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:03:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:03:15 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:03:15 CONFIRM! LOG: 03.12.2025 16:03:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 16:03:16 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:03:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 16:03:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:03:16 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 16:03:17 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 16:03:17 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:03:17 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 16:03:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:03:17 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:03:17 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 16:03:17 Language Text not found! (Path: °) LOG: 03.12.2025 16:03:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:03:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:03:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 16:03:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:03:19 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 16:03:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:03:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:03:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:03:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:03:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:03:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:22 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:22 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:22 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:22 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:22 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:22 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:23 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:03:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:24 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:24 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:03:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:27 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:27 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:03:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:29 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:29 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:03:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:03:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:03:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:03:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:03:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:39 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:39 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:39 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:03:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:03:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:39 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:03:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:03:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:39 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:39 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:03:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:03:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:44 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:03:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:52 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:03:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:54 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:54 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:03:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:57 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:57 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:03:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:03:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:03:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:03:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:03:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 16:03:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:03:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:04:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:04:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:04:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:04:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:04:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:04:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 16:04:09 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:04:09 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:04:11 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:04:14 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Wut LOG: 03.12.2025 16:04:14 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:274 SeededCallsLastDungeon:47 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 03.12.2025 16:04:14 UpdatePlayerProgress LOG: 03.12.2025 16:04:14 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:04:15 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 16:04:15 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:04:15 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 03.12.2025 16:04:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:04:15 Generate Level Started! Level: Level_B theme: Wut GameSeed: SCGP-3VRL SeedCalls: 275 LOG: 03.12.2025 16:04:22 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 03.12.2025 16:04:28 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:04:28 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 16:04:29 Generate Level Completed! Loading time: 13,257s LOG: 03.12.2025 16:04:29 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:04:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:04:29 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:04:29 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 16:04:29 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:04:29 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:04:29 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:04:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:04:29 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:04:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:04:29 UpdatePlayerProgress LOG: 03.12.2025 16:04:29 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:04:29 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:04:29 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 16:04:29 syop - Bet quest found: MediumBetNoHealing. Completed: False LOG: 03.12.2025 16:04:29 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 16:04:29 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:04:29 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:04:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:04:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:04:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:04:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:04:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:04:34 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:04:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:04:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:04:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:04:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:04:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:04:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:39 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:04:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:39 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:39 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:39 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:04:39 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:04:39 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:04:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:04:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:04:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:04:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:04:43 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:04:43 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:04:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:04:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:04:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:04:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:48 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:48 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:04:48 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 03.12.2025 16:04:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:48 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:48 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:04:48 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 03.12.2025 16:04:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:04:49 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:04:49 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:04:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:52 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:04:52 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 03.12.2025 16:04:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:04:54 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:04:54 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:04:56 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 03.12.2025 16:04:56 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 03.12.2025 16:04:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 03.12.2025 16:04:57 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:04:57 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:04:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 03.12.2025 16:04:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:04:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:04:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:04:59 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:04:59 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:04:59 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 03.12.2025 16:04:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:01 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 03.12.2025 16:05:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:05:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:05:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:05:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:05:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:05:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:05:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:05:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:05:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:05:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:05:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:05:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:05:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:05:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 16:05:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:05:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:05:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:05:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:05:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:05:26 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:05:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:05:30 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 16:05:30 Started Music_GrammoPhoneBot WARNING: 03.12.2025 16:05:30 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:05:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:05:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:05:33 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 16:05:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:05:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:05:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:05:33 initialises raritymodes LOG: 03.12.2025 16:05:33 equipmentRarity:Level_1 LOG: 03.12.2025 16:05:33 equipmentRarity:Level_1 LOG: 03.12.2025 16:05:33 equipmentRarity:Level_1 LOG: 03.12.2025 16:05:33 equipmentRarity:Level_2 LOG: 03.12.2025 16:05:33 equipmentRarity:Level_3 LOG: 03.12.2025 16:05:33 equipmentRarity:Level_2 LOG: 03.12.2025 16:05:33 equipmentRarity:Level_1 LOG: 03.12.2025 16:05:33 equipmentRarity:Level_1 LOG: 03.12.2025 16:05:33 equipmentRarity:Level_3 WARNING: 03.12.2025 16:05:33 Language Text not found! (Path: °) LOG: 03.12.2025 16:05:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:05:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:05:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:05:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:05:35 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:05:35 Language Text not found! (Path: °) WARNING: 03.12.2025 16:05:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:05:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:05:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:05:35 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 16:05:36 TryAddItem(WeaponAddin) => Items.Addins.TriplerName WARNING: 03.12.2025 16:05:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:05:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:05:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:05:38 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:05:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() EXCEPTION: 03.12.2025 16:05:39 KeyNotFoundException: The given key 'DialogTransform (UnityEngine.Transform)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.StopAllDialogBoxes (UnityEngine.Transform _targetTransform, System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealingCapsule.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.SetVisible (System.Boolean value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnvironmentManager.UpdateRoomEnvironment (StickyStoneStudio.MOODS.Room forRoom, UnityEngine.BoxCollider roomTriggerCollider, VolumetricFogAndMist.VolumetricFogProfile newVolumetricFogProfileInRoom, System.Single newVolumetricFogOffset) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room._OnPlayerEnterRoom (StickyStoneStudio.MOODS.Room room, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.InvokeOnPlayerRoomEvent (StickyStoneStudio.MOODS.RoomEvent roomEvent, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Door+d__54.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room:SetVisible(Boolean) StickyStoneStudio.MOODS.EnvironmentManager:UpdateRoomEnvironment(Room, BoxCollider, VolumetricFogProfile, Single) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 16:05:39 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:05:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:05:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:05:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:05:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:05:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:05:48 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:05:48 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:05:48 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:05:48 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:05:48 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:05:48 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:05:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:05:48 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:05:48 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:05:48 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:05:48 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:05:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:05:49 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:05:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:05:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:05:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:05:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:05:54 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:05:54 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:05:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 16:05:55 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:05:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:05:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:05:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:05:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:05:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:05:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:05:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:05:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:05:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:05:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:06:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:06:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:06:04 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:06:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:06:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:06:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:06:13 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:06:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:06:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:06:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:06:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:06:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:06:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:34 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:34 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:34 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:34 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:34 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:34 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:06:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:37 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:06:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 16:06:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:37 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:06:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:06:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:06:40 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 03.12.2025 16:06:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 03.12.2025 16:06:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:06:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:06:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:06:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:06:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:06:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:06:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:06:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:42 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:06:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:06:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:06:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:06:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:06:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:06:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:51 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:06:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:06:51 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:51 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:51 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:51 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:51 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:06:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:06:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:06:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:52 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:06:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:06:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:06:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:06:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:06:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:06:59 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:06:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:07:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:07:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:07:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:07:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:07:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:07:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:07:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:07:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:07:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:07:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:07:02 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:07:02 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:07:03 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:07:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:07:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:07:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:07:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:07:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:07:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:07:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:07:08 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:07:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:07:08 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:07:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:07:08 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 03.12.2025 16:07:11 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:07:11 TheRoaringSmelter_ScrapperRepBall(Clone) (StickyStoneStudio.MOODS.ScrapperRepBall): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:07:11 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 03.12.2025 16:07:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:07:25 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 03.12.2025 16:07:25 ApplyBossMoodColorStyle => bossDialogMood: Anxiety bossDialogMoodWasAnsweredByPlayers: Anger WARNING: 03.12.2025 16:07:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:07:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:07:33 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:07:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 03.12.2025 16:07:59 NextWave() => Wave was not started yet or has no waves WARNING: 03.12.2025 16:07:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:07:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:07:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:07:59 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 03.12.2025 16:08:01 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:08:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:08:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:08:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:08:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:08:02 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 16:08:02 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:08:02 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:08:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:08:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:08:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:08:05 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:08:05 Language Text not found! (Path: °) LOG: 03.12.2025 16:08:05 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 16:08:06 TryAddItem(WeaponAddin) => Items.Addins.SpidernetName WARNING: 03.12.2025 16:08:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:08:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 16:08:07 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:08:07 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:08:07 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:08:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:08:07 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 16:08:07 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:08:08 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:08:08 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:08:10 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:08:13 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Wut LOG: 03.12.2025 16:08:13 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:340 SeededCallsLastDungeon:65 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 03.12.2025 16:08:13 UpdatePlayerProgress LOG: 03.12.2025 16:08:13 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:08:13 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 16:08:13 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:08:13 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 03.12.2025 16:08:13 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 03.12.2025 16:08:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 16:08:13 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:14 Generate Level Started! Level: Level_C theme: Wut GameSeed: SCGP-3VRL SeedCalls: 341 EXCEPTION: 03.12.2025 16:08:14 NullReferenceException: Object reference not set to an instance of an object. ExplosionsShaderQueue.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.CleanMap (System.Boolean FromEditor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__198.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.GenerateLevel (StickyStoneStudio.MOODS.RoomLevel Level, StickyStoneStudio.MOODS.RoomTheme Theme, System.Boolean FromEditor, System.Boolean isNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController:CleanMap(Boolean) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:GenerateLevel(RoomLevel, RoomTheme, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 16:08:15 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 16:08:15 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:08:18 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 03.12.2025 16:08:20 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:08:20 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing LOG: 03.12.2025 16:08:20 Generate Level Completed! Loading time: 6,81s LOG: 03.12.2025 16:08:20 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:08:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:08:20 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:08:20 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 16:08:20 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:08:20 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:08:21 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:08:21 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:08:21 UpdatePlayerProgress LOG: 03.12.2025 16:08:21 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:08:21 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:21 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 16:08:21 syop - Bet quest found: MediumBetNoHealing. Completed: True LOG: 03.12.2025 16:08:21 Syop: bet quest completed - can collect reward LOG: 03.12.2025 16:08:21 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:08:21 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:08:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:08:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:08:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:08:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:08:27 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 16:08:27 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:08:27 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:08:28 showQuestComplete: Medium Bet LOG: 03.12.2025 16:08:28 Quest Completed: Medium Bet LOG: 03.12.2025 16:08:28 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:08:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:28 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:08:28 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:08:28 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:08:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:08:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:30 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:08:31 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:08:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:08:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:08:33 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:08:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:08:36 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved LOG: 03.12.2025 16:08:36 get Reward for quest: MediumBetNoHealing LOG: 03.12.2025 16:08:36 reward: MaxHp on Player1 applied WARNING: 03.12.2025 16:08:37 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:08:37 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:08:37 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:08:37 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:08:37 Language Text not found! (Path: °) WARNING: 03.12.2025 16:08:37 Language Text not found! (Path: °) WARNING: 03.12.2025 16:08:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:37 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:08:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:08:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:08:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:08:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:08:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:08:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:08:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:08:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:08:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:08:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:08:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:08:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:08:38 OnButtonSuccess back 0 WARNING: 03.12.2025 16:08:38 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:38 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:08:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 16:08:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:08:38 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 16:08:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:08:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:08:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:08:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:08:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:08:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:08:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:08:41 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:08:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:08:41 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:08:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:08:41 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:08:41 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:08:41 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:08:41 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:08:41 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:08:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:08:42 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:08:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:08:42 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:08:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:08:42 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:08:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:08:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:08:42 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:08:42 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:08:42 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 03.12.2025 16:08:42 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:08:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:08:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 16:08:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:08:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:42 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:08:43 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 03.12.2025 16:08:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 03.12.2025 16:08:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:08:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:44 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:08:48 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 03.12.2025 16:08:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:08:49 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:08:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:08:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh LOG: 03.12.2025 16:08:49 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:08:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:08:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:08:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:08:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:50 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:08:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:08:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:08:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:08:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:08:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:08:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:08:55 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:08:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:08:55 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:09:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:09:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:09:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:09:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:09:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:09:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:09:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:09:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:09:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:09:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:09:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:09:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:09:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:09:13 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:09:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:09:13 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 03.12.2025 16:09:13 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:09:13 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:09:13 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:09:13 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:09:13 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:09:13 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:09:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 16:09:14 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:09:14 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:09:14 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:09:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 16:09:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:09:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:09:15 Displayable active subtask: MediumBetNoHealing is null ERROR: 03.12.2025 16:09:18 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() WARNING: 03.12.2025 16:09:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:09:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:09:18 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:09:18 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:09:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:09:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:09:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:09:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:09:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:09:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:09:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:09:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:09:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:09:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:09:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:09:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:09:20 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:09:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:09:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 16:09:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:09:24 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:09:25 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 16:09:26 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 16:09:27 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 16:09:28 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 16:14:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:14:32 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:15:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:15:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:15:08 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:15:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:15:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:15:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:15:12 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:15:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:15:13 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:15:13 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:15:13 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:15:13 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 16:15:13 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:15:13 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:15:14 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:15:17 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Wut LOG: 03.12.2025 16:15:17 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:378 SeededCallsLastDungeon:37 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 03.12.2025 16:15:17 UpdatePlayerProgress LOG: 03.12.2025 16:15:17 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:15:17 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 16:15:17 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:15:18 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 03.12.2025 16:15:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:15:18 Generate Level Started! Level: Level_C theme: Wut GameSeed: SCGP-3VRL SeedCalls: 379 ERROR: 03.12.2025 16:15:34 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'SCGP-3VRL' with 8 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:15:34 NEW GAMESEED: 'BLNZ-U!UV' resetSeededCalls: False LOG: 03.12.2025 16:15:34 Generate Level Started! Level: Level_C theme: Wut GameSeed: BLNZ-U!UV SeedCalls: 845 LOG: 03.12.2025 16:15:34 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied EXCEPTION: 03.12.2025 16:15:34 NullReferenceException: Object reference not set to an instance of an object. ExplosionsShaderQueue.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.CleanMap (System.Boolean FromEditor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__198.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.GenerateLevel (StickyStoneStudio.MOODS.RoomLevel Level, StickyStoneStudio.MOODS.RoomTheme Theme, System.Boolean FromEditor, System.Boolean isNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.OnMapError (StickyStoneStudio.MOODS.StickyError stickyError, System.Boolean fromEditor, System.Boolean IsNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController:CleanMap(Boolean) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:GenerateLevel(RoomLevel, RoomTheme, Boolean, Boolean) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:15:37 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 03.12.2025 16:15:39 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 03.12.2025 16:15:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:15:51 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied WARNING: 03.12.2025 16:15:51 TheRoaringSmelter__Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 03.12.2025 16:15:51 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.TreasureGoblin:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:15:51 TreasureGoblin was spawned in Room: ROOM(5# Typ_D)_StationaryNestFactoryFarming_Degrees270 LOG: 03.12.2025 16:15:51 Generate Level Completed! Loading time: 17,195s LOG: 03.12.2025 16:15:51 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:15:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:15:51 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:15:51 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 16:15:51 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:15:51 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:15:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:15:51 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:15:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:15:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:15:52 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:15:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:15:52 UpdatePlayerProgress LOG: 03.12.2025 16:15:52 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:15:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:15:52 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:15:52 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 16:15:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:15:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:15:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:15:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:15:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:15:57 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:15:58 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:15:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:15:58 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:15:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:15:58 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 16:16:00 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:16:00 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:16:00 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:16:00 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:16:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:16:00 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:16:23 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:16:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:16:25 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 WARNING: 03.12.2025 16:16:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:16:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:16:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:16:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:16:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:16:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:16:27 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:16:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:16:27 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:16:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:16:27 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:16:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:16:27 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:16:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:16:27 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:16:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:16:27 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:16:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:16:27 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:16:27 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:16:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:16:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:16:31 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 16:16:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:16:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:16:33 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 03.12.2025 16:16:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:16:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:16:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:16:34 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:16:34 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:16:34 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 03.12.2025 16:16:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:16:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:16:35 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:16:35 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:16:36 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 03.12.2025 16:16:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 03.12.2025 16:16:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:16:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:16:37 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:16:40 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 03.12.2025 16:16:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 03.12.2025 16:16:41 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:16:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:16:41 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:16:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:16:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:16:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:16:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:16:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:16:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:16:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:16:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:16:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:16:45 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:16:45 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:16:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:17:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:19:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:19:42 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:19:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:19:45 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 16:19:45 Started Music_GrammoPhoneBot WARNING: 03.12.2025 16:19:45 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:19:45 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:19:48 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:19:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:19:48 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:19:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:19:48 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 03.12.2025 16:19:49 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:19:49 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:19:49 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:19:49 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 16:19:49 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:19:49 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:19:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:19:49 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:19:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:19:49 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 16:19:50 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:19:50 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 16:19:50 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:19:50 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:19:50 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 16:19:50 Language Text not found! (Path: °) LOG: 03.12.2025 16:19:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:19:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:19:52 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 16:19:52 Language Text not found! (Path: °) LOG: 03.12.2025 16:19:53 OnWeaponAddinShootable1SelectionChanged ID -> 1 WARNING: 03.12.2025 16:19:53 Language Text not found! (Path: °) LOG: 03.12.2025 16:20:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 16:20:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:20:09 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 16:21:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:21:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:21:19 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:21:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:21:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:21:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:21:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:21:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:21:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:21:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:21:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:21:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:21:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:21:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:21:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:21:33 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:21:33 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:21:33 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:21:33 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:21:33 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:21:33 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:21:33 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:21:33 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:21:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 03.12.2025 16:21:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:21:38 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:21:38 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:21:38 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:21:42 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 03.12.2025 16:21:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 03.12.2025 16:21:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:21:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:21:42 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:21:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:21:49 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:21:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:21:49 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:21:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:21:49 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:21:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:21:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:21:49 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:21:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:21:49 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:21:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:21:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:21:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:21:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:21:50 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:21:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 16:21:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:21:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:21:51 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:21:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:21:56 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:21:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:21:56 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:22:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:22:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:22:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:22:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:22:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:22:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:22:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:22:00 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:00 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:22:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:22:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:22:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:22:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:22:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:10 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:10 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:10 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:22:10 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:22:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 16:22:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:22:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:11 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:22:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 16:22:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:22:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:11 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:22:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:13 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:22:13 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 03.12.2025 16:22:13 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 03.12.2025 16:22:15 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 03.12.2025 16:22:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:22:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:15 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:22:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 03.12.2025 16:22:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:22:16 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:16 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:22:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:22:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:22:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:20 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:22:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:22:24 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:24 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:22:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:22:24 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:22:24 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 16:22:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:22:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:22:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2025 16:22:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:22:28 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 03.12.2025 16:22:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:22:32 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:22:32 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:22:32 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:22:32 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:22:32 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 16:22:38 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:22:38 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:22:38 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:38 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:22:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:22:38 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 16:22:38 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:22:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:22:38 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:22:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:22:38 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 16:22:39 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:22:39 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:22:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:39 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:22:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:22:39 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 16:22:42 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:22:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:22:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:22:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:22:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 16:22:44 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:22:44 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:22:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:22:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:22:44 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 16:22:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:22:45 Failed to create agent because there is no valid NavMesh WARNING: 03.12.2025 16:22:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:22:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:22:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:22:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:22:45 TheRoaringSmelter_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:22:45 AddEnemy ANGER_StationaryGenerator WARNING: 03.12.2025 16:22:45 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:22:45 AddEnemy ANGER_StationaryGenerator_01 WARNING: 03.12.2025 16:22:45 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:22:45 AddEnemy ANGER_StationaryGenerator_02 WARNING: 03.12.2025 16:22:45 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:22:45 AddEnemy ANGER_StationaryGenerator_03 WARNING: 03.12.2025 16:22:45 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:47 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:47 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:22:47 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:47 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:47 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:47 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:47 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:47 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:22:47 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:47 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:22:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 03.12.2025 16:22:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:54 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:54 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:22:54 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) ERROR: 03.12.2025 16:22:54 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() WARNING: 03.12.2025 16:22:56 GetValidSpawnPosition() => Was not successful! WARNING: 03.12.2025 16:22:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:22:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:22:56 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:22:56 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:22:56 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 03.12.2025 16:22:56 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 03.12.2025 16:22:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:22:57 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:22:57 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:57 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:22:57 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 03.12.2025 16:22:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 03.12.2025 16:22:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 03.12.2025 16:22:57 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:22:57 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:22:57 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:22:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 03.12.2025 16:23:00 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 16:23:01 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 16:23:04 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:04 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:23:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:23:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 16:23:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:23:09 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:09 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:23:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:23:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:23:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:23:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:18 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:18 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:18 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:18 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:18 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:18 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:23:18 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:18 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:23:18 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! LOG: 03.12.2025 16:23:19 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:23:19 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:19 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:23:21 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 03.12.2025 16:23:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 03.12.2025 16:23:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh LOG: 03.12.2025 16:23:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:23:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 16:23:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:23:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:26 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:23:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:23:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:23:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:23:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 16:23:33 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:35 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:35 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:35 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:23:35 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:23:35 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:23:36 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 03.12.2025 16:23:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 03.12.2025 16:23:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:23:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:37 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:23:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:23:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:23:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:23:38 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:23:38 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:23:38 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 03.12.2025 16:23:38 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 03.12.2025 16:23:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh LOG: 03.12.2025 16:23:39 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:23:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:39 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:23:41 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 03.12.2025 16:23:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:23:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:42 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:23:44 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 03.12.2025 16:23:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 03.12.2025 16:23:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:23:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:47 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:23:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:23:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:47 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:23:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 16:23:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:23:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:23:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 16:23:54 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:23:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:23:54 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:23:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:23:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:23:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:23:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:23:56 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:23:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:23:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:24:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:24:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:24:00 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:24:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:24:20 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:24:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:24:22 TheRoaringSmelter_Zathar(Clone) (StickyStoneStudio.MOODS.Anger_Zathar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:24:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:24:30 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 03.12.2025 16:24:30 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Disgust WARNING: 03.12.2025 16:24:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:24:31 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:24:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:24:31 Melee asttack WARNING: 03.12.2025 16:24:32 BulletVFXController.UpdateAndSetHighlightEffect() => HightlightController of Bullet_Meteor(Clone) is null. Create one automatically, but should be referenced manually to avoid CPU usage. LOG: 03.12.2025 16:24:32 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:34 WalkingExplosionAttackProgress explosionPoints[0]: (267.65, 0.13, 390.34) LOG: 03.12.2025 16:24:34 WalkingExplosionAttackProgress explosionPoints[1]: (267.65, 0.10, 392.34) LOG: 03.12.2025 16:24:34 WalkingExplosionAttackProgress explosionPoints[0]: (267.65, 0.13, 390.34) LOG: 03.12.2025 16:24:34 WalkingExplosionAttackProgress explosionPoints[1]: (269.65, 0.10, 390.34) LOG: 03.12.2025 16:24:34 WalkingExplosionAttackProgress explosionPoints[0]: (267.65, 0.13, 390.34) LOG: 03.12.2025 16:24:34 WalkingExplosionAttackProgress explosionPoints[1]: (267.65, 0.10, 388.34) LOG: 03.12.2025 16:24:34 WalkingExplosionAttackProgress explosionPoints[0]: (267.65, 0.13, 390.34) LOG: 03.12.2025 16:24:34 WalkingExplosionAttackProgress explosionPoints[1]: (265.65, 0.10, 390.34) WARNING: 03.12.2025 16:24:34 BulletVFXController.UpdateAndSetHighlightEffect() => HightlightController of Bullet_Meteor(Clone) is null. Create one automatically, but should be referenced manually to avoid CPU usage. LOG: 03.12.2025 16:24:34 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:35 WalkingExplosionAttackProgress explosionPoints[0]: (270.48, 0.13, 396.16) LOG: 03.12.2025 16:24:35 WalkingExplosionAttackProgress explosionPoints[1]: (270.48, 0.10, 398.16) LOG: 03.12.2025 16:24:35 WalkingExplosionAttackProgress explosionPoints[0]: (270.48, 0.13, 396.16) LOG: 03.12.2025 16:24:35 WalkingExplosionAttackProgress explosionPoints[1]: (272.48, 0.10, 396.16) LOG: 03.12.2025 16:24:35 WalkingExplosionAttackProgress explosionPoints[0]: (270.48, 0.13, 396.16) LOG: 03.12.2025 16:24:35 WalkingExplosionAttackProgress explosionPoints[1]: (270.48, 0.10, 394.16) LOG: 03.12.2025 16:24:35 WalkingExplosionAttackProgress explosionPoints[0]: (270.48, 0.13, 396.16) LOG: 03.12.2025 16:24:35 WalkingExplosionAttackProgress explosionPoints[1]: (268.48, 0.10, 396.16) WARNING: 03.12.2025 16:24:35 BulletVFXController.UpdateAndSetHighlightEffect() => HightlightController of Bullet_Meteor(Clone) is null. Create one automatically, but should be referenced manually to avoid CPU usage. LOG: 03.12.2025 16:24:35 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:37 WalkingExplosionAttackProgress explosionPoints[0]: (278.89, 0.13, 395.16) LOG: 03.12.2025 16:24:37 WalkingExplosionAttackProgress explosionPoints[1]: (278.89, 0.10, 397.16) LOG: 03.12.2025 16:24:37 WalkingExplosionAttackProgress explosionPoints[0]: (278.89, 0.13, 395.16) LOG: 03.12.2025 16:24:37 WalkingExplosionAttackProgress explosionPoints[1]: (280.89, 0.10, 395.16) LOG: 03.12.2025 16:24:37 WalkingExplosionAttackProgress explosionPoints[0]: (278.89, 0.13, 395.16) LOG: 03.12.2025 16:24:37 WalkingExplosionAttackProgress explosionPoints[1]: (278.89, 0.10, 393.16) LOG: 03.12.2025 16:24:37 WalkingExplosionAttackProgress explosionPoints[0]: (278.89, 0.13, 395.16) LOG: 03.12.2025 16:24:37 WalkingExplosionAttackProgress explosionPoints[1]: (276.89, 0.10, 395.16) LOG: 03.12.2025 16:24:37 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:38 WalkingExplosionAttackProgress explosionPoints[0]: (267.19, 0.13, 388.07) LOG: 03.12.2025 16:24:38 WalkingExplosionAttackProgress explosionPoints[1]: (267.19, 0.10, 390.07) LOG: 03.12.2025 16:24:38 WalkingExplosionAttackProgress explosionPoints[0]: (267.19, 0.13, 388.07) LOG: 03.12.2025 16:24:38 WalkingExplosionAttackProgress explosionPoints[1]: (269.19, 0.10, 388.07) LOG: 03.12.2025 16:24:38 WalkingExplosionAttackProgress explosionPoints[0]: (267.19, 0.13, 388.07) LOG: 03.12.2025 16:24:38 WalkingExplosionAttackProgress explosionPoints[1]: (267.19, 0.10, 386.07) LOG: 03.12.2025 16:24:38 WalkingExplosionAttackProgress explosionPoints[0]: (267.19, 0.13, 388.07) LOG: 03.12.2025 16:24:38 WalkingExplosionAttackProgress explosionPoints[1]: (265.19, 0.10, 388.07) LOG: 03.12.2025 16:24:39 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:40 WalkingExplosionAttackProgress explosionPoints[0]: (263.30, 0.20, 398.19) LOG: 03.12.2025 16:24:40 WalkingExplosionAttackProgress explosionPoints[1]: (263.30, 0.10, 400.19) LOG: 03.12.2025 16:24:40 WalkingExplosionAttackProgress explosionPoints[0]: (263.30, 0.20, 398.19) LOG: 03.12.2025 16:24:40 WalkingExplosionAttackProgress explosionPoints[1]: (265.30, 0.10, 398.19) LOG: 03.12.2025 16:24:40 WalkingExplosionAttackProgress explosionPoints[0]: (263.30, 0.20, 398.19) LOG: 03.12.2025 16:24:40 WalkingExplosionAttackProgress explosionPoints[1]: (263.30, 0.10, 396.19) LOG: 03.12.2025 16:24:40 WalkingExplosionAttackProgress explosionPoints[0]: (263.30, 0.20, 398.19) LOG: 03.12.2025 16:24:40 WalkingExplosionAttackProgress explosionPoints[1]: (261.30, 0.10, 398.19) LOG: 03.12.2025 16:24:40 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:41 WalkingExplosionAttackProgress explosionPoints[0]: (278.16, 0.13, 387.28) LOG: 03.12.2025 16:24:41 WalkingExplosionAttackProgress explosionPoints[1]: (278.16, 0.10, 389.28) LOG: 03.12.2025 16:24:41 WalkingExplosionAttackProgress explosionPoints[0]: (278.16, 0.13, 387.28) LOG: 03.12.2025 16:24:41 WalkingExplosionAttackProgress explosionPoints[1]: (280.16, 0.10, 387.28) LOG: 03.12.2025 16:24:41 WalkingExplosionAttackProgress explosionPoints[0]: (278.16, 0.13, 387.28) LOG: 03.12.2025 16:24:41 WalkingExplosionAttackProgress explosionPoints[1]: (278.16, 0.10, 385.28) LOG: 03.12.2025 16:24:41 WalkingExplosionAttackProgress explosionPoints[0]: (278.16, 0.13, 387.28) LOG: 03.12.2025 16:24:41 WalkingExplosionAttackProgress explosionPoints[1]: (276.16, 0.10, 387.28) LOG: 03.12.2025 16:24:42 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:43 WalkingExplosionAttackProgress explosionPoints[0]: (265.35, 0.13, 386.43) LOG: 03.12.2025 16:24:43 WalkingExplosionAttackProgress explosionPoints[1]: (265.35, 0.10, 388.43) LOG: 03.12.2025 16:24:43 WalkingExplosionAttackProgress explosionPoints[0]: (265.35, 0.13, 386.43) LOG: 03.12.2025 16:24:43 WalkingExplosionAttackProgress explosionPoints[1]: (267.35, 0.10, 386.43) LOG: 03.12.2025 16:24:43 WalkingExplosionAttackProgress explosionPoints[0]: (265.35, 0.13, 386.43) LOG: 03.12.2025 16:24:43 WalkingExplosionAttackProgress explosionPoints[1]: (265.35, 0.10, 384.43) LOG: 03.12.2025 16:24:43 WalkingExplosionAttackProgress explosionPoints[0]: (265.35, 0.13, 386.43) LOG: 03.12.2025 16:24:43 WalkingExplosionAttackProgress explosionPoints[1]: (263.35, 0.10, 386.43) LOG: 03.12.2025 16:24:43 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:44 WalkingExplosionAttackProgress explosionPoints[0]: (272.98, 0.20, 397.04) LOG: 03.12.2025 16:24:44 WalkingExplosionAttackProgress explosionPoints[1]: (272.98, 0.10, 399.04) LOG: 03.12.2025 16:24:44 WalkingExplosionAttackProgress explosionPoints[0]: (272.98, 0.20, 397.04) LOG: 03.12.2025 16:24:44 WalkingExplosionAttackProgress explosionPoints[1]: (274.98, 0.10, 397.04) LOG: 03.12.2025 16:24:44 WalkingExplosionAttackProgress explosionPoints[0]: (272.98, 0.20, 397.04) LOG: 03.12.2025 16:24:44 WalkingExplosionAttackProgress explosionPoints[1]: (272.98, 0.10, 395.04) LOG: 03.12.2025 16:24:44 WalkingExplosionAttackProgress explosionPoints[0]: (272.98, 0.20, 397.04) LOG: 03.12.2025 16:24:44 WalkingExplosionAttackProgress explosionPoints[1]: (270.98, 0.10, 397.04) LOG: 03.12.2025 16:24:45 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:46 WalkingExplosionAttackProgress explosionPoints[0]: (276.64, 0.13, 386.53) LOG: 03.12.2025 16:24:46 WalkingExplosionAttackProgress explosionPoints[1]: (276.64, 0.10, 388.53) LOG: 03.12.2025 16:24:46 WalkingExplosionAttackProgress explosionPoints[0]: (276.64, 0.13, 386.53) LOG: 03.12.2025 16:24:46 WalkingExplosionAttackProgress explosionPoints[1]: (278.64, 0.10, 386.53) LOG: 03.12.2025 16:24:46 WalkingExplosionAttackProgress explosionPoints[0]: (276.64, 0.13, 386.53) LOG: 03.12.2025 16:24:46 WalkingExplosionAttackProgress explosionPoints[1]: (276.64, 0.10, 384.53) LOG: 03.12.2025 16:24:46 WalkingExplosionAttackProgress explosionPoints[0]: (276.64, 0.13, 386.53) LOG: 03.12.2025 16:24:46 WalkingExplosionAttackProgress explosionPoints[1]: (274.64, 0.10, 386.53) LOG: 03.12.2025 16:24:46 Melee asttack LOG: 03.12.2025 16:24:46 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:47 WalkingExplosionAttackProgress explosionPoints[0]: (276.81, 0.13, 394.07) LOG: 03.12.2025 16:24:47 WalkingExplosionAttackProgress explosionPoints[1]: (276.81, 0.10, 396.07) LOG: 03.12.2025 16:24:47 WalkingExplosionAttackProgress explosionPoints[0]: (276.81, 0.13, 394.07) LOG: 03.12.2025 16:24:47 WalkingExplosionAttackProgress explosionPoints[1]: (278.81, 0.10, 394.07) LOG: 03.12.2025 16:24:47 WalkingExplosionAttackProgress explosionPoints[0]: (276.81, 0.13, 394.07) LOG: 03.12.2025 16:24:47 WalkingExplosionAttackProgress explosionPoints[1]: (276.81, 0.10, 392.07) LOG: 03.12.2025 16:24:47 WalkingExplosionAttackProgress explosionPoints[0]: (276.81, 0.13, 394.07) LOG: 03.12.2025 16:24:47 WalkingExplosionAttackProgress explosionPoints[1]: (274.81, 0.10, 394.07) LOG: 03.12.2025 16:24:48 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:49 WalkingExplosionAttackProgress explosionPoints[0]: (276.14, 0.20, 394.71) LOG: 03.12.2025 16:24:49 WalkingExplosionAttackProgress explosionPoints[1]: (276.14, 0.10, 396.71) LOG: 03.12.2025 16:24:49 WalkingExplosionAttackProgress explosionPoints[0]: (276.14, 0.20, 394.71) LOG: 03.12.2025 16:24:49 WalkingExplosionAttackProgress explosionPoints[1]: (278.14, 0.10, 394.71) LOG: 03.12.2025 16:24:49 WalkingExplosionAttackProgress explosionPoints[0]: (276.14, 0.20, 394.71) LOG: 03.12.2025 16:24:49 WalkingExplosionAttackProgress explosionPoints[1]: (276.14, 0.10, 392.71) LOG: 03.12.2025 16:24:49 WalkingExplosionAttackProgress explosionPoints[0]: (276.14, 0.20, 394.71) LOG: 03.12.2025 16:24:49 WalkingExplosionAttackProgress explosionPoints[1]: (274.14, 0.10, 394.71) LOG: 03.12.2025 16:24:49 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:50 WalkingExplosionAttackProgress explosionPoints[0]: (267.79, 0.13, 395.99) LOG: 03.12.2025 16:24:50 WalkingExplosionAttackProgress explosionPoints[1]: (267.79, 0.10, 397.99) LOG: 03.12.2025 16:24:50 WalkingExplosionAttackProgress explosionPoints[0]: (267.79, 0.13, 395.99) LOG: 03.12.2025 16:24:50 WalkingExplosionAttackProgress explosionPoints[1]: (269.79, 0.10, 395.99) LOG: 03.12.2025 16:24:50 WalkingExplosionAttackProgress explosionPoints[0]: (267.79, 0.13, 395.99) LOG: 03.12.2025 16:24:50 WalkingExplosionAttackProgress explosionPoints[1]: (267.79, 0.10, 393.99) LOG: 03.12.2025 16:24:50 WalkingExplosionAttackProgress explosionPoints[0]: (267.79, 0.13, 395.99) LOG: 03.12.2025 16:24:50 WalkingExplosionAttackProgress explosionPoints[1]: (265.79, 0.10, 395.99) LOG: 03.12.2025 16:24:51 Melee asttack LOG: 03.12.2025 16:24:51 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:52 WalkingExplosionAttackProgress explosionPoints[0]: (271.09, 0.20, 397.05) LOG: 03.12.2025 16:24:52 WalkingExplosionAttackProgress explosionPoints[1]: (271.09, 0.10, 399.05) LOG: 03.12.2025 16:24:52 WalkingExplosionAttackProgress explosionPoints[0]: (271.09, 0.20, 397.05) LOG: 03.12.2025 16:24:52 WalkingExplosionAttackProgress explosionPoints[1]: (273.09, 0.10, 397.05) LOG: 03.12.2025 16:24:52 WalkingExplosionAttackProgress explosionPoints[0]: (271.09, 0.20, 397.05) LOG: 03.12.2025 16:24:52 WalkingExplosionAttackProgress explosionPoints[1]: (271.09, 0.10, 395.05) LOG: 03.12.2025 16:24:52 WalkingExplosionAttackProgress explosionPoints[0]: (271.09, 0.20, 397.05) LOG: 03.12.2025 16:24:52 WalkingExplosionAttackProgress explosionPoints[1]: (269.09, 0.10, 397.05) LOG: 03.12.2025 16:24:52 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:53 WalkingExplosionAttackProgress explosionPoints[0]: (268.90, 0.13, 398.15) LOG: 03.12.2025 16:24:53 WalkingExplosionAttackProgress explosionPoints[1]: (268.90, 0.10, 400.15) LOG: 03.12.2025 16:24:53 WalkingExplosionAttackProgress explosionPoints[0]: (268.90, 0.13, 398.15) LOG: 03.12.2025 16:24:53 WalkingExplosionAttackProgress explosionPoints[1]: (270.90, 0.10, 398.15) LOG: 03.12.2025 16:24:53 WalkingExplosionAttackProgress explosionPoints[0]: (268.90, 0.13, 398.15) LOG: 03.12.2025 16:24:53 WalkingExplosionAttackProgress explosionPoints[1]: (268.90, 0.10, 396.15) LOG: 03.12.2025 16:24:53 WalkingExplosionAttackProgress explosionPoints[0]: (268.90, 0.13, 398.15) LOG: 03.12.2025 16:24:53 WalkingExplosionAttackProgress explosionPoints[1]: (266.90, 0.10, 398.15) LOG: 03.12.2025 16:24:54 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[0]: (270.70, 0.53, 392.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[1]: (270.70, 0.10, 394.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[2]: (270.70, 0.10, 396.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[0]: (270.70, 0.53, 392.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[1]: (272.70, 0.10, 392.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[2]: (274.70, 0.10, 392.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[0]: (270.70, 0.53, 392.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[1]: (270.70, 0.10, 390.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[2]: (270.70, 0.10, 388.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[0]: (270.70, 0.53, 392.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[1]: (268.70, 0.10, 392.30) LOG: 03.12.2025 16:24:54 WalkingExplosionAttackProgress explosionPoints[2]: (266.70, 0.10, 392.30) WARNING: 03.12.2025 16:24:54 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 03.12.2025 16:24:54 Melee asttack LOG: 03.12.2025 16:24:55 WalkingExplosionAttackProgress explosionPoints[0]: (276.06, 0.33, 384.97) LOG: 03.12.2025 16:24:55 WalkingExplosionAttackProgress explosionPoints[1]: (276.06, 0.10, 386.97) LOG: 03.12.2025 16:24:55 WalkingExplosionAttackProgress explosionPoints[0]: (276.06, 0.33, 384.97) LOG: 03.12.2025 16:24:55 WalkingExplosionAttackProgress explosionPoints[1]: (278.06, 0.10, 384.97) LOG: 03.12.2025 16:24:55 WalkingExplosionAttackProgress explosionPoints[0]: (276.06, 0.33, 384.97) LOG: 03.12.2025 16:24:55 WalkingExplosionAttackProgress explosionPoints[1]: (276.06, 0.10, 382.97) LOG: 03.12.2025 16:24:55 WalkingExplosionAttackProgress explosionPoints[0]: (276.06, 0.33, 384.97) LOG: 03.12.2025 16:24:55 WalkingExplosionAttackProgress explosionPoints[1]: (274.06, 0.10, 384.97) LOG: 03.12.2025 16:24:55 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:56 WalkingExplosionAttackProgress explosionPoints[0]: (269.00, 0.13, 388.92) LOG: 03.12.2025 16:24:56 WalkingExplosionAttackProgress explosionPoints[1]: (269.00, 0.10, 390.92) LOG: 03.12.2025 16:24:56 WalkingExplosionAttackProgress explosionPoints[0]: (269.00, 0.13, 388.92) LOG: 03.12.2025 16:24:56 WalkingExplosionAttackProgress explosionPoints[1]: (271.00, 0.10, 388.92) LOG: 03.12.2025 16:24:56 WalkingExplosionAttackProgress explosionPoints[0]: (269.00, 0.13, 388.92) LOG: 03.12.2025 16:24:56 WalkingExplosionAttackProgress explosionPoints[1]: (269.00, 0.10, 386.92) LOG: 03.12.2025 16:24:56 WalkingExplosionAttackProgress explosionPoints[0]: (269.00, 0.13, 388.92) LOG: 03.12.2025 16:24:56 WalkingExplosionAttackProgress explosionPoints[1]: (267.00, 0.10, 388.92) LOG: 03.12.2025 16:24:57 ContinuesMeteorAttack Spawn Meteor! LOG: 03.12.2025 16:24:58 WalkingExplosionAttackProgress explosionPoints[0]: (272.58, 0.13, 385.07) LOG: 03.12.2025 16:24:58 WalkingExplosionAttackProgress explosionPoints[1]: (272.58, 0.10, 387.07) LOG: 03.12.2025 16:24:58 WalkingExplosionAttackProgress explosionPoints[0]: (272.58, 0.13, 385.07) LOG: 03.12.2025 16:24:58 WalkingExplosionAttackProgress explosionPoints[1]: (274.58, 0.10, 385.07) LOG: 03.12.2025 16:24:58 WalkingExplosionAttackProgress explosionPoints[0]: (272.58, 0.13, 385.07) LOG: 03.12.2025 16:24:58 WalkingExplosionAttackProgress explosionPoints[1]: (272.58, 0.10, 383.07) LOG: 03.12.2025 16:24:58 WalkingExplosionAttackProgress explosionPoints[0]: (272.58, 0.13, 385.07) LOG: 03.12.2025 16:24:58 WalkingExplosionAttackProgress explosionPoints[1]: (270.58, 0.10, 385.07) WARNING: 03.12.2025 16:25:01 ANGER_ZatharTheVulnerable(Clone) (StickyStoneStudio.MOODS.Anger_ZatharTheVunerable): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:25:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:25:04 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:25:04 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:25:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:25:11 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:25:11 NextWave() => Wave was not started yet or has no waves LOG: 03.12.2025 16:25:11 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 03.12.2025 16:25:12 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:25:12 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 16:25:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:25:12 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:25:12 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 16:25:12 Language Text not found! (Path: °) LOG: 03.12.2025 16:25:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:25:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:25:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 16:25:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:25:14 Menu.UnloadMenuPanel => Inventar WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:25:15 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 03.12.2025 16:25:15 Destroy On BossRoom MS Build: ANGER_ZatharTheVulnerable(Clone) distance: 0 LOG: 03.12.2025 16:25:15 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 16:25:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:25:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:25:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:25:15 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:25:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:25:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:25:19 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 16:25:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:25:20 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:25:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:25:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 16:25:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:25:20 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:25:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:25:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:25:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:25:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:25:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:25:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:25:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:25:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 16:25:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:25:25 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:25:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:25:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:25:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:25:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:25:25 MapSelector.UnregisterButtonPromptsForEntering() ERROR: 03.12.2025 16:25:25 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 03.12.2025 16:25:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:25:26 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:25:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:25:28 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:25:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:25:28 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:25:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:25:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:25:28 WindowManager.LoadMenu => StageSelectorMenu LOG: 03.12.2025 16:25:28 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 16:25:28 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 03.12.2025 16:25:28 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 16:25:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:25:29 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 16:25:29 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 16:25:29 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 16:25:29 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 16:25:29 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 16:25:29 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 16:25:29 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 03.12.2025 16:25:30 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 03.12.2025 16:25:30 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 16:25:30 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 16:25:30 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 03.12.2025 16:25:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 16:25:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:25:31 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:25:37 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:25:40 MapController: Change CurrentTheme from 'Wut' to 'Stolz' LOG: 03.12.2025 16:25:40 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 03.12.2025 16:25:40 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1033 SeededCallsLastDungeon:188 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 03.12.2025 16:25:40 UpdatePlayerProgress LOG: 03.12.2025 16:25:40 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:25:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 03.12.2025 16:25:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:25:40 WindowManager.UnloadMenu => StageSelectorMenu LOG: 03.12.2025 16:25:40 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 WARNING: 03.12.2025 16:25:40 Memory Leak: loadedNPCsPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 03.12.2025 16:25:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:25:41 Generate Level Started! Level: Level_A theme: Stolz GameSeed: BLNZ-U!UV SeedCalls: 1034 LOG: 03.12.2025 16:25:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:25:49 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 WARNING: 03.12.2025 16:25:49 MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 03.12.2025 16:25:49 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.TreasureGoblin:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:25:49 TreasureGoblin was spawned in Room: ROOM(1# Typ_E)_Garden_Degrees0 LOG: 03.12.2025 16:25:49 Generate Level Completed! Loading time: 8,218s LOG: 03.12.2025 16:25:49 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:25:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:25:49 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:25:49 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:25:49 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:25:50 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:25:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:25:50 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:25:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:25:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:25:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:25:50 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:25:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:25:50 UpdatePlayerProgress LOG: 03.12.2025 16:25:50 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:25:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:25:50 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:25:50 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 16:25:50 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:25:50 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:25:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:25:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:25:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:25:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:25:56 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:25:57 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 16:25:59 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 03.12.2025 16:26:06 DialogController.OnFocusedDialogAnswer() AnswerID: 11 WARNING: 03.12.2025 16:26:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:06 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:26:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:06 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:26:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:26:10 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:26:11 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:26:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:26:11 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:26:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:26:11 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 16:26:17 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:26:17 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:26:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:17 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:26:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:26:17 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 16:26:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:26:19 Failed to create agent because there is no valid NavMesh WARNING: 03.12.2025 16:26:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:26:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:26:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:26:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:20 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:26:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:26:20 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:26:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:26:20 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:26:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:26:21 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:26:21 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:26:24 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:26:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:26:24 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:26:24 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:24 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:26:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:26:24 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:26:24 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:24 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:26:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:26:25 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:26:25 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:25 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:26:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:26:28 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:26:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:28 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:26:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:26:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:29 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:26:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:26:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:26:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:26:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:26:29 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:26:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:26:29 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:26:29 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:26:29 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:26:29 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 03.12.2025 16:26:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:26:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:26:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:31 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:26:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:26:38 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:26:38 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:38 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:26:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:26:41 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:26:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:26:41 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:26:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:26:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:26:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:26:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:26:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:26:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:26:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:26:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:26:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:26:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:26:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:26:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:26:57 Failed to create agent because there is no valid NavMesh LOG: 03.12.2025 16:27:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:27:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:27:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:27:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:27:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:27:46 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:27:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:27:46 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:27:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:27:46 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:27:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:27:46 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:27:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:27:47 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:27:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 16:27:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:27:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:27:47 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:27:47 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 16:27:47 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:27:47 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 16:27:47 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 16:27:47 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 16:27:47 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:47 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:27:48 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:27:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 16:27:48 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:27:48 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:27:48 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:27:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:27:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:27:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:27:52 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:27:53 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 03.12.2025 16:27:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:27:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:27:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:27:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:27:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:27:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:27:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:27:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:27:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 16:27:53 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:27:53 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:27:53 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:27:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:27:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:27:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:27:58 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 16:27:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:27:58 Menu.LoadMenuPanel LootContext failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) WARNING: 03.12.2025 16:27:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:27:58 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:27:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:27:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:28:00 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 16:28:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:28:01 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:28:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:28:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:28:02 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:28:02 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:28:02 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 16:28:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:28:02 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:28:02 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 16:28:02 Language Text not found! (Path: °) LOG: 03.12.2025 16:28:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:28:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:28:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 16:28:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:28:04 Menu.UnloadMenuPanel => Inventar WARNING: 03.12.2025 16:28:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:28:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:28:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:28:08 Failed to create agent because there is no valid NavMesh ERROR: 03.12.2025 16:28:08 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:28:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:28:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:28:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:28:13 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:28:13 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:28:13 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:28:13 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:28:13 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:28:17 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:28:18 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Stolz LOG: 03.12.2025 16:28:18 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1066 SeededCallsLastDungeon:32 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 03.12.2025 16:28:18 UpdatePlayerProgress LOG: 03.12.2025 16:28:18 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:28:18 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 16:28:18 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:28:19 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 WARNING: 03.12.2025 16:28:19 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 03.12.2025 16:28:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:28:19 Generate Level Started! Level: Level_A theme: Stolz GameSeed: BLNZ-U!UV SeedCalls: 1067 LOG: 03.12.2025 16:28:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:28:31 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:28:31 Generate Level Completed! Loading time: 11,512s LOG: 03.12.2025 16:28:31 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:28:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:28:31 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:28:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:28:31 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:28:31 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:28:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:28:31 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:28:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:28:31 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 03.12.2025 16:28:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:28:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:28:31 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:28:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:28:31 UpdatePlayerProgress LOG: 03.12.2025 16:28:31 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:28:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:28:31 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:28:31 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 16:28:31 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: False LOG: 03.12.2025 16:28:31 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:28:32 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:28:32 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:28:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:28:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:28:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:28:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:28:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:28:37 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:28:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:28:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:28:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:28:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:28:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:43 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:28:43 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:28:43 ScaleEnemy MitronEmpire_Bastion(Clone)! LOG: 03.12.2025 16:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:28:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:28:49 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:28:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:28:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:28:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:28:49 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:28:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:28:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:28:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:28:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:28:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:28:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 16:28:55 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:28:56 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:28:56 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:28:56 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:28:56 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:28:56 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:28:56 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:28:56 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:28:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:28:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:28:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:28:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:28:58 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:28:58 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:29:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:29:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:03 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:29:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:29:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:29:04 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:04 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:29:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:07 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:29:08 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:29:08 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:08 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:29:10 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 16:29:10 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:29:10 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:29:11 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:29:12 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:29:12 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:29:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:12 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:29:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:12 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:29:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:29:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:29:16 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:29:16 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:29:17 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:29:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:17 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:29:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:29:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:29:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:29:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:29:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:29:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:29:19 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:29:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:29:19 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:29:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:29:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:29:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:29:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:29:19 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:29:19 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:29:19 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:29:20 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:29:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 16:29:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:29:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:20 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:29:20 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:23 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:29:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:29:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:26 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:29:28 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:29:32 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 16:29:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:29:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:29:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:29:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:29:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:29:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:29:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:33 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:29:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:29:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:29:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:29:42 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:29:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:29:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:29:50 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 16:29:50 Started Music_GrammoPhoneBot WARNING: 03.12.2025 16:29:50 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:29:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:29:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:29:53 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 16:29:53 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:29:53 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:29:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:54 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:29:54 initialises raritymodes LOG: 03.12.2025 16:29:54 equipmentRarity:Level_2 LOG: 03.12.2025 16:29:54 equipmentRarity:Level_2 LOG: 03.12.2025 16:29:54 equipmentRarity:Level_4 LOG: 03.12.2025 16:29:54 equipmentRarity:Level_2 LOG: 03.12.2025 16:29:54 equipmentRarity:Level_3 LOG: 03.12.2025 16:29:54 equipmentRarity:Level_2 LOG: 03.12.2025 16:29:54 equipmentRarity:Level_2 LOG: 03.12.2025 16:29:54 equipmentRarity:Level_2 LOG: 03.12.2025 16:29:54 equipmentRarity:Level_4 LOG: 03.12.2025 16:29:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:29:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:29:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:29:54 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:29:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:29:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:29:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:29:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:29:56 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:29:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:29:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:29:57 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:29:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:30:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:30:00 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:30:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:30:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:30:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:30:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:30:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:30:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:30:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:30:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:03 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:30:03 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:30:03 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:30:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:30:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:04 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:30:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:30:04 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:30:04 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:30:04 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:30:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:30:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:30:04 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:30:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:30:04 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:30:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:30:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:30:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:30:04 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:30:04 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:30:04 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:30:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:30:04 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:30:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:30:04 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 16:30:59 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:30:59 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:30:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:30:59 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:30:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:30:59 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 16:31:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:31:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:31:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:31:01 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:31:02 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:31:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:31:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:31:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:31:02 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 16:31:03 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:31:03 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:31:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:31:03 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:31:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:31:03 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 16:31:05 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 16:31:05 Target Position is not on Navmesh Pos:(299.93, 0.05, 315.57) WARNING: 03.12.2025 16:31:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:31:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:31:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:31:07 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:31:08 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:31:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:31:13 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:31:13 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:31:13 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:31:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:31:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:31:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:31:14 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:31:14 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:31:14 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:31:14 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:31:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:31:14 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:31:15 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:31:15 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:31:15 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:31:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:31:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:31:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:31:20 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:31:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:31:21 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 16:31:21 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:31:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:31:23 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:31:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:31:30 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 03.12.2025 16:31:30 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 03.12.2025 16:31:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:31:31 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:31:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:31:44 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 03.12.2025 16:31:48 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 03.12.2025 16:31:57 NextWave() => Wave was not started yet or has no waves LOG: 03.12.2025 16:31:57 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:31:57 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:31:57 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:31:57 Animator.GotoState: State could not be found WARNING: 03.12.2025 16:31:57 Invalid Layer Index '-1' WARNING: 03.12.2025 16:31:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:31:57 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:31:57 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin WARNING: 03.12.2025 16:31:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:31:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:32:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:32:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:32:02 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 03.12.2025 16:32:02 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 16:32:02 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:32:02 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:32:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:02 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:32:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:32:06 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 16:32:07 StageConditionsManager.OnConditionFailed() => condition failed L id:10 LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 quest failed: HugeBetNoItemAboveLVL3 WARNING: 03.12.2025 16:32:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:32:07 TryAddItem(WeaponAddin) => Items.Addins.GlitcherName WARNING: 03.12.2025 16:32:08 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:08 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:32:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:32:09 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 16:32:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:32:09 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:32:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:32:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:32:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:32:09 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:32:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:32:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:32:09 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:32:09 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:32:13 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:32:14 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Stolz LOG: 03.12.2025 16:32:14 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1118 SeededCallsLastDungeon:51 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 03.12.2025 16:32:14 UpdatePlayerProgress LOG: 03.12.2025 16:32:14 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:32:14 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 16:32:14 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:32:14 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 WARNING: 03.12.2025 16:32:14 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 03.12.2025 16:32:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:32:15 Generate Level Started! Level: Level_B theme: Stolz GameSeed: BLNZ-U!UV SeedCalls: 1119 LOG: 03.12.2025 16:32:28 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:32:28 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:32:28 Generate Level Completed! Loading time: 13,6s LOG: 03.12.2025 16:32:28 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:32:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:32:28 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:32:28 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:32:28 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:32:28 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:32:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:28 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:32:29 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:32:29 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:29 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:32:29 UpdatePlayerProgress LOG: 03.12.2025 16:32:29 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:32:29 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:29 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:29 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 16:32:29 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: False LOG: 03.12.2025 16:32:29 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:32:29 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:32:29 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:32:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:32:30 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:32:30 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:32:31 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:32:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:32:31 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:32:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:32:31 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 16:32:33 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:32:33 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:32:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:33 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:32:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:32:33 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:32:33 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:32:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:46 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:32:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:47 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:32:48 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:48 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:32:48 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:48 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:51 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:32:52 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:32:52 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 03.12.2025 16:32:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:32:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:32:52 Language Text not found! (Path: °) WARNING: 03.12.2025 16:32:52 Language Text not found! (Path: °) WARNING: 03.12.2025 16:32:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:52 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:32:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:32:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:32:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:32:54 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:32:54 CONFIRM! WARNING: 03.12.2025 16:32:54 Language Text not found! (Path: °) WARNING: 03.12.2025 16:32:54 Language Text not found! (Path: °) LOG: 03.12.2025 16:32:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 16:32:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:32:55 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:32:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 16:32:55 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) WARNING: 03.12.2025 16:32:55 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 16:32:56 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:32:56 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 16:32:57 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:32:57 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:32:57 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 16:32:57 Language Text not found! (Path: °) LOG: 03.12.2025 16:32:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:32:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:32:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 16:32:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:32:58 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 16:32:58 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:32:58 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 16:32:58 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:32:58 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:32:58 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 16:32:58 Language Text not found! (Path: °) LOG: 03.12.2025 16:32:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:32:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' WARNING: 03.12.2025 16:32:59 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) WARNING: 03.12.2025 16:32:59 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:32:59 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:32:59 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 16:33:00 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:33:00 Menu.LoadMenuPanel ItemUpgradeContext failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) WARNING: 03.12.2025 16:33:00 Language Text not found! (Path: °) WARNING: 03.12.2025 16:33:00 Language Text not found! (Path: °) WARNING: 03.12.2025 16:33:00 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:33:00 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:33:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:33:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:33:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:33:00 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:33:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:33:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:33:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:33:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:33:52 Language Text not found! (Path: °) WARNING: 03.12.2025 16:33:52 Language Text not found! (Path: °) WARNING: 03.12.2025 16:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:33:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:33:54 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:33:54 CONFIRM! WARNING: 03.12.2025 16:33:54 Language Text not found! (Path: °) WARNING: 03.12.2025 16:33:54 Language Text not found! (Path: °) LOG: 03.12.2025 16:33:54 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:33:54 CONFIRM! WARNING: 03.12.2025 16:33:55 Language Text not found! (Path: °) WARNING: 03.12.2025 16:33:55 Language Text not found! (Path: °) LOG: 03.12.2025 16:33:56 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:33:56 CONFIRM! WARNING: 03.12.2025 16:33:56 Language Text not found! (Path: °) WARNING: 03.12.2025 16:33:56 Language Text not found! (Path: °) LOG: 03.12.2025 16:33:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 16:33:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:33:59 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:33:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 16:33:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:33:59 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 16:33:59 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 16:34:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:34:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:34:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:34:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:04 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:34:04 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:04 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:04 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:04 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:05 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:34:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:05 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:05 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 16:34:06 Target Position is not on Navmesh Pos:(309.03, 0.05, 313.31) WARNING: 03.12.2025 16:34:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:07 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:11 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:17 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:17 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:34:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:34:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:20 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:34:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:34:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:34:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:34:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:30 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:30 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:30 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:34:30 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 16:34:30 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:30 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:30 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:34:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:32 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:32 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:34:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:32 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:34:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:34:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:34:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 16:34:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 16:34:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:36 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:36 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:43 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:43 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:43 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:34:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:34:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:34:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:34:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:49 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:49 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:34:49 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 03.12.2025 16:34:49 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 03.12.2025 16:34:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:34:49 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:49 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:50 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:50 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:50 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:34:50 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:34:50 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 03.12.2025 16:34:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:50 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:51 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 16:34:51 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:34:51 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 16:34:51 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 16:34:51 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 16:34:51 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:51 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:34:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:52 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:52 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:53 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:34:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 16:34:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:55 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:55 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:34:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:34:56 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:34:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:34:56 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:35:00 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:35:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 16:35:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:35:00 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:35:00 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:35:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:35:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:35:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:35:02 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:35:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2025 16:35:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:35:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:35:09 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:35:09 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:35:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:35:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:35:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:35:18 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:35:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:35:20 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:35:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:35:26 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:35:27 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:35:27 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:35:27 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:35:27 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:35:27 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:27 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:35:27 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:35:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:35:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:35:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:35:29 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:35:29 CONFIRM! WARNING: 03.12.2025 16:35:29 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:29 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:35:30 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:30 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:31 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:31 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:35:32 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:35:32 CONFIRM! WARNING: 03.12.2025 16:35:32 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:32 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:35:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:35:34 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:35:34 CONFIRM! WARNING: 03.12.2025 16:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:35:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:35:37 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:35:37 CONFIRM! WARNING: 03.12.2025 16:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:35:39 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:35:39 CONFIRM! WARNING: 03.12.2025 16:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:35:40 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:40 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:41 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:41 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:42 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:42 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:35:43 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:35:43 CONFIRM! WARNING: 03.12.2025 16:35:43 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:43 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:35:43 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:43 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:35:44 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:35:44 CONFIRM! WARNING: 03.12.2025 16:35:44 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:44 Language Text not found! (Path: °) WARNING: 03.12.2025 16:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:35:48 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:35:48 CONFIRM! WARNING: 03.12.2025 16:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:35:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:35:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:35:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:35:50 OnButtonSuccess confirm 0 LOG: 03.12.2025 16:35:50 CONFIRM! LOG: 03.12.2025 16:35:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 16:35:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:35:51 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:35:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 16:35:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:35:51 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 16:35:51 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 16:35:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:35:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:35:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:36:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:36:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:36:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:36:01 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:36:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:36:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:36:01 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:36:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:36:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:36:01 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:36:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:36:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:36:01 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:36:01 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:36:03 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:36:06 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Stolz LOG: 03.12.2025 16:36:06 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1168 SeededCallsLastDungeon:49 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 03.12.2025 16:36:06 UpdatePlayerProgress LOG: 03.12.2025 16:36:06 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:36:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 16:36:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:36:07 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 03.12.2025 16:36:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:36:07 Generate Level Started! Level: Level_B theme: Stolz GameSeed: BLNZ-U!UV SeedCalls: 1169 LOG: 03.12.2025 16:36:12 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A ERROR: 03.12.2025 16:36:34 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'BLNZ-U!UV' with 8 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:36:34 NEW GAMESEED: 'JSVL-S8DC' resetSeededCalls: False LOG: 03.12.2025 16:36:34 Generate Level Started! Level: Level_B theme: Stolz GameSeed: JSVL-S8DC SeedCalls: 1281 LOG: 03.12.2025 16:36:35 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied LOG: 03.12.2025 16:36:50 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 03.12.2025 16:36:51 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_B LOG: 03.12.2025 16:36:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:36:57 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:36:58 Generate Level Completed! Loading time: 23,402s LOG: 03.12.2025 16:36:58 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:36:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:36:58 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:36:58 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:36:58 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:36:58 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:36:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:36:58 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:36:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:36:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:36:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:36:58 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:36:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:36:58 UpdatePlayerProgress LOG: 03.12.2025 16:36:58 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:36:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:36:59 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:36:59 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 16:36:59 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: False LOG: 03.12.2025 16:36:59 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:36:59 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:36:59 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:36:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:37:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:37:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 16:37:01 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:37:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:37:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:37:04 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:37:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:37:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:37:07 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 16:37:07 Started Music_GrammoPhoneBot WARNING: 03.12.2025 16:37:07 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:37:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:37:10 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 16:37:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:37:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:37:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:10 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:37:10 initialises raritymodes LOG: 03.12.2025 16:37:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:37:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:37:10 equipmentRarity:Level_4 LOG: 03.12.2025 16:37:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:37:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:37:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:37:10 equipmentRarity:Level_4 LOG: 03.12.2025 16:37:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:37:10 equipmentRarity:Level_3 LOG: 03.12.2025 16:37:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:37:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:37:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:37:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:37:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:37:12 Language Text not found! (Path: °) LOG: 03.12.2025 16:37:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:37:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:37:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:37:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:37:13 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:13 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:37:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:37:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:37:14 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:37:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:37:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:37:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:37:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:37:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:20 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:20 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:37:20 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:37:20 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:37:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 16:37:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:37:21 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:21 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:37:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:37:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:37:23 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:23 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:37:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:37:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:37:23 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:23 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:37:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:37:27 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:37:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:27 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:37:27 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:37:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:37:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:37 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:37:37 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 03.12.2025 16:37:37 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:37:37 AddEnemy MitronEmpire_Stationary_Generator WARNING: 03.12.2025 16:37:37 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:37:37 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 03.12.2025 16:37:37 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:37:37 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 03.12.2025 16:37:37 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:37:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:37:38 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:38 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:37:38 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 16:37:39 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:37:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:37:40 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 16:37:40 Target Position is not on Navmesh Pos:(296.00, 0.05, 284.75) WARNING: 03.12.2025 16:37:43 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:37:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:37:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:37:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:44 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:37:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:37:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:37:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:44 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:37:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:37:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:37:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:45 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:37:48 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:48 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:37:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:37:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:37:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:50 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:37:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:37:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:37:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:37:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:37:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:37:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:37:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:37:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:37:53 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:37:53 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:37:53 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:37:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:53 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:37:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:37:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:37:57 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:37:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:37:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:37:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:37:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:00 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:38:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:38:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:38:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:00 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:38:00 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 16:38:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:02 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:06 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:38:06 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 03.12.2025 16:38:06 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 03.12.2025 16:38:06 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 16:38:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:07 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:10 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:10 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:10 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:11 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:15 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:38:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:38:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:38:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:38:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:38:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 16:38:20 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:22 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:38:22 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:38:22 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:22 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:38:22 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:38:22 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:38:22 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:38:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:23 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:23 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:30 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:38:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:32 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:32 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:37 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:39 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:39 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:41 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:41 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:41 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:41 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:38:41 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:41 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:41 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:38:41 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:41 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:38:41 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 03.12.2025 16:38:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot(Clone) is not the same! WARNING: 03.12.2025 16:38:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:49 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:38:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:38:50 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:38:50 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:38:50 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 16:38:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:51 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2025 16:38:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:52 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:38:55 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:38:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:38:55 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:38:55 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:38:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:39:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:39:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:39:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:39:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:39:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:11 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:39:11 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:39:11 ScaleEnemy MitronEmpire_Castor(Clone)! WARNING: 03.12.2025 16:39:11 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Castor(Clone) is not the same! WARNING: 03.12.2025 16:39:11 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 03.12.2025 16:39:11 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:39:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:39:11 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:39:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:39:11 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:39:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:39:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:39:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:39:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:11 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:39:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:39:12 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:39:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:12 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:39:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:39:13 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:39:13 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:13 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:39:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:39:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:16 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:39:16 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:39:16 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 16:39:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:39:22 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:39:22 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:22 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:39:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:39:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:25 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:39:25 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:39:25 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 16:39:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 16:39:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:39:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:26 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:39:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:26 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:39:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:39:27 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:39:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:27 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:39:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:39:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:29 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:39:29 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:39:29 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 03.12.2025 16:39:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:39:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:39:29 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:39:29 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:39:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:39:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:39:35 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:35 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:39:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:39:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:39:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:39:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:37 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:39:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:37 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:39:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:39:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:39:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:39:50 Started Music_GrammoPhoneBot WARNING: 03.12.2025 16:39:50 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:39:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:39:53 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 16:39:53 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:39:53 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:39:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:39:53 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:39:53 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:39:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:39:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:39:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:39:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:39:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:39:55 Language Text not found! (Path: °) LOG: 03.12.2025 16:39:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:39:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:39:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:39:56 initialises raritymodes LOG: 03.12.2025 16:39:56 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:56 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:56 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:56 equipmentRarity:Level_4 LOG: 03.12.2025 16:39:56 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:56 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:56 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:56 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:56 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:39:56 Language Text not found! (Path: °) LOG: 03.12.2025 16:39:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:39:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:39:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:39:58 initialises raritymodes LOG: 03.12.2025 16:39:58 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:58 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:58 equipmentRarity:Level_3 LOG: 03.12.2025 16:39:58 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:58 equipmentRarity:Level_4 LOG: 03.12.2025 16:39:58 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:58 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:58 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:58 equipmentRarity:Level_4 LOG: 03.12.2025 16:39:58 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:39:58 Language Text not found! (Path: °) LOG: 03.12.2025 16:39:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:39:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:39:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:39:59 initialises raritymodes LOG: 03.12.2025 16:39:59 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:59 equipmentRarity:Level_4 LOG: 03.12.2025 16:39:59 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:59 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:59 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:59 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:59 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:59 equipmentRarity:Level_2 LOG: 03.12.2025 16:39:59 equipmentRarity:Level_4 LOG: 03.12.2025 16:39:59 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:39:59 Language Text not found! (Path: °) LOG: 03.12.2025 16:39:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:39:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:39:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:39:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:00 initialises raritymodes LOG: 03.12.2025 16:40:00 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:00 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:00 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:00 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:00 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:00 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:00 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:00 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:00 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:00 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:01 initialises raritymodes LOG: 03.12.2025 16:40:01 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:01 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:01 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:01 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:01 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:01 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:01 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:01 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:01 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:01 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:01 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:02 initialises raritymodes LOG: 03.12.2025 16:40:02 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:02 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:02 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:02 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:02 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:02 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:02 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:02 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:02 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:02 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:02 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:03 initialises raritymodes LOG: 03.12.2025 16:40:03 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:03 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:03 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:03 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:03 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:03 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:03 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:03 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:03 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:03 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:04 initialises raritymodes LOG: 03.12.2025 16:40:04 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:04 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:04 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:04 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:04 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:04 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:04 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:04 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:04 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:04 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:06 initialises raritymodes LOG: 03.12.2025 16:40:06 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:06 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:06 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:06 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:06 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:06 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:06 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:06 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:06 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:06 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:07 initialises raritymodes LOG: 03.12.2025 16:40:07 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:07 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:07 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:07 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:07 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:07 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:07 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:07 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:07 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:07 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:07 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:08 initialises raritymodes LOG: 03.12.2025 16:40:08 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:08 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:08 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:08 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:08 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:08 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:08 equipmentRarity:Level_2 WARNING: 03.12.2025 16:40:08 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 16:40:08 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:08 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:08 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:09 initialises raritymodes LOG: 03.12.2025 16:40:09 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:09 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:09 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:09 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:09 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:09 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:09 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:09 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:09 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:09 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:09 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:10 initialises raritymodes LOG: 03.12.2025 16:40:10 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:10 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:10 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:10 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:10 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:11 initialises raritymodes LOG: 03.12.2025 16:40:11 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:11 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:11 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:11 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:11 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:11 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:11 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:11 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:11 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:11 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:12 initialises raritymodes LOG: 03.12.2025 16:40:12 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:12 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:12 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:12 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:12 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:12 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:12 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:12 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:12 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:12 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:13 initialises raritymodes LOG: 03.12.2025 16:40:13 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:13 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:13 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:13 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:13 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:13 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:13 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:13 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:13 equipmentRarity:Level_2 WARNING: 03.12.2025 16:40:13 Language Text not found! (Path: /5) LOG: 03.12.2025 16:40:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:13 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:14 initialises raritymodes LOG: 03.12.2025 16:40:14 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:14 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:14 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:14 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:14 equipmentRarity:Level_3 LOG: 03.12.2025 16:40:14 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:14 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:14 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:14 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:14 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:14 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:16 initialises raritymodes LOG: 03.12.2025 16:40:16 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:16 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:16 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:16 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:16 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:16 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:16 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:16 equipmentRarity:Level_2 LOG: 03.12.2025 16:40:16 equipmentRarity:Level_4 LOG: 03.12.2025 16:40:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:16 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:40:24 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 16:40:25 TryAddItem(WeaponAddin) => Items.Addins.CapacitorName LOG: 03.12.2025 16:40:26 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 16:40:26 Language Text not found! (Path: °) LOG: 03.12.2025 16:40:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:40:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 16:40:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:40:26 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:40:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:40:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:40:26 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 16:40:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:40:27 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:40:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:40:27 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:40:27 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 16:40:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:40:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.GlitcherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CapacitorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.GlitcherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CapacitorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:40:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2025 16:40:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:40:34 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2025 16:40:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:40:36 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:40:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:40:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:40:41 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:40:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:40:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:40:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:40:48 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:40:48 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:40:48 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 03.12.2025 16:40:48 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 03.12.2025 16:40:48 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 03.12.2025 16:40:48 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:40:48 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:40:48 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:40:48 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:40:48 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:40:48 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:40:48 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:40:48 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:40:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:40:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:40:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:40:50 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:40:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:40:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:40:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:40:50 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:40:50 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:40:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:40:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:40:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:40:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 16:41:40 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:41:40 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:41:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:41:40 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:41:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:41:40 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 16:41:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:41:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:41:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:41:42 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:41:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:41:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:41:42 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:41:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:41:49 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:41:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:41:49 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:41:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:41:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:41:50 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:41:50 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:41:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:41:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:41:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:41:54 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 16:41:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:41:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:41:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:41:54 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:41:54 Language Text not found! (Path: /5) LOG: 03.12.2025 16:41:54 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:41:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:41:56 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 16:41:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:41:57 TryAddItem(WeaponAddin) => Items.Addins.DoublerName WARNING: 03.12.2025 16:41:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:41:58 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:41:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:41:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:41:59 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:41:59 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:41:59 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 16:41:59 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:41:59 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:41:59 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:41:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:41:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:42:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:01 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 16:42:01 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:01 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:01 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:01 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:03 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:03 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:03 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:03 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:03 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:03 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 16:42:03 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 16:42:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:03 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:06 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 16:42:06 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:06 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.GlitcherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:06 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.GlitcherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:06 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:07 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:07 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.GlitcherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:07 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:07 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 16:42:07 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 16:42:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:07 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:15 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:16 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:16 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:16 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 16:42:17 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 16:42:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 16:42:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 16:42:17 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 16:42:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 16:42:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 16:42:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:42:19 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 16:42:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:42:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:42:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:42:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:42:24 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:42:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:42:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:42:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:42:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:42:25 MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:42:25 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 03.12.2025 16:42:25 DistanceVariant: Straight LOG: 03.12.2025 16:42:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:42:29 AnimationTriggeredAttackEvents ()=> 4 LOG: 03.12.2025 16:42:32 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 03.12.2025 16:42:32 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Anxiety LOG: 03.12.2025 16:42:32 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 03.12.2025 16:42:34 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:42:34 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:42:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:42:34 Leotron.CanGetDamage(value: False) LOG: 03.12.2025 16:42:34 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 03.12.2025 16:42:35 Leotron.CanGetDamage(value: False) LOG: 03.12.2025 16:42:35 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 03.12.2025 16:42:35 spawnGeneratorsAtOnce LOG: 03.12.2025 16:42:35 Leotron.CanGetDamage(value: False) LOG: 03.12.2025 16:42:35 SpawnWaitUntilGeneratorsArePresent => started LOG: 03.12.2025 16:42:35 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 03.12.2025 16:42:36 MeleeAttack: Special1 LOG: 03.12.2025 16:42:36 HammerDamageArea.Deactivate() LOG: 03.12.2025 16:42:36 ThrowAndReturnHammer start onScrew=False WARNING: 03.12.2025 16:42:37 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:42:37 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 03.12.2025 16:42:37 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:42:37 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 03.12.2025 16:42:37 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:42:37 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2025 16:42:37 SpawnWaitUntilGeneratorsArePresent => end LOG: 03.12.2025 16:42:38 ThrowAndReturnHammer end LOG: 03.12.2025 16:42:39 MeleeAttack: Normal1 LOG: 03.12.2025 16:42:39 HammerDamageArea.Deactivate() LOG: 03.12.2025 16:42:41 AnimationTriggeredAttackEvents ()=> 1 LOG: 03.12.2025 16:42:41 MeleeAttack: Normal2 LOG: 03.12.2025 16:42:41 HammerDamageArea.Deactivate() LOG: 03.12.2025 16:42:42 AnimationTriggeredAttackEvents ()=> 2 LOG: 03.12.2025 16:42:42 AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() LOG: 03.12.2025 16:42:43 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 03.12.2025 16:42:43 DistanceVariant: Special2 LOG: 03.12.2025 16:42:43 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 03.12.2025 16:42:43 SetReflectionState False LOG: 03.12.2025 16:42:43 start RaiseScrew(float _InTime) ()=> 2 LOG: 03.12.2025 16:42:43 ScrewPhaseUpdate() => started LOG: 03.12.2025 16:42:43 ScrewPhaseUpdate() => Screw heath changed to =>300 LOG: 03.12.2025 16:42:43 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300 LOG: 03.12.2025 16:42:43 Leotron.CanGetDamage(value: False) LOG: 03.12.2025 16:42:43 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 03.12.2025 16:42:43 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 03.12.2025 16:42:43 None spawnLeonidsAtOnce LOG: 03.12.2025 16:42:43 None spawnLeonidsAtOnce LOG: 03.12.2025 16:42:43 None spawnLeonidsAtOnce LOG: 03.12.2025 16:42:43 SpawnLeotronsScrew(); LOG: 03.12.2025 16:42:43 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 03.12.2025 16:42:43 MeleeAttack: Special1 LOG: 03.12.2025 16:42:43 HammerDamageArea.Deactivate() LOG: 03.12.2025 16:42:44 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 03.12.2025 16:42:44 ThrowAndReturnHammer start onScrew=True WARNING: 03.12.2025 16:42:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:42:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:42:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:42:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:42:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:42:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:42:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:42:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:42:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:42:45 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:42:45 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:42:45 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 03.12.2025 16:42:45 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:42:45 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:42:45 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 03.12.2025 16:42:45 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:42:45 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:42:45 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 03.12.2025 16:42:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 16:42:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:42:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:42:45 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:42:45 end RaiseScrew() LOG: 03.12.2025 16:42:45 ScrewPhaseUpdate() => Screw heath changed to =>293,7697 LOG: 03.12.2025 16:42:45 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 293,7697 LOG: 03.12.2025 16:42:45 ScrewPhaseUpdate() => Screw heath changed to =>290,966 LOG: 03.12.2025 16:42:45 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 290,966 LOG: 03.12.2025 16:42:45 ScrewPhaseUpdate() => Screw heath changed to =>288,1624 LOG: 03.12.2025 16:42:45 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 288,1624 LOG: 03.12.2025 16:42:45 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 03.12.2025 16:42:45 ScrewPhaseUpdate() => Screw heath changed to =>281,8641 LOG: 03.12.2025 16:42:45 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 281,8641 LOG: 03.12.2025 16:42:45 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 03.12.2025 16:42:45 ScrewPhaseUpdate() => Screw heath changed to =>271,045 LOG: 03.12.2025 16:42:45 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 271,045 LOG: 03.12.2025 16:42:46 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 03.12.2025 16:42:46 ScrewPhaseUpdate() => Screw heath changed to =>265,645 LOG: 03.12.2025 16:42:46 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 265,645 LOG: 03.12.2025 16:42:46 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 03.12.2025 16:42:46 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 1 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>255,973 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 255,973 LOG: 03.12.2025 16:42:47 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>227,7358 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 227,7358 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>219,4924 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 219,4924 LOG: 03.12.2025 16:42:47 ThrowAndReturnHammer end LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>208,6924 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 208,6924 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>179,6525 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 179,6525 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>137,2494 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 137,2494 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>131,6705 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 131,6705 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>104,7541 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 104,7541 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>82,82652 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 82,82652 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>73,37538 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 73,37538 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>47,11761 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 47,11761 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw heath changed to =>2,312418 LOG: 03.12.2025 16:42:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 2,312418 LOG: 03.12.2025 16:42:47 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 03.12.2025 16:42:47 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 03.12.2025 16:42:47 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 03.12.2025 16:42:47 LeotronsScrew destroyed manually in LOG: 03.12.2025 16:42:47 LeotronsScrew destroyed manually in LOG: 03.12.2025 16:42:47 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 03.12.2025 16:42:47 WaitForHitGround() => reached true state LOG: 03.12.2025 16:42:47 LyingOnGroundCorou() START, waiting 10 LOG: 03.12.2025 16:42:47 Leotron.CanGetDamage(value: True) LOG: 03.12.2025 16:42:48 MeleeAttack: Normal1 LOG: 03.12.2025 16:42:48 HammerDamageArea.Deactivate() EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 03.12.2025 16:42:50 ShieldPartGetsDestroyed() ShieldPartsLeft = 2 LOG: 03.12.2025 16:42:50 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 03.12.2025 16:42:50 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 03.12.2025 16:42:52 Leotron.CanGetDamage(value: True) LOG: 03.12.2025 16:42:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:42:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:42:52 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:42:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 16:42:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:42:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:42:52 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:42:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:42:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:42:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:42:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 03.12.2025 16:42:52 NextWave() => Wave was not started yet or has no waves WARNING: 03.12.2025 16:42:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:42:52 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 03.12.2025 16:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:42:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:42:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:42:55 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 WARNING: 03.12.2025 16:42:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_LeotronTheLoyalist(Clone)' is not on a navmesh LOG: 03.12.2025 16:42:56 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 16:42:56 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:42:56 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:42:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:42:56 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:42:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:42:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:43:00 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 16:43:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:01 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:43:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:43:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 16:43:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:43:01 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:43:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:43:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:43:01 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:43:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:43:01 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:43:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:43:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:43:01 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:43:01 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:43:02 MapSelector.CloseMapSelector LOG: 03.12.2025 16:43:02 MapSelector.CloseMapSelector LOG: 03.12.2025 16:43:02 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:43:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:43:02 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level B_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 03.12.2025 16:43:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:02 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:43:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:43:02 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:43:03 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:43:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:43:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:43:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:43:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:43:05 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:43:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:43:05 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:43:07 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:43:08 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Stolz LOG: 03.12.2025 16:43:08 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1376 SeededCallsLastDungeon:95 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 03.12.2025 16:43:08 UpdatePlayerProgress LOG: 03.12.2025 16:43:08 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:43:08 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 16:43:08 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:43:08 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 16:43:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 03.12.2025 16:43:09 Generate Level Started! Level: Level_C theme: Stolz GameSeed: JSVL-S8DC SeedCalls: 1377 LOG: 03.12.2025 16:43:20 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 03.12.2025 16:43:25 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:43:25 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:43:25 Generate Level Completed! Loading time: 16,091s LOG: 03.12.2025 16:43:25 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:43:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:43:25 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:43:25 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:43:25 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:43:25 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:43:25 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:25 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:43:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:43:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:43:26 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:43:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:26 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:43:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:43:26 UpdatePlayerProgress LOG: 03.12.2025 16:43:26 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:43:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:26 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:43:26 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 16:43:26 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: False LOG: 03.12.2025 16:43:26 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:43:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:43:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:43:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:43:28 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:43:28 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:43:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:43:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:43:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:43:29 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 16:43:29 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:43:30 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:43:30 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:43:31 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:43:31 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:43:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:31 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:43:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:43:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:43:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:43:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:43:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:43:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:43:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:43:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:43:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:43:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:43:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:43:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:43:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 16:43:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:33 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:43:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 16:43:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:43:33 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 16:43:33 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 16:43:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:43:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:43:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:43:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:43:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:38 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:39 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:43:39 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:39 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:43:39 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:43:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:39 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:43:39 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:39 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:43:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2025 16:43:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:43:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:43:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:44 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:43:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:43:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:43:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:45 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:43:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 16:43:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:43:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:46 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:43:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:43:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:43:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:47 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:43:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:47 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:43:49 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:43:49 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:43:49 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:43:49 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:43:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:43:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:43:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:43:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:51 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:43:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:43:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:43:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:52 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:43:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:43:59 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:43:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:43:59 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:44:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:44:00 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:00 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:44:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:44:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:44:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:44:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:44:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:44:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:44:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:44:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:44:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:44:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:02 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:44:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 16:44:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:44:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:44:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:44:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:44:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:44:19 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:44:19 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:44:19 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:44:19 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:44:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:20 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:44:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:44:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:44:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:44:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:44:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:44:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:44:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:44:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:44:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:44:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:44:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:44:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:44:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 16:44:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:20 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:44:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 16:44:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:44:21 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 16:44:21 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 16:44:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:44:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:44:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:44:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:44:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:44:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:26 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:44:26 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:26 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:26 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:26 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:26 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:26 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:44:26 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:26 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:44:26 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:44:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:44:27 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:44:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:27 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:44:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 16:44:28 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:44:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:28 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:44:30 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 16:44:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:44:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:44:34 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:34 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:44:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:44:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:44:35 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:35 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:44:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 16:44:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:44:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:40 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:42 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:44:42 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:44:42 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:44:42 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:44:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:44:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 16:44:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:44:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:44 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:44:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 03.12.2025 16:44:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 16:44:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:44:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:44:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:46:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:46:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:46:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:46:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:46:42 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:46:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 16:46:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:46:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:46:42 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:46:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:46:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:46:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 16:46:49 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:SetExpanded(Boolean, Boolean) StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 03.12.2025 16:46:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:46:49 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:46:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:46:49 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:46:49 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:46:49 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 03.12.2025 16:46:49 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 03.12.2025 16:46:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:46:49 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 03.12.2025 16:46:49 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 03.12.2025 16:46:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:47:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 03.12.2025 16:47:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:47:35 Menu.UnloadMenuPanel => MechionaryContext ERROR: 03.12.2025 16:47:35 Releasing render texture that is set as Camera.targetTexture! UnityEngine.AddressableAssets.Addressables:Release(AsyncOperationHandle`1) StickyStoneStudio.MOODS.AddressableManager:UnloadAdressable(AsyncOperationHandle`1) StickyStoneStudio.MOODS.MechionaryContextPanel:OnDestroy() LOG: 03.12.2025 16:47:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:47:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:47:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:47:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 16:47:40 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:42 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:47:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:42 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:47:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:47:42 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:47:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:47:42 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:47:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:47:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 16:47:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:47:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:47:44 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:47:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:47:44 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:47:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:47:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:47:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:47:46 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:47:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:47:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:47:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:47:46 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:47:46 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 16:47:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 16:47:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:47:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:47:46 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:47:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:47:48 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:47:48 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:47:48 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:47:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:47:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:47:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:47:50 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:47:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:47:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:47:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:47:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:47:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:47:54 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 16:47:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:47:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:47:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:47:54 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:47:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:47:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:47:56 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 16:47:57 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:47:57 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:47:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:47:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:47:58 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:47:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:48:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:48:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:48:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:48:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:48:32 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:48:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:48:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:48:32 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:48:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:48:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:48:33 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:48:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:48:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:48:33 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:48:33 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:48:33 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:48:34 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:48:37 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Stolz LOG: 03.12.2025 16:48:37 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1444 SeededCallsLastDungeon:67 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 03.12.2025 16:48:37 UpdatePlayerProgress LOG: 03.12.2025 16:48:37 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:48:38 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 16:48:38 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:48:38 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 16:48:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:48:39 Generate Level Started! Level: Level_C theme: Stolz GameSeed: JSVL-S8DC SeedCalls: 1445 LOG: 03.12.2025 16:48:54 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 03.12.2025 16:49:05 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:49:06 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:49:06 Generate Level Completed! Loading time: 27,555s LOG: 03.12.2025 16:49:06 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:49:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:49:06 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:49:06 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:49:06 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:49:06 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:49:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:06 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:49:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:49:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:49:07 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 16:49:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:49:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:49:07 UpdatePlayerProgress LOG: 03.12.2025 16:49:07 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:49:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:49:07 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 16:49:07 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: False LOG: 03.12.2025 16:49:07 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:49:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:49:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:49:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:49:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:49:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:49:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:49:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2025 16:49:12 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:14 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:49:14 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:49:14 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:14 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:49:14 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:49:14 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:14 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:49:14 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:14 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:14 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:14 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:14 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:14 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:14 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:14 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:49:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:15 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:49:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:15 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:49:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:16 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:16 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:49:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:20 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:49:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:49:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:49:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:49:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:49:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:49:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:49:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:49:24 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 16:49:24 Started Music_GrammoPhoneBot WARNING: 03.12.2025 16:49:24 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:49:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 16:49:24 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:49:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:49:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:49:28 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 16:49:28 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:49:28 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:49:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:28 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:49:28 initialises raritymodes LOG: 03.12.2025 16:49:28 equipmentRarity:Level_2 LOG: 03.12.2025 16:49:28 equipmentRarity:Level_2 LOG: 03.12.2025 16:49:28 equipmentRarity:Level_2 LOG: 03.12.2025 16:49:28 equipmentRarity:Level_2 LOG: 03.12.2025 16:49:28 equipmentRarity:Level_2 LOG: 03.12.2025 16:49:28 equipmentRarity:Level_4 LOG: 03.12.2025 16:49:28 equipmentRarity:Level_2 LOG: 03.12.2025 16:49:28 equipmentRarity:Level_4 LOG: 03.12.2025 16:49:28 equipmentRarity:Level_2 LOG: 03.12.2025 16:49:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:49:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:49:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 16:49:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 16:49:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 16:49:30 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 16:49:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:30 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:49:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:49:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:49:30 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 16:49:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:49:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:49:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:49:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 16:49:33 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:49:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:34 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:49:34 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 03.12.2025 16:49:34 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:49:34 AddEnemy MitronEmpire_Stationary_Generator WARNING: 03.12.2025 16:49:34 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:49:34 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 03.12.2025 16:49:34 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:49:34 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 03.12.2025 16:49:34 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:35 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:35 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:35 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:35 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:36 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:36 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:49:37 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:49:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2025 16:49:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:39 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:39 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:49:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:47 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:49:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:49 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:49:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:49:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:49:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:52 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:54 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:49:54 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:54 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:49:54 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:49:54 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:54 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:54 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:54 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:49:54 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:49:54 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:49:54 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:49:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:55 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:55 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:49:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:49:56 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:49:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:49:56 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:50:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:00 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:00 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:50:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:02 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:50:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:02 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:50:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:50:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:50:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:50:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:50:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:50:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:50:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:50:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:50:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:50:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:50:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:50:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 16:50:11 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:13 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:50:13 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:50:13 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:50:13 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:13 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:50:13 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:50:13 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:50:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:50:13 ScaleEnemy MitronEmpire_Castor_Buffer(Clone)! WARNING: 03.12.2025 16:50:13 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Castor_Buffer(Clone) is not the same! WARNING: 03.12.2025 16:50:13 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 03.12.2025 16:50:13 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:13 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:13 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:50:14 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:14 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:14 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:50:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:15 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:50:16 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 16:50:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 16:50:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:50:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:31 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:50:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:50:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:50:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:50:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:50:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:50:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:50:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:50:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:50:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:36 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:50:36 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:50:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:50:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:37 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:50:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:50:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:50:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:37 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:50:37 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:50:37 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 03.12.2025 16:50:37 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 03.12.2025 16:50:37 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:50:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:50:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:50:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:37 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:50:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:40 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:50:41 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:50:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:50:41 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:50:41 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:50:41 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 16:50:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:42 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:50:43 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:43 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:43 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:50:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:50:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:50:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 16:50:43 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:50:43 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:50:43 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:50:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:50:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 03.12.2025 16:52:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:52:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:52:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:52:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:52:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:52:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:52:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:52:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:52:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:52:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:52:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:52:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:52:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:52:54 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:52:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:52:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:52:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:52:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:52:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:52:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:52:57 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:52:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:52:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:52:57 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:52:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:52:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:52:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:52:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:52:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:52:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:52:57 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:52:57 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 03.12.2025 16:52:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:52:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:52:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:52:58 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:52:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:52:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:52:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:53:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:53:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 16:53:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:03 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:03 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:53:03 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 03.12.2025 16:53:03 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 16:53:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 03.12.2025 16:53:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:04 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:04 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:53:04 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 16:53:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:05 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:05 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:06 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:07 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:08 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:08 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:53:08 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 16:53:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:10 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:10 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:10 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:12 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:12 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:13 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:53:13 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 16:53:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:15 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:16 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:16 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:16 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:16 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:17 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:17 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:18 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:18 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:53:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:53:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:53:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 03.12.2025 16:53:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:53:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:53:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:53:46 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:53:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:53:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:53:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:53:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:53:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:53:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:49 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:49 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:53:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:50 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:50 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:53:50 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 03.12.2025 16:53:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:50 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:50 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:53:50 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:50 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:53:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:51 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:52 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:52 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:54 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:54 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 03.12.2025 16:53:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:55 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:55 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:53:57 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:57 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:53:57 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:57 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:53:57 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 03.12.2025 16:53:57 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:53:57 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:53:57 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 16:53:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:53:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:58 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:53:59 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:53:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:53:59 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:54:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 16:54:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:54:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:54:01 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:54:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2025 16:54:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 16:54:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:54:04 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:54:04 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:54:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:54:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:54:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:54:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:54:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:54:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:54:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:54:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:54:12 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:54:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:54:12 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:54:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:12 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:54:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:54:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:54:18 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:54:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:54:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:54:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:54:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:54:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 16:54:26 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:54:28 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:54:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:54:28 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:54:28 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:54:28 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 03.12.2025 16:54:28 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:54:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:54:28 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:54:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:54:28 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:54:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:54:28 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:54:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:54:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:54:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2025 16:54:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2025 16:54:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:54:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:54:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:54:33 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:54:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:54:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:54:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:54:33 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:54:33 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 16:54:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 16:54:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:54:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:54:37 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:55:10 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 16:55:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:55:10 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 16:55:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 16:55:10 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 16:57:02 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 16:57:02 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 16:57:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:57:02 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:57:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:57:02 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 16:57:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 16:57:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:57:09 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:57:09 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:57:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:57:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:57:11 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:57:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:57:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:57:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:57:11 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:57:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:57:13 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 16:57:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 16:57:13 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 16:57:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 16:57:13 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 16:57:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:13 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 16:57:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 16:57:15 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:57:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:57:15 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:57:18 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 16:57:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 03.12.2025 16:57:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:57:18 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:57:18 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:57:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 16:57:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:57:21 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:57:21 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:57:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 16:57:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:57:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:57:26 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:57:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:57:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:57:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:57:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:57:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:57:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 16:57:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:57:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:57:26 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:57:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:57:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:57:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:57:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:57:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:57:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:57:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:57:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:57:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:57:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:57:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:57:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:57:32 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:57:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:57:36 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:57:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:57:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:57:36 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 16:57:36 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 16:57:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:57:36 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:57:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:57:48 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 03.12.2025 16:57:48 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief LOG: 03.12.2025 16:57:48 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 03.12.2025 16:57:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:57:50 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:57:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' ERROR: 03.12.2025 16:57:51 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CombustionAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__333.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CombustionAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__333.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CombustionAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__333:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 03.12.2025 16:57:51 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CombustionAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__333.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CombustionAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__333.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CombustionAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__333:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 03.12.2025 16:57:51 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CombustionAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__333.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CombustionAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__333.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CombustionAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__333:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 03.12.2025 16:57:51 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CombustionAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__333.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CombustionAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__333.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CombustionAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__333:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 03.12.2025 16:58:12 Started LevelColorLerp WARNING: 03.12.2025 16:58:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:58:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:58:14 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 16:58:14 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 16:58:14 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 16:58:14 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 03.12.2025 16:58:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:58:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 03.12.2025 16:58:14 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 03.12.2025 16:58:15 Failed to SpawnAndStartBullet for MitronEmpire_Mitron_Phase2(Clone) with useShootable. It was not Inited yet! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject, String) StickyStoneStudio.MOODS.d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 16:58:18 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 16:58:19 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 16:58:20 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 16:58:21 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 16:58:23 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 16:58:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 03.12.2025 16:58:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:27 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:27 NextWave() => Wave was not started yet or has no waves LOG: 03.12.2025 16:58:27 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:58:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:27 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:27 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:58:27 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 03.12.2025 16:58:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:58:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:58:32 Destroy On BossRoom MS Build: MitronEmpire_Mitron_Phase2(Clone) distance: 0 LOG: 03.12.2025 16:58:33 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 16:58:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:58:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 16:58:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:33 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:58:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:58:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:58:36 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 16:58:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:37 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:58:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 16:58:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:58:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:58:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:58:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:58:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:58:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:58:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:58:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 16:58:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:58:42 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:58:42 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:58:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:58:42 WindowManager.LoadMenu => StageSelectorMenu LOG: 03.12.2025 16:58:43 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 03.12.2025 16:58:43 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 03.12.2025 16:58:43 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 16:58:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:58:43 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 16:58:43 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 16:58:43 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 16:58:43 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 16:58:43 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 16:58:43 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 03.12.2025 16:58:43 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:58:44 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:58:47 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 16:58:48 MapController: Change CurrentTheme from 'Stolz' to 'Trauer' LOG: 03.12.2025 16:58:48 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 12 PersistentDungeonDepth: 11 CurrentTheme: Trauer LOG: 03.12.2025 16:58:48 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1644 SeededCallsLastDungeon:199 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 03.12.2025 16:58:48 UpdatePlayerProgress LOG: 03.12.2025 16:58:48 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 16:58:48 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 03.12.2025 16:58:48 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 16:58:48 WindowManager.UnloadMenu => StageSelectorMenu LOG: 03.12.2025 16:58:48 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 03.12.2025 16:58:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:58:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:58:49 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:58:49 Generate Level Started! Level: Level_A theme: Trauer GameSeed: JSVL-S8DC SeedCalls: 1645 ERROR: 03.12.2025 16:58:53 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 16:58:53 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:58:55 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 03.12.2025 16:59:02 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 16:59:02 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:59:02 Generate Level Completed! Loading time: 12,945s LOG: 03.12.2025 16:59:02 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 16:59:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:59:02 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 16:59:02 EvaluateEmotionalOvercharge() => Difficulty : Intended value 210 LOG: 03.12.2025 16:59:02 OnPlayerAndMapWereCreated WARNING: 03.12.2025 16:59:02 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 16:59:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:02 Displayable active subtask: MediumBetNoHealing is null WARNING: 03.12.2025 16:59:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:03 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 16:59:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:03 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:59:03 UpdatePlayerProgress LOG: 03.12.2025 16:59:03 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:59:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:03 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:03 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 03.12.2025 16:59:03 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: True LOG: 03.12.2025 16:59:03 Syop: bet quest completed - can collect reward LOG: 03.12.2025 16:59:03 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:59:03 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:59:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 16:59:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:59:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:59:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:59:09 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 16:59:09 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:59:09 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:59:11 showQuestComplete: Big Bet LOG: 03.12.2025 16:59:11 Quest Completed: Big Bet LOG: 03.12.2025 16:59:11 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 16:59:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:11 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:11 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 16:59:11 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 16:59:11 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 16:59:11 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 16:59:13 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:13 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:13 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 16:59:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 16:59:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 16:59:16 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 16:59:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:59:16 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved LOG: 03.12.2025 16:59:16 get Reward for quest: HugeBetNoItemAboveLVL3 LOG: 03.12.2025 16:59:16 reward: IncreaseItemLevel on Player1 applied WARNING: 03.12.2025 16:59:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:59:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:59:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:59:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:59:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:59:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 16:59:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 16:59:26 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 16:59:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:59:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:59:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:59:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:59:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 16:59:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:59:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:59:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:59:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:59:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:59:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:30 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:59:30 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 03.12.2025 16:59:30 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_EyeOfMallory(Clone) is not the same! WARNING: 03.12.2025 16:59:30 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 16:59:30 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 03.12.2025 16:59:30 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_EyeOfMallory(Clone) is not the same! WARNING: 03.12.2025 16:59:30 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:30 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:30 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:30 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:30 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:59:30 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:30 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:59:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:31 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:31 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 16:59:33 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 16:59:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:33 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:33 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 16:59:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:34 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:34 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:34 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 16:59:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 03.12.2025 16:59:36 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 03.12.2025 16:59:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:36 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:36 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:36 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 16:59:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:36 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:36 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:59:36 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:36 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:59:36 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 03.12.2025 16:59:36 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 03.12.2025 16:59:36 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 03.12.2025 16:59:40 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 16:59:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:40 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:40 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 16:59:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 03.12.2025 16:59:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 16:59:41 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:41 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:41 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 16:59:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 16:59:43 Particle System is trying to spawn on a mesh with zero surface area WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 16:59:43 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:59:43 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:59:43 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:59:43 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:43 Language Text not found! (Path: Drone) LOG: 03.12.2025 16:59:43 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 03.12.2025 16:59:43 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_HoloTechnician(Clone) is not the same! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 16:59:43 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 16:59:43 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 16:59:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 16:59:45 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 03.12.2025 16:59:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:45 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:45 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 16:59:46 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 03.12.2025 16:59:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:46 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 16:59:49 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 03.12.2025 16:59:49 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:49 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:49 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 16:59:50 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 03.12.2025 16:59:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:50 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:50 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 16:59:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:59:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:59:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:59:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:59:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 16:59:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 16:59:51 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 03.12.2025 16:59:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 16:59:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 16:59:51 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 16:59:51 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 16:59:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:59:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 16:59:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:59:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 16:59:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:59:58 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 16:59:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 16:59:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:59:58 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 16:59:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 16:59:58 EvaluateEmotionalOvercharge() => Difficulty : Intended value 210 LOG: 03.12.2025 16:59:58 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 16:59:58 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 16:59:59 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 17:00:02 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 13 PersistentDungeonDepth: 12 CurrentTheme: Trauer LOG: 03.12.2025 17:00:02 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1687 SeededCallsLastDungeon:42 DDepth: 12 NDDepth: 13 FromHomeBase?: False LOG: 03.12.2025 17:00:02 UpdatePlayerProgress LOG: 03.12.2025 17:00:02 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 17:00:02 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 17:00:02 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 17:00:03 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 03.12.2025 17:00:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:00:03 Generate Level Started! Level: Level_A theme: Trauer GameSeed: JSVL-S8DC SeedCalls: 1688 LOG: 03.12.2025 17:00:10 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A ERROR: 03.12.2025 17:00:22 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'JSVL-S8DC' with 5 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 17:00:22 NEW GAMESEED: '01XA-ZN9D' resetSeededCalls: False LOG: 03.12.2025 17:00:22 Generate Level Started! Level: Level_A theme: Trauer GameSeed: 01XA-ZN9D SeedCalls: 1739 LOG: 03.12.2025 17:00:22 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved RT16:59DungeonDepth: 12 - reward: IncreaseItemLevel on Player1 applied RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 4 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 12 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 14 RT17:00DungeonDepth: 13 - seed 01XA-ZN9D has been applied LOG: 03.12.2025 17:00:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 17:00:45 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved RT16:59DungeonDepth: 12 - reward: IncreaseItemLevel on Player1 applied RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 4 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 12 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 14 RT17:00DungeonDepth: 13 - seed 01XA-ZN9D has been applied WARNING: 03.12.2025 17:00:45 Failed to create agent because there is no valid NavMesh WARNING: 03.12.2025 17:00:45 Trauer_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 03.12.2025 17:00:45 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.TreasureGoblin:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 17:00:45 TreasureGoblin was spawned in Room: ROOM(2# Typ_D)_CraterPark_Degrees0 LOG: 03.12.2025 17:00:45 Generate Level Completed! Loading time: 23,531s LOG: 03.12.2025 17:00:45 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 17:00:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:00:45 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 17:00:45 EvaluateEmotionalOvercharge() => Difficulty : Intended value 210 LOG: 03.12.2025 17:00:45 OnPlayerAndMapWereCreated WARNING: 03.12.2025 17:00:45 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 17:00:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:00:45 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:00:45 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:00:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:00:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:00:46 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:00:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 17:00:46 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 03.12.2025 17:00:46 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 03.12.2025 17:00:46 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 03.12.2025 17:00:46 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 03.12.2025 17:00:46 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 03.12.2025 17:00:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:00:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:00:46 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:00:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:00:46 UpdatePlayerProgress LOG: 03.12.2025 17:00:46 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 17:00:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:00:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:00:46 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:00:46 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 03.12.2025 17:00:46 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved RT16:59DungeonDepth: 12 - reward: IncreaseItemLevel on Player1 applied RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 4 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 12 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 14 RT17:00DungeonDepth: 13 - seed 01XA-ZN9D has been applied RT17:00DungeonDepth: 13 - can Appear roll => Falsecached roll = 68 chance = 40 RewardCap: 2 current rewardCount2 LOG: 03.12.2025 17:00:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:00:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 17:00:47 [STEAM] Achievement 'ACH_ARMOR_ALLERGY' unlocked! LOG: 03.12.2025 17:00:47 [STEAM] StoreStats - success LOG: 03.12.2025 17:00:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:00:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 17:00:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:00:52 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 17:00:57 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 17:00:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 17:00:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 17:00:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 17:00:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 17:01:05 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 17:01:05 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 17:01:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:05 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:05 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:01:05 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 03.12.2025 17:01:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:01:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:01:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:01:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:01:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:08 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:08 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 03.12.2025 17:01:08 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:08 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:08 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:01:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:01:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:01:08 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:08 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:08 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 03.12.2025 17:01:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 03.12.2025 17:01:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 03.12.2025 17:01:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:01:08 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:08 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:08 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 03.12.2025 17:01:08 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:08 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:08 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 03.12.2025 17:01:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:01:09 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) LOG: 03.12.2025 17:01:09 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 03.12.2025 17:01:09 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_EyeOfMallory(Clone) is not the same! WARNING: 03.12.2025 17:01:09 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:09 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:09 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 03.12.2025 17:01:09 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:09 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:09 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 03.12.2025 17:01:09 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:09 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:09 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:09 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:09 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 03.12.2025 17:01:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:01:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:01:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:01:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:01:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:01:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:01:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:01:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:01:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:01:11 Failed to create agent because there is no valid NavMesh WARNING: 03.12.2025 17:01:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:01:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:01:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:13 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 03.12.2025 17:01:13 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_DistraughtPlumber(Clone) is not the same! WARNING: 03.12.2025 17:01:13 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 03.12.2025 17:01:13 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:13 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:13 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 03.12.2025 17:01:13 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_HoloTechnician(Clone) is not the same! WARNING: 03.12.2025 17:01:13 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 03.12.2025 17:01:13 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 03.12.2025 17:01:13 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:13 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 03.12.2025 17:01:13 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:13 Kill enemy Instant -> Trauer_HoloTechnician(Clone) LOG: 03.12.2025 17:01:13 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 03.12.2025 17:01:13 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_HoloTechnician(Clone) is not the same! WARNING: 03.12.2025 17:01:13 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:13 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 03.12.2025 17:01:13 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:13 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:13 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:13 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:13 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 03.12.2025 17:01:14 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:14 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:14 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:14 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:14 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:01:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:16 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:01:16 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:01:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:01:16 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:01:16 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:01:16 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:16 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:16 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 03.12.2025 17:01:16 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:16 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:16 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 03.12.2025 17:01:16 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:01:16 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:01:16 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 03.12.2025 17:01:16 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:16 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 03.12.2025 17:01:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:01:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:01:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 17:01:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:01:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:01:18 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:01:18 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:01:18 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:19 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:20 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:01:20 Kill enemy Instant -> Trauer_Almorn_the_Warden(Clone) LOG: 03.12.2025 17:01:20 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 WARNING: 03.12.2025 17:01:20 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 03.12.2025 17:01:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 17:01:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:01:22 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 17:01:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:01:25 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 03.12.2025 17:01:25 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 03.12.2025 17:01:25 Wrong RoomThemeTraueris not a BosslevelRoomTheme WARNING: 03.12.2025 17:01:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:27 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:27 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 17:01:28 NextWave() => Wave was not started yet or has no waves LOG: 03.12.2025 17:01:28 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 03.12.2025 17:01:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:01:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:01:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:01:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:01:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:01:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:01:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:01:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:01:31 Destroy On BossRoom MS Build: Trauer_Almorn_the_Warden(Clone) distance: 0 WARNING: 03.12.2025 17:01:31 MoveTowards failed. Navmesh-Agent 'Trauer_Almorn_the_Warden(Clone)' is not on a navmesh WARNING: 03.12.2025 17:01:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:01:32 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 17:01:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 17:01:32 Menu.LoadMenuPanel LootContext failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) WARNING: 03.12.2025 17:01:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:32 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:32 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:01:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:01:38 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 17:01:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 17:01:39 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName WARNING: 03.12.2025 17:01:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:40 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:40 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 17:01:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 17:01:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:01:40 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 17:01:40 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 17:01:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:01:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 17:01:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 210 LOG: 03.12.2025 17:01:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 17:01:41 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 17:01:42 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 17:01:43 SetCurrentMapSelectorChoice => DungeonDepth: 13 NextDungeonDepth: 14 PersistentDungeonDepth: 13 CurrentTheme: Trauer LOG: 03.12.2025 17:01:43 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1817 SeededCallsLastDungeon:78 DDepth: 13 NDDepth: 14 FromHomeBase?: False LOG: 03.12.2025 17:01:43 UpdatePlayerProgress LOG: 03.12.2025 17:01:43 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 17:01:43 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 17:01:43 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 17:01:44 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 WARNING: 03.12.2025 17:01:44 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 03.12.2025 17:01:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet LOG: 03.12.2025 17:01:44 showQuestComplete: Big Bet LOG: 03.12.2025 17:01:44 Quest Completed: Big Bet WARNING: 03.12.2025 17:01:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:44 Generate Level Started! Level: Level_B theme: Trauer GameSeed: 01XA-ZN9D SeedCalls: 1818 LOG: 03.12.2025 17:01:47 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:01:47 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 17:01:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:01:50 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 03.12.2025 17:01:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 17:01:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:01:52 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 17:01:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:01:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 17:01:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:01:54 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 17:01:54 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved RT16:59DungeonDepth: 12 - reward: IncreaseItemLevel on Player1 applied RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 4 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 12 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 14 RT17:00DungeonDepth: 13 - seed 01XA-ZN9D has been applied RT17:00DungeonDepth: 13 - can Appear roll => Falsecached roll = 68 chance = 40 RewardCap: 2 current rewardCount2 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 4 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 12 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 14 RT17:01DungeonDepth: 14 - OnDepthChange: Current Depth => 14, questSolvedDepth => 14 RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - Set Condition Success ItemAboveLevel3 LOG: 03.12.2025 17:01:55 Generate Level Completed! Loading time: 10,066s LOG: 03.12.2025 17:01:55 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 17:01:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 17:01:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:01:55 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 17:01:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 210 LOG: 03.12.2025 17:01:55 OnPlayerAndMapWereCreated WARNING: 03.12.2025 17:01:55 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 17:01:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:55 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:55 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:01:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:55 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:55 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 17:01:55 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) WARNING: 03.12.2025 17:01:55 Ambient VFX this room or lv theme is null LOG: 03.12.2025 17:01:55 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved RT16:59DungeonDepth: 12 - reward: IncreaseItemLevel on Player1 applied RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 4 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 12 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 14 RT17:00DungeonDepth: 13 - seed 01XA-ZN9D has been applied RT17:00DungeonDepth: 13 - can Appear roll => Falsecached roll = 68 chance = 40 RewardCap: 2 current rewardCount2 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 4 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 12 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 14 RT17:01DungeonDepth: 14 - OnDepthChange: Current Depth => 14, questSolvedDepth => 14 RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - Set Condition Success ItemAboveLevel3 RT17:01DungeonDepth: 14 - can Appear roll => Falsecached roll = 75 chance = 20 RewardCap: 2 current rewardCount2 WARNING: 03.12.2025 17:01:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:55 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:55 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 17:01:55 Ambient VFX this room or lv theme is null LOG: 03.12.2025 17:01:55 UpdatePlayerProgress LOG: 03.12.2025 17:01:55 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 17:01:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:01:55 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:01:55 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:01:55 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 03.12.2025 17:01:55 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 17:01:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:01:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 17:01:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:02:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 17:02:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:02:01 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 17:02:01 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:02:01 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 17:02:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 17:02:01 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 17:02:01 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 17:02:01 Language Text not found! (Path: °) LOG: 03.12.2025 17:02:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:02:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:02:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 17:02:03 Language Text not found! (Path: °) LOG: 03.12.2025 17:02:03 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 17:02:07 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 17:02:07 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 17:02:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 17:02:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:02:08 Menu.UnloadMenuPanel => Inventar WARNING: 03.12.2025 17:02:09 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:02:09 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:02:09 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:02:09 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 17:02:09 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:02:09 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:02:09 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:02:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:02:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:02:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 17:02:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:02:10 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:02:10 CONFIRM! LOG: 03.12.2025 17:02:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 17:02:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:02:12 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:02:12 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:02:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 17:02:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:02:12 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 17:02:13 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 17:02:13 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:02:13 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 17:02:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 17:02:13 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 17:02:13 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 17:02:13 Language Text not found! (Path: °) LOG: 03.12.2025 17:02:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:02:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:02:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 17:02:14 Language Text not found! (Path: °) LOG: 03.12.2025 17:02:14 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 17:02:15 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 17:02:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 17:02:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 17:02:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 17:02:15 Language Text not found! (Path: °) LOG: 03.12.2025 17:02:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 17:02:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:02:16 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 17:02:16 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:02:16 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 17:02:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 17:02:16 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 17:02:16 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 17:02:16 Language Text not found! (Path: °) LOG: 03.12.2025 17:02:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:02:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:02:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 17:02:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:02:17 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:02:17 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 17:02:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:02:17 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:02:17 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:02:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:02:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:02:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 17:02:18 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 17:02:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:02:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 17:02:19 Language Text not found! (Path: °) WARNING: 03.12.2025 17:02:19 Language Text not found! (Path: °) WARNING: 03.12.2025 17:02:19 Language Text not found! (Path: °) WARNING: 03.12.2025 17:02:19 Language Text not found! (Path: °) WARNING: 03.12.2025 17:02:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:02:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 17:02:21 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:02:21 CONFIRM! LOG: 03.12.2025 17:02:22 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:02:22 CONFIRM! WARNING: 03.12.2025 17:02:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:02:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 17:02:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:02:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 17:02:26 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:02:26 CONFIRM! LOG: 03.12.2025 17:02:27 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:02:27 CONFIRM! LOG: 03.12.2025 17:02:28 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:02:28 CONFIRM! WARNING: 03.12.2025 17:02:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:02:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 17:02:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:02:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:02:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 17:02:31 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:02:31 CONFIRM! LOG: 03.12.2025 17:02:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 17:02:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:02:31 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:02:31 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:02:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 17:02:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:02:32 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 17:02:32 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 17:02:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:02:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:02:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:02:34 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:02:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:02:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:02:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:02:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:02:36 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:02:36 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) WARNING: 03.12.2025 17:02:36 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:02:36 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) WARNING: 03.12.2025 17:02:36 Particle System is trying to spawn on a mesh with zero surface area WARNING: 03.12.2025 17:02:36 Particle System is trying to spawn on a mesh with zero surface area WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:36 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:02:36 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 03.12.2025 17:02:36 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:36 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:02:36 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:36 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:02:36 ScaleEnemy Trauer_IcyDemolisher(Clone)! WARNING: 03.12.2025 17:02:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_IcyDemolisher(Clone) is not the same! WARNING: 03.12.2025 17:02:36 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 03.12.2025 17:02:36 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:02:36 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:36 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:02:36 Kill enemy Instant -> Trauer_HoloTechnician(Clone) LOG: 03.12.2025 17:02:36 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 03.12.2025 17:02:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_HoloTechnician(Clone) is not the same! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:36 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:36 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:02:36 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 03.12.2025 17:02:36 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:36 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:02:36 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 03.12.2025 17:02:36 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:36 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:02:36 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 03.12.2025 17:02:37 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 03.12.2025 17:02:37 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 03.12.2025 17:02:37 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 03.12.2025 17:02:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:02:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:02:37 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:02:37 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:02:37 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 03.12.2025 17:02:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:02:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:02:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:02:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:02:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:02:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:02:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:02:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 17:02:37 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:02:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:02:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:02:41 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 17:02:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 17:02:41 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 17:02:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 17:02:41 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 17:02:43 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 17:02:43 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 17:02:43 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:02:43 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:02:43 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:02:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:02:43 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 03.12.2025 17:02:43 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 03.12.2025 17:02:43 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 03.12.2025 17:02:43 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 03.12.2025 17:02:43 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 03.12.2025 17:02:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:02:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:02:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:02:48 Ambient VFX this room or lv theme is null LOG: 03.12.2025 17:02:50 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 03.12.2025 17:02:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:02:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 17:02:50 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:02:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:02:50 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:02:50 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:02:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:02:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:02:54 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 17:02:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:02:55 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:02:55 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:02:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 17:02:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:02:55 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 17:02:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:02:57 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:02:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:02:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:02:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:02:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:02:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:02:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 17:02:57 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:02:59 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:59 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:02:59 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 03.12.2025 17:02:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_RubbleCrusher(Clone) is not the same! WARNING: 03.12.2025 17:02:59 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 03.12.2025 17:02:59 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:02:59 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:59 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:02:59 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 03.12.2025 17:02:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_RubbleCrusher(Clone) is not the same! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:02:59 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:02:59 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:02:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:03:01 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 03.12.2025 17:03:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:01 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:01 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:03:01 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 03.12.2025 17:03:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:01 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:01 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:03:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 03.12.2025 17:03:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:01 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:01 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:03:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:03:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:03:01 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:03:01 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 03.12.2025 17:03:01 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:03:01 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones EXCEPTION: 03.12.2025 17:03:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowAbilityController+d__25.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 17:03:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowAbilityController+d__25.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:03:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:03:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:03:01 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:03:02 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:03:02 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 03.12.2025 17:03:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:03:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:02 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:02 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:03:02 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 03.12.2025 17:03:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:03:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:02 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:02 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:03:03 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:03:03 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 03.12.2025 17:03:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:03:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:03 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:03 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:03:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:03 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:03 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:03:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:03:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:03:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:03:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:03:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:03:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:03:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 17:03:05 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 03.12.2025 17:03:05 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:03:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:05 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:05 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:03:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:03:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:03:08 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:03:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:03:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:03:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:03:17 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:03:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:03:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:03:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:03:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:03:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:03:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:03:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:03:23 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:03:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:03:24 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 17:03:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:03:24 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 17:03:24 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 17:03:24 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 17:03:24 EvaluateEmotionalOvercharge() => Difficulty : Intended value 210 LOG: 03.12.2025 17:03:24 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 17:03:24 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 17:03:26 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 17:03:27 SetCurrentMapSelectorChoice => DungeonDepth: 14 NextDungeonDepth: 15 PersistentDungeonDepth: 14 CurrentTheme: Trauer LOG: 03.12.2025 17:03:27 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1861 SeededCallsLastDungeon:43 DDepth: 14 NDDepth: 15 FromHomeBase?: False LOG: 03.12.2025 17:03:27 UpdatePlayerProgress LOG: 03.12.2025 17:03:27 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 17:03:27 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 17:03:27 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 17:03:28 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 03.12.2025 17:03:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:03:28 Generate Level Started! Level: Level_B theme: Trauer GameSeed: 01XA-ZN9D SeedCalls: 1862 LOG: 03.12.2025 17:03:37 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 03.12.2025 17:03:52 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 17:03:52 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved RT16:59DungeonDepth: 12 - reward: IncreaseItemLevel on Player1 applied RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 4 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 12 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 14 RT17:00DungeonDepth: 13 - seed 01XA-ZN9D has been applied RT17:00DungeonDepth: 13 - can Appear roll => Falsecached roll = 68 chance = 40 RewardCap: 2 current rewardCount2 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 4 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 12 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 14 RT17:01DungeonDepth: 14 - OnDepthChange: Current Depth => 14, questSolvedDepth => 14 RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - Set Condition Success ItemAboveLevel3 RT17:01DungeonDepth: 14 - can Appear roll => Falsecached roll = 75 chance = 20 RewardCap: 2 current rewardCount2 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 4 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 12 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 14 LOG: 03.12.2025 17:03:53 Generate Level Completed! Loading time: 24,378s LOG: 03.12.2025 17:03:53 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 17:03:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:03:53 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 17:03:53 EvaluateEmotionalOvercharge() => Difficulty : Intended value 210 LOG: 03.12.2025 17:03:53 OnPlayerAndMapWereCreated WARNING: 03.12.2025 17:03:53 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 17:03:53 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:53 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:53 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:03:53 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:53 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:53 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:03:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 17:03:54 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:03:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:54 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:54 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:03:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 17:03:54 Ambient VFX this room or lv theme is null LOG: 03.12.2025 17:03:54 UpdatePlayerProgress LOG: 03.12.2025 17:03:54 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 17:03:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:03:54 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:03:54 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:03:54 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 03.12.2025 17:03:54 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved RT16:59DungeonDepth: 12 - reward: IncreaseItemLevel on Player1 applied RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 4 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 12 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 14 RT17:00DungeonDepth: 13 - seed 01XA-ZN9D has been applied RT17:00DungeonDepth: 13 - can Appear roll => Falsecached roll = 68 chance = 40 RewardCap: 2 current rewardCount2 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 4 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 12 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 14 RT17:01DungeonDepth: 14 - OnDepthChange: Current Depth => 14, questSolvedDepth => 14 RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - Set Condition Success ItemAboveLevel3 RT17:01DungeonDepth: 14 - can Appear roll => Falsecached roll = 75 chance = 20 RewardCap: 2 current rewardCount2 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 4 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 12 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 14 RT17:03DungeonDepth: 15 - can Appear roll => Falsecached roll = 31 chance = 20 RewardCap: 2 current rewardCount2 LOG: 03.12.2025 17:03:54 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:03:54 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 17:03:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:03:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 17:03:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:03:59 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 17:04:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:04:02 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:04 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:04 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:04:04 ScaleEnemy Trauer_IcyDemolisher(Clone)! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:04 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:04:04 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 03.12.2025 17:04:04 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 03.12.2025 17:04:04 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 03.12.2025 17:04:04 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_DistraughtPlumber(Clone) is not the same! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:04 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:04 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:04:04 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 03.12.2025 17:04:04 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_RubbleCrusher(Clone) is not the same! WARNING: 03.12.2025 17:04:04 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:04 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:04 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:04 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:06 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:06 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:06 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 17:04:11 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 03.12.2025 17:04:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:04:15 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:04:15 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 03.12.2025 17:04:17 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:17 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:17 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:17 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:04:18 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:04:18 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 03.12.2025 17:04:20 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:20 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:20 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:23 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:23 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:23 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:23 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:23 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:23 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:27 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:27 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:27 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:27 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:04:29 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:04:29 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 03.12.2025 17:04:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:31 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:31 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:31 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 17:04:35 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:35 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:35 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:35 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:04:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:04:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:04:42 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:04:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 03.12.2025 17:04:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:04:44 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:44 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:44 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:44 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:44 Particle System is trying to spawn on a mesh with zero surface area WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:44 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:44 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:04:44 ScaleEnemy Trauer_BladedSentinel(Clone)! WARNING: 03.12.2025 17:04:44 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:44 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:44 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:44 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:04:44 ScaleEnemy Trauer_IcyDemolisher(Clone)! WARNING: 03.12.2025 17:04:44 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_IcyDemolisher(Clone) is not the same! WARNING: 03.12.2025 17:04:44 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 03.12.2025 17:04:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:44 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:44 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:45 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:45 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:45 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:45 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:45 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:04:45 ScaleEnemy Trauer_IcyDemolisher(Clone)! WARNING: 03.12.2025 17:04:45 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 03.12.2025 17:04:45 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:45 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:45 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:46 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:46 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:46 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:46 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:46 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 03.12.2025 17:04:46 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:46 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:46 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:46 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:46 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:46 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:04:46 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:04:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 17:04:46 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:46 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:46 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:49 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 03.12.2025 17:04:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:04:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:04:51 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:04:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 17:04:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 17:04:51 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:53 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:04:53 ScaleEnemy Trauer_ProjectSupervisor(Clone)! WARNING: 03.12.2025 17:04:53 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 03.12.2025 17:04:53 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:53 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:53 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:53 Language Text not found! (Path: Drone) LOG: 03.12.2025 17:04:53 ScaleEnemy Trauer_ProjectSupervisor(Clone)! WARNING: 03.12.2025 17:04:53 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_ProjectSupervisor(Clone) is not the same! WARNING: 03.12.2025 17:04:53 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 03.12.2025 17:04:53 ScaleEnemy Trauer_ProjectSupervisor(Clone)! WARNING: 03.12.2025 17:04:53 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_ProjectSupervisor(Clone) is not the same! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:53 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:53 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:56 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:56 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:56 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:56 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:56 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:56 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:56 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:56 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 17:04:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 17:04:56 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:56 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:56 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 17:04:56 Language Text not found! (Path: Drone) WARNING: 03.12.2025 17:04:56 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:04:56 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 03.12.2025 17:04:56 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:56 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:56 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:56 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:04:56 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:04:56 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 03.12.2025 17:04:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:04:57 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:04:57 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 03.12.2025 17:04:58 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:58 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:58 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:04:58 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 17:04:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:04:58 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:04:58 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:04:58 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:04:58 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:04:58 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 03.12.2025 17:05:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:05:00 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:05:00 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 03.12.2025 17:05:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 17:05:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:05:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:02 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:02 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:05:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:05:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:02 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:02 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:05:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 17:05:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:05:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:02 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:02 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:05:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 17:05:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:05:03 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:05:03 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 03.12.2025 17:05:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:05:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:03 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:03 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:05:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:05:04 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:04 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:04 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:05:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 03.12.2025 17:05:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:05:04 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:04 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:04 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:05:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 17:05:05 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:05:05 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 03.12.2025 17:05:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:05:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:06 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:06 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 17:05:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 17:05:07 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 03.12.2025 17:05:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 17:05:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:07 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:07 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:05:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 17:05:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:05:08 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:05:08 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 17:05:08 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 17:05:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:05:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 17:05:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:05:13 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 17:05:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:05:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:05:24 Ambient VFX this room or lv theme is null WARNING: 03.12.2025 17:05:24 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:26 Trauer_TrystiaBladesOfSorrow(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 17:05:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:05:32 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 03.12.2025 17:05:32 ApplyBossMoodColorStyle => bossDialogMood: Disgust bossDialogMoodWasAnsweredByPlayers: Anger LOG: 03.12.2025 17:05:32 Wrong RoomThemeTraueris not a BosslevelRoomTheme WARNING: 03.12.2025 17:05:34 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:34 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:34 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:05:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:05:34 DistanceAttack Special2 LOG: 03.12.2025 17:05:34 WebOfCables start WARNING: 03.12.2025 17:05:46 NextWave() => Wave was not started yet or has no waves WARNING: 03.12.2025 17:05:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:46 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:46 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:05:46 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 03.12.2025 17:05:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:05:54 Destroy On BossRoom MS Build: Trauer_TrystiaBladesOfSorrow(Clone) distance: 0 LOG: 03.12.2025 17:05:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 17:05:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:05:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 17:05:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:55 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:55 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:05:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 17:05:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:05:58 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 17:05:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:05:59 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:05:59 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:06:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 17:06:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 17:06:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:06:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 17:06:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:06:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 17:06:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 17:06:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:06:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 17:06:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 17:06:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:06:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 17:06:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 17:06:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:06:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 17:06:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 17:06:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:06:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 17:06:00 EvaluateEmotionalOvercharge() => Difficulty : Intended value 210 LOG: 03.12.2025 17:06:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 17:06:00 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 17:06:00 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 17:06:05 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 17:06:08 SetCurrentMapSelectorChoice => DungeonDepth: 15 NextDungeonDepth: 16 PersistentDungeonDepth: 15 CurrentTheme: Trauer LOG: 03.12.2025 17:06:08 GameSession.UpdateProgress(SAVED) => SessionGUID: '54b6a5bd657d' GameSeed: SCGP-3VRL SeededCalls:1945 SeededCallsLastDungeon:83 DDepth: 15 NDDepth: 16 FromHomeBase?: False LOG: 03.12.2025 17:06:08 UpdatePlayerProgress LOG: 03.12.2025 17:06:08 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 17:06:08 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 17:06:08 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 17:06:08 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 03.12.2025 17:06:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 17:06:09 Generate Level Started! Level: Level_C theme: Trauer GameSeed: 01XA-ZN9D SeedCalls: 1946 LOG: 03.12.2025 17:06:25 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 17:06:26 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved RT16:59DungeonDepth: 12 - reward: IncreaseItemLevel on Player1 applied RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 4 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 12 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 14 RT17:00DungeonDepth: 13 - seed 01XA-ZN9D has been applied RT17:00DungeonDepth: 13 - can Appear roll => Falsecached roll = 68 chance = 40 RewardCap: 2 current rewardCount2 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 4 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 12 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 14 RT17:01DungeonDepth: 14 - OnDepthChange: Current Depth => 14, questSolvedDepth => 14 RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - Set Condition Success ItemAboveLevel3 RT17:01DungeonDepth: 14 - can Appear roll => Falsecached roll = 75 chance = 20 RewardCap: 2 current rewardCount2 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 4 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 12 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 14 RT17:03DungeonDepth: 15 - can Appear roll => Falsecached roll = 31 chance = 20 RewardCap: 2 current rewardCount2 RT17:06DungeonDepth: 16 - OnDepthChange questSolvedDepth => 4 RT17:06DungeonDepth: 16 - OnDepthChange questSolvedDepth => 12 RT17:06DungeonDepth: 16 - OnDepthChange questSolvedDepth => 14 LOG: 03.12.2025 17:06:26 Generate Level Completed! Loading time: 16,663s LOG: 03.12.2025 17:06:26 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 17:06:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:06:26 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 17:06:26 EvaluateEmotionalOvercharge() => Difficulty : Intended value 210 LOG: 03.12.2025 17:06:26 OnPlayerAndMapWereCreated WARNING: 03.12.2025 17:06:26 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 17:06:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:06:26 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:06:26 Displayable active subtask: HugeBetNoItemAboveLVL3 is null WARNING: 03.12.2025 17:06:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:06:26 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:06:26 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:06:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 17:06:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:06:27 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:06:27 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:06:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:06:27 UpdatePlayerProgress LOG: 03.12.2025 17:06:27 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 17:06:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:06:27 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:06:27 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:06:27 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 03.12.2025 17:06:27 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:29DungeonDepth: 4 - MediumBetLoosingNoHP: trigger Reset by Dialogcontroller RT15:29DungeonDepth: 4 - PrintActive: RT15:31DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:35DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:35DungeonDepth: 5 - can Appear roll => Truecached roll = 63 chance = 10 RewardCap: 2 current rewardCount0 RT15:43DungeonDepth: 0 - seed SCGP-3VRL has been applied RT15:47DungeonDepth: 0 - can Appear roll => Truecached roll = 39 chance = 40 RewardCap: 2 current rewardCount0 RT15:47DungeonDepth: 0 - StartQuest MediumBetNoHealing RT15:47DungeonDepth: 0 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT15:50DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:00DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:04DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT16:08DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT16:08DungeonDepth: 4 - Set Condition Success HealingTaken RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoHealing RT16:08DungeonDepth: 4 - set MediumBetNoHealing solved RT16:08DungeonDepth: 4 - reward: MaxHp on Player1 applied RT16:15DungeonDepth: 5 - OnDepthChange questSolvedDepth => 4 RT16:15DungeonDepth: 5 - seed BLNZ-U!UV has been applied RT16:15DungeonDepth: 5 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 RT16:25DungeonDepth: 6 - OnDepthChange questSolvedDepth => 4 RT16:25DungeonDepth: 6 - can Appear roll => Truecached roll = 93 chance = 40 RewardCap: 2 current rewardCount1 RT16:26DungeonDepth: 6 - StartQuest HugeBetNoItemAboveLVL3 RT16:26DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 4 RT16:28DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:28DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 7 - Set Condition Failed ItemAboveLevel3 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 4 RT16:32DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:32DungeonDepth: 8 - StartQuest HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 4 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT16:36DungeonDepth: 9 - OnDepthChange questSolvedDepth => 14 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - seed JSVL-S8DC has been applied RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:36DungeonDepth: 9 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 4 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT16:43DungeonDepth: 10 - OnDepthChange questSolvedDepth => 14 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:43DungeonDepth: 10 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 4 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT16:48DungeonDepth: 11 - OnDepthChange questSolvedDepth => 14 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:48DungeonDepth: 11 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 4 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 12 RT16:58DungeonDepth: 12 - OnDepthChange: Current Depth => 12, questSolvedDepth => 12 RT16:58DungeonDepth: 12 - Set Condition Success ItemAboveLevel3 RT16:58DungeonDepth: 12 - OnDepthChange questSolvedDepth => 14 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:58DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:59DungeonDepth: 12 - set HugeBetNoItemAboveLVL3 solved RT16:59DungeonDepth: 12 - reward: IncreaseItemLevel on Player1 applied RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 4 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 12 RT17:00DungeonDepth: 13 - OnDepthChange questSolvedDepth => 14 RT17:00DungeonDepth: 13 - seed 01XA-ZN9D has been applied RT17:00DungeonDepth: 13 - can Appear roll => Falsecached roll = 68 chance = 40 RewardCap: 2 current rewardCount2 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 4 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 12 RT17:01DungeonDepth: 14 - OnDepthChange questSolvedDepth => 14 RT17:01DungeonDepth: 14 - OnDepthChange: Current Depth => 14, questSolvedDepth => 14 RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - set HugeBetNoItemAboveLVL3 solved RT17:01DungeonDepth: 14 - Set Condition Success ItemAboveLevel3 RT17:01DungeonDepth: 14 - can Appear roll => Falsecached roll = 75 chance = 20 RewardCap: 2 current rewardCount2 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 4 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 12 RT17:03DungeonDepth: 15 - OnDepthChange questSolvedDepth => 14 RT17:03DungeonDepth: 15 - can Appear roll => Falsecached roll = 31 chance = 20 RewardCap: 2 current rewardCount2 RT17:06DungeonDepth: 16 - OnDepthChange questSolvedDepth => 4 RT17:06DungeonDepth: 16 - OnDepthChange questSolvedDepth => 12 RT17:06DungeonDepth: 16 - OnDepthChange questSolvedDepth => 14 RT17:06DungeonDepth: 16 - can Appear roll => Falsecached roll = 79 chance = 10 RewardCap: 2 current rewardCount2 LOG: 03.12.2025 17:06:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:06:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 17:06:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 17:06:29 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 17:06:29 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 17:06:30 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 17:06:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 17:06:30 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 17:06:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 17:06:30 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 03.12.2025 17:06:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 17:06:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 17:06:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 17:06:32 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 17:06:32 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 17:06:32 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 17:06:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:06:32 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:06:32 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:06:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:06:32 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 03.12.2025 17:06:33 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 17:06:33 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 17:06:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:06:33 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:06:33 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:06:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 17:06:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:06:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 17:06:34 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 17:06:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:06:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 17:06:35 Language Text not found! (Path: °) WARNING: 03.12.2025 17:06:35 Language Text not found! (Path: °) WARNING: 03.12.2025 17:06:35 Language Text not found! (Path: °) WARNING: 03.12.2025 17:06:35 Language Text not found! (Path: °) WARNING: 03.12.2025 17:06:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:06:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 17:06:39 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:06:39 CONFIRM! LOG: 03.12.2025 17:06:40 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:06:40 CONFIRM! LOG: 03.12.2025 17:06:41 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:06:41 CONFIRM! LOG: 03.12.2025 17:06:42 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:06:42 CONFIRM! LOG: 03.12.2025 17:06:43 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:06:43 CONFIRM! WARNING: 03.12.2025 17:06:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:06:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 17:06:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 17:06:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 17:06:45 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:06:45 CONFIRM! LOG: 03.12.2025 17:06:46 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:06:46 CONFIRM! EXCEPTION: 03.12.2025 17:06:46 NullReferenceException: Object reference not set to an instance of an object. UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Magazin.SetReloadImmediatly () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.CapacitorAddin.OnUnEquip (StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.ConfirmChoice () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.OnButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.UpdatePressingTime () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 17:06:47 NullReferenceException: Object reference not set to an instance of an object. UnityEngine.GameObject.GetComponent[T] () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerInventory.ResetAndUpdateWeaponMultipliers (StickyStoneStudio.MOODS.IShootable weapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UpgradeStation+d__18.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 03.12.2025 17:06:47 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:06:47 CONFIRM! EXCEPTION: 03.12.2025 17:06:47 NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Component.GetComponent[T] () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemBase.SetVisibility (System.Boolean ToVisibility) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerInventory.SetSelectedShootable (System.Int32 WeaponID) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.ConfirmChoice () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.OnButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.UpdatePressingTime () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) LOG: 03.12.2025 17:06:48 OnButtonSuccess confirm 0 LOG: 03.12.2025 17:06:48 CONFIRM! EXCEPTION: 03.12.2025 17:06:48 NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Component.GetComponent[T] () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemBase.SetVisibility (System.Boolean ToVisibility) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerInventory.SetSelectedShootable (System.Int32 WeaponID) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.ConfirmChoice () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.OnButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.UpdatePressingTime () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) LOG: 03.12.2025 17:06:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 17:06:48 Language Text not found! (Path: Kill ) LOG: 03.12.2025 17:06:48 Displayable active subtask: MediumBetNoHealing is null LOG: 03.12.2025 17:06:48 Displayable active subtask: HugeBetNoItemAboveLVL3 is null LOG: 03.12.2025 17:06:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 17:06:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 17:06:48 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 17:06:49 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 17:06:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 17:06:49 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) EXCEPTION: 03.12.2025 17:06:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemManager.GetIShootable (StickyStoneStudio.MOODS.IItem item) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemDisplayShootable.SetItem (StickyStoneStudio.MOODS.IItem item) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InventoryPanel.SetAllItemsFromInventory () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InventoryPanel.OpenInventoryContext (StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController+d__275.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 03.12.2025 17:06:50 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 17:06:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:06:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:07:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:07:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:07:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 17:07:04 GetMappedKeyName(Use): Couldnt get ActionElementMap!