LOG: 10.04.2025 13:42:55 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 10.04.2025 13:42:55 ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: ExclusiveFullScreen WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.04.2025 13:42:55 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 10.04.2025 13:42:55 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 10.04.2025 13:42:55 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 10.04.2025 13:42:55 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 10.04.2025 13:42:55 NEW GAMESEED: 'SB1B-C6FH' resetSeededCalls: True WARNING: 10.04.2025 13:42:55 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 10.04.2025 13:42:55 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 10.04.2025 13:42:55 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (Exception): Failed to get 'CurrentConsequences' from GameProfile! Set it as 'Consequences.None'. Member 'CurrentConsequences' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (Exception): Failed to get 'CurrentConsequences' from GameProfile! Set it as 'Consequences.None'. Member 'CurrentConsequences' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'PrologueStageSwitcher' from GameProfile! Set it as '0'. Member 'PrologueStageSwitcher' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 10.04.2025 13:42:55 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 10.04.2025 13:42:55 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6406 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 10.04.2025 13:42:55 WindowManager.LoadMenu => MainMenu LOG: 10.04.2025 13:42:56 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.04.2025 13:42:56 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 10.04.2025 13:42:56 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.04.2025 13:42:56 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.04.2025 13:42:56 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.04.2025 13:42:56 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.04.2025 13:43:41 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 10.04.2025 13:43:41 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.04.2025 13:43:41 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 10.04.2025 13:43:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 13:43:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.04.2025 13:43:41 Menu.UnloadMenuPanel => MM_Default LOG: 10.04.2025 13:43:51 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.04.2025 13:43:51 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.04.2025 13:43:51 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.04.2025 13:43:52 Menu.UnloadMenuPanel => MM_Options LOG: 10.04.2025 13:43:52 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.04.2025 13:43:52 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.04.2025 13:43:56 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 10.04.2025 13:43:56 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.04.2025 13:43:56 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 10.04.2025 13:43:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 13:43:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:43:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.04.2025 13:43:56 Menu.UnloadMenuPanel => MM_Default WARNING: 10.04.2025 13:43:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 10.04.2025 13:43:59 Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange) LOG: 10.04.2025 13:48:24 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.04.2025 13:48:24 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.04.2025 13:48:24 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.04.2025 13:48:25 Menu.UnloadMenuPanel => MM_Options LOG: 10.04.2025 13:48:25 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.04.2025 13:48:25 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.04.2025 13:48:26 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 10.04.2025 13:48:26 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 10.04.2025 13:48:27 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.04.2025 13:48:27 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 10.04.2025 13:48:27 Enter Name is Active LOG: 10.04.2025 13:48:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 13:48:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:48:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:48:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:48:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:48:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:48:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.04.2025 13:48:27 Menu.UnloadMenuPanel => MM_Default LOG: 10.04.2025 13:48:38 Enter Name is Active LOG: 10.04.2025 13:48:39 Enter Name is Active LOG: 10.04.2025 13:48:40 Enter Name is Active LOG: 10.04.2025 13:48:40 Enter Name is Active LOG: 10.04.2025 13:49:08 SelectedProfilePlayerNameInputFieldValueChanged => s LOG: 10.04.2025 13:49:08 SelectedProfilePlayerNameInputFieldValueChanged => ss LOG: 10.04.2025 13:49:08 SelectedProfilePlayerNameInputFieldValueChanged => sss LOG: 10.04.2025 13:49:14 Creating new Profile LOG: 10.04.2025 13:49:14 OnVersionChanges(4) LOG: 10.04.2025 13:49:14 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 13:49:14 CreateAndSetNewGameSessionObject() => Seed: SB1B-C6FH WARNING: 10.04.2025 13:49:14 UpdateGameSession() => can not update GameSession that was completed! LOG: 10.04.2025 13:49:14 is Loading Quests WARNING: 10.04.2025 13:49:14 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.04.2025 13:49:14 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.04.2025 13:49:14 loaded mechionary progress for savegame:sss LOG: 10.04.2025 13:49:14 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 10.04.2025 13:49:23 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 10.04.2025 13:49:38 NEW GAMESEED: 'SUP6-CDRF' resetSeededCalls: True LOG: 10.04.2025 13:49:38 WindowManager.LoadMenu => InGameMenu LOG: 10.04.2025 13:49:38 WindowManager.UnloadMenu => MainMenu LOG: 10.04.2025 13:49:38 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 10.04.2025 13:49:38 is Loading Quests WARNING: 10.04.2025 13:49:38 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.04.2025 13:49:38 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.04.2025 13:49:38 loaded mechionary progress for savegame:sss LOG: 10.04.2025 13:49:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 13:49:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.04.2025 13:49:38 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 13:49:39 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: True LOG: 10.04.2025 13:49:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.04.2025 13:49:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 13:49:39 WindowManager.UnloadMenu => NoMenu LOG: 10.04.2025 13:49:39 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 13:49:39 OnPlayerAndMapWereCreated WARNING: 10.04.2025 13:49:39 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 10.04.2025 13:49:39 CurrentRoom ReverbTheme isNone WARNING: 10.04.2025 13:49:39 Ambient VFX this room or lv theme is null LOG: 10.04.2025 13:49:39 CurrentRoom ReverbTheme isNone LOG: 10.04.2025 13:49:39 Start Video: CUTSZENE_INTRO LOG: 10.04.2025 13:49:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 13:49:39 Failed to create agent because there is no valid NavMesh WARNING: 10.04.2025 13:49:39 Failed to create agent because there is no valid NavMesh WARNING: 10.04.2025 13:49:39 Failed to create agent because there is no valid NavMesh WARNING: 10.04.2025 13:49:39 Failed to create agent because there is no valid NavMesh WARNING: 10.04.2025 13:49:39 Failed to create agent because there is no valid NavMesh WARNING: 10.04.2025 13:49:39 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 13:49:39 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 13:49:39 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 13:49:39 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 13:49:39 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.04.2025 13:49:44 End Video: CUTSZENE_INTRO LOG: 10.04.2025 13:49:44 WindowManager.UnloadVideoPlayerController ... WARNING: 10.04.2025 13:49:50 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 10.04.2025 13:49:50 Ambient VFX this room or lv theme is null LOG: 10.04.2025 13:49:50 CurrentRoom ReverbTheme isNone LOG: 10.04.2025 13:49:50 ActivateCheckpoint Checkpoint1 LOG: 10.04.2025 13:49:50 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 13:49:50 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 10.04.2025 13:49:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.04.2025 13:49:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.04.2025 13:49:52 Checkpoint reached! Checkpoint1 LOG: 10.04.2025 13:49:52 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 10.04.2025 13:49:52 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 10.04.2025 13:49:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 13:49:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 13:49:58 Dialog completed! Checkpoint1 LOG: 10.04.2025 13:49:58 Checkpoint complete! Checkpoint1 LOG: 10.04.2025 13:49:58 ActivateCheckpoint Checkpoint2 LOG: 10.04.2025 13:50:00 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 13:50:03 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 13:50:03 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 10.04.2025 13:50:03 NEW GAMESEED: '4VKP-XVZ8' resetSeededCalls: True LOG: 10.04.2025 13:50:03 is Loading Quests WARNING: 10.04.2025 13:50:03 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.04.2025 13:50:03 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.04.2025 13:50:03 loaded mechionary progress for savegame:sss LOG: 10.04.2025 13:50:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 13:50:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.04.2025 13:50:03 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 13:50:04 CreateHomeBase completed successfully. LOG: 10.04.2025 13:50:04 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 10.04.2025 13:50:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 13:50:04 WindowManager.UnloadMenu => NoMenu LOG: 10.04.2025 13:50:04 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 13:50:04 OnPlayerAndMapWereCreated LOG: 10.04.2025 13:50:04 CurrentRoom ReverbTheme isNone LOG: 10.04.2025 13:50:04 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 10.04.2025 13:50:04 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.04.2025 13:50:04 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.04.2025 13:50:04 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 10.04.2025 13:50:04 Ambient VFX this room or lv theme is null LOG: 10.04.2025 13:50:04 CurrentRoom ReverbTheme isNone WARNING: 10.04.2025 13:50:10 Ambient VFX this room or lv theme is null LOG: 10.04.2025 13:50:10 CurrentRoom ReverbTheme isNone LOG: 10.04.2025 13:50:10 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 13:50:10 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 10.04.2025 13:50:10 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 10.04.2025 13:50:10 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 10.04.2025 13:50:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 13:50:10 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 10.04.2025 13:50:10 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 10.04.2025 13:50:15 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 13:50:19 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 13:53:30 WindowManager.LoadMenu => EscapeMenu LOG: 10.04.2025 13:53:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.04.2025 13:53:30 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.04.2025 13:53:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.04.2025 13:53:30 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.04.2025 13:53:32 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.04.2025 13:53:32 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 10.04.2025 13:53:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 13:53:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:53:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:53:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:53:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:53:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:53:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.04.2025 13:53:32 Menu.UnloadMenuPanel => ESC_Main LOG: 10.04.2025 13:53:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.04.2025 13:53:34 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.04.2025 13:53:34 Menu.UnloadMenuPanel => MM_Options LOG: 10.04.2025 13:53:35 WindowManager.UnloadMenu => EscapeMenu LOG: 10.04.2025 13:53:35 Menu.UnloadMenuPanel => ESC_Main LOG: 10.04.2025 13:53:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 13:53:35 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 10.04.2025 13:53:46 WindowManager.LoadMenu => EscapeMenu LOG: 10.04.2025 13:53:46 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.04.2025 13:53:46 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.04.2025 13:53:46 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.04.2025 13:53:46 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.04.2025 13:53:47 WindowManager.UnloadMenu => EscapeMenu LOG: 10.04.2025 13:53:47 Menu.UnloadMenuPanel => ESC_Main LOG: 10.04.2025 13:53:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 13:53:47 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 10.04.2025 13:54:52 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 13:54:52 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 13:54:52 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 13:54:52 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 13:54:52 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 13:54:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 13:54:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 13:54:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 13:55:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 13:55:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 13:55:01 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 13:55:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 13:55:01 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 13:55:01 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 10.04.2025 13:55:01 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 10.04.2025 13:55:01 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 10.04.2025 13:55:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 10.04.2025 13:55:01 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 10.04.2025 13:55:01 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 10.04.2025 13:55:02 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.04.2025 13:55:05 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 13:55:05 Language Text not found! (Path: Drone) WARNING: 10.04.2025 13:55:10 OpenTutorialPanel() => MechionaryEntrie 'ME_TUTORIAL_BaseInfo_9f91226fe336' SplashScreenEnum: BaseInfo has no Entry in the SplashScreenController. Please add one in the SplashScreenController or delete this MechionaryEntrie! WARNING: 10.04.2025 13:55:11 OpenTutorialPanel() => MechionaryEntrie 'ME_TUTORIAL_BaseInfo_9f91226fe336' SplashScreenEnum: BaseInfo has no Entry in the SplashScreenController. Please add one in the SplashScreenController or delete this MechionaryEntrie! LOG: 10.04.2025 13:55:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 10.04.2025 13:55:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 13:55:14 Menu.UnloadMenuPanel => MechionaryContext LOG: 10.04.2025 13:55:34 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 13:55:34 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 13:55:34 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 13:55:34 Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu) LOG: 10.04.2025 13:55:34 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 13:55:34 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 13:55:34 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 13:55:34 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 13:55:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 13:55:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 13:55:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 13:55:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 13:55:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 13:55:37 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 13:55:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 13:55:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 13:55:37 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 13:57:13 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 13:57:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 13:57:15 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 13:57:16 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 13:57:17 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 10.04.2025 13:57:17 Failed to check Quest SubTask was solved, subTaskID is not defined! Quest: TheFateOfMechs, SubTask:1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.d__83:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.04.2025 14:00:04 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:00:04 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:00:04 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:00:04 Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu) LOG: 10.04.2025 14:00:04 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:00:04 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:00:04 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:00:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:00:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:00:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:00:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:00:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:00:07 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 14:02:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:02:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:02:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:02:26 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:02:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:02:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:02:37 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:02:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:02:37 WindowManager.LoadMenu => StageSelectorMenu LOG: 10.04.2025 14:02:37 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.04.2025 14:02:37 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.04.2025 14:02:37 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.04.2025 14:02:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:02:48 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 14:02:48 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.04.2025 14:02:48 MapSelector.RegisterButtonPromptsEntered() LOG: 10.04.2025 14:02:49 MapSelector.UnregisterButtonPromptsEntered() LOG: 10.04.2025 14:02:52 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 10.04.2025 14:02:52 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 10.04.2025 14:02:52 GameSession.UpdateProgress(SAVED) => SessionGUID: '7b15b27a3795' GameSeed: 4VKP-XVZ8 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 10.04.2025 14:02:52 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 14:02:52 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 10.04.2025 14:02:52 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.04.2025 14:02:52 WindowManager.UnloadMenu => StageSelectorMenu LOG: 10.04.2025 14:02:52 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 10.04.2025 14:02:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:02:52 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 4VKP-XVZ8 SeedCalls: 81 LOG: 10.04.2025 14:02:55 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.04.2025 14:02:55 Syop BetQuest logs RT13:49DungeonDepth: 0 - seed SUP6-CDRF has been applied RT13:50DungeonDepth: 0 - seed 4VKP-XVZ8 has been applied LOG: 10.04.2025 14:02:55 Generate Level Completed! Loading time: 2,749s LOG: 10.04.2025 14:02:55 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 10.04.2025 14:02:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:02:55 WindowManager.UnloadMenu => NoMenu LOG: 10.04.2025 14:02:55 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 14:02:55 OnPlayerAndMapWereCreated LOG: 10.04.2025 14:02:55 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:02:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:02:55 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 10.04.2025 14:02:55 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:02:55 UpdatePlayerProgress LOG: 10.04.2025 14:02:55 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 14:02:55 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.04.2025 14:02:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:02:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:02:55 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:02:55 Syop BetQuest logs RT13:49DungeonDepth: 0 - seed SUP6-CDRF has been applied RT13:50DungeonDepth: 0 - seed 4VKP-XVZ8 has been applied ERROR: 10.04.2025 14:02:55 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.04.2025 14:02:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:02:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.04.2025 14:02:55 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.04.2025 14:02:55 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:02:55 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:02:55 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:02:55 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:02:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:02:56 Menu.UnloadMenuPanel => Info LOG: 10.04.2025 14:02:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:03:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' WARNING: 10.04.2025 14:03:00 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 10.04.2025 14:03:00 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 10.04.2025 14:03:00 Menu.LoadMenuPanel Splashscreen failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 10.04.2025 14:03:00 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:03:00 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:03:00 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:03:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:03:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:03:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:03:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:03:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:03:04 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 14:03:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 10.04.2025 14:03:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 10.04.2025 14:03:08 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.04.2025 14:03:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:03:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.04.2025 14:03:08 Language Text not found! (Path: °) LOG: 10.04.2025 14:03:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:03:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:03:21 LootContextPanel OnButtonSuccess => confirm LOG: 10.04.2025 14:03:22 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 10.04.2025 14:03:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:03:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:03:23 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:03:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:03:24 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:03:24 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:03:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:03:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:03:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:03:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:03:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:03:26 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:03:26 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:03:26 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:03:26 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:03:26 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:03:26 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:03:26 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:03:26 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:03:26 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:03:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.04.2025 14:03:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.04.2025 14:03:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 10.04.2025 14:03:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.04.2025 14:03:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.04.2025 14:03:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.04.2025 14:03:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:03:45 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:03:45 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:03:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:03:45 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:03:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:03:45 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:03:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:03:47 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:03:47 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:03:47 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:03:47 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:03:47 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:03:47 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:03:47 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:03:47 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:03:47 GetIconByBuffType called with buffType: Pride LOG: 10.04.2025 14:03:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (1)_01 WARNING: 10.04.2025 14:03:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.04.2025 14:03:49 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1) LOG: 10.04.2025 14:03:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:03:55 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 10.04.2025 14:03:55 DestroyDestructibleInScene() => vase_wood_001 LOG: 10.04.2025 14:03:56 DestroyDestructibleInScene() => Vase_Wood_002 LOG: 10.04.2025 14:03:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (1) LOG: 10.04.2025 14:03:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.04.2025 14:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:04:00 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 WARNING: 10.04.2025 14:04:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:04:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.04.2025 14:04:08 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 10.04.2025 14:04:08 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 10.04.2025 14:04:08 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 10.04.2025 14:04:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:04:10 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:04:10 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:04:10 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:04:10 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:04:10 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:04:10 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:04:10 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:04:10 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:04:10 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:04:10 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:04:10 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:04:10 GetIconByBuffType called with buffType: Pride LOG: 10.04.2025 14:04:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 10.04.2025 14:04:19 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 10.04.2025 14:04:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 10.04.2025 14:04:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1) WARNING: 10.04.2025 14:04:20 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 10.04.2025 14:04:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 10.04.2025 14:04:21 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 10.04.2025 14:04:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 10.04.2025 14:04:23 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:04:23 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:04:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 10.04.2025 14:04:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.04.2025 14:04:23 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:04:23 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:04:23 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:04:23 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:04:23 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:04:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:04:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:04:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:04:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:04:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:04:27 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 14:04:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:04:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (2) LOG: 10.04.2025 14:04:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.04.2025 14:04:31 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (5)_01 LOG: 10.04.2025 14:04:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:04:57 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:04:59 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 10.04.2025 14:04:59 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.04.2025 14:04:59 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 10.04.2025 14:05:03 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.04.2025 14:05:03 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:05:03 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.04.2025 14:05:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:05:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:05:34 LootContextPanel OnButtonSuccess => confirm LOG: 10.04.2025 14:05:35 TryAddItem(WeaponAddin) => Items.Addins.RicochetName LOG: 10.04.2025 14:05:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:05:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:05:36 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:05:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:05:40 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:05:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:05:47 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:05:48 WindowManager.LoadMenu => EscapeMenu LOG: 10.04.2025 14:05:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.04.2025 14:05:48 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.04.2025 14:05:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.04.2025 14:05:48 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.04.2025 14:05:49 WindowManager.UnloadMenu => EscapeMenu LOG: 10.04.2025 14:05:49 Menu.UnloadMenuPanel => ESC_Main LOG: 10.04.2025 14:05:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:05:49 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.04.2025 14:05:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:05:50 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:05:50 TrySpawnEnemy PRIDE_Stationary_RocketLauncher delay 1,75 LOG: 10.04.2025 14:05:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.04.2025 14:05:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:05:50 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:05:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:05:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.04.2025 14:05:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:05:51 MitronEmpire_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.04.2025 14:05:51 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 10.04.2025 14:05:51 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.04.2025 14:05:51 AddEnemy MitronEmpire_Stationary_Generator WARNING: 10.04.2025 14:05:51 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.04.2025 14:05:51 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 10.04.2025 14:05:51 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.04.2025 14:05:51 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 10.04.2025 14:05:51 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:05:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:05:52 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:05:52 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:05:52 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:05:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:05:52 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:05:52 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:05:52 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:05:52 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:05:52 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:05:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:05:53 DestroyDestructibleInScene() => Vase_Wood_001 WARNING: 10.04.2025 14:05:54 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.04.2025 14:06:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:06:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:06:02 DestroyDestructibleInScene() => Vase_Normal_001 LOG: 10.04.2025 14:06:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 10.04.2025 14:06:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with coll LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 3 - 4 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with Bush_High_09 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:06:03 Dash: Collide with EdgeCollider 2 - 3 WARNING: 10.04.2025 14:06:07 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.04.2025 14:06:10 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:10 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.04.2025 14:06:13 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Bush_High_05 LOG: 10.04.2025 14:06:13 Dash: Collide with Stone5Low LOG: 10.04.2025 14:06:13 Dash: Collide with Stone5Low LOG: 10.04.2025 14:06:13 Dash: Collide with Stone5Low LOG: 10.04.2025 14:06:13 Dash: Collide with Stone5Low LOG: 10.04.2025 14:06:13 Dash: Collide with Stone5Low LOG: 10.04.2025 14:06:13 Dash: Collide with Stone5Low WARNING: 10.04.2025 14:06:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.04.2025 14:06:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 10.04.2025 14:06:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:06:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:06:26 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:06:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:06:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:06:32 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:06:32 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.04.2025 14:06:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.04.2025 14:06:32 OnWeaponSelectionChanged ID -> 0 LOG: 10.04.2025 14:06:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.04.2025 14:06:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:06:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:06:33 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 10.04.2025 14:06:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.04.2025 14:06:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:06:53 Menu.UnloadMenuPanel => Inventar LOG: 10.04.2025 14:06:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:06:58 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:07:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:07:02 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:08:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:08:13 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:08:13 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:08:13 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:08:13 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:08:13 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:08:13 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:08:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:08:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:08:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:08:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:08:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:08:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:08:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:08:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:08:16 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:08:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:08:16 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:08:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:08:16 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:08:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:08:16 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 14:08:16 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.04.2025 14:08:16 MapSelector.RegisterButtonPromptsEntered() LOG: 10.04.2025 14:08:16 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 14:08:23 MapSelector.UnregisterButtonPromptsEntered() LOG: 10.04.2025 14:08:24 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 10.04.2025 14:08:24 GameSession.UpdateProgress(SAVED) => SessionGUID: '7b15b27a3795' GameSeed: 4VKP-XVZ8 SeededCalls:118 SeededCallsLastDungeon:37 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 10.04.2025 14:08:24 UpdatePlayerProgress LOG: 10.04.2025 14:08:24 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 14:08:24 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.04.2025 14:08:24 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.04.2025 14:08:24 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 10.04.2025 14:08:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:08:24 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 4VKP-XVZ8 SeedCalls: 119 ERROR: 10.04.2025 14:08:28 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed '4VKP-XVZ8' with 6 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.04.2025 14:08:28 NEW GAMESEED: '93DM-FRXY' resetSeededCalls: False LOG: 10.04.2025 14:08:28 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 93DM-FRXY SeedCalls: 167 LOG: 10.04.2025 14:08:28 Syop BetQuest logs RT13:49DungeonDepth: 0 - seed SUP6-CDRF has been applied RT13:50DungeonDepth: 0 - seed 4VKP-XVZ8 has been applied RT14:08DungeonDepth: 1 - seed 93DM-FRXY has been applied LOG: 10.04.2025 14:09:06 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 10.04.2025 14:09:12 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.04.2025 14:09:12 Syop BetQuest logs RT13:49DungeonDepth: 0 - seed SUP6-CDRF has been applied RT13:50DungeonDepth: 0 - seed 4VKP-XVZ8 has been applied RT14:08DungeonDepth: 1 - seed 93DM-FRXY has been applied LOG: 10.04.2025 14:09:12 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_Pride_06) LOG: 10.04.2025 14:09:12 Generate Level Completed! Loading time: 44,281s LOG: 10.04.2025 14:09:12 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 10.04.2025 14:09:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:09:12 WindowManager.UnloadMenu => NoMenu LOG: 10.04.2025 14:09:12 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 14:09:12 OnPlayerAndMapWereCreated LOG: 10.04.2025 14:09:12 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:09:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:09:12 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:09:12 UpdatePlayerProgress LOG: 10.04.2025 14:09:12 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 14:09:12 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.04.2025 14:09:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:09:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:09:12 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:09:12 Syop BetQuest logs RT13:49DungeonDepth: 0 - seed SUP6-CDRF has been applied RT13:50DungeonDepth: 0 - seed 4VKP-XVZ8 has been applied RT14:08DungeonDepth: 1 - seed 93DM-FRXY has been applied ERROR: 10.04.2025 14:09:12 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.04.2025 14:09:12 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:09:12 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.04.2025 14:09:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:09:15 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 10.04.2025 14:09:15 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.04.2025 14:09:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.04.2025 14:09:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:09:17 Menu.UnloadMenuPanel => Info LOG: 10.04.2025 14:09:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:09:57 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:09:57 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.04.2025 14:09:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:09:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:09:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:09:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:09:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:09:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:09:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:09:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:09:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:09:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:09:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:09:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:09:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:09:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:09:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:09:59 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:09:59 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:09:59 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 10.04.2025 14:09:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 10.04.2025 14:09:59 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:09:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:09:59 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:09:59 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:09:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:09:59 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:09:59 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:09:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:09:59 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:09:59 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:09:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:09:59 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:09:59 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:09:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:09:59 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:09:59 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:09:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:09:59 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:09:59 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:09:59 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:09:59 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:09:59 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:10:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:10:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.04.2025 14:10:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.04.2025 14:10:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.04.2025 14:10:07 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 10.04.2025 14:10:07 Dash: Collide with col LOG: 10.04.2025 14:10:07 Dash: Collide with col LOG: 10.04.2025 14:10:07 Dash: Collide with col LOG: 10.04.2025 14:10:07 Dash: Collide with col LOG: 10.04.2025 14:10:07 Dash: Collide with col LOG: 10.04.2025 14:10:07 Dash: Collide with col LOG: 10.04.2025 14:10:07 Dash: Collide with fenceSpikes_broad LOG: 10.04.2025 14:10:07 Dash: Collide with col LOG: 10.04.2025 14:10:07 Dash: Collide with col LOG: 10.04.2025 14:10:07 Dash: Collide with col LOG: 10.04.2025 14:10:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.04.2025 14:10:11 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_06 LOG: 10.04.2025 14:10:11 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_04 LOG: 10.04.2025 14:10:11 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_05 LOG: 10.04.2025 14:10:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 10.04.2025 14:10:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 10.04.2025 14:10:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 10.04.2025 14:10:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 10.04.2025 14:10:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 10.04.2025 14:10:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.04.2025 14:10:12 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 WARNING: 10.04.2025 14:10:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.04.2025 14:10:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.04.2025 14:10:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.04.2025 14:10:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.04.2025 14:10:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.04.2025 14:10:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:10:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:10:29 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.04.2025 14:10:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:10:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:10:38 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:10:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:10:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:10:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:10:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:10:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:10:38 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:10:38 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:10:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:10:38 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:10:38 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:10:38 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:10:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:10:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:10:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:10:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:10:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:10:42 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 14:10:44 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_02 LOG: 10.04.2025 14:10:45 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_03 LOG: 10.04.2025 14:10:45 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 10.04.2025 14:10:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 10.04.2025 14:12:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:12:54 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:12:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 10.04.2025 14:12:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:12:54 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.04.2025 14:12:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:12:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 10.04.2025 14:12:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:12:56 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:12:56 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:12:56 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:12:56 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:12:56 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:12:56 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:12:56 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:12:56 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:12:56 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! LOG: 10.04.2025 14:12:56 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:12:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:12:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:12:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:12:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:12:59 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 10.04.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 10.04.2025 14:12:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:12:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:12:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:13:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:13:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:13:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:13:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:13:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:13:03 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:13:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:03 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 10.04.2025 14:13:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 10.04.2025 14:13:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:13:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:13:05 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:05 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:13:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 10.04.2025 14:13:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.04.2025 14:13:06 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:13:06 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.04.2025 14:13:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:13:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.04.2025 14:13:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:13:11 Menu.UnloadMenuPanel => Info LOG: 10.04.2025 14:13:12 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 10.04.2025 14:13:12 DestroyDestructibleInScene() => Destructible_Crate LOG: 10.04.2025 14:13:12 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 10.04.2025 14:13:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:13:29 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:13:29 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:13:29 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:13:29 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:13:29 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:13:29 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:13:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:13:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:13:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:13:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:13:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:13:32 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 14:13:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.04.2025 14:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 10.04.2025 14:13:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:13:33 CurrentRoom ReverbTheme isForest_Open EXCEPTION: 10.04.2025 14:13:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 10.04.2025 14:13:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:13:35 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:13:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 10.04.2025 14:13:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:13:38 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:13:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:13:40 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:13:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 10.04.2025 14:13:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 10.04.2025 14:13:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.04.2025 14:13:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:13:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 10.04.2025 14:13:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.04.2025 14:13:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.04.2025 14:13:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 10.04.2025 14:13:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 10.04.2025 14:13:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 10.04.2025 14:13:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:13:50 for == null! No VFX-Effect can be played on destroy. LOG: 10.04.2025 14:13:50 Started Music_GrammoPhoneBot LOG: 10.04.2025 14:13:50 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:13:50 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:13:50 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:13:50 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:13:50 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:13:50 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:13:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:13:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:13:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:13:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:13:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:13:54 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 14:14:08 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:14:08 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 10.04.2025 14:14:08 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! LOG: 10.04.2025 14:14:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:14:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 10.04.2025 14:14:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:14:18 Menu.UnloadMenuPanel => TransfusionExchange LOG: 10.04.2025 14:14:23 GetIconByBuffType called with buffType: Healing LOG: 10.04.2025 14:14:28 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:14:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 10.04.2025 14:14:29 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) LOG: 10.04.2025 14:14:31 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.04.2025 14:14:31 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:14:31 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.04.2025 14:14:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:14:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.04.2025 14:14:31 initialises raritymodes LOG: 10.04.2025 14:14:31 equipmentRarity:Level_3 LOG: 10.04.2025 14:14:31 equipmentRarity:Level_1 LOG: 10.04.2025 14:14:31 equipmentRarity:Level_1 LOG: 10.04.2025 14:14:31 equipmentRarity:Level_2 LOG: 10.04.2025 14:14:31 equipmentRarity:Level_2 LOG: 10.04.2025 14:14:31 equipmentRarity:Level_2 LOG: 10.04.2025 14:14:31 equipmentRarity:Level_1 LOG: 10.04.2025 14:14:31 equipmentRarity:Level_1 LOG: 10.04.2025 14:14:31 equipmentRarity:Level_1 LOG: 10.04.2025 14:14:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:14:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:14:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:14:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:14:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:14:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:14:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:14:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:14:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:14:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:14:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:14:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:14:47 LootContextPanel OnButtonSuccess => confirm WARNING: 10.04.2025 14:14:48 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Duplicator) wurde kein passendes MechionaryEntry gefunden ... LOG: 10.04.2025 14:14:48 TryAddItem(WeaponAddin) => Items.Addins.DuplicatorName LOG: 10.04.2025 14:14:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:14:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:14:49 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:14:49 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:14:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() EXCEPTION: 10.04.2025 14:14:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DialogBox.StopDialog (System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.StopAllDialogBoxes (UnityEngine.Transform _targetTransform, System.Boolean _fade) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealingCapsule.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.SetVisible (System.Boolean value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnvironmentManager.UpdateRoomEnvironment (StickyStoneStudio.MOODS.Room forRoom, UnityEngine.BoxCollider roomTriggerCollider, VolumetricFogAndMist.VolumetricFogProfile newVolumetricFogProfileInRoom, System.Single newVolumetricFogOffset) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room._OnPlayerEnterRoom (StickyStoneStudio.MOODS.Room room, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room.InvokeOnPlayerRoomEvent (StickyStoneStudio.MOODS.RoomEvent roomEvent, StickyStoneStudio.MOODS.Player player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Door+d__53.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Room:SetVisible(Boolean) StickyStoneStudio.MOODS.EnvironmentManager:UpdateRoomEnvironment(Room, BoxCollider, VolumetricFogProfile, Single) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.04.2025 14:14:57 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:15:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:15:01 Started Music_GrammoPhoneBot LOG: 10.04.2025 14:15:01 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:15:04 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:15:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:15:06 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.04.2025 14:15:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:15:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.04.2025 14:15:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:15:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:15:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:15:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.04.2025 14:15:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:15:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:15:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:15:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:15:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:15:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:15:08 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:15:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_01 LOG: 10.04.2025 14:15:09 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 10.04.2025 14:15:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_03 LOG: 10.04.2025 14:15:09 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:15:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:15:09 SmallPriceIncreasehas been added LOG: 10.04.2025 14:15:09 Vendor: Stop, this is going to have Consequences! LOG: 10.04.2025 14:15:09 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (6) LOG: 10.04.2025 14:15:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:15:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_02 LOG: 10.04.2025 14:15:12 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:15:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:15:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:16:05 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (3)_01 LOG: 10.04.2025 14:16:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_05 LOG: 10.04.2025 14:16:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_04 LOG: 10.04.2025 14:16:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (3) LOG: 10.04.2025 14:16:05 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (4) LOG: 10.04.2025 14:16:06 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 10.04.2025 14:16:06 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1) LOG: 10.04.2025 14:16:06 HugeLimitedOptionshas been added LOG: 10.04.2025 14:16:06 Vendor: is upset and will no longer trade with you,next time you visti, there is going to be massive Consequences! LOG: 10.04.2025 14:16:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.04.2025 14:16:06 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:16:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:16:06 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (2) LOG: 10.04.2025 14:16:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:16:09 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (3) LOG: 10.04.2025 14:16:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2) LOG: 10.04.2025 14:16:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:16:13 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:16:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:16:17 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:16:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:16:19 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:16:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:16:21 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:16:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:16:22 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:16:22 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 10.04.2025 14:16:22 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.04.2025 14:16:22 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:16:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:16:22 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:16:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:16:24 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:16:24 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:16:24 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:16:24 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:16:24 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:16:24 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:16:24 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:16:24 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:16:24 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:16:24 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:16:24 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:16:24 GetIconByBuffType called with buffType: Pride LOG: 10.04.2025 14:16:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.04.2025 14:16:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.04.2025 14:16:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 10.04.2025 14:16:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:16:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:16:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:16:30 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 10.04.2025 14:16:30 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 10.04.2025 14:16:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:16:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.04.2025 14:16:30 GetIconByBuffType called with buffType: OilBarrel LOG: 10.04.2025 14:16:31 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.04.2025 14:16:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:16:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:16:31 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:16:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:16:31 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 10.04.2025 14:16:32 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.04.2025 14:16:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:16:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:16:39 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:16:39 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:16:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:16:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 10.04.2025 14:16:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 10.04.2025 14:16:46 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:16:46 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:16:46 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:16:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:16:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.04.2025 14:17:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:17:58 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:18:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:18:13 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:18:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:18:17 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:18:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:18:28 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:18:28 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 10.04.2025 14:18:28 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.04.2025 14:18:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:18:28 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.04.2025 14:18:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:18:28 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.04.2025 14:18:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:18:28 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:18:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:18:30 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:18:30 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:18:30 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:18:30 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:18:30 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:18:30 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:18:30 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:18:30 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:18:30 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:18:30 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:18:30 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:18:30 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:18:30 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:18:30 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:18:30 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:18:30 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:32 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.04.2025 14:18:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:18:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 10.04.2025 14:18:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:18:37 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:18:37 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:18:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.04.2025 14:18:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:18:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.04.2025 14:18:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.04.2025 14:18:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:18:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:18:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 WARNING: 10.04.2025 14:18:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:18:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:18:44 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:18:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:44 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 10.04.2025 14:18:45 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:18:45 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:18:45 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:18:45 Dash: Collide with EdgeCollider 2 - 3 LOG: 10.04.2025 14:18:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.04.2025 14:18:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.04.2025 14:18:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.04.2025 14:18:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.04.2025 14:18:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 10.04.2025 14:18:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 10.04.2025 14:18:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:18:49 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:18:49 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:18:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:18:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.04.2025 14:18:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:18:54 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 14:18:54 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:18:54 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.04.2025 14:18:54 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.04.2025 14:18:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:18:57 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:18:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:18:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:18:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:18:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:18:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.04.2025 14:18:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:18:58 Menu.UnloadMenuPanel => Info LOG: 10.04.2025 14:18:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:18:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.04.2025 14:18:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:19:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.04.2025 14:19:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:19:03 Menu.UnloadMenuPanel => Info LOG: 10.04.2025 14:19:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:19:54 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:19:54 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:19:54 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:19:54 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 LOG: 10.04.2025 14:19:54 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:19:54 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:19:54 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:19:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:19:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:19:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:19:56 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" LOG: 10.04.2025 14:19:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:19:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:19:57 Menu.UnloadMenuPanel => Splashscreen WARNING: 10.04.2025 14:19:58 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.04.2025 14:20:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:20:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:20:05 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 10.04.2025 14:20:05 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 10.04.2025 14:20:07 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:20:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 10.04.2025 14:20:09 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:09 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:09 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:09 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:20:12 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:20:12 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:20:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:17 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:20:17 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:20:17 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:20:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:20:24 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:20:24 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:20:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:25 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:20:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:20:34 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:20:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:20:42 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:20:42 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:20:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:20:44 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 10.04.2025 14:20:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:47 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:20:47 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:20:47 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:20:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:20:53 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:20:53 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:20:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:20:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:21:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:21:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:21:02 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:21:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:21:05 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 10.04.2025 14:21:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:21:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:21:06 NextWave() => Wave was not started yet or has no waves WARNING: 10.04.2025 14:21:06 Animator.GotoState: State could not be found WARNING: 10.04.2025 14:21:06 Invalid Layer Index '-1' LOG: 10.04.2025 14:21:06 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 10.04.2025 14:21:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:21:09 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:21:11 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:21:11 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:21:11 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:21:11 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:21:11 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:21:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:21:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:21:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:21:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:21:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:21:15 Menu.UnloadMenuPanel => Splashscreen LOG: 10.04.2025 14:21:29 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.04.2025 14:21:29 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:21:29 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.04.2025 14:21:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:21:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:21:54 LootContextPanel OnButtonSuccess => confirm LOG: 10.04.2025 14:21:55 TryAddItem(WeaponAddin) => Items.Addins.SplatterName LOG: 10.04.2025 14:21:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:21:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:21:56 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:21:59 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:22:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:22:00 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:22:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:22:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:22:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:04 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:22:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:09 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:22:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:11 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:22:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:13 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:22:14 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 10.04.2025 14:22:14 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 10.04.2025 14:22:15 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.04.2025 14:22:19 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.04.2025 14:22:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:22:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.04.2025 14:22:19 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:22:19 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 10.04.2025 14:22:19 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:22:19 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:22:19 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:22:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:19 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:22:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' WARNING: 10.04.2025 14:22:25 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 10.04.2025 14:22:25 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:22:25 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.04.2025 14:22:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:22:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:34 LootContextPanel OnButtonSuccess => confirm LOG: 10.04.2025 14:22:35 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 2 LOG: 10.04.2025 14:22:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:22:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:22:36 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:22:37 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:22:37 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.04.2025 14:22:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.04.2025 14:22:37 OnWeaponSelectionChanged ID -> 0 LOG: 10.04.2025 14:22:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.04.2025 14:22:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:22:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.04.2025 14:22:39 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:39 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:39 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.04.2025 14:22:39 OnWeaponSelectionChanged ID -> 1 LOG: 10.04.2025 14:22:39 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.04.2025 14:22:40 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:40 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:40 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.04.2025 14:22:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.04.2025 14:22:41 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:41 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:41 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.04.2025 14:22:41 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.04.2025 14:22:42 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:42 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:42 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.04.2025 14:22:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplatterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.04.2025 14:22:42 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.04.2025 14:22:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.04.2025 14:22:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:22:43 Menu.UnloadMenuPanel => Inventar LOG: 10.04.2025 14:22:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:45 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:22:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:50 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:22:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:55 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:22:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:22:57 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:23:00 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:23:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:23:00 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 14:23:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.04.2025 14:23:00 MapSelector.RegisterButtonPromptsEntered() LOG: 10.04.2025 14:23:14 MapSelector.UnregisterButtonPromptsEntered() LOG: 10.04.2025 14:23:15 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 10.04.2025 14:23:15 GameSession.UpdateProgress(SAVED) => SessionGUID: '7b15b27a3795' GameSeed: 4VKP-XVZ8 SeededCalls:237 SeededCallsLastDungeon:70 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 10.04.2025 14:23:15 UpdatePlayerProgress LOG: 10.04.2025 14:23:15 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 14:23:15 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.04.2025 14:23:15 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.04.2025 14:23:15 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 WARNING: 10.04.2025 14:23:15 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 10.04.2025 14:23:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:23:15 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 93DM-FRXY SeedCalls: 238 LOG: 10.04.2025 14:23:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.04.2025 14:23:19 Syop BetQuest logs RT13:49DungeonDepth: 0 - seed SUP6-CDRF has been applied RT13:50DungeonDepth: 0 - seed 4VKP-XVZ8 has been applied RT14:08DungeonDepth: 1 - seed 93DM-FRXY has been applied WARNING: 10.04.2025 14:23:19 MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 10.04.2025 14:23:19 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent() StickyStoneStudio.MOODS.TreasureGoblin:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.04.2025 14:23:19 TreasureGoblin was spawned in Room: ROOM(1# Typ_D)_RoseGarden_Degrees180 LOG: 10.04.2025 14:23:19 Generate Level Completed! Loading time: 3,994s LOG: 10.04.2025 14:23:19 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 10.04.2025 14:23:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:23:19 WindowManager.UnloadMenu => NoMenu LOG: 10.04.2025 14:23:19 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 14:23:19 OnPlayerAndMapWereCreated LOG: 10.04.2025 14:23:19 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:23:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:23:19 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:23:19 UpdatePlayerProgress LOG: 10.04.2025 14:23:19 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 14:23:19 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.04.2025 14:23:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:23:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:23:19 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:23:19 Syop BetQuest logs RT13:49DungeonDepth: 0 - seed SUP6-CDRF has been applied RT13:50DungeonDepth: 0 - seed 4VKP-XVZ8 has been applied RT14:08DungeonDepth: 1 - seed 93DM-FRXY has been applied ERROR: 10.04.2025 14:23:19 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.04.2025 14:23:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:23:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.04.2025 14:23:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:23:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.04.2025 14:23:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.04.2025 14:23:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.04.2025 14:23:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:23:24 Menu.UnloadMenuPanel => Info LOG: 10.04.2025 14:23:25 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 10.04.2025 14:23:25 Menu.LoadMenuPanel Splashscreen failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) WARNING: 10.04.2025 14:23:25 GoToSplashScreenPanel.OpenSplash(InGame_UpgradeStation) -> Tried to open SplashScreen 'InGame_UpgradeStation' but 'None' is currently active! LOG: 10.04.2025 14:23:25 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:23:25 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:23:25 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:23:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:23:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:23:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:23:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 10.04.2025 14:23:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:23:28 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:23:28 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 10.04.2025 14:23:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:23:29 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.04.2025 14:23:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:23:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.04.2025 14:23:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:23:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:23:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:23:45 OnButtonSuccess confirm 0 LOG: 10.04.2025 14:23:45 CONFIRM! LOG: 10.04.2025 14:23:56 OnButtonSuccess confirm 0 LOG: 10.04.2025 14:23:56 CONFIRM! WARNING: 10.04.2025 14:24:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:24:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:24:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:24:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:24:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:24:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.04.2025 14:24:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:24:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:24:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:24:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:24:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:24:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:24:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.04.2025 14:24:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.04.2025 14:24:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:24:00 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 10.04.2025 14:24:00 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 10.04.2025 14:24:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:24:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:24:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:24:02 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:24:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.04.2025 14:24:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.04.2025 14:24:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:24:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:24:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:24:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:24:04 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:04 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:24:04 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:24:04 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:04 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:24:04 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:24:04 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:04 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:24:04 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:24:04 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:04 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:24:04 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:24:04 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:24:04 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 10.04.2025 14:24:04 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 10.04.2025 14:24:04 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:24:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.04.2025 14:24:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.04.2025 14:24:05 GetIconByBuffType called with buffType: OilBarrel LOG: 10.04.2025 14:24:06 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.04.2025 14:24:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.04.2025 14:24:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:24:09 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 10.04.2025 14:24:09 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 10.04.2025 14:24:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.04.2025 14:24:10 GetIconByBuffType called with buffType: OilBarrel LOG: 10.04.2025 14:24:10 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.04.2025 14:24:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:24:12 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:12 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:24:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:24:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.04.2025 14:24:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.04.2025 14:24:15 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:24:15 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:24:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.04.2025 14:24:15 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 10.04.2025 14:24:15 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.04.2025 14:24:15 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.04.2025 14:24:16 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:24:16 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:16 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:24:17 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:17 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:24:17 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:24:17 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:17 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:24:17 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:24:17 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:17 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:24:17 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:24:18 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:24:18 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:24:19 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:24:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:24:19 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:24:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 10.04.2025 14:24:21 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:24:21 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:24:21 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:24:23 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.04.2025 14:24:27 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:24:29 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:24:29 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:24:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 10.04.2025 14:24:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.04.2025 14:24:30 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:24:30 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.04.2025 14:24:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:24:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.04.2025 14:24:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:24:35 Menu.UnloadMenuPanel => Info LOG: 10.04.2025 14:24:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:24:39 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:24:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:24:42 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:24:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:24:44 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:24:45 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 10.04.2025 14:24:45 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 10.04.2025 14:24:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.04.2025 14:24:52 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 10.04.2025 14:24:52 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:24:52 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.04.2025 14:24:52 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'LootContext' WARNING: 10.04.2025 14:24:52 Menu.LoadMenuPanel Splashscreen failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 10.04.2025 14:24:52 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 WARNING: 10.04.2025 14:24:52 Cannot Prepare a disabled VideoPlayer WARNING: 10.04.2025 14:24:52 Cannot Play a disabled VideoPlayer LOG: 10.04.2025 14:24:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:24:53 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:24:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:24:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' WARNING: 10.04.2025 14:24:56 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 10.04.2025 14:24:56 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:24:56 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.04.2025 14:24:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:24:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:25:04 LootContextPanel OnButtonSuccess => confirm LOG: 10.04.2025 14:25:04 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 10.04.2025 14:25:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:25:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:25:06 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:25:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:25:09 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:25:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:25:15 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:25:15 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.04.2025 14:25:15 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.04.2025 14:25:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:25:15 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.04.2025 14:25:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:25:15 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:25:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:25:16 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:25:16 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:25:16 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:25:16 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:25:16 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:25:16 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:25:16 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:25:16 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:25:16 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:25:16 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:25:16 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:25:16 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 10.04.2025 14:25:16 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:25:16 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:17 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:17 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:17 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:17 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:17 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:18 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.04.2025 14:25:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.04.2025 14:25:19 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:19 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:19 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.04.2025 14:25:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:25:20 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:20 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:25:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:25:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:25:20 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:25:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 10.04.2025 14:25:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:25:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:25:25 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:25:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:25:36 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:25:37 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 10.04.2025 14:25:37 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.04.2025 14:25:37 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 10.04.2025 14:25:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 10.04.2025 14:25:47 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 LOG: 10.04.2025 14:25:47 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 10.04.2025 14:26:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:26:23 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:26:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.04.2025 14:26:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.04.2025 14:26:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.04.2025 14:26:24 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 10.04.2025 14:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:26:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.04.2025 14:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:26:25 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:25 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:26:25 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:26:25 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:25 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:26:25 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:26:25 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:25 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:26:25 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:26:25 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:25 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:26:25 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:26:25 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:25 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:26:25 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:26:26 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:26 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:26 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 10.04.2025 14:26:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 10.04.2025 14:26:28 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:28 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.04.2025 14:26:28 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.04.2025 14:26:30 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:30 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:30 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.04.2025 14:26:30 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:32 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:32 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.04.2025 14:26:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:26:35 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:35 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:26:35 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:36 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.04.2025 14:26:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:26:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:38 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:26:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:41 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.04.2025 14:26:41 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.04.2025 14:26:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.04.2025 14:26:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.04.2025 14:26:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 10.04.2025 14:26:42 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:42 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:26:42 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:26:42 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:42 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:26:42 GetIconByBuffType called with buffType: Pride LOG: 10.04.2025 14:26:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.04.2025 14:26:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 10.04.2025 14:26:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:26:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:44 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:26:46 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:52 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:26:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:26:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:26:55 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:26:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.04.2025 14:26:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.04.2025 14:26:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:26:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:27:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:27:14 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:27:14 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:14 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:14 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:14 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:14 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:14 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:14 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:15 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:15 MapSelector.RegisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:15 MapSelector.UnregisterButtonPromptsForEntering() LOG: 10.04.2025 14:27:15 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 14:27:15 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.04.2025 14:27:15 MapSelector.RegisterButtonPromptsEntered() LOG: 10.04.2025 14:27:17 MapSelector.UnregisterButtonPromptsEntered() LOG: 10.04.2025 14:27:20 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 10.04.2025 14:27:20 GameSession.UpdateProgress(SAVED) => SessionGUID: '7b15b27a3795' GameSeed: 4VKP-XVZ8 SeededCalls:274 SeededCallsLastDungeon:36 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 10.04.2025 14:27:20 UpdatePlayerProgress LOG: 10.04.2025 14:27:20 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 14:27:20 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.04.2025 14:27:20 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.04.2025 14:27:20 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 10.04.2025 14:27:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.04.2025 14:27:20 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 93DM-FRXY SeedCalls: 275 LOG: 10.04.2025 14:27:23 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 10.04.2025 14:27:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.04.2025 14:27:26 Syop BetQuest logs RT13:49DungeonDepth: 0 - seed SUP6-CDRF has been applied RT13:50DungeonDepth: 0 - seed 4VKP-XVZ8 has been applied RT14:08DungeonDepth: 1 - seed 93DM-FRXY has been applied LOG: 10.04.2025 14:27:26 Generate Level Completed! Loading time: 5,912s LOG: 10.04.2025 14:27:26 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 10.04.2025 14:27:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:27:26 WindowManager.UnloadMenu => NoMenu LOG: 10.04.2025 14:27:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.04.2025 14:27:26 OnPlayerAndMapWereCreated LOG: 10.04.2025 14:27:26 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:27:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:27:26 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:27:26 UpdatePlayerProgress LOG: 10.04.2025 14:27:26 SAVE GAME => sss id:0 guid:e3d2988f-39b9-4782-9fc4-c4fddce59d97 LOG: 10.04.2025 14:27:26 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.04.2025 14:27:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:27:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:27:27 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:27:27 Syop BetQuest logs RT13:49DungeonDepth: 0 - seed SUP6-CDRF has been applied RT13:50DungeonDepth: 0 - seed 4VKP-XVZ8 has been applied RT14:08DungeonDepth: 1 - seed 93DM-FRXY has been applied ERROR: 10.04.2025 14:27:27 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.04.2025 14:27:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:27:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.04.2025 14:27:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:27:29 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 10.04.2025 14:27:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.04.2025 14:27:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.04.2025 14:27:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:27:31 GetIconByBuffType called with buffType: Healing LOG: 10.04.2025 14:27:32 Menu.UnloadMenuPanel => Info LOG: 10.04.2025 14:27:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:27:37 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:27:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.04.2025 14:27:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.04.2025 14:27:37 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.04.2025 14:27:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:27:37 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.04.2025 14:27:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:27:39 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:27:39 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:27:39 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:27:39 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:27:39 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:27:39 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:27:39 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:27:39 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:27:39 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:27:39 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:27:39 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:27:39 GetIconByBuffType called with buffType: Pride LOG: 10.04.2025 14:27:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 10.04.2025 14:27:42 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:42 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:42 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:43 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:43 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:43 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:27:43 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:27:43 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:27:43 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:27:49 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:27:49 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:27:50 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:50 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:27:50 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:27:50 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:27:51 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:53 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:27:53 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:27:53 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:27:54 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.04.2025 14:27:58 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:27:58 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:27:58 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:27:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:27:59 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:28:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:00 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:28:01 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:01 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:28:01 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:28:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:04 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:28:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.04.2025 14:28:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 10.04.2025 14:28:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:06 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:28:06 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 10.04.2025 14:28:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 10.04.2025 14:28:07 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:28:07 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:07 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:28:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.04.2025 14:28:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 10.04.2025 14:28:13 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:13 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:13 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:13 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:28:13 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:28:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:13 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:17 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:18 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:28:18 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:28:18 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:18 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:19 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:28:19 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:19 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:28:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:19 Combine mesh instance 0 is null. WARNING: 10.04.2025 14:28:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:22 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:23 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:23 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:25 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:28:25 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:25 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:28:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.04.2025 14:28:27 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_02 LOG: 10.04.2025 14:28:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:28:28 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 10.04.2025 14:28:28 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.04.2025 14:28:28 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 10.04.2025 14:28:30 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:30 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:28:30 ScaleEnemy MitronEmpire_Castor(Clone)! LOG: 10.04.2025 14:28:30 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:28:30 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:30 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:28:30 ScaleEnemy MitronEmpire_Castor(Clone)! LOG: 10.04.2025 14:28:30 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:28:31 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:28:31 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 10.04.2025 14:28:32 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:32 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:33 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:33 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:28:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:34 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:28:34 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:34 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:34 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:28:34 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:28:34 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:34 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:28:34 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:28:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:41 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:41 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:28:42 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:28:44 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:28:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 10.04.2025 14:28:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:28:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:44 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:28:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:28:46 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:28:46 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:28:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.04.2025 14:28:49 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:28:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 10.04.2025 14:28:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 10.04.2025 14:28:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:28:50 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:28:50 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.04.2025 14:28:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:28:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.04.2025 14:28:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:28:59 Menu.UnloadMenuPanel => Info LOG: 10.04.2025 14:29:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:29:08 for == null! No VFX-Effect can be played on destroy. LOG: 10.04.2025 14:29:08 Started Music_GrammoPhoneBot LOG: 10.04.2025 14:29:08 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:29:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:29:11 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:29:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:29:13 Started Music_GrammoPhoneBot LOG: 10.04.2025 14:29:13 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:29:15 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:29:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:29:17 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.04.2025 14:29:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:29:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.04.2025 14:29:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.04.2025 14:29:17 initialises raritymodes LOG: 10.04.2025 14:29:17 equipmentRarity:Level_2 LOG: 10.04.2025 14:29:17 equipmentRarity:Level_2 LOG: 10.04.2025 14:29:17 equipmentRarity:Level_1 LOG: 10.04.2025 14:29:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:29:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:29:25 LootContextPanel OnButtonSuccess => confirm LOG: 10.04.2025 14:29:26 TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName LOG: 10.04.2025 14:29:26 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 10.04.2025 14:29:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:29:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:29:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:29:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 10.04.2025 14:29:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:29:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:29:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:29:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:29:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:29:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:29:33 LootContextPanel OnButtonSuccess => confirm LOG: 10.04.2025 14:29:34 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 10.04.2025 14:29:34 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 10.04.2025 14:29:34 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 10.04.2025 14:29:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:29:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:29:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:29:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:29:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:29:35 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:29:36 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:29:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:29:37 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:29:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:29:49 CurrentRoom ReverbTheme isNone LOG: 10.04.2025 14:29:49 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.04.2025 14:29:49 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.04.2025 14:29:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:29:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.04.2025 14:29:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:29:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.04.2025 14:29:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:29:49 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.04.2025 14:29:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:29:51 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:29:51 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:29:51 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:29:51 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:29:51 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:29:51 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:29:51 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:29:51 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:29:51 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:29:51 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:29:51 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:29:51 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:29:51 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:29:51 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:29:51 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:29:51 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:29:52 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:29:53 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:29:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 10.04.2025 14:29:53 Target Position is not on Navmesh Pos:(278.99, 0.03, 285.30) WARNING: 10.04.2025 14:29:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh ERROR: 10.04.2025 14:29:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 10.04.2025 14:29:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 10.04.2025 14:29:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:29:54 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:29:54 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:29:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 10.04.2025 14:29:56 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.04.2025 14:29:57 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:29:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 ERROR: 10.04.2025 14:30:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 10.04.2025 14:30:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 10.04.2025 14:30:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:30:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:30:00 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:30:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.04.2025 14:30:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.04.2025 14:30:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 10.04.2025 14:30:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 10.04.2025 14:30:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 10.04.2025 14:30:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 10.04.2025 14:30:07 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:30:07 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:30:07 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:30:08 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 10.04.2025 14:30:08 Dash: Collide with PRIDE_Hedge_Broad_Rose_Red_Variant_01 LOG: 10.04.2025 14:30:08 Dash: Collide with PRIDE_Hedge_Broad_Rose_Red_Variant_01 WARNING: 10.04.2025 14:30:11 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:30:11 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:30:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 10.04.2025 14:30:11 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 10.04.2025 14:30:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 10.04.2025 14:30:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.04.2025 14:30:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.04.2025 14:30:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.04.2025 14:30:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:30:24 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:30:24 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.04.2025 14:30:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.04.2025 14:30:24 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.04.2025 14:30:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:30:24 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 10.04.2025 14:30:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:30:26 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 10.04.2025 14:30:26 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:30:26 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:30:26 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 10.04.2025 14:30:26 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 10.04.2025 14:30:26 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:30:26 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:30:26 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:30:26 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:30:26 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:30:26 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:30:26 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:30:26 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:30:26 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:30:26 GetIconByBuffType called with buffType: Pride ERROR: 10.04.2025 14:30:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 10.04.2025 14:30:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 10.04.2025 14:30:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:30:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:30:29 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:30:30 DestroyDestructibleInScene() => Destructible_VaseBauch WARNING: 10.04.2025 14:30:32 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:30:32 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:30:32 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:30:32 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:30:32 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:30:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.04.2025 14:30:33 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:30:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:30:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 10.04.2025 14:30:35 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 10.04.2025 14:30:35 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:30:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:30:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:30:35 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.04.2025 14:30:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.04.2025 14:30:40 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 10.04.2025 14:30:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:30:45 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.04.2025 14:30:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 10.04.2025 14:30:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:30:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:30:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.04.2025 14:30:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.04.2025 14:30:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.04.2025 14:30:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 10.04.2025 14:30:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 10.04.2025 14:30:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:30:54 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:30:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:30:56 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:30:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:30:59 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:31:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:31:01 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:31:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:31:03 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:31:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:31:05 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:31:05 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.04.2025 14:31:05 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:31:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:31:05 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 10.04.2025 14:31:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:31:05 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 10.04.2025 14:31:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.04.2025 14:31:06 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 10.04.2025 14:31:07 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.04.2025 14:31:07 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 10.04.2025 14:31:07 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:07 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:07 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:07 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:07 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:07 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:07 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:07 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:07 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:07 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:07 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:07 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:08 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 10.04.2025 14:31:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 10.04.2025 14:31:10 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? ERROR: 10.04.2025 14:31:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 10.04.2025 14:31:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 10.04.2025 14:31:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:31:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:10 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:31:10 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:10 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 10.04.2025 14:31:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 10.04.2025 14:31:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.04.2025 14:31:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:11 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:11 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 10.04.2025 14:31:11 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:12 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 10.04.2025 14:31:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.04.2025 14:31:18 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 10.04.2025 14:31:18 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 10.04.2025 14:31:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:31:26 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:31:26 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 10.04.2025 14:31:26 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 10.04.2025 14:31:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.04.2025 14:31:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.04.2025 14:31:27 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:27 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:27 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:27 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:27 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:27 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:27 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:27 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:27 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:28 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:28 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:28 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:28 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:31 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:31 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 10.04.2025 14:31:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.04.2025 14:31:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.04.2025 14:31:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.04.2025 14:31:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 ERROR: 10.04.2025 14:31:35 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 10.04.2025 14:31:35 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 10.04.2025 14:31:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:31:35 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:35 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:31:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:37 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:37 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:37 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:37 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:37 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:37 GetIconByBuffType called with buffType: Pride WARNING: 10.04.2025 14:31:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:37 Language Text not found! (Path: Drone) LOG: 10.04.2025 14:31:37 GetIconByBuffType called with buffType: Pride LOG: 10.04.2025 14:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.04.2025 14:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.04.2025 14:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.04.2025 14:31:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 10.04.2025 14:31:40 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:41 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.04.2025 14:31:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:31:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.04.2025 14:31:41 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.04.2025 14:31:44 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? ERROR: 10.04.2025 14:31:44 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 10.04.2025 14:31:44 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 10.04.2025 14:31:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:31:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:31:44 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:31:44 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.04.2025 14:31:46 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 10.04.2025 14:31:46 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 10.04.2025 14:31:46 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.04.2025 14:31:47 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:47 OnTriggerEnter on Bullet() 'Bullet_Basic_ExpansionRifle(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 10.04.2025 14:31:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.04.2025 14:31:47 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:31:47 ChangeRagdollState explode getriggert! LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 10.04.2025 14:31:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 10.04.2025 14:31:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.04.2025 14:31:50 GetIconByBuffType called with buffType: OilBarrel LOG: 10.04.2025 14:31:52 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 10.04.2025 14:31:52 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 10.04.2025 14:31:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.04.2025 14:31:53 GetIconByBuffType called with buffType: OilBarrel LOG: 10.04.2025 14:31:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 10.04.2025 14:31:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 10.04.2025 14:31:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 10.04.2025 14:31:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 10.04.2025 14:32:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:32:04 CurrentRoom ReverbTheme isNone LOG: 10.04.2025 14:32:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:32:12 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:32:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:32:16 Started Music_GrammoPhoneBot LOG: 10.04.2025 14:32:16 CurrentRoom ReverbTheme isForest_Small LOG: 10.04.2025 14:32:20 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:32:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:32:22 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.04.2025 14:32:22 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.04.2025 14:32:22 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.04.2025 14:32:22 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:22 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.04.2025 14:32:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:32:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:32:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:32:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.04.2025 14:32:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 10.04.2025 14:32:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:32:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:32:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:32:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 10.04.2025 14:32:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:32:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.04.2025 14:32:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.04.2025 14:32:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.04.2025 14:32:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.04.2025 14:32:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.04.2025 14:32:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.04.2025 14:32:26 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:32:26 Menu.UnloadMenuPanel => LootContext LOG: 10.04.2025 14:32:27 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 10.04.2025 14:32:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 10.04.2025 14:32:27 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:32:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:32:30 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:32:30 SmallLessCategoryhas been added LOG: 10.04.2025 14:32:30 Vendor: Stop, this is going to have Consequences! LOG: 10.04.2025 14:32:30 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 10.04.2025 14:32:30 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:32:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:32:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:32:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 10.04.2025 14:32:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 10.04.2025 14:32:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 10.04.2025 14:32:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 10.04.2025 14:32:34 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 10.04.2025 14:32:34 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 10.04.2025 14:32:34 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 10.04.2025 14:32:34 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 10.04.2025 14:32:36 HugeLessCategoryhas been added LOG: 10.04.2025 14:32:36 Vendor: is upset and will no longer trade with you,next time you visti, there is going to be massive Consequences! LOG: 10.04.2025 14:32:36 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 10.04.2025 14:32:36 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 10.04.2025 14:32:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:32:38 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 10.04.2025 14:32:40 DestroyDestructibleInScene() => Destructible_Crate LOG: 10.04.2025 14:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.04.2025 14:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.04.2025 14:32:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.04.2025 14:32:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:32:45 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:32:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 10.04.2025 14:32:47 CurrentRoom ReverbTheme isForest_Open LOG: 10.04.2025 14:32:47 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 ERROR: 10.04.2025 14:32:48 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 10.04.2025 14:32:48 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 10.04.2025 14:32:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 10.04.2025 14:32:48 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.04.2025 14:32:48 Language Text not found! (Path: Drone) WARNING: 10.04.2025 14:32:48 MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. EXCEPTION: 10.04.2025 14:32:53 NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Component.GetComponent[T] () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.CinematicManager+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)