LOG: 05.12.2024 09:09:05 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 05.12.2024 09:09:05 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2024 09:09:05 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 05.12.2024 09:09:05 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 05.12.2024 09:09:06 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 05.12.2024 09:09:06 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 05.12.2024 09:09:06 NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True WARNING: 05.12.2024 09:09:06 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 05.12.2024 09:09:06 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 05.12.2024 09:09:06 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 05.12.2024 09:09:06 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2024 09:09:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 05.12.2024 09:09:07 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 05.12.2024 09:09:07 WindowManager.LoadMenu => MainMenu WARNING: 05.12.2024 09:09:07 RealLifeSessionController Prefab () or parent () is null, cannot load game object. EXCEPTION: 05.12.2024 09:09:07 ResultException: InternalError Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.RichPresenceManager.Start () (at <00000000000000000000000000000000>:0) WARNING: 05.12.2024 09:09:07 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2024 09:09:08 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 05.12.2024 09:09:08 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 09:09:08 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 09:09:08 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:09:08 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 09:09:08 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:09:19 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2024 09:09:19 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2024 09:09:20 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2024 09:09:20 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 05.12.2024 09:09:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:09:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:09:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:09:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:09:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2024 09:09:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2024 09:09:20 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2024 09:09:23 is Loading Quests LOG: 05.12.2024 09:09:23 loaded mechionary progress for savegame:24.10 LOG: 05.12.2024 09:09:25 Continue Game Confirmed! Loading Game Session => Guid: d8b474e206e3 Seed: NN5C-0HTZ SeededCalls: 1418 SeededCallsLastDungeon: 61 LOG: 05.12.2024 09:09:25 is Loading Quests LOG: 05.12.2024 09:09:25 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 05.12.2024 09:09:25 WindowManager.LoadMenu => InGameMenu LOG: 05.12.2024 09:09:25 WindowManager.UnloadMenu => MainMenu LOG: 05.12.2024 09:09:25 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2024 09:09:25 is Loading Quests LOG: 05.12.2024 09:09:25 loaded mechionary progress for savegame:24.10 WARNING: 05.12.2024 09:09:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 09:09:26 NEW GAMESEED: 'NN5C-0HTZ' resetSeededCalls: True LOG: 05.12.2024 09:09:26 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 05.12.2024 09:09:26 SetCurrentMapSelectorChoice => DungeonDepth: 15 NextDungeonDepth: 15 PersistentDungeonDepth: 15 CurrentTheme: Trauer LOG: 05.12.2024 09:09:26 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 05.12.2024 09:09:26 Generate Level Started! Level: Level_B theme: Trauer GameSeed: NN5C-0HTZ SeedCalls: 1357 LOG: 05.12.2024 09:09:29 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 05.12.2024 09:09:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2024 09:09:37 Generate Level Completed! Loading time: 10,889s LOG: 05.12.2024 09:09:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 09:09:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:09:37 WindowManager.UnloadMenu => LoadingMenu LOG: 05.12.2024 09:09:37 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:09:37 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 05.12.2024 09:09:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 09:09:37 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) WARNING: 05.12.2024 09:09:37 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:09:37 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 05.12.2024 09:09:37 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 09:09:37 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 09:09:37 Change Color from Equipment_Head(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 09:09:37 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 05.12.2024 09:09:37 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 09:09:37 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 05.12.2024 09:09:37 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 05.12.2024 09:09:37 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 09:09:37 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 05.12.2024 09:09:37 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 05.12.2024 09:09:37 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 05.12.2024 09:09:37 TryAddItem(WeaponAddin) => Items.Addins.CriticalName WARNING: 05.12.2024 09:09:37 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 09:09:37 TryAddItem(WeaponAddin) => Items.Addins.OverseeingName LOG: 05.12.2024 09:09:37 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName LOG: 05.12.2024 09:09:37 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 05.12.2024 09:09:37 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName LOG: 05.12.2024 09:09:37 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 05.12.2024 09:09:37 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 05.12.2024 09:09:37 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:09:37 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 05.12.2024 09:09:37 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:09:37 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 09:09:38 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:09:38 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:09:39 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 05.12.2024 09:09:43 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:09:43 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:09:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 05.12.2024 09:09:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 05.12.2024 09:09:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 05.12.2024 09:09:45 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 09:09:45 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 05.12.2024 09:09:45 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 05.12.2024 09:09:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 05.12.2024 09:09:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 09:09:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 05.12.2024 09:09:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 05.12.2024 09:09:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 WARNING: 05.12.2024 09:09:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:09:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:09:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:09:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:09:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:09:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 09:09:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 09:09:49 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 09:09:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 09:09:49 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 05.12.2024 09:09:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:09:51 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 05.12.2024 09:09:52 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 05.12.2024 09:09:52 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 09:09:53 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 09:09:53 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2024 09:09:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2024 09:09:53 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 09:09:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 09:09:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 09:09:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2024 09:09:55 Menu.UnloadMenuPanel => Inventar WARNING: 05.12.2024 09:09:56 Ambient VFX this room or lv theme is null WARNING: 05.12.2024 09:09:56 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2024 09:09:56 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 05.12.2024 09:09:56 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:09:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:09:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 05.12.2024 09:09:58 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 05.12.2024 09:09:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 05.12.2024 09:10:02 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:10:02 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:10:03 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2024 09:10:03 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2024 09:10:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2024 09:10:03 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2024 09:10:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 05.12.2024 09:10:03 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 05.12.2024 09:10:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:10:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2024 09:10:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2024 09:10:06 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:10:06 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:10:06 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 05.12.2024 09:10:06 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 05.12.2024 09:10:06 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 05.12.2024 09:10:06 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 05.12.2024 09:10:06 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 05.12.2024 09:10:06 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 05.12.2024 09:10:06 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 05.12.2024 09:10:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:10:06 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 05.12.2024 09:10:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:10:06 Menu.UnloadMenuPanel => Inventar WARNING: 05.12.2024 09:10:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 05.12.2024 09:10:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 05.12.2024 09:10:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 05.12.2024 09:10:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 05.12.2024 09:10:09 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:09 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:09 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 05.12.2024 09:10:09 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:09 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:10:09 Skinned Mesh Renderers not assigned in inspector WARNING: 05.12.2024 09:10:09 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:09 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 09:10:09 GetIconByBuffType called with buffType: Overseeing LOG: 05.12.2024 09:10:09 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 09:10:09 BuffManager.StartBuffEffect() for BUFFID: 11 is already started! LOG: 05.12.2024 09:10:09 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 09:10:09 BuffManager.StartBuffEffect() for BUFFID: 12 is already started! WARNING: 05.12.2024 09:10:09 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 05.12.2024 09:10:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 05.12.2024 09:10:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:10:09 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 09:10:09 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:10 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:10:10 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:10:10 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 09:10:10 BuffManager.StartBuffEffect() for BUFFID: 16 is already started! LOG: 05.12.2024 09:10:10 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 09:10:10 BuffManager.StartBuffEffect() for BUFFID: 17 is already started! LOG: 05.12.2024 09:10:10 GetIconByBuffType called with buffType: Burning LOG: 05.12.2024 09:10:10 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 09:10:10 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:10 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:10 GetIconByBuffType called with buffType: Burning WARNING: 05.12.2024 09:10:10 BuffManager.StartBuffEffect() for BUFFID: 25 is already started! WARNING: 05.12.2024 09:10:10 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:10:10 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:10 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:10 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:10 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:10 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:10:11 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2024 09:10:11 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2024 09:10:11 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:11 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:10:12 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:10:12 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2024 09:10:12 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:12 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:12 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2024 09:10:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:10:12 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 05.12.2024 09:10:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:10:13 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 05.12.2024 09:10:13 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:13 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:14 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:10:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 05.12.2024 09:10:15 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:15 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:10:16 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 05.12.2024 09:10:16 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 05.12.2024 09:10:16 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:10:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:10:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:16 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:10:18 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:10:19 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 05.12.2024 09:10:19 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 09:10:19 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:19 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:19 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:19 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:19 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:20 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:10:20 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:10:21 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:10:22 GetIconByBuffType called with buffType: MallorySpeed LOG: 05.12.2024 09:10:22 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:10:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:10:22 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:10:22 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 05.12.2024 09:10:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:10:23 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:23 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:23 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:23 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:24 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:10:24 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:10:26 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:10:28 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:10:28 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:28 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:28 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 05.12.2024 09:10:28 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 05.12.2024 09:10:28 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 05.12.2024 09:10:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:30 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:30 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:10:30 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:10:30 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:10:30 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:30 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:30 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:30 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:30 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:32 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:10:32 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:10:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:10:32 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:32 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:10:32 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:10:35 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 05.12.2024 09:10:36 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:10:36 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:10:38 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 05.12.2024 09:10:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 05.12.2024 09:10:38 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 05.12.2024 09:10:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:10:40 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:10:40 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 09:10:42 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:10:42 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 09:10:43 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:10:43 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_Stationary_Turret delay 1,75 LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 05.12.2024 09:10:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 05.12.2024 09:10:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 05.12.2024 09:10:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 05.12.2024 09:10:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 05.12.2024 09:10:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:10:43 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 05.12.2024 09:10:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:10:43 AddEnemy Trauer_Stationary_Generator ERROR: 05.12.2024 09:10:43 MechBase Outline Reference Missing: 'Trauer_Stationary_Generator' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 05.12.2024 09:10:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 09:10:43 AddEnemy Trauer_Stationary_Generator_01 ERROR: 05.12.2024 09:10:43 MechBase Outline Reference Missing: 'Trauer_Stationary_Generator_01' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 05.12.2024 09:10:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 09:10:43 AddEnemy Trauer_Stationary_Generator_02 ERROR: 05.12.2024 09:10:43 MechBase Outline Reference Missing: 'Trauer_Stationary_Generator_02' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 05.12.2024 09:10:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 05.12.2024 09:10:43 AddEnemy Trauer_Stationary_Generator_03 ERROR: 05.12.2024 09:10:43 MechBase Outline Reference Missing: 'Trauer_Stationary_Generator_03' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 05.12.2024 09:10:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 05.12.2024 09:10:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:45 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:10:45 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:10:46 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 09:10:46 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:46 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:10:46 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:46 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:47 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:10:48 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:10:48 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:10:48 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:49 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:10:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 05.12.2024 09:10:50 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 09:10:50 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:50 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:10:51 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:51 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:51 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:51 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:10:53 GetIconByBuffType called with buffType: Overseeing LOG: 05.12.2024 09:10:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 05.12.2024 09:10:54 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:10:54 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:10:54 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:10:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:10:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 05.12.2024 09:10:55 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:10:56 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:10:57 GetIconByBuffType called with buffType: Overseeing LOG: 05.12.2024 09:10:57 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:10:59 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:10:59 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:10:59 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:10:59 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:10:59 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:11:01 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:11:01 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 05.12.2024 09:11:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 05.12.2024 09:11:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 05.12.2024 09:11:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:11:01 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 05.12.2024 09:11:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:11:04 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:11:04 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:11:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:04 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:11:04 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 05.12.2024 09:11:05 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:05 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:05 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 05.12.2024 09:11:06 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 05.12.2024 09:11:06 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:11:06 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 09:11:06 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:11:07 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 05.12.2024 09:11:08 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:09 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:09 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:11:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:11:10 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 05.12.2024 09:11:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:11:10 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:11:10 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 05.12.2024 09:11:11 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:11:11 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:11 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:11 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:11 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:11:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 05.12.2024 09:11:12 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:12 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:11:12 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:12 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:11:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:11:13 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 05.12.2024 09:11:13 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:11:13 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 09:11:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:11:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 05.12.2024 09:11:13 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 05.12.2024 09:11:14 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:11:14 GetIconByBuffType called with buffType: Overseeing LOG: 05.12.2024 09:11:15 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 09:11:15 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:11:15 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:16 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:11:16 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:11:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:16 GetIconByBuffType called with buffType: Frostbite LOG: 05.12.2024 09:11:16 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:11:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:16 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:16 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:16 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 05.12.2024 09:11:16 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:16 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 05.12.2024 09:11:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:16 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 05.12.2024 09:11:17 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:18 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:11:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:18 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:18 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:11:18 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:19 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:11:19 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:19 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:19 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:11:20 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:11:21 GetIconByBuffType called with buffType: MallorySpeed LOG: 05.12.2024 09:11:21 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:11:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:11:21 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:21 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:11:21 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 05.12.2024 09:11:21 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:21 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:11:21 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:11:21 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:11:21 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:11:21 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:11:21 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:11:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:11:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:11:29 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:11:29 CurrentRoom ReverbTheme isStoneRoom WARNING: 05.12.2024 09:11:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:11:34 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:11:34 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:11:34 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 05.12.2024 09:11:34 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 05.12.2024 09:11:34 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 05.12.2024 09:11:34 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 05.12.2024 09:11:34 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 05.12.2024 09:11:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:11:34 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 05.12.2024 09:11:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:11:34 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 05.12.2024 09:11:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:11:36 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:36 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:36 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:36 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:36 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:11:36 Failed to create agent because it is not close enough to the NavMesh LOG: 05.12.2024 09:11:36 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:11:36 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:36 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:11:37 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:37 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:39 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:11:39 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:40 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 05.12.2024 09:11:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:40 Target Position is not on Navmesh Pos:(321.31, 0.05, 281.73) WARNING: 05.12.2024 09:11:40 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:40 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:41 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:11:42 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:42 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:42 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:11:43 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 05.12.2024 09:11:43 GetIconByBuffType called with buffType: ElectricPowerup LOG: 05.12.2024 09:11:44 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 09:11:44 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:11:44 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:11:44 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:11:44 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:11:44 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:11:44 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 05.12.2024 09:11:46 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 05.12.2024 09:11:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 05.12.2024 09:11:48 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 05.12.2024 09:11:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2024 09:11:48 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 05.12.2024 09:11:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:11:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2024 09:11:55 Ambient VFX this room or lv theme is null LOG: 05.12.2024 09:11:55 CurrentRoom ReverbTheme isStoneRoom LOG: 05.12.2024 09:11:55 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 05.12.2024 09:11:55 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 05.12.2024 09:11:55 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 05.12.2024 09:11:55 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 05.12.2024 09:11:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:11:55 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 05.12.2024 09:11:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:11:55 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 05.12.2024 09:11:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:11:55 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 05.12.2024 09:11:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 05.12.2024 09:11:55 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 05.12.2024 09:11:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2024 09:11:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:11:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:11:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:57 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:11:57 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:11:57 GetIconByBuffType called with buffType: Overseeing LOG: 05.12.2024 09:11:58 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:11:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:12:00 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:12:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:12:00 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:12:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:12:00 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:12:00 Language Text not found! (Path: Töte Automatischer Auslöscher) ERROR: 05.12.2024 09:12:01 Failed to update Aggro in GetDamage! Trauer_RubbleCrusher(Clone) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerCoilController.ApplyDamage () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerCoilController.HandleElectricLine () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerCoilController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.PlayerCoilController:ApplyDamage() StickyStoneStudio.MOODS.PlayerCoilController:HandleElectricLine() StickyStoneStudio.MOODS.PlayerCoilController:Update() WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Töte Automatischer Auslöscher) ERROR: 05.12.2024 09:12:01 Failed to update Aggro in GetDamage! Trauer_RubbleCrusher(Clone) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerCoilController.ApplyDamage () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerCoilController.HandleElectricLine () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerCoilController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.PlayerCoilController:ApplyDamage() StickyStoneStudio.MOODS.PlayerCoilController:HandleElectricLine() StickyStoneStudio.MOODS.PlayerCoilController:Update() WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Töte Automatischer Auslöscher) ERROR: 05.12.2024 09:12:01 Failed to update Aggro in GetDamage! Trauer_ProjectSupervisor(Clone) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerCoilController.ApplyDamage () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerCoilController.HandleElectricLine () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerCoilController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.PlayerCoilController:ApplyDamage() StickyStoneStudio.MOODS.PlayerCoilController:HandleElectricLine() StickyStoneStudio.MOODS.PlayerCoilController:Update() WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:12:01 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:12:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:12:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:12:02 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:12:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:12:02 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Drone) WARNING: 05.12.2024 09:12:02 Language Text not found! (Path: Drone) LOG: 05.12.2024 09:12:03 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 05.12.2024 09:12:03 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 05.12.2024 09:12:03 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:12:03 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:12:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 05.12.2024 09:12:04 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:12:04 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)! WARNING: 05.12.2024 09:12:04 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 05.12.2024 09:12:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 05.12.2024 09:12:04 GetIconByBuffType called with buffType: Radioactive WARNING: 05.12.2024 09:12:04 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 05.12.2024 09:12:05 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:12:06 GetIconByBuffType called with buffType: Radioactive LOG: 05.12.2024 09:12:06 GetIconByBuffType called with buffType: Overseeing WARNING: 05.12.2024 09:12:06 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 05.12.2024 09:12:07 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 05.12.2024 09:12:07 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)! WARNING: 05.12.2024 09:12:07 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 05.12.2024 09:12:08 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)! WARNING: 05.12.2024 09:12:08 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 05.12.2024 09:12:09 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 05.12.2024 09:12:10 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:12:12 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:12:14 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:12:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 05.12.2024 09:12:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 05.12.2024 09:12:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_07 LOG: 05.12.2024 09:12:17 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 05.12.2024 09:12:37 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2024 09:12:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 09:12:37 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2024 09:12:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 09:12:37 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2024 09:12:39 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2024 09:12:39 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 05.12.2024 09:12:39 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2024 09:12:39 WindowManager.LoadMenu => MainMenu LOG: 05.12.2024 09:12:39 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 05.12.2024 09:12:39 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2024 09:12:39 Menu.UnloadMenuPanel => ESC_Exit LOG: 05.12.2024 09:12:39 WindowManager.UnloadMenu => InGameMenu LOG: 05.12.2024 09:12:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2024 09:12:40 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 09:12:40 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 05.12.2024 09:12:40 ItemManager.DestroyItem() => 'Equipment_Head(Clone)' LOG: 05.12.2024 09:12:40 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 05.12.2024 09:12:40 ItemManager.DestroyItem() => 'Equipment_Legs(Clone)' LOG: 05.12.2024 09:12:40 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 05.12.2024 09:12:40 ItemManager.DestroyItem() => 'Equipment_Arms(Clone)' ERROR: 05.12.2024 09:12:40 GetGameObject error System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetGameObject(IItem) StickyStoneStudio.MOODS.PlayerInventory:ResetInventory() StickyStoneStudio.MOODS.Player:OnDestroy() EXCEPTION: 05.12.2024 09:12:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemManager.DestroyItem (UnityEngine.GameObject itemGO) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 05.12.2024 09:12:40 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2024 09:12:40 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2024 09:12:40 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2024 09:12:41 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2024 09:12:41 [RichPresenceManager] ChangeActivity to GeneralActivity ..