LOG: 03.12.2025 14:24:20 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 03.12.2025 14:24:20 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2025 14:24:20 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 03.12.2025 14:24:20 Try to ChangeLanguage() to ENGLISH WARNING: 03.12.2025 14:24:21 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 03.12.2025 14:24:21 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 03.12.2025 14:24:21 NEW GAMESEED: 'F376-9L2I' resetSeededCalls: True WARNING: 03.12.2025 14:24:21 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 03.12.2025 14:24:21 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 03.12.2025 14:24:21 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 03.12.2025 14:24:21 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2025 14:24:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 03.12.2025 14:24:21 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 1.0.09.0091 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 03.12.2025 14:24:21 WindowManager.LoadMenu => MainMenu LOG: 03.12.2025 14:24:21 Succesfully Initialize GameManager! LOG: 03.12.2025 14:24:21 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:24:21 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 03.12.2025 14:24:21 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:24:21 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2025 14:24:21 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:24:22 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 03.12.2025 14:24:22 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2025 14:24:22 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:24:33 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2025 14:24:33 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2025 14:24:34 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2025 14:24:34 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 03.12.2025 14:24:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:24:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2025 14:24:34 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2025 14:24:35 is Loading Quests WARNING: 03.12.2025 14:24:35 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:24:35 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:24:40 Continue Game Confirmed! Loading Game Session => Guid: 2c1570342325 Seed: IA72-IYYG SeededCalls: 147 SeededCallsLastDungeon: 28 LOG: 03.12.2025 14:24:40 is Loading Quests WARNING: 03.12.2025 14:24:40 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:24:40 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2025 14:24:40 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2025 14:24:40 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2025 14:24:40 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2025 14:24:40 is Loading Quests WARNING: 03.12.2025 14:24:40 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:24:40 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:24:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:24:40 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 14:24:40 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 14:24:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 14:24:40 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 14:24:40 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:24:40 NEW GAMESEED: 'IA72-IYYG' resetSeededCalls: True LOG: 03.12.2025 14:24:40 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 03.12.2025 14:24:40 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 03.12.2025 14:24:41 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 03.12.2025 14:24:41 Generate Level Started! Level: Level_A theme: Wut GameSeed: IA72-IYYG SeedCalls: 119 WARNING: 03.12.2025 14:24:44 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 15 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 23 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 37 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 40 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 43 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:24:44 Combine mesh instance 45 is null. LOG: 03.12.2025 14:24:45 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:24:45 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied LOG: 03.12.2025 14:24:45 Generate Level Completed! Loading time: 4,588s LOG: 03.12.2025 14:24:45 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:24:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:24:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:24:45 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:24:45 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:24:45 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:24:45 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! LOG: 03.12.2025 14:24:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 14:24:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:24:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:24:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:24:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:24:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:24:45 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:24:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:24:45 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 14:24:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:24:53 DialogController.OnFocusedDialogAnswer() AnswerID: 0 WARNING: 03.12.2025 14:24:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:24:56 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 03.12.2025 14:24:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:24:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:25:00 DialogController.OnFocusedDialogAnswer() AnswerID: 2 WARNING: 03.12.2025 14:25:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:25:01 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:01 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:06 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:25:15 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:25:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:25:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:25:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:25:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:24 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:25:25 TryAddItem(WeaponAddin) => Items.Addins.CombustionName WARNING: 03.12.2025 14:25:25 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:25:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:25:26 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 14:25:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:25:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:25:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:25:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:25:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:25:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:25:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:25:32 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:25:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:25:32 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:25:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:25:32 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:25:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:25:32 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:25:32 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:25:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:25:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:25:33 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:25:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:25:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:25:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:25:37 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:37 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:25:38 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:25:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:25:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:25:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:25:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:25:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:25:45 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:25:45 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:25:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:25:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:25:45 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:25:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:25:50 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:25:51 TryAddItem(WeaponAddin) => Items.Addins.RandomizerName WARNING: 03.12.2025 14:25:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:25:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:25:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:25:52 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 14:25:54 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 18 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 21 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 24 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 38 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 41 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:25:54 Combine mesh instance 46 is null. WARNING: 03.12.2025 14:25:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:25:56 Combine mesh instance 0 is null. LOG: 03.12.2025 14:25:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:25:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:26:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:26:02 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:26:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:26:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:26:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:26:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:26:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:26:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:26:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:26:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:26:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:26:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:15 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:26:15 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:26:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:26:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:26:16 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:26:16 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:26:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:26:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:26:18 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:26:19 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:26:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 03.12.2025 14:26:22 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:26:22 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:26:26 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:26:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:26:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 03.12.2025 14:26:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:26:31 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:26:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:26:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:26:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:26:35 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 14:26:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:26:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:26:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:26:35 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:26:37 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:26:40 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 03.12.2025 14:26:40 GameSession.UpdateProgress(SAVED) => SessionGUID: '2c1570342325' GameSeed: IA72-IYYG SeededCalls:147 SeededCallsLastDungeon:28 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 03.12.2025 14:26:40 UpdatePlayerProgress LOG: 03.12.2025 14:26:40 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:26:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:26:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:26:40 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 03.12.2025 14:26:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:26:41 Generate Level Started! Level: Level_A theme: Wut GameSeed: IA72-IYYG SeedCalls: 148 LOG: 03.12.2025 14:26:45 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 03.12.2025 14:26:46 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 15 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 23 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 37 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 40 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 43 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:26:46 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 1 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 2 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 7 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 8 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 9 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 10 is null. WARNING: 03.12.2025 14:26:48 Combine mesh instance 0 is null. ERROR: 03.12.2025 14:26:50 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'IA72-IYYG' with 6 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:26:50 NEW GAMESEED: '295W-C!S4' resetSeededCalls: False LOG: 03.12.2025 14:26:50 Generate Level Started! Level: Level_A theme: Wut GameSeed: 295W-C!S4 SeedCalls: 219 LOG: 03.12.2025 14:26:51 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied EXCEPTION: 03.12.2025 14:26:51 NullReferenceException: Object reference not set to an instance of an object. ExplosionsShaderQueue.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.CleanMap (System.Boolean FromEditor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__198.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.GenerateLevel (StickyStoneStudio.MOODS.RoomLevel Level, StickyStoneStudio.MOODS.RoomTheme Theme, System.Boolean FromEditor, System.Boolean isNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.OnMapError (StickyStoneStudio.MOODS.StickyError stickyError, System.Boolean fromEditor, System.Boolean IsNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController:CleanMap(Boolean) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:GenerateLevel(RoomLevel, RoomTheme, Boolean, Boolean) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:26:52 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 03.12.2025 14:26:58 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 15 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 23 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 37 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 40 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 43 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:26:58 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 1 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 2 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 7 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 8 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 9 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 10 is null. WARNING: 03.12.2025 14:27:00 Combine mesh instance 0 is null. LOG: 03.12.2025 14:27:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:27:01 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:27:01 Generate Level Completed! Loading time: 10,596s LOG: 03.12.2025 14:27:01 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:27:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:27:01 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:27:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:27:01 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:27:01 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:27:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:27:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:27:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:27:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:27:01 UpdatePlayerProgress LOG: 03.12.2025 14:27:01 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:27:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:27:01 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 03.12.2025 14:27:01 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:27:01 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:27:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:27:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:27:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:27:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:27:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:27:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:27:06 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 14:27:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:27:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:27:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:27:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:27:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:27:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:27:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 14:27:18 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:19 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:19 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:27:19 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 03.12.2025 14:27:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:27:25 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:27:25 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:27:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 03.12.2025 14:27:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 14:27:30 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:27:30 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:27:33 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:27:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:27:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 14:27:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:27:36 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:27:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:27:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:27:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:55 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:55 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:27:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:27:55 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:55 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:55 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:55 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:55 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:27:55 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:27:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:27:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:27:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:27:59 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 03.12.2025 14:28:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:01 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 14:28:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 14:28:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:03 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:05 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:05 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:05 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:05 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:05 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:05 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:05 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:05 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:07 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:28:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 03.12.2025 14:28:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 03.12.2025 14:28:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:19 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:19 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:19 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 03.12.2025 14:28:23 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:28:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:28:26 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:28:27 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:29 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 18 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 21 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 24 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 38 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 41 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 46 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 0 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 3 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 6 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 19 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 21 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 24 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 27 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 41 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 47 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 48 is null. WARNING: 03.12.2025 14:28:29 Combine mesh instance 49 is null. LOG: 03.12.2025 14:28:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:28:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:28:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:28:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 14:28:32 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:28:34 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:28:34 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:28:34 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 03.12.2025 14:28:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:35 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:28:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:28:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:28:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:28:38 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:28:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:28:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:28:40 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 14:28:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:43 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:43 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:46 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:28:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:28:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 03.12.2025 14:28:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:28:47 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:28:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:28:53 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:28:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:28:53 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:28:53 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 14:28:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:28:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:29:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:07 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:29:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:10 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:29:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:29:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2025 14:29:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:29:11 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 03.12.2025 14:29:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:29:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:29:19 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:29:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:29:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:29:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:29:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 14:29:20 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2025 14:29:20 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 03.12.2025 14:29:20 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2025 14:29:21 WindowManager.LoadMenu => MainMenu LOG: 03.12.2025 14:29:21 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:29:21 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:29:21 Menu.UnloadMenuPanel => ESC_Exit LOG: 03.12.2025 14:29:21 WindowManager.UnloadMenu => InGameMenu LOG: 03.12.2025 14:29:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:29:21 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:29:22 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:29:22 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2025 14:29:22 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:29:22 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2025 14:29:22 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:29:24 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2025 14:29:24 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2025 14:29:25 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2025 14:29:25 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 03.12.2025 14:29:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2025 14:29:25 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2025 14:29:26 is Loading Quests WARNING: 03.12.2025 14:29:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:29:26 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:29:27 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 2 LOG: 03.12.2025 14:29:27 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:29:27 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 ERROR: 03.12.2025 14:29:27 Error in QuestManager.ResetQuest(TheFateOfMechs) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.QuestManager.ResetQuest (StickyStoneStudio.MOODS.Quest _quest, System.Boolean _saveGame) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSessionPlayerProgress.OnNotCompletedGameSessionAborted () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.AddCompletedGameSession (StickyStoneStudio.MOODS.GameSession LastGameSession, System.Boolean wasPlayedTillDeath) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MainMenuChoosenPlayerProfilePanel+<>c__DisplayClass84_0.b__0 (StickyStoneStudio.MOODS.PopupResult result) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PopUpDialog+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.GameSessionPlayerProgress:OnNotCompletedGameSessionAborted() StickyStoneStudio.MOODS.GameProfile:AddCompletedGameSession(GameSession, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass84_0:b__0(PopupResult) StickyStoneStudio.MOODS.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:29:27 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:29:27 is Loading Quests WARNING: 03.12.2025 14:29:27 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:29:28 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2025 14:29:30 NEW GAMESEED: '!22J-2A1C' resetSeededCalls: True LOG: 03.12.2025 14:29:30 CreateAndSetNewGameSessionObject() => Seed: !22J-2A1C WARNING: 03.12.2025 14:29:30 UpdateGameSession() => can not update GameSession that was completed! LOG: 03.12.2025 14:29:30 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2025 14:29:30 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2025 14:29:30 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2025 14:29:30 is Loading Quests WARNING: 03.12.2025 14:29:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:29:30 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:29:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:29:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 14:29:31 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 14:29:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 14:29:31 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 14:29:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 03.12.2025 14:29:37 Combine mesh instance 7 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 8 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 9 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 10 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 11 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 12 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 13 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 14 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 15 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 16 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 17 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 18 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 19 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 20 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 21 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 22 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 23 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 24 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 25 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 26 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 27 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 28 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 29 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 30 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 31 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 32 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 33 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 34 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 35 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 36 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 37 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 38 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 39 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 40 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 41 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 42 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 43 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 44 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 45 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 46 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 47 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 48 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 49 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 50 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 51 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 52 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 53 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 54 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 55 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 56 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 57 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 58 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 59 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 60 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 61 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 62 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 63 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 64 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 65 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 66 is null. WARNING: 03.12.2025 14:29:37 Combine mesh instance 67 is null. LOG: 03.12.2025 14:29:37 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 03.12.2025 14:29:37 CreateHomeBase completed successfully. LOG: 03.12.2025 14:29:37 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 03.12.2025 14:29:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:29:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:29:37 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:29:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:29:37 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:29:37 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:29:37 Ambient VFX this room or lv theme is null LOG: 03.12.2025 14:29:37 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 ERROR: 03.12.2025 14:29:37 MechBase Outline Reference Missing: 'NPC_Aster' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.HomeBase_BuildingController:CheckQuest() StickyStoneStudio.MOODS.d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:29:37 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:29:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:29:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:29:37 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 14:29:42 Ambient VFX this room or lv theme is null LOG: 03.12.2025 14:29:42 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:29:43 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:29:43 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:29:44 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:29:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:29:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:29:44 WindowManager.LoadMenu => StageSelectorMenu LOG: 03.12.2025 14:29:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:29:44 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 14:29:44 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 14:29:44 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2025 14:29:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:29:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 03.12.2025 14:29:45 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 03.12.2025 14:29:46 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:29:46 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:29:46 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:29:49 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:29:50 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 03.12.2025 14:29:50 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 03.12.2025 14:29:50 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 03.12.2025 14:29:50 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:29:50 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 03.12.2025 14:29:50 WindowManager.UnloadMenu => StageSelectorMenu LOG: 03.12.2025 14:29:50 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:29:51 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2025 14:29:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:29:51 Generate Level Started! Level: Level_A theme: Stolz GameSeed: !22J-2A1C SeedCalls: 74 LOG: 03.12.2025 14:29:51 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset LOG: 03.12.2025 14:29:53 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:29:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:29:59 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:29:59 Generate Level Completed! Loading time: 7,961s LOG: 03.12.2025 14:29:59 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:29:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:29:59 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:29:59 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:29:59 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:29:59 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:29:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:29:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:29:59 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:29:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:29:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:29:59 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:29:59 UpdatePlayerProgress LOG: 03.12.2025 14:29:59 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:29:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:29:59 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:29:59 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:29:59 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:30:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:30:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:30:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:30:05 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:30:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:07 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 14:30:09 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 03.12.2025 14:30:16 DialogController.OnFocusedDialogAnswer() AnswerID: 2 WARNING: 03.12.2025 14:30:17 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:30:17 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:30:19 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:30:20 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:30:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:30:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:30:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:30:20 Language Text not found! (Path: °) LOG: 03.12.2025 14:30:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:30:22 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:30:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:22 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:26 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:30:29 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:29 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:30 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:30:30 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:30:30 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:30:32 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:32 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:32 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:30:33 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:30:34 TryAddItem(WeaponAddin) => Items.Addins.CombustionName WARNING: 03.12.2025 14:30:34 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:30:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:30:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:30:35 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:30:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:30:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:30:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:30:46 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:30:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:30:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:30:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:30:50 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:30:50 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:30:50 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:30:50 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:30:50 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 14:30:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Sp00derBomber(Clone) is not the same! WARNING: 03.12.2025 14:30:50 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:30:50 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:30:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:30:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:30:54 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:30:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:30:54 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:30:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:30:54 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:30:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:30:54 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:31:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:31:03 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:31:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:07 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:08 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:08 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:08 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:08 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:09 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:11 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2025 14:31:18 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:31:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:18 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:31:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:31:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:26 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:31:31 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:31:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:31:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:31:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:31:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:31:38 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:31:38 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:31:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:43 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:31:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:44 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:31:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:31:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:31:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:31:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:31:49 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:31:50 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:31:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:31:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:31:50 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:31:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:31:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:31:53 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:31:53 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 14:31:57 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:32:15 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 14:32:15 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:32:16 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName WARNING: 03.12.2025 14:32:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:32:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:32:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:32:17 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:32:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:32:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:32:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:32:30 Quest Completed: The Triangularity Quest LOG: 03.12.2025 14:32:30 showQuestComplete: The Triangularity Quest LOG: 03.12.2025 14:32:30 Quest Completed: The Triangularity Quest WARNING: 03.12.2025 14:32:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:32:30 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:32:30 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:32:30 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:32:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:32:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:32:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:32:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:32:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 14:32:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:32:35 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 14:32:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:32:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:32:35 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 14:32:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:32:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:32:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:32:35 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:32:35 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:32:41 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:32:44 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 03.12.2025 14:32:44 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:113 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 03.12.2025 14:32:44 UpdatePlayerProgress LOG: 03.12.2025 14:32:44 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:32:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:32:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:32:45 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2025 14:32:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:32:45 Generate Level Started! Level: Level_A theme: Stolz GameSeed: !22J-2A1C SeedCalls: 114 LOG: 03.12.2025 14:32:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:33:01 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:33:01 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:33:01 Generate Level Completed! Loading time: 16,678s LOG: 03.12.2025 14:33:01 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:33:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:33:01 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:33:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:33:01 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:33:01 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:33:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:33:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:33:02 UpdatePlayerProgress LOG: 03.12.2025 14:33:02 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:33:02 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:02 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:33:02 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:33:02 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:33:02 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:33:02 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:33:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:33:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:33:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:33:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:33:07 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 14:33:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:33:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:33:11 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:33:12 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:33:12 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:33:12 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:33:12 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:33:13 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:33:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:33:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:33:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:33:18 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:33:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:33:25 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:33:25 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:33:28 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:33:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:33:32 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:33:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:33:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:38 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:33:38 Started Music_GrammoPhoneBot WARNING: 03.12.2025 14:33:38 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:33:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:33:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:33:41 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 14:33:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:33:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:33:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:33:41 initialises raritymodes LOG: 03.12.2025 14:33:41 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:33:43 initialises raritymodes LOG: 03.12.2025 14:33:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:43 equipmentRarity:Level_2 WARNING: 03.12.2025 14:33:43 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:33:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:46 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:33:47 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 03.12.2025 14:33:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:48 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:48 initialises raritymodes LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:48 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:48 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:33:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:49 TryAddItem(WeaponAddin) => Items.Addins.TremSpikeName LOG: 03.12.2025 14:33:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:49 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:51 initialises raritymodes LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:51 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:51 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:52 initialises raritymodes LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:52 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:53 initialises raritymodes LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:53 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:53 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:53 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:54 initialises raritymodes LOG: 03.12.2025 14:33:54 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:54 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:54 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:54 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:55 initialises raritymodes LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:55 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:55 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:56 initialises raritymodes LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:58 initialises raritymodes LOG: 03.12.2025 14:33:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:58 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:58 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:33:59 initialises raritymodes LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_3 LOG: 03.12.2025 14:33:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:33:59 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:33:59 Language Text not found! (Path: °) LOG: 03.12.2025 14:33:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:33:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:00 initialises raritymodes LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:00 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:03 initialises raritymodes LOG: 03.12.2025 14:34:03 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:03 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:04 initialises raritymodes LOG: 03.12.2025 14:34:04 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:04 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:04 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:06 initialises raritymodes LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:06 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:07 initialises raritymodes LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:08 initialises raritymodes LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:10 initialises raritymodes LOG: 03.12.2025 14:34:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:10 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:10 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:11 initialises raritymodes LOG: 03.12.2025 14:34:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:11 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:12 initialises raritymodes LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:12 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:13 initialises raritymodes LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:13 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:14 initialises raritymodes LOG: 03.12.2025 14:34:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:14 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:14 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:15 initialises raritymodes LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:15 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:15 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:16 initialises raritymodes LOG: 03.12.2025 14:34:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:17 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:17 initialises raritymodes LOG: 03.12.2025 14:34:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:18 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:18 initialises raritymodes LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:18 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:20 initialises raritymodes LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:20 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:20 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:22 initialises raritymodes LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:22 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:22 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:23 initialises raritymodes LOG: 03.12.2025 14:34:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:23 equipmentRarity:Level_1 WARNING: 03.12.2025 14:34:23 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:23 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:25 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:34:26 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 03.12.2025 14:34:26 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:34:26 Language Text not found! (Path: °) LOG: 03.12.2025 14:34:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:34:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:34:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:34:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:34:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:34:29 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:34:29 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:34:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:34:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:34:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:34:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 03.12.2025 14:34:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:34:33 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:34:33 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 14:34:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:34:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:33 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:34:34 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:34 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 03.12.2025 14:34:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:34 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:34:34 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:34 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:34 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:34 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:34:40 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 03.12.2025 14:34:40 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2025 14:34:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:40 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 03.12.2025 14:34:41 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:41 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:41 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:41 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:34:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 03.12.2025 14:34:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:34:42 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:42 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:42 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:42 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:42 Menu.UnloadMenuPanel => AbilityClassContext LOG: 03.12.2025 14:34:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:45 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 03.12.2025 14:34:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:34:47 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:47 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 03.12.2025 14:34:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:47 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 03.12.2025 14:34:47 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:47 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:47 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:47 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:34:48 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:34:48 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:48 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:48 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:48 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2025 14:34:49 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:49 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:49 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:34:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 03.12.2025 14:34:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:34:50 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:34:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:34:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:34:50 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:34:50 Menu.UnloadMenuPanel => AbilityClassContext LOG: 03.12.2025 14:34:50 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:50 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:34:51 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:34:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:34:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:34:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:34:52 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:34:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:34:54 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 14:34:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:34:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:34:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:34:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:34:57 initialises raritymodes LOG: 03.12.2025 14:34:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:57 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:58 initialises raritymodes LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:34:59 initialises raritymodes LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_3 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:34:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:34:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:00 initialises raritymodes LOG: 03.12.2025 14:35:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:01 initialises raritymodes LOG: 03.12.2025 14:35:01 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:01 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:02 initialises raritymodes LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:03 initialises raritymodes LOG: 03.12.2025 14:35:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:03 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:05 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:35:06 TryAddItem(WeaponAddin) => Items.Addins.CapacitorName LOG: 03.12.2025 14:35:07 initialises raritymodes LOG: 03.12.2025 14:35:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:07 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:07 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:07 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:35:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:08 initialises raritymodes LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:08 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:10 initialises raritymodes LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:10 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:10 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:11 initialises raritymodes LOG: 03.12.2025 14:35:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:11 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:12 initialises raritymodes LOG: 03.12.2025 14:35:12 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:12 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:13 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:35:14 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName LOG: 03.12.2025 14:35:15 initialises raritymodes LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:15 equipmentRarity:Level_1 WARNING: 03.12.2025 14:35:15 Language Text not found! (Path: /5) LOG: 03.12.2025 14:35:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:35:15 Language Text not found! (Path: /5) LOG: 03.12.2025 14:35:15 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:15 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:35:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:16 initialises raritymodes LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:16 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:17 initialises raritymodes LOG: 03.12.2025 14:35:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:18 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:19 initialises raritymodes LOG: 03.12.2025 14:35:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 WARNING: 03.12.2025 14:35:19 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:35:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:19 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:19 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:33 initialises raritymodes LOG: 03.12.2025 14:35:33 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:33 equipmentRarity:Level_3 WARNING: 03.12.2025 14:35:33 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:35:33 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:33 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:35 initialises raritymodes LOG: 03.12.2025 14:35:35 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:35 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:35 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:35 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:38 initialises raritymodes LOG: 03.12.2025 14:35:38 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:38 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:38 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:38 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:39 initialises raritymodes LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:39 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:40 initialises raritymodes LOG: 03.12.2025 14:35:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:40 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:41 initialises raritymodes LOG: 03.12.2025 14:35:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:41 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:41 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:43 initialises raritymodes LOG: 03.12.2025 14:35:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:43 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:44 initialises raritymodes LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:44 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:44 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:45 initialises raritymodes LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:45 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:45 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:46 initialises raritymodes LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:46 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:46 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:47 initialises raritymodes LOG: 03.12.2025 14:35:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:47 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:48 initialises raritymodes LOG: 03.12.2025 14:35:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:48 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:49 initialises raritymodes LOG: 03.12.2025 14:35:49 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:49 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:51 initialises raritymodes LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:51 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:51 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:52 initialises raritymodes LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:52 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:56 initialises raritymodes LOG: 03.12.2025 14:35:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:56 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:57 initialises raritymodes LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:57 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:35:58 initialises raritymodes LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_2 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_3 LOG: 03.12.2025 14:35:58 equipmentRarity:Level_1 LOG: 03.12.2025 14:35:58 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:35:58 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:35:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:35:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:00 initialises raritymodes LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:00 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:10 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:36:11 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 03.12.2025 14:36:11 initialises raritymodes LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:11 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:36:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:13 initialises raritymodes LOG: 03.12.2025 14:36:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:13 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:13 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:14 initialises raritymodes LOG: 03.12.2025 14:36:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:14 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:14 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:16 initialises raritymodes LOG: 03.12.2025 14:36:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:16 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:17 initialises raritymodes LOG: 03.12.2025 14:36:17 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:17 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:17 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:18 initialises raritymodes LOG: 03.12.2025 14:36:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:18 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:19 initialises raritymodes LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:19 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:19 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:21 initialises raritymodes LOG: 03.12.2025 14:36:21 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:21 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:21 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:21 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:23 initialises raritymodes LOG: 03.12.2025 14:36:23 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:23 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:24 initialises raritymodes LOG: 03.12.2025 14:36:24 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:24 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:24 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:24 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:25 initialises raritymodes LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:25 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:26 initialises raritymodes LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:26 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:26 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:27 initialises raritymodes LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:27 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:27 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:28 initialises raritymodes LOG: 03.12.2025 14:36:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:28 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:29 initialises raritymodes LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:29 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:29 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:29 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:31 initialises raritymodes LOG: 03.12.2025 14:36:31 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:31 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:31 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:32 initialises raritymodes LOG: 03.12.2025 14:36:32 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:32 equipmentRarity:Level_3 WARNING: 03.12.2025 14:36:32 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:32 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:36:32 Items.Addins.CapacitorName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:36:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:35 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:36:36 TryAddItem(WeaponAddin) => Items.Addins.TriplerName ERROR: 03.12.2025 14:36:36 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:36 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:36 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:36:37 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:37 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:37 initialises raritymodes LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:37 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:37 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:37 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:36:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:38 TryAddItem(WeaponAddin) => Items.Addins.WindbladesName ERROR: 03.12.2025 14:36:38 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:38 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:38 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:36:38 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:38 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:39 initialises raritymodes LOG: 03.12.2025 14:36:39 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_3 WARNING: 03.12.2025 14:36:39 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:36:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:39 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:39 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:40 initialises raritymodes LOG: 03.12.2025 14:36:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:40 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:40 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:41 initialises raritymodes LOG: 03.12.2025 14:36:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:41 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:41 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:41 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:42 initialises raritymodes LOG: 03.12.2025 14:36:42 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:42 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:42 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:43 initialises raritymodes LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:43 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:45 initialises raritymodes LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 WARNING: 03.12.2025 14:36:45 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:45 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:45 initialises raritymodes LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:45 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:45 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:47 initialises raritymodes LOG: 03.12.2025 14:36:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:47 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:48 initialises raritymodes LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:48 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:49 initialises raritymodes LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:49 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:49 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:51 initialises raritymodes LOG: 03.12.2025 14:36:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:51 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:51 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:52 initialises raritymodes LOG: 03.12.2025 14:36:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:52 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:52 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:54 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:36:55 TryAddItem(WeaponAddin) => Items.Addins.DoublerName ERROR: 03.12.2025 14:36:55 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:55 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:36:55 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:36:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:36:56 initialises raritymodes LOG: 03.12.2025 14:36:56 equipmentRarity:Level_3 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_2 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_1 LOG: 03.12.2025 14:36:56 equipmentRarity:Level_1 WARNING: 03.12.2025 14:36:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:36:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:36:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:37:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:37:02 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:02 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:37:02 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:37:03 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:37:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:04 TryAddItem(WeaponAddin) => Items.Addins.SplitterName ERROR: 03.12.2025 14:37:04 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:37:04 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2025 14:37:04 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:37:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:37:04 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:37:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:37:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:37:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:37:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:37:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:37:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:37:06 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:37:06 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:37:06 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:37:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:37:06 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:06 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:06 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:37:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:37:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:08 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementAdded(ReorderableListEventStruct) StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementAdded(ReorderableListEventStruct) StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:37:09 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:09 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:09 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:09 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementDropped(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementDropped(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:37:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 14:37:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementAdded(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 03.12.2025 14:37:09 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.InventoryPanel:Shootable1WeaponAddinsInventory_OnElementAdded(ReorderableListEventStruct) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 03.12.2025 14:37:09 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:09 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:37:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:37:11 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:37:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:37:16 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:37:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:37:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:37:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:19 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:37:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:37:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:37:20 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:37:20 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:37:20 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:37:20 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:37:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:37:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:37:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:37:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:37:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:37:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:37:37 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:37:37 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:37:37 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:37:37 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:37:38 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:37:38 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:37:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:37:38 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:38 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:38 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:37:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:37:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:37:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:37:39 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:37:40 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:37:40 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:37:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:37:40 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:37:40 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:37:40 Language Text not found! (Path: °) LOG: 03.12.2025 14:37:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:37:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:37:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:37:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:37:41 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:38:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:38:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:38:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:38:27 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:27 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:38:27 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:38:28 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:38:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:38:28 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:38:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:38:28 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:38:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:38:29 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:38:29 Target Position is not on Navmesh Pos:(256.47, 0.05, 291.46) LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:38:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:38:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:38:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:38:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:38:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:38:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:38:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:38:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:38:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:38:43 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:38:43 Target Position is not on Navmesh Pos:(259.01, 0.05, 295.36) WARNING: 03.12.2025 14:38:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:38:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:38:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:38:46 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:38:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:38:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:38:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:38:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:38:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:38:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:38:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:38:55 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:38:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:39:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:39:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:39:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:39:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:39:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:39:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:39:36 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:39:36 AddEnemy MitronEmpire_Stationary_Generator WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:39:36 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:39:36 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 03.12.2025 14:39:36 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:39:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:39:37 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:39:37 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:39:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2025 14:39:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:39:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:39:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:39:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:39:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:39:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 14:39:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:39:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:39:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:40:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:40:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:40:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:40:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:40:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:40:11 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:40:11 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:40:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:40:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:40:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:40:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:40:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 14:40:19 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:40:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:40:21 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 14:40:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:40:23 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:40:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:40:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:40:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:40:23 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 14:40:24 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2025 14:40:24 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 03.12.2025 14:40:24 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2025 14:40:25 WindowManager.LoadMenu => MainMenu LOG: 03.12.2025 14:40:25 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:40:25 WindowManager.UnloadMenu => InGameMenu LOG: 03.12.2025 14:40:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:40:25 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:40:25 Menu.UnloadMenuPanel => ESC_Exit WARNING: 03.12.2025 14:40:25 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:40:25 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:40:25 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 EXCEPTION: 03.12.2025 14:40:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 03.12.2025 14:40:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 03.12.2025 14:40:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 03.12.2025 14:40:25 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:40:25 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2025 14:40:25 [RichPresenceManager] ChangeActivity to GeneralActivity .. EXCEPTION: 03.12.2025 14:40:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 03.12.2025 14:40:26 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2025 14:40:26 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 14:40:27 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2025 14:40:27 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2025 14:40:28 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2025 14:40:28 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 03.12.2025 14:40:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:40:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:40:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:40:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:40:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2025 14:40:28 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2025 14:40:29 is Loading Quests WARNING: 03.12.2025 14:40:29 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:40:29 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:40:31 Continue Game Confirmed! Loading Game Session => Guid: 2da52e3d40bc Seed: !22J-2A1C SeededCalls: 171 SeededCallsLastDungeon: 57 LOG: 03.12.2025 14:40:31 is Loading Quests WARNING: 03.12.2025 14:40:31 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:40:31 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2025 14:40:31 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2025 14:40:31 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2025 14:40:31 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2025 14:40:31 is Loading Quests WARNING: 03.12.2025 14:40:31 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 14:40:31 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 14:40:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 14:40:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 14:40:31 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 14:40:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 14:40:31 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 14:40:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:40:31 NEW GAMESEED: '!22J-2A1C' resetSeededCalls: True LOG: 03.12.2025 14:40:31 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 03.12.2025 14:40:31 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2025 14:40:31 Generate Level Started! Level: Level_A theme: Stolz GameSeed: !22J-2A1C SeedCalls: 114 LOG: 03.12.2025 14:42:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:42:16 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:42:16 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:42:16 Generate Level Completed! Loading time: 104,955s LOG: 03.12.2025 14:42:16 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:42:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:42:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:42:16 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:42:16 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:42:16 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:42:16 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! LOG: 03.12.2025 14:42:17 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 14:42:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:42:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:42:17 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 14:42:17 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 14:42:17 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:42:17 TryAddItem(WeaponAddin) => Items.Addins.CombustionName LOG: 03.12.2025 14:42:17 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName LOG: 03.12.2025 14:42:17 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:42:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:42:17 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:42:17 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:42:17 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:42:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:42:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:42:21 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:42:21 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:42:21 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:42:21 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:42:21 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:42:21 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:42:22 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:42:22 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:42:22 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:42:22 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:42:22 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:42:22 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:42:22 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 03.12.2025 14:42:22 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:42:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:42:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:42:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:42:22 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 14:42:46 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:42:46 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 14:42:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:42:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:42:46 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 14:42:46 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:42:46 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:42:46 Target Position is not on Navmesh Pos:(292.21, 0.05, 324.33) WARNING: 03.12.2025 14:42:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:42:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:42:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:08 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:14 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:17 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:43:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:17 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:17 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:43:20 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:43:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:43:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:43:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:43:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:43:22 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:43:22 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:43:22 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 03.12.2025 14:43:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:33 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:43:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:34 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:34 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:43:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:43:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:43:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:43:40 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:43:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:43:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:43:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:43:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:43:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:43:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:43:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:44:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:44:00 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:44:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:44:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:44:00 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:44:01 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 03.12.2025 14:44:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 03.12.2025 14:44:01 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:44:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:44:01 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 03.12.2025 14:44:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 03.12.2025 14:44:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:44:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:44:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2025 14:44:10 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:44:10 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:44:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:44:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:44:16 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:44:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:44:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:44:20 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:44:21 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:44:21 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:44:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:44:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:44:26 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:44:26 Started Music_GrammoPhoneBot WARNING: 03.12.2025 14:44:26 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:44:26 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:44:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:44:29 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 14:44:29 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:44:29 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:44:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:44:29 initialises raritymodes LOG: 03.12.2025 14:44:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_3 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_3 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_2 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:44:29 equipmentRarity:Level_1 LOG: 03.12.2025 14:44:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:44:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:44:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:45:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:45:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:45:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:14 initialises raritymodes LOG: 03.12.2025 14:47:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:14 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:14 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:15 initialises raritymodes LOG: 03.12.2025 14:47:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:15 equipmentRarity:Level_1 WARNING: 03.12.2025 14:47:15 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:47:15 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:15 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:16 initialises raritymodes LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:16 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:18 initialises raritymodes LOG: 03.12.2025 14:47:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:20 initialises raritymodes LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:20 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:22 initialises raritymodes LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 WARNING: 03.12.2025 14:47:22 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:47:22 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:22 initialises raritymodes LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:22 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:23 initialises raritymodes LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:25 initialises raritymodes LOG: 03.12.2025 14:47:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_1 WARNING: 03.12.2025 14:47:25 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 14:47:25 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:25 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:27 initialises raritymodes LOG: 03.12.2025 14:47:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:27 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:27 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:28 initialises raritymodes LOG: 03.12.2025 14:47:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:28 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:30 initialises raritymodes LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:30 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:31 initialises raritymodes LOG: 03.12.2025 14:47:31 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:31 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:33 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:47:34 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 03.12.2025 14:47:34 initialises raritymodes LOG: 03.12.2025 14:47:34 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:34 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:35 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:36 initialises raritymodes LOG: 03.12.2025 14:47:36 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:36 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:36 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:38 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:47:39 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName ERROR: 03.12.2025 14:47:39 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:47:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:40 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:47:41 TryAddItem(WeaponAddin) => Items.Addins.RicochetName ERROR: 03.12.2025 14:47:41 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:47:42 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:42 initialises raritymodes LOG: 03.12.2025 14:47:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:42 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:42 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:43 initialises raritymodes LOG: 03.12.2025 14:47:43 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:43 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:44 initialises raritymodes LOG: 03.12.2025 14:47:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:44 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:44 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:46 initialises raritymodes LOG: 03.12.2025 14:47:46 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:46 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:47 initialises raritymodes LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:47 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:48 initialises raritymodes LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:50 initialises raritymodes LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:50 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:51 initialises raritymodes LOG: 03.12.2025 14:47:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:51 equipmentRarity:Level_1 WARNING: 03.12.2025 14:47:51 Language Text not found! (Path: °) LOG: 03.12.2025 14:47:51 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:47:56 Language Text not found! (Path: °) LOG: 03.12.2025 14:47:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 03.12.2025 14:47:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:57 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:47:58 TryAddItem(WeaponAddin) => Items.Addins.TriplerName ERROR: 03.12.2025 14:47:58 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:47:59 initialises raritymodes LOG: 03.12.2025 14:47:59 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_3 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_2 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 equipmentRarity:Level_1 LOG: 03.12.2025 14:47:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:47:59 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:47:59 Items.Addins.TriplerName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:47:59 Language Text not found! (Path: °) LOG: 03.12.2025 14:47:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:47:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:48:00 initialises raritymodes LOG: 03.12.2025 14:48:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_2 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_1 LOG: 03.12.2025 14:48:00 equipmentRarity:Level_3 WARNING: 03.12.2025 14:48:00 Language Text not found! (Path: °) LOG: 03.12.2025 14:48:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) ERROR: 03.12.2025 14:48:00 Items.Addins.TriplerName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.LootContextPanel:TryShowWeaponAddinInfoDisplay(ItemDisplayInventory, Boolean) StickyStoneStudio.MOODS.ItemDisplayInventory:SelectDisplay(Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() WARNING: 03.12.2025 14:48:00 Language Text not found! (Path: °) LOG: 03.12.2025 14:48:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:48:01 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 14:48:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:48:02 TryAddItem(WeaponAddin) => Items.Addins.SplitterName ERROR: 03.12.2025 14:48:02 TryAddItem Achievement fatal error. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.WeaponBase:CheckForBuildCollectionAchievements() StickyStoneStudio.MOODS.PlayerInventory:TryAddWeaponAddin(IWeaponAddin, Slot, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.d__137:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:48:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 14:48:03 Language Text not found! (Path: °) LOG: 03.12.2025 14:48:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:48:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:48:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:48:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:48:04 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:48:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:48:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:48:05 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:48:05 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:48:05 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:48:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:48:05 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:48:05 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:48:05 Language Text not found! (Path: °) LOG: 03.12.2025 14:48:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:48:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:48:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:48:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:48:11 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:48:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:48:18 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:48:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:22 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:32 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:48:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:38 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:38 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:48:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:48:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:48:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:48:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 14:48:41 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:48:43 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:43 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:43 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:43 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:48:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:48:44 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:44 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:45 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:48:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:48:47 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:47 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:47 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 14:48:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 14:48:47 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 14:48:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:51 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:48:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:48:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:48:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:48:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:48:54 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:48:54 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:48:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:48:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:48:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:48:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:48:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:48:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:48:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:49:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:00 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:49:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:03 Started Music_GrammoPhoneBot WARNING: 03.12.2025 14:49:03 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:49:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:49:11 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:49:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:49:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:17 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:17 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:49:17 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:49:17 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 03.12.2025 14:49:17 Added rewardType: Health LOG: 03.12.2025 14:49:17 Added rewardType: EMOTES LOG: 03.12.2025 14:49:17 Added rewardType: GScrap WARNING: 03.12.2025 14:49:17 New Selection was created: True LOG: 03.12.2025 14:49:17 Difficulty selected: EASY LOG: 03.12.2025 14:49:17 SelectedType: Health; SelectedRarity: Level_1 LOG: 03.12.2025 14:49:17 Difficulty selected: EASY LOG: 03.12.2025 14:49:17 SelectedType: Health; SelectedRarity: Level_1 LOG: 03.12.2025 14:49:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:49:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:49:18 Difficulty selected: MEDIUM LOG: 03.12.2025 14:49:18 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 03.12.2025 14:49:18 Difficulty selected: HARD LOG: 03.12.2025 14:49:18 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 03.12.2025 14:49:18 the current rewards of the challengmachine have been saved LOG: 03.12.2025 14:49:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 03.12.2025 14:49:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:49:18 Spawned wave#0 for Difficulty#2 LOG: 03.12.2025 14:49:19 Menu.UnloadMenuPanel => ChallangerArcade LOG: 03.12.2025 14:49:19 the current rewards of the challengmachine have been saved WARNING: 03.12.2025 14:49:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:49:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:49:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:49:20 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:49:20 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:49:20 ScaleEnemy MitronEmpire_Bastion(Clone)! ERROR: 03.12.2025 14:49:20 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Bastion(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:49:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:49:26 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:26 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:49:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:49:28 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:28 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:28 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:49:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:49:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:49:32 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:32 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:49:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:49:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:49:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:49:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:49:35 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:35 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:49:35 Difficulty#2 Challenge cleared! LOG: 03.12.2025 14:49:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:49:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:49:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:49:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:49:38 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:49:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:49:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:49:38 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:49:38 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 14:49:38 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:49:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:49:40 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:49:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 14:50:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 03.12.2025 14:50:29 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 14:50:29 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2025 14:50:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:50:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:50:35 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:50:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 03.12.2025 14:50:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:50:37 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 14:50:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:50:44 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 03.12.2025 14:50:44 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 03.12.2025 14:50:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:50:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:50:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:50:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:51:18 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 14:51:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:51:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 14:51:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 14:51:18 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2025 14:51:35 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 14:51:35 Menu.UnloadMenuPanel => ESC_Main WARNING: 03.12.2025 14:51:35 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:51:35 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:51:41 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:41 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:41 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:51:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:51:44 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:51:46 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:51:46 quest failed: MediumBetLoosingNoHP WARNING: 03.12.2025 14:51:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:51:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:51:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:52:00 NextWave() => Wave was not started yet or has no waves LOG: 03.12.2025 14:52:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:52:00 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:52:00 Animator.GotoState: State could not be found WARNING: 03.12.2025 14:52:00 Invalid Layer Index '-1' WARNING: 03.12.2025 14:52:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:52:00 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:52:00 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 03.12.2025 14:52:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:53:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:26 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 03.12.2025 14:56:26 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 14:56:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:56:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:56:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:56:30 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 14:56:31 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:56:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 14:56:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:31 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 14:56:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:31 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2025 14:56:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:56:32 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:56:32 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:56:32 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:56:34 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:56:35 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 03.12.2025 14:56:35 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:171 SeededCallsLastDungeon:57 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 03.12.2025 14:56:35 UpdatePlayerProgress LOG: 03.12.2025 14:56:35 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:56:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:56:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:56:35 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 03.12.2025 14:56:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:56:36 Generate Level Started! Level: Level_B theme: Stolz GameSeed: !22J-2A1C SeedCalls: 172 LOG: 03.12.2025 14:56:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 03.12.2025 14:56:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:56:48 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:56:49 Generate Level Completed! Loading time: 12,826s LOG: 03.12.2025 14:56:49 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:56:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:49 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:56:49 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:56:49 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:56:49 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:56:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:56:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:56:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:49 UpdatePlayerProgress LOG: 03.12.2025 14:56:49 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:56:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:49 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:56:49 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:56:49 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:56:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:56:50 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:56:52 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:56:52 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:56:52 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:56:52 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:56:52 Language Text not found! (Path: °) WARNING: 03.12.2025 14:56:52 Language Text not found! (Path: °) WARNING: 03.12.2025 14:56:52 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:56:53 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:56:55 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:56:55 CONFIRM! WARNING: 03.12.2025 14:56:55 Language Text not found! (Path: °) WARNING: 03.12.2025 14:56:55 Language Text not found! (Path: °) LOG: 03.12.2025 14:56:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 14:56:56 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:56:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 14:56:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:56:56 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 14:56:57 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 14:56:57 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:56:57 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:56:57 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:56:57 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:56:57 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:56:57 Language Text not found! (Path: °) WARNING: 03.12.2025 14:56:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:56:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 14:56:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:56:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:57:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:57:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:02 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:57:03 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:03 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:57:03 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:03 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:57:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:57:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:07 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:57:07 CONFIRM! LOG: 03.12.2025 14:57:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 14:57:07 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 14:57:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:07 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 14:57:08 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 14:57:12 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:12 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:57:12 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:12 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:12 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:13 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:57:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:17 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:57:17 CONFIRM! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:19 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:57:19 CONFIRM! LOG: 03.12.2025 14:57:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 14:57:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 14:57:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:20 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 14:57:20 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 14:57:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 14:57:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:57:23 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:57:23 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:57:23 Language Text not found! (Path: °) LOG: 03.12.2025 14:57:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:57:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:57:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:57:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:26 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:26 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:57:26 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:26 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 14:57:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 14:57:27 OnButtonSuccess confirm 0 LOG: 03.12.2025 14:57:27 CONFIRM! WARNING: 03.12.2025 14:57:28 Language Text not found! (Path: °) WARNING: 03.12.2025 14:57:28 Language Text not found! (Path: °) LOG: 03.12.2025 14:57:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 14:57:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 14:57:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:28 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 14:57:29 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 14:57:31 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:57:31 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 14:57:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 14:57:31 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 14:57:31 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 14:57:31 Language Text not found! (Path: °) LOG: 03.12.2025 14:57:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 14:57:31 Language Text not found! (Path: °) LOG: 03.12.2025 14:57:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:57:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:57:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 14:57:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:57:33 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 14:57:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:57:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:57:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:42 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:42 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Drone) LOG: 03.12.2025 14:57:42 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 03.12.2025 14:57:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 14:57:42 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:57:42 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:57:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:57:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:57:46 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:57:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:57:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:57:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:57:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2025 14:57:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 14:57:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:57:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:57:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:52 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:57:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:57:55 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:57:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:57:59 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:57:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:57:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:58:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:03 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:06 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 03.12.2025 14:58:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:06 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:06 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:07 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:58:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:08 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:08 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:08 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:08 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 03.12.2025 14:58:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:09 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:09 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:11 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:58:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 14:58:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 14:58:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 14:58:11 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:58:11 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:58:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:13 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:58:13 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 14:58:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:16 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 14:58:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:58:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:58:20 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 03.12.2025 14:58:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:58:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 14:58:20 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:20 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:58:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:58:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:58:25 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 14:58:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:58:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 14:58:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:58:26 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 14:58:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:58:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 14:58:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:58:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:58:37 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 14:58:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 14:58:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:58:37 MapSelector.RegisterButtonPromptsForEntering() LOG: 03.12.2025 14:58:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 14:58:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:58:37 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 14:58:37 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 14:58:39 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 14:58:42 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 03.12.2025 14:58:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:217 SeededCallsLastDungeon:45 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 03.12.2025 14:58:42 UpdatePlayerProgress LOG: 03.12.2025 14:58:42 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 14:58:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 14:58:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 14:58:43 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 03.12.2025 14:58:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 14:58:43 Generate Level Started! Level: Level_B theme: Stolz GameSeed: !22J-2A1C SeedCalls: 218 LOG: 03.12.2025 14:58:48 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A ERROR: 03.12.2025 14:58:58 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed '!22J-2A1C' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:58:58 NEW GAMESEED: 'HSBO-IU!O' resetSeededCalls: False LOG: 03.12.2025 14:58:58 Generate Level Started! Level: Level_B theme: Stolz GameSeed: HSBO-IU!O SeedCalls: 293 LOG: 03.12.2025 14:58:59 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied LOG: 03.12.2025 14:59:01 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_B LOG: 03.12.2025 14:59:05 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A ERROR: 03.12.2025 14:59:17 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'HSBO-IU!O' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2025 14:59:17 NEW GAMESEED: 'I6D2-6C1?' resetSeededCalls: False LOG: 03.12.2025 14:59:17 Generate Level Started! Level: Level_B theme: Stolz GameSeed: I6D2-6C1? SeedCalls: 349 LOG: 03.12.2025 14:59:18 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied LOG: 03.12.2025 14:59:37 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 14:59:40 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:59:41 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:59:41 Generate Level Completed! Loading time: 23,454s LOG: 03.12.2025 14:59:41 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 14:59:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:59:41 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 14:59:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 14:59:41 OnPlayerAndMapWereCreated WARNING: 03.12.2025 14:59:41 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 14:59:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:59:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 14:59:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 14:59:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:59:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:59:41 UpdatePlayerProgress LOG: 03.12.2025 14:59:41 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 14:59:41 Language Text not found! (Path: Kill ) LOG: 03.12.2025 14:59:41 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 14:59:41 syop - Bet quest found: MediumBetLoosingNoHP. Completed: False LOG: 03.12.2025 14:59:41 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 14:59:41 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 14:59:41 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 14:59:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 14:59:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 14:59:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 14:59:47 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 14:59:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 03.12.2025 14:59:49 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:59:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 14:59:51 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:59:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:59:51 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 14:59:51 Language Text not found! (Path: Drone) WARNING: 03.12.2025 14:59:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:59:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:59:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 14:59:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 14:59:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 14:59:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 14:59:59 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 14:59:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:00:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:00:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:00 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:00:00 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:00:00 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 03.12.2025 15:00:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2025 15:00:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:00:01 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:00:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:00:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:00:01 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:00:02 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:00:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:00:02 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:00:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:00:02 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:00:02 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:00:02 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:04 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2025 15:00:04 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 15:00:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:00:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 15:00:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:00:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:00:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:00:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:00:06 Menu.UnloadMenuPanel => Info LOG: 03.12.2025 15:00:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:00:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:00:07 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:00:07 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:00:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:00:07 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:00:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2025 15:00:11 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:00:11 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 15:00:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:00:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:00:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. EXCEPTION: 03.12.2025 15:01:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2025 15:01:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.DeflectBullet (StickyStoneStudio.MOODS.Owner owner, UnityEngine.Transform ShootingEntity) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__211.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 03.12.2025 15:02:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:02:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:05:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:37 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2025 15:05:37 Started Music_GrammoPhoneBot WARNING: 03.12.2025 15:05:37 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:05:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:05:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:05:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:05:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2025 15:05:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:05:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:05:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:05:40 initialises raritymodes LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_2 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_2 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_2 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_3 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 equipmentRarity:Level_1 LOG: 03.12.2025 15:05:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:05:41 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:05:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:05:41 LootContextPanel OnButtonSuccess => selectRight WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:05:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:05:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2025 15:05:43 Language Text not found! (Path: °) LOG: 03.12.2025 15:05:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:05:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:05:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:05:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:05:44 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:05:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:05:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:05:45 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:05:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:05:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:05:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2025 15:05:51 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:05:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:05:53 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:05:53 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:05:53 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:05:53 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 03.12.2025 15:05:53 Added rewardType: ChampFrag LOG: 03.12.2025 15:05:53 Added rewardType: CCore LOG: 03.12.2025 15:05:53 Added rewardType: Addin WARNING: 03.12.2025 15:05:53 New Selection was created: True LOG: 03.12.2025 15:05:53 Difficulty selected: EASY LOG: 03.12.2025 15:05:53 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 03.12.2025 15:05:53 Difficulty selected: EASY LOG: 03.12.2025 15:05:53 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 03.12.2025 15:05:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:05:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:05:54 Difficulty selected: MEDIUM LOG: 03.12.2025 15:05:54 SelectedType: CCore; SelectedRarity: Level_2 LOG: 03.12.2025 15:05:54 Difficulty selected: HARD LOG: 03.12.2025 15:05:54 SelectedType: Addin; SelectedRarity: Level_2 LOG: 03.12.2025 15:05:54 the current rewards of the challengmachine have been saved LOG: 03.12.2025 15:05:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 03.12.2025 15:05:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:05:54 Spawned wave#0 for Difficulty#2 LOG: 03.12.2025 15:05:55 Menu.UnloadMenuPanel => ChallangerArcade LOG: 03.12.2025 15:05:55 the current rewards of the challengmachine have been saved WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:05:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:05:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:05:56 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:05:56 ScaleEnemy MitronEmpire_Bastion(Clone)! ERROR: 03.12.2025 15:05:56 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Bastion(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:05:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:05:56 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:05:56 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 03.12.2025 15:05:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:05:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:05:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:05:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:05:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:05:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:05:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:05:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:02 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:02 Difficulty#2 Challenge cleared! WARNING: 03.12.2025 15:06:05 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:05 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:06 Reward: Addin; RarityLevel: Level_2 LOG: 03.12.2025 15:06:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:06:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:06:06 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:06:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:06:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2025 15:06:07 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 15:06:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:06:08 LootContextPanel OnButtonSuccess => selectRight LOG: 03.12.2025 15:06:09 LootContextPanel OnButtonSuccess => selectLeft LOG: 03.12.2025 15:06:12 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2025 15:06:13 TryAddItem(WeaponAddin) => Items.Addins.DetonationName WARNING: 03.12.2025 15:06:14 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:06:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:06:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:06:15 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:06:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:06:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:19 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:19 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:19 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:19 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:06:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:06:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:21 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:06:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:21 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:06:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:06:26 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:06:27 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:27 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:28 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:28 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:28 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:28 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:28 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:28 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:32 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:32 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:32 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:33 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:33 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:35 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:35 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:35 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:36 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:36 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:39 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:39 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:06:39 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:06:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:06:39 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:39 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:06:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:40 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:40 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:06:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:06:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:06:41 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:06:41 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:06:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:06:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:06:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:06:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:06:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:06:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:06:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:06:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:06:57 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:06:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:06:59 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:59 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:06:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:06:59 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:00 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:00 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:03 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:03 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:07:04 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:04 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:06 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:07:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:06 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:06 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:07:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 03.12.2025 15:07:08 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:10 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:10 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:10 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:07:10 ScaleEnemy MitronEmpire_Castor_Healer(Clone)! WARNING: 03.12.2025 15:07:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:16 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:16 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:07:18 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:18 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:18 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:19 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:19 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:07:19 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:07:19 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:19 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:19 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:20 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:20 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:21 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:21 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:23 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:23 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2025 15:07:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:24 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:24 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:24 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:25 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:07:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:07:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:27 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:27 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:07:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:07:27 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:07:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:07:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:07:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:07:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:07:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:07:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:07:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:07:33 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 15:07:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:07:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:07:33 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:07:33 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2025 15:07:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:07:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:07:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2025 15:07:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:07:40 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2025 15:07:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:07:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:43 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:43 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:45 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:45 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:45 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:46 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:46 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:07:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:50 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:50 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:50 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 03.12.2025 15:07:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:51 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:51 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:51 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:53 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:53 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:53 Language Text not found! (Path: Drone) WARNING: 03.12.2025 15:07:53 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:54 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:07:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:07:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:07:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:07:57 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:07:57 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:07:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:07:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:07:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:07:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:07:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:08:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:08:01 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:08:01 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:08:02 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:08:02 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:08:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:08:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 03.12.2025 15:08:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 03.12.2025 15:08:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2025 15:08:05 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:08:05 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:08:09 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2025 15:08:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:09:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:09:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:09:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:09:08 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:09:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2025 15:09:10 MitronEmpire_Triada(Clone) (StickyStoneStudio.MOODS.Triada): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 03.12.2025 15:09:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:09:18 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 03.12.2025 15:09:18 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Anxiety LOG: 03.12.2025 15:09:18 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 03.12.2025 15:09:30 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:09:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:09:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:33 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:09:33 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:09:33 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:09:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:09:35 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:09:35 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:09:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:37 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:09:37 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:09:37 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:09:38 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:09:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:09:52 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:09:52 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:09:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:09:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 03.12.2025 15:09:56 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 03.12.2025 15:09:56 Language Text not found! (Path: Drone) LOG: 03.12.2025 15:09:56 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:09:57 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:09:57 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:09:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 03.12.2025 15:09:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2025 15:09:58 Quest is already completed. No progress will be updated. WARNING: 03.12.2025 15:09:58 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:01 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:10:01 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2025 15:10:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2025 15:10:02 NextWave() => Wave was not started yet or has no waves WARNING: 03.12.2025 15:10:02 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:02 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 03.12.2025 15:10:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:10 Destroy On BossRoom MS Build: MitronEmpire_Triada(Clone) distance: 9,318231 LOG: 03.12.2025 15:10:10 Destroy On BossRoom MS Build: MitronEmpire_Triada(Clone) distance: 9,559996 LOG: 03.12.2025 15:10:11 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2025 15:10:11 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:11 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:10:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:10:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:10:18 LootContextPanel OnButtonSuccess => back WARNING: 03.12.2025 15:10:19 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2025 15:10:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2025 15:10:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:19 MapSelector.RegisterButtonPromptsForEntering() WARNING: 03.12.2025 15:10:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 03.12.2025 15:10:19 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:10:19 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2025 15:10:19 MapSelector.RegisterButtonPromptsEntered() LOG: 03.12.2025 15:10:19 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2025 15:10:23 MapSelector.UnregisterButtonPromptsEntered() LOG: 03.12.2025 15:10:26 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 03.12.2025 15:10:26 GameSession.UpdateProgress(SAVED) => SessionGUID: '2da52e3d40bc' GameSeed: !22J-2A1C SeededCalls:426 SeededCallsLastDungeon:77 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 03.12.2025 15:10:26 UpdatePlayerProgress LOG: 03.12.2025 15:10:26 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 03.12.2025 15:10:26 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 15:10:26 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2025 15:10:26 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 15:10:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:10:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:26 Generate Level Started! Level: Level_C theme: Stolz GameSeed: I6D2-6C1? SeedCalls: 427 LOG: 03.12.2025 15:10:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 03.12.2025 15:10:38 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 03.12.2025 15:10:39 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 15:10:39 Generate Level Completed! Loading time: 12,37s LOG: 03.12.2025 15:10:39 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 15:10:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:39 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 15:10:39 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:10:39 OnPlayerAndMapWereCreated WARNING: 03.12.2025 15:10:39 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 15:10:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:10:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:39 UpdatePlayerProgress LOG: 03.12.2025 15:10:39 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:10:39 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:39 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:10:39 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" LOG: 03.12.2025 15:10:39 syop - Bet quest found: MediumBetLoosingNoHP. Completed: True LOG: 03.12.2025 15:10:39 Syop: bet quest completed - can collect reward LOG: 03.12.2025 15:10:39 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:39 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2025 15:10:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:10:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2025 15:10:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:10:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:10:44 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP WARNING: 03.12.2025 15:10:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:44 Menu.UnloadMenuPanel => Info WARNING: 03.12.2025 15:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:10:51 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:10:51 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:10:51 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:10:51 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:10:51 Language Text not found! (Path: °) WARNING: 03.12.2025 15:10:51 Language Text not found! (Path: °) WARNING: 03.12.2025 15:10:51 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:10:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:10:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:10:53 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:10:53 CONFIRM! WARNING: 03.12.2025 15:10:53 Language Text not found! (Path: °) WARNING: 03.12.2025 15:10:53 Language Text not found! (Path: °) WARNING: 03.12.2025 15:10:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:10:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:10:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:10:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:10:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:10:59 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:10:59 CONFIRM! LOG: 03.12.2025 15:11:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:11:00 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:11:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:00 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:00 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:11:01 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:01 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:11:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:11:01 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:11:01 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:01 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:11:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:11:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:02 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:11:04 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:04 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:11:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:11:04 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:11:04 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:04 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:11:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:05 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:05 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:06 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:06 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:11:07 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:07 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:07 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:11:08 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:09 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:11:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:11:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:11:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:09 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:11:15 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:15 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:11:15 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:16 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:16 CONFIRM! WARNING: 03.12.2025 15:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:19 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:19 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:20 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:20 CONFIRM! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:21 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:21 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:22 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:22 CONFIRM! WARNING: 03.12.2025 15:11:22 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:22 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:11:23 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:11:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:23 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:24 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:11:28 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:28 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:11:28 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:30 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:30 CONFIRM! LOG: 03.12.2025 15:11:31 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:31 CONFIRM! LOG: 03.12.2025 15:11:32 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:32 CONFIRM! LOG: 03.12.2025 15:11:33 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:33 CONFIRM! LOG: 03.12.2025 15:11:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:11:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:11:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:33 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:34 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:11:35 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:35 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:11:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:11:35 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:11:35 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:35 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:11:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:11:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:37 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:37 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:11:37 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:37 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:39 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:39 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:41 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:41 CONFIRM! LOG: 03.12.2025 15:11:42 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:42 CONFIRM! LOG: 03.12.2025 15:11:43 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:43 CONFIRM! LOG: 03.12.2025 15:11:44 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:44 CONFIRM! LOG: 03.12.2025 15:11:45 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:45 CONFIRM! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:46 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:46 CONFIRM! ERROR: 03.12.2025 15:11:46 Items.Addins.EfficienyName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.ItemUpgradePanel:UpdateAvailableItemsFromPlayer() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 03.12.2025 15:11:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:11:47 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:11:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:47 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:47 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:11:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:11:51 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 15:11:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:11:51 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:11:51 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:51 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 15:11:51 Language Text not found! (Path: °) LOG: 03.12.2025 15:11:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:11:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:11:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:11:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:11:53 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:11:55 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:11:55 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:11:55 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:11:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:56 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 03.12.2025 15:11:57 Items.Addins.EfficienyName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.ItemUpgradePanel:UpdateAvailableItemsFromPlayer() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() WARNING: 03.12.2025 15:11:58 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:58 Language Text not found! (Path: °) WARNING: 03.12.2025 15:11:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:11:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:11:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:11:59 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:11:59 CONFIRM! EXCEPTION: 03.12.2025 15:11:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.EfficiencyAddin.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.ConfirmChoice () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ItemUpgradePanel.OnButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.UpdatePressingTime () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) LOG: 03.12.2025 15:12:00 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:12:00 CONFIRM! WARNING: 03.12.2025 15:12:00 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:00 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:01 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:12:01 CONFIRM! WARNING: 03.12.2025 15:12:01 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:01 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:02 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:12:02 CONFIRM! WARNING: 03.12.2025 15:12:02 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:02 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:03 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:12:03 CONFIRM! WARNING: 03.12.2025 15:12:03 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:12:05 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:12:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:12:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:12:05 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:12:05 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:12:08 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:12:08 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:12:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:12:09 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:12:09 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:12:09 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:12:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:12:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:12:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:12:13 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:12:14 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:12:14 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:12:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:12:14 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:12:14 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:12:14 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:12:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:12:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:12:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:12:17 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:12:21 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:12:21 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:12:21 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:12:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:12:21 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:12:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:12:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:12:22 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:23 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:24 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:25 Language Text not found! (Path: °) WARNING: 03.12.2025 15:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:12:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:12:25 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:12:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:12:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:12:25 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:12:26 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:12:26 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:12:26 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:12:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:12:26 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:12:26 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:12:26 Language Text not found! (Path: °) LOG: 03.12.2025 15:12:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:12:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:24:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:24:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:24:49 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:24:50 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2025 15:24:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:24:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2025 15:24:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:24:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2025 15:24:51 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2025 15:24:51 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 03.12.2025 15:24:52 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2025 15:24:52 WindowManager.LoadMenu => MainMenu LOG: 03.12.2025 15:24:52 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 03.12.2025 15:24:52 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2025 15:24:52 Menu.UnloadMenuPanel => ESC_Exit LOG: 03.12.2025 15:24:52 WindowManager.UnloadMenu => InGameMenu LOG: 03.12.2025 15:24:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:24:53 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:24:53 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:24:53 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2025 15:24:53 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 15:24:54 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2025 15:24:54 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2025 15:24:54 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2025 15:24:55 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2025 15:24:55 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2025 15:24:55 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 03.12.2025 15:24:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:24:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:24:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2025 15:24:55 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2025 15:24:56 is Loading Quests WARNING: 03.12.2025 15:24:56 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:24:56 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 15:24:58 Continue Game Confirmed! Loading Game Session => Guid: 2da52e3d40bc Seed: !22J-2A1C SeededCalls: 476 SeededCallsLastDungeon: 49 LOG: 03.12.2025 15:24:58 is Loading Quests WARNING: 03.12.2025 15:24:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:24:58 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 15:24:58 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2025 15:24:58 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2025 15:24:58 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2025 15:24:58 is Loading Quests WARNING: 03.12.2025 15:24:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 03.12.2025 15:24:58 loaded mechionary progress for savegame:Jasper Test 2 LOG: 03.12.2025 15:24:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 03.12.2025 15:24:58 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 03.12.2025 15:24:58 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 03.12.2025 15:24:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 03.12.2025 15:24:59 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 03.12.2025 15:24:59 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:24:59 NEW GAMESEED: '!22J-2A1C' resetSeededCalls: True LOG: 03.12.2025 15:24:59 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 4 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 03.12.2025 15:24:59 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 03.12.2025 15:24:59 Generate Level Started! Level: Level_C theme: Stolz GameSeed: !22J-2A1C SeedCalls: 427 WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) WARNING: 03.12.2025 15:24:59 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:08 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2025 15:25:10 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 15:25:10 Syop BetQuest logs RT14:24DungeonDepth: 0 - seed IA72-IYYG has been applied RT14:24DungeonDepth: 0 - can Appear roll => Truecached roll = 40 chance = 40 RewardCap: 2 current rewardCount0 RT14:25DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:25DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - seed 295W-C!S4 has been applied RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:26DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - found active BetQuest on new Game: MediumBetLoosingNoHP RT14:29DungeonDepth: 0 - Trigger reset RT14:29DungeonDepth: 0 - can Appear roll => Truecached roll = 35 chance = 40 RewardCap: 2 current rewardCount0 RT14:30DungeonDepth: 0 - StartQuest MediumBetLoosingNoHP RT14:30DungeonDepth: 0 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:32DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:40DungeonDepth: 0 - seed !22J-2A1C has been applied RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:40DungeonDepth: 1 - OnDepthChange questSolvedDepth => 4 RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:42DungeonDepth: 1 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:49DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:51DungeonDepth: 1 - Set Condition Failed HealthLost RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - OnDepthChange questSolvedDepth => 4 RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:56DungeonDepth: 2 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - OnDepthChange questSolvedDepth => 4 RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:58DungeonDepth: 3 - seed HSBO-IU!O has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - seed I6D2-6C1? has been applied RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT14:59DungeonDepth: 3 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:10DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:10DungeonDepth: 4 - Set Condition Success HealthLost RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:10DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:24DungeonDepth: 0 - seed !22J-2A1C has been applied RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:24DungeonDepth: 4 - OnDepthChange questSolvedDepth => 4 RT15:24DungeonDepth: 4 - OnDepthChange: Current Depth => 4, questSolvedDepth => 4 RT15:24DungeonDepth: 4 - Set Condition Success HealthLost RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP RT15:25DungeonDepth: 4 - currentlyActiveQuest: MediumBetLoosingNoHP LOG: 03.12.2025 15:25:10 Generate Level Completed! Loading time: 11,775s LOG: 03.12.2025 15:25:10 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 03.12.2025 15:25:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2025 15:25:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:10 WindowManager.UnloadMenu => NoMenu LOG: 03.12.2025 15:25:10 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 03.12.2025 15:25:10 OnPlayerAndMapWereCreated WARNING: 03.12.2025 15:25:10 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 03.12.2025 15:25:11 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" LOG: 03.12.2025 15:25:11 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 03.12.2025 15:25:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:11 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2025 15:25:11 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2025 15:25:11 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.CombustionName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.RicochetName LOG: 03.12.2025 15:25:11 TryAddItem(WeaponAddin) => Items.Addins.DetonationName LOG: 03.12.2025 15:25:11 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 03.12.2025 15:25:11 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:11 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2025 15:25:11 syop - Bet quest found: MediumBetLoosingNoHP. Completed: True LOG: 03.12.2025 15:25:11 Syop: bet quest completed - can collect reward LOG: 03.12.2025 15:25:13 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:13 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:25:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:25:13 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:25:13 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:25:13 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:25:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:25:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:14 Menu.UnloadMenuPanel => Inventar WARNING: 03.12.2025 15:25:16 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2025 15:25:16 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2025 15:25:17 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:17 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:25:17 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:17 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:17 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:19 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:19 CONFIRM! WARNING: 03.12.2025 15:25:19 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:19 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:22 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:22 CONFIRM! WARNING: 03.12.2025 15:25:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:24 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:24 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:25 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:25 CONFIRM! WARNING: 03.12.2025 15:25:25 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:25 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:25:26 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:25:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:26 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:25:26 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:25:27 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:27 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:25:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:25:27 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:25:27 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:25:27 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:25:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 15:25:28 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:28 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:28 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:28 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:25:29 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:29 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:29 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:25:31 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:31 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:31 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 03.12.2025 15:25:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2025 15:25:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:25:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:32 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:25:32 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:32 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:25:33 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:34 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:34 CONFIRM! WARNING: 03.12.2025 15:25:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:36 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:36 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:37 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:37 CONFIRM! WARNING: 03.12.2025 15:25:37 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:37 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:39 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:39 CONFIRM! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:40 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:40 CONFIRM! LOG: 03.12.2025 15:25:41 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:41 CONFIRM! LOG: 03.12.2025 15:25:42 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:42 CONFIRM! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:47 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:47 CONFIRM! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:47 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:47 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:48 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:48 CONFIRM! WARNING: 03.12.2025 15:25:48 Language Text not found! (Path: °) WARNING: 03.12.2025 15:25:48 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:25:49 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:25:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:49 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:25:49 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:25:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:25:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:25:51 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:25:51 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:25:51 Language Text not found! (Path: °) LOG: 03.12.2025 15:25:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:25:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:25:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:25:52 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:25:52 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:25:53 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:25:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:25:54 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:54 CONFIRM! LOG: 03.12.2025 15:25:55 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:55 CONFIRM! WARNING: 03.12.2025 15:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:25:58 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:58 CONFIRM! LOG: 03.12.2025 15:25:59 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:25:59 CONFIRM! LOG: 03.12.2025 15:26:00 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:00 CONFIRM! LOG: 03.12.2025 15:26:01 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:01 CONFIRM! LOG: 03.12.2025 15:26:02 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:02 CONFIRM! LOG: 03.12.2025 15:26:03 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:03 CONFIRM! LOG: 03.12.2025 15:26:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:26:03 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:26:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:26:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:26:03 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:26:04 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:26:06 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2025 15:26:06 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 03.12.2025 15:26:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:26:06 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:26:06 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:26:06 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 03.12.2025 15:26:06 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:26:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2025 15:26:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2025 15:26:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:26:08 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2025 15:26:08 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:26:08 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2025 15:26:08 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:26:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:26:09 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2025 15:26:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:26:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2025 15:26:11 Language Text not found! (Path: °) WARNING: 03.12.2025 15:26:11 Language Text not found! (Path: °) WARNING: 03.12.2025 15:26:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2025 15:26:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2025 15:26:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2025 15:26:12 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:12 CONFIRM! WARNING: 03.12.2025 15:26:12 Language Text not found! (Path: °) WARNING: 03.12.2025 15:26:12 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:13 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:13 CONFIRM! WARNING: 03.12.2025 15:26:14 Language Text not found! (Path: °) WARNING: 03.12.2025 15:26:14 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:14 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:14 CONFIRM! WARNING: 03.12.2025 15:26:15 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:15 OnButtonSuccess confirm 0 LOG: 03.12.2025 15:26:15 CONFIRM! LOG: 03.12.2025 15:26:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 03.12.2025 15:26:16 Language Text not found! (Path: Kill ) LOG: 03.12.2025 15:26:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2025 15:26:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2025 15:26:16 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2025 15:26:16 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2025 15:26:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:26:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:26:25 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2025 15:26:25 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2025 15:26:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2025 15:26:25 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2025 15:26:25 OnWeaponSelectionChanged ID -> 0 WARNING: 03.12.2025 15:26:25 Language Text not found! (Path: °) LOG: 03.12.2025 15:26:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 03.12.2025 15:26:25 Menu.UnloadMenuPanel => DefaultPanel