LOG: 01.04.2025 11:14:03 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 01.04.2025 11:14:03 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 11:14:03 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 01.04.2025 11:14:03 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 01.04.2025 11:14:04 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 01.04.2025 11:14:04 NEW GAMESEED: 'SB1B-C6FH' resetSeededCalls: True WARNING: 01.04.2025 11:14:04 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 01.04.2025 11:14:04 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 01.04.2025 11:14:04 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 01.04.2025 11:14:04 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6320 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 01.04.2025 11:14:04 WindowManager.LoadMenu => MainMenu LOG: 01.04.2025 11:14:05 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 01.04.2025 11:14:10 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:14:10 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 01.04.2025 11:14:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 01.04.2025 11:14:11 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 01.04.2025 11:14:11 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 01.04.2025 11:14:23 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 01.04.2025 11:14:23 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 01.04.2025 11:14:24 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 01.04.2025 11:14:24 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 01.04.2025 11:14:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 11:14:24 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:14:24 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:14:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:14:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:14:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:14:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 01.04.2025 11:14:24 Menu.UnloadMenuPanel => MM_Default LOG: 01.04.2025 11:14:27 CreateAndSetNewGameSessionObject() => Seed: SB1B-C6FH WARNING: 01.04.2025 11:14:27 UpdateGameSession() => can not update GameSession that was completed! LOG: 01.04.2025 11:14:27 is Loading Quests WARNING: 01.04.2025 11:14:27 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 01.04.2025 11:14:27 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 01.04.2025 11:14:27 loaded mechionary progress for savegame:Jintux LOG: 01.04.2025 11:14:27 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 01.04.2025 11:14:29 NEW GAMESEED: '52IR-2140' resetSeededCalls: True LOG: 01.04.2025 11:14:29 WindowManager.LoadMenu => InGameMenu LOG: 01.04.2025 11:14:30 WindowManager.UnloadMenu => MainMenu LOG: 01.04.2025 11:14:30 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 01.04.2025 11:14:30 is Loading Quests WARNING: 01.04.2025 11:14:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 01.04.2025 11:14:30 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 01.04.2025 11:14:30 loaded mechionary progress for savegame:Jintux LOG: 01.04.2025 11:14:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 11:14:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 01.04.2025 11:14:30 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:14:33 CreateHomeBase completed successfully. LOG: 01.04.2025 11:14:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:14:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:14:33 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 11:14:33 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:14:33 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 11:14:33 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 01.04.2025 11:14:33 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 01.04.2025 11:14:33 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 01.04.2025 11:14:33 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 01.04.2025 11:14:33 Ambient VFX this room or lv theme is null LOG: 01.04.2025 11:14:33 CurrentRoom ReverbTheme isNone WARNING: 01.04.2025 11:14:39 Ambient VFX this room or lv theme is null LOG: 01.04.2025 11:14:39 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 11:14:39 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 11:14:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:14:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:14:39 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 01.04.2025 11:14:39 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 01.04.2025 11:14:39 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 01.04.2025 11:14:53 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:14:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:14:54 WindowManager.LoadMenu => StageSelectorMenu LOG: 01.04.2025 11:14:54 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:14:54 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:14:54 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:14:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:15:04 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:15:04 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 11:15:04 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 11:15:06 MapSelector.CloseMapSelector LOG: 01.04.2025 11:15:06 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 11:15:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:15:06 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True ERROR: 01.04.2025 11:15:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() ERROR: 01.04.2025 11:15:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() LOG: 01.04.2025 11:15:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:15:06 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 11:15:06 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:07 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:10 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:15:10 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:15:10 Language Text not found! (Path: Main Description) WARNING: 01.04.2025 11:15:10 Language Text not found! (Path: Main Description) LOG: 01.04.2025 11:15:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:15:10 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 01.04.2025 11:15:10 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 01.04.2025 11:15:10 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 01.04.2025 11:15:10 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 01.04.2025 11:15:10 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 01.04.2025 11:15:10 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 01.04.2025 11:15:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:15:11 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 01.04.2025 11:15:11 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 01.04.2025 11:15:11 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 01.04.2025 11:15:11 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 01.04.2025 11:15:11 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 01.04.2025 11:15:11 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 01.04.2025 11:15:17 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 01.04.2025 11:15:17 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 01.04.2025 11:15:17 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 01.04.2025 11:15:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:15:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:15:17 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 01.04.2025 11:15:23 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:15:23 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 01.04.2025 11:15:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 01.04.2025 11:15:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:15:23 RemoveWeaponTransforms Warning: shootable is null LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:15:23 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 01.04.2025 11:15:24 Menu.UnloadMenuPanel => AbilityClassContext LOG: 01.04.2025 11:15:24 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:26 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:15:27 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:15:27 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:15:27 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:15:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:15:32 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:15:32 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 11:15:32 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 11:15:37 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 11:15:38 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 01.04.2025 11:15:38 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 01.04.2025 11:15:38 GameSession.UpdateProgress(SAVED) => SessionGUID: 'eafdd4699389' GameSeed: 52IR-2140 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 01.04.2025 11:15:38 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:15:38 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 01.04.2025 11:15:38 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 11:15:38 WindowManager.UnloadMenu => StageSelectorMenu LOG: 01.04.2025 11:15:38 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 01.04.2025 11:15:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:15:38 Generate Level Started! Level: Level_A theme: Wut GameSeed: 52IR-2140 SeedCalls: 141 LOG: 01.04.2025 11:15:42 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 01.04.2025 11:15:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 01.04.2025 11:15:46 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied LOG: 01.04.2025 11:15:46 Generate Level Completed! Loading time: 8,092s LOG: 01.04.2025 11:15:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:15:46 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 11:15:46 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:15:46 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:15:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:15:46 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 01.04.2025 11:15:46 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:15:46 UpdatePlayerProgress LOG: 01.04.2025 11:15:46 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 11:15:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:15:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:15:46 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 01.04.2025 11:15:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:15:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:15:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:15:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:15:47 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:15:47 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied ERROR: 01.04.2025 11:15:47 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:15:47 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:15:47 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 11:15:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:15:51 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 01.04.2025 11:15:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 11:15:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 01.04.2025 11:15:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:15:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:15:52 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 11:15:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:16:16 LootContextPanel OnButtonSuccess => confirm LOG: 01.04.2025 11:16:17 TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName ERROR: 01.04.2025 11:16:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:16:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:16:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 11:16:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:16:19 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 11:16:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:16:21 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:16:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 01.04.2025 11:16:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 01.04.2025 11:16:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 01.04.2025 11:16:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 01.04.2025 11:16:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 01.04.2025 11:16:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 01.04.2025 11:16:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 01.04.2025 11:16:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 01.04.2025 11:16:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 01.04.2025 11:16:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 01.04.2025 11:16:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 01.04.2025 11:16:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:16:27 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 01.04.2025 11:16:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:16:31 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:16:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:16:33 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:16:33 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 01.04.2025 11:16:33 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 01.04.2025 11:16:33 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:16:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:16:33 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:16:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:16:33 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:16:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:16:33 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 01.04.2025 11:16:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 11:16:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:16:35 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:16:35 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:16:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:16:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:16:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:16:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:16:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:16:35 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:16:35 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:16:35 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:16:35 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:16:35 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:16:35 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:16:35 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:16:35 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:16:35 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:16:35 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:16:35 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 01.04.2025 11:16:35 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! LOG: 01.04.2025 11:16:36 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 01.04.2025 11:16:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 01.04.2025 11:16:38 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 01.04.2025 11:16:38 DestroyDestructibleInScene() => barrel_open LOG: 01.04.2025 11:16:38 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 01.04.2025 11:16:39 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 01.04.2025 11:16:39 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 01.04.2025 11:16:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 01.04.2025 11:16:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:16:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:16:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 01.04.2025 11:16:39 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:16:41 GetIconByBuffType called with buffType: OilBarrel WARNING: 01.04.2025 11:16:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 01.04.2025 11:16:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:16:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:16:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:16:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:16:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:16:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 01.04.2025 11:16:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 01.04.2025 11:16:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:16:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:17:01 ChangeRagdollState explode getriggert! ERROR: 01.04.2025 11:17:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:17:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:17:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:17:01 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:17:01 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 01.04.2025 11:17:01 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:17:01 Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu) LOG: 01.04.2025 11:17:01 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:17:01 Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu) LOG: 01.04.2025 11:17:01 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:17:01 Cannot Prepare a disabled VideoPlayer WARNING: 01.04.2025 11:17:01 Cannot Play a disabled VideoPlayer LOG: 01.04.2025 11:17:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:17:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:17:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:17:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:17:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 01.04.2025 11:17:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:17:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:17:12 Menu.UnloadMenuPanel => Splashscreen WARNING: 01.04.2025 11:17:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 01.04.2025 11:17:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:17:23 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:17:24 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:17:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:17:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:17:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:17:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:17:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:17:26 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:17:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:17:30 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:17:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:17:33 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:17:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:17:35 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:17:35 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 01.04.2025 11:17:35 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 01.04.2025 11:17:35 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 01.04.2025 11:17:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:17:35 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:17:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 11:17:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:17:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:17:37 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:17:37 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:17:37 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:17:37 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:17:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:17:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:17:37 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:17:37 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:17:37 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:17:37 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:17:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 01.04.2025 11:17:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:17:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:17:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:17:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 01.04.2025 11:17:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:17:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:17:47 ChangeRagdollState explode getriggert! WARNING: 01.04.2025 11:17:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 01.04.2025 11:17:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:17:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:17:47 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:17:47 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 01.04.2025 11:17:47 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:17:47 Cannot Prepare a disabled VideoPlayer WARNING: 01.04.2025 11:17:47 Cannot Play a disabled VideoPlayer LOG: 01.04.2025 11:17:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:17:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:17:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:18:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 01.04.2025 11:18:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:18:13 Menu.UnloadMenuPanel => Splashscreen LOG: 01.04.2025 11:18:17 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 01.04.2025 11:18:17 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 01.04.2025 11:18:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:18:18 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:18:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:18:25 CurrentRoom ReverbTheme isCave_Small WARNING: 01.04.2025 11:18:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:18:26 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:18:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:18:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:18:26 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:18:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:18:26 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:18:26 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 11:18:26 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 11:18:32 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 11:18:36 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 01.04.2025 11:18:36 GameSession.UpdateProgress(SAVED) => SessionGUID: 'eafdd4699389' GameSeed: 52IR-2140 SeededCalls:201 SeededCallsLastDungeon:60 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 01.04.2025 11:18:36 UpdatePlayerProgress LOG: 01.04.2025 11:18:36 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:18:36 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 01.04.2025 11:18:36 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 11:18:36 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 01.04.2025 11:18:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:18:36 Generate Level Started! Level: Level_A theme: Wut GameSeed: 52IR-2140 SeedCalls: 202 WARNING: 01.04.2025 11:18:41 Combine mesh instance 0 is null. LOG: 01.04.2025 11:18:41 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 01.04.2025 11:18:42 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied LOG: 01.04.2025 11:18:42 Generate Level Completed! Loading time: 6,179s LOG: 01.04.2025 11:18:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:18:42 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 11:18:42 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:18:42 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:18:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:18:42 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:18:42 UpdatePlayerProgress LOG: 01.04.2025 11:18:42 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 11:18:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:18:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:18:42 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 01.04.2025 11:18:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:18:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:18:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:18:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:18:42 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:18:42 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied ERROR: 01.04.2025 11:18:42 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:18:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:18:43 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:18:43 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 01.04.2025 11:18:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:18:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:18:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 11:18:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:18:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:18:48 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:18:48 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 01.04.2025 11:18:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:18:48 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 01.04.2025 11:18:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:18:48 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:18:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:18:48 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 01.04.2025 11:18:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:18:48 Menu.UnloadMenuPanel => Info WARNING: 01.04.2025 11:18:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:18:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:18:50 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:18:50 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:18:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:18:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:18:50 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:18:50 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:18:50 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:18:50 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:18:50 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:18:50 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:18:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 01.04.2025 11:18:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:18:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:18:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:18:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:18:59 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:19:02 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 01.04.2025 11:19:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 01.04.2025 11:19:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:19:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:19:08 ChangeRagdollState explode getriggert! LOG: 01.04.2025 11:19:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:19:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:19:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:19:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:19:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:19:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:19:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:19:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:19:12 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:19:14 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 01.04.2025 11:19:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:19:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 01.04.2025 11:19:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:19:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:19:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:19:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:19:21 LootContextPanel OnButtonSuccess => confirm LOG: 01.04.2025 11:19:22 TryAddItem(WeaponAddin) => Items.Addins.DetonationName ERROR: 01.04.2025 11:19:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:19:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:19:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 11:19:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:19:23 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 11:19:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 01.04.2025 11:19:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 01.04.2025 11:19:25 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 01.04.2025 11:19:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:19:25 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:19:26 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 01.04.2025 11:19:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 01.04.2025 11:19:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 01.04.2025 11:19:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 01.04.2025 11:19:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 01.04.2025 11:19:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 01.04.2025 11:19:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:19:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:19:33 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:19:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:19:36 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 01.04.2025 11:19:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 01.04.2025 11:19:38 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 01.04.2025 11:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 01.04.2025 11:19:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:40 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 01.04.2025 11:19:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 01.04.2025 11:19:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:19:40 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 01.04.2025 11:19:40 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 01.04.2025 11:19:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:19:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:19:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:19:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:19:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:19:45 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:19:45 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 01.04.2025 11:19:45 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 01.04.2025 11:19:45 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 01.04.2025 11:19:45 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:19:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:19:45 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 01.04.2025 11:19:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 11:19:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:19:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:19:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:19:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:19:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:19:47 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:19:47 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:19:47 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:19:47 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:19:47 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:19:47 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:19:47 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:19:47 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:19:47 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:19:47 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:19:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 01.04.2025 11:19:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:19:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:19:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 01.04.2025 11:19:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:19:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:19:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 01.04.2025 11:19:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:19:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:19:56 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:19:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 01.04.2025 11:19:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 01.04.2025 11:19:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 01.04.2025 11:19:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:19:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:19:57 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 01.04.2025 11:19:57 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 01.04.2025 11:19:57 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 01.04.2025 11:19:57 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:19:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:19:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:19:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:19:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:19:59 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:19:59 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:19:59 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:19:59 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:19:59 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:19:59 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:19:59 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:19:59 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:19:59 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:20:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 01.04.2025 11:20:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:20:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:20:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:20:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:20:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:20:03 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:20:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 01.04.2025 11:20:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:20:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:20:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 01.04.2025 11:20:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:20:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:20:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:20:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:20:12 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:20:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 01.04.2025 11:20:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:20:21 ChangeRagdollState explode getriggert! LOG: 01.04.2025 11:20:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:20:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:20:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:20:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:20:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 11:20:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh ERROR: 01.04.2025 11:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:20:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 01.04.2025 11:20:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:20:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:20:21 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:20:21 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 11:20:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:20:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 11:20:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:20:26 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 11:20:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 01.04.2025 11:20:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 01.04.2025 11:20:27 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 01.04.2025 11:20:27 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 01.04.2025 11:20:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 01.04.2025 11:20:27 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 01.04.2025 11:20:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:20:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:20:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:20:35 CurrentRoom ReverbTheme isCave_Open WARNING: 01.04.2025 11:20:35 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:20:35 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 01.04.2025 11:20:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:20:37 TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 01.04.2025 11:20:42 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 11:20:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:22:11 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 01.04.2025 11:22:11 Urmar: Atomic addin found. LOG: 01.04.2025 11:22:22 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 01.04.2025 11:22:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:22:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:22:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:22:35 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:22:36 Combine mesh instance 0 is null. ERROR: 01.04.2025 11:23:24 Error in SetAnimationParameter(animatorParameter:'Die' parameterType:'Play') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.OnKilledProcess (System.Boolean _countAsDeath) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 1: Jintux (UnityEngine.Animator) 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.Player:OnKilledProcess(Boolean) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) LOG: 01.04.2025 11:23:24 WindowManager.LoadMenu => ResultMenu LOG: 01.04.2025 11:23:25 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 01.04.2025 11:23:25 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 01.04.2025 11:23:25 GameSession.UpdateProgress(DRITY) => SessionGUID: 'eafdd4699389' GameSeed: 52IR-2140 SeededCalls:245 SeededCallsLastDungeon:43 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 01.04.2025 11:23:25 UpdatePlayerProgress LOG: 01.04.2025 11:23:25 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:23:27 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:23:27 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 11:23:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 01.04.2025 11:23:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 01.04.2025 11:23:27 CreateAndSetNewGameSessionObject() => Seed: 52IR-2140 LOG: 01.04.2025 11:23:27 GameSession.UpdateProgress(DRITY) => SessionGUID: 'adee1db5c25d' GameSeed: 52IR-2140 SeededCalls:245 SeededCallsLastDungeon:43 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 01.04.2025 11:23:27 UpdatePlayerProgress LOG: 01.04.2025 11:23:27 GameSession.UpdateProgress(DRITY) => SessionGUID: 'adee1db5c25d' GameSeed: 52IR-2140 SeededCalls:245 SeededCallsLastDungeon:43 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 01.04.2025 11:23:27 UpdatePlayerProgress LOG: 01.04.2025 11:23:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:23:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:23:30 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 01.04.2025 11:23:30 Damage Taken Logs of Player1 LOG: 01.04.2025 11:23:30 Tstamp: 111,639416260645 Enemy: TheRoaringSmelter_AngerAvatar(Clone) value:11 Tstamp: 113,172381175682 Enemy: Trap_Anger_Triangle_Timed value:6 Tstamp: 120,753849234432 Enemy: Trap_Anger_Triangle_Timed_01 value:6 Tstamp: 167,166626709746 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 170,032606982859 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:7 Tstamp: 260,981602536049 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 265,847063626628 Enemy: Trap_Anger_Triangle_Timed value:7 Tstamp: 274,111740838271 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:12 Tstamp: 285,675584349316 Enemy: Trap_Anger_Triangle_Timed value:5 Tstamp: 396,162520693149 Enemy: TheRoaringSmelter_Urmog(Clone) value:11 Tstamp: 405,87681739172 Enemy: TheRoaringSmelter_Urmog(Clone) value:12 Tstamp: 412,158618373331 Enemy: TheRoaringSmelter_Urmog(Clone) value:10 Tstamp: 412,708476980682 Enemy: TheRoaringSmelter_Urmog(Clone) value:10 Tstamp: 425,055427649524 Enemy: TheRoaringSmelter_Urmog(Clone) value:11 Tstamp: 434,336493029725 Enemy: TheRoaringSmelter_Urmog(Clone) value:10 Tstamp: 436,95255500963 Enemy: TheRoaringSmelter_Urmog(Clone) value:12 Tstamp: 439,935099923518 Enemy: TheRoaringSmelter_Urmog(Clone) value:11 WARNING: 01.04.2025 11:23:33 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:23:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 11:23:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() WARNING: 01.04.2025 11:23:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Urmog(Clone)' is not on a navmesh EXCEPTION: 01.04.2025 11:23:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:23:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:23:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:23:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 01.04.2025 11:23:34 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 01.04.2025 11:23:34 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 01.04.2025 11:23:34 NEW GAMESEED: 'NNMU-UCD3' resetSeededCalls: True LOG: 01.04.2025 11:23:34 is Loading Quests LOG: 01.04.2025 11:23:34 loaded mechionary progress for savegame:Jintux LOG: 01.04.2025 11:23:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:23:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 01.04.2025 11:23:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 01.04.2025 11:23:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 EXCEPTION: 01.04.2025 11:23:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:23:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:23:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:23:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 01.04.2025 11:23:37 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 01.04.2025 11:23:37 CreateHomeBase completed successfully. LOG: 01.04.2025 11:23:37 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 01.04.2025 11:23:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:23:37 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 11:23:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:23:37 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 11:23:37 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 01.04.2025 11:23:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:23:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:23:37 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 01.04.2025 11:23:37 Ambient VFX this room or lv theme is null LOG: 01.04.2025 11:23:37 CurrentRoom ReverbTheme isNone WARNING: 01.04.2025 11:23:42 Ambient VFX this room or lv theme is null LOG: 01.04.2025 11:23:42 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 11:23:43 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:23:43 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:23:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:23:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:23:43 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 01.04.2025 11:23:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 01.04.2025 11:23:43 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 01.04.2025 11:23:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 11:23:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:23:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:23:46 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:23:51 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 01.04.2025 11:23:51 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:23:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:23:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:23:51 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:23:51 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:23:55 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:23:55 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:23:55 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:23:55 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:23:55 Language Text not found! (Path: Main Description) WARNING: 01.04.2025 11:23:55 Language Text not found! (Path: Main Description) LOG: 01.04.2025 11:23:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:23:55 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 01.04.2025 11:23:55 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 01.04.2025 11:23:55 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 01.04.2025 11:23:55 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:23:55 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:23:55 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 01.04.2025 11:23:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:23:58 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 01.04.2025 11:23:59 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 01.04.2025 11:23:59 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 11:23:59 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:23:59 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:23:59 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 01.04.2025 11:24:02 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:24:02 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 01.04.2025 11:24:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 01.04.2025 11:24:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:24:02 RemoveWeaponTransforms Warning: shootable is null LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:24:02 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 01.04.2025 11:24:03 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 01.04.2025 11:24:03 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:24:03 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:24:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:24:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:24:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:24:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:24:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:24:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:24:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:24:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:24:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:24:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:24:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:24:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:24:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:24:05 WindowManager.LoadMenu => StageSelectorMenu LOG: 01.04.2025 11:24:05 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:24:05 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:24:05 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:24:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:24:10 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:24:10 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 11:24:10 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 11:24:26 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 11:24:28 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 01.04.2025 11:24:28 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 01.04.2025 11:24:28 GameSession.UpdateProgress(SAVED) => SessionGUID: 'adee1db5c25d' GameSeed: NNMU-UCD3 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 01.04.2025 11:24:28 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:24:28 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 01.04.2025 11:24:28 WindowManager.UnloadMenu => StageSelectorMenu LOG: 01.04.2025 11:24:28 WindowManager.UnloadMenu => ResultMenu LOG: 01.04.2025 11:24:28 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 11:24:28 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 01.04.2025 11:24:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:24:28 Generate Level Started! Level: Level_A theme: Wut GameSeed: NNMU-UCD3 SeedCalls: 69 LOG: 01.04.2025 11:24:31 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 01.04.2025 11:24:34 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 01.04.2025 11:24:34 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied RT11:23DungeonDepth: 0 - seed NNMU-UCD3 has been applied LOG: 01.04.2025 11:24:35 Generate Level Completed! Loading time: 6,641s LOG: 01.04.2025 11:24:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:24:35 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 11:24:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:24:35 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:24:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:24:35 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 01.04.2025 11:24:35 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:24:35 UpdatePlayerProgress LOG: 01.04.2025 11:24:35 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:24:35 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:24:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:24:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:24:35 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 01.04.2025 11:24:35 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:24:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:24:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:24:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:24:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:24:35 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:24:35 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied RT11:23DungeonDepth: 0 - seed NNMU-UCD3 has been applied ERROR: 01.04.2025 11:24:35 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:24:35 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:24:35 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:24:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:24:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 11:24:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:24:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 11:24:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:24:40 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 11:24:45 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 01.04.2025 11:24:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:24:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:24:45 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:24:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:24:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:24:45 Language Text not found! (Path: °) LOG: 01.04.2025 11:24:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:24:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:24:54 LootContextPanel OnButtonSuccess => confirm LOG: 01.04.2025 11:24:55 TryAddItem(WeaponAddin) => Items.Addins.OrbiterName WARNING: 01.04.2025 11:24:55 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:24:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:24:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:24:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 11:24:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:24:56 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 11:24:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:24:57 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:24:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 01.04.2025 11:24:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 WARNING: 01.04.2025 11:25:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:25:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 01.04.2025 11:25:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 01.04.2025 11:25:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:25:01 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:25:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:25:05 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:25:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 01.04.2025 11:25:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:25:07 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:25:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:25:10 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:25:12 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 01.04.2025 11:25:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:25:12 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:25:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 01.04.2025 11:25:12 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 01.04.2025 11:25:12 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:25:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:25:12 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:25:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:25:12 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 01.04.2025 11:25:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:25:12 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:25:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 11:25:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:25:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:25:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:25:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:25:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:25:14 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:25:14 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:25:14 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:25:14 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:25:14 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:25:14 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:25:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:25:14 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:25:14 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:25:14 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:25:14 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:25:14 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 01.04.2025 11:25:14 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:25:14 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:25:16 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 01.04.2025 11:25:17 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 01.04.2025 11:25:17 DestroyDestructibleInScene() => barrel_open LOG: 01.04.2025 11:25:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 01.04.2025 11:25:20 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 01.04.2025 11:25:20 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 01.04.2025 11:25:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 01.04.2025 11:25:20 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:25:20 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:25:20 GetIconByBuffType called with buffType: OilBarrel WARNING: 01.04.2025 11:25:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:25:21 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:25:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:25:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:25:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 01.04.2025 11:25:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:25:27 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:25:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:25:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:25:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:25:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:25:29 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 01.04.2025 11:25:29 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 01.04.2025 11:25:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 01.04.2025 11:25:30 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:25:31 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:25:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:25:34 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:25:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 01.04.2025 11:25:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 01.04.2025 11:25:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:25:46 ChangeRagdollState explode getriggert! LOG: 01.04.2025 11:25:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:25:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:25:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:25:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:25:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:25:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 11:25:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 01.04.2025 11:25:46 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:25:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:25:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:25:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:25:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:25:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:25:54 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:25:57 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 01.04.2025 11:25:57 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:25:57 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:25:57 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:25:57 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:25:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:25:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:25:57 DoubleModeGun WeaponSwap firstCall ! LOG: 01.04.2025 11:25:57 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 01.04.2025 11:25:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:25:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:26:10 LootContextPanel OnButtonSuccess => confirm EXCEPTION: 01.04.2025 11:26:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 01.04.2025 11:26:10 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 WARNING: 01.04.2025 11:26:11 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:26:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:26:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:26:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 11:26:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:26:12 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 11:26:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:26:15 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:26:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:26:20 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 11:26:20 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 01.04.2025 11:26:20 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 01.04.2025 11:26:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:26:20 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:26:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:26:20 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:26:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:26:20 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:26:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:26:20 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:26:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 11:26:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:26:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:26:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:26:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:26:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:26:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:26:22 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:26:22 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:26:22 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:26:22 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:26:22 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:26:22 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:26:22 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:26:22 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:26:22 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:26:22 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:26:22 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:26:22 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:26:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:26:31 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:26:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:26:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:26:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 01.04.2025 11:26:31 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:26:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:26:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:26:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:26:31 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:26:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:26:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:26:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:26:33 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:26:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:26:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:26:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:26:35 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:26:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:26:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:26:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:26:38 ChangeRagdollState explode getriggert! WARNING: 01.04.2025 11:26:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:26:38 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:26:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:26:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:26:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 01.04.2025 11:26:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 01.04.2025 11:26:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 01.04.2025 11:26:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 01.04.2025 11:26:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:26:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:26:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 01.04.2025 11:26:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 01.04.2025 11:26:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 WARNING: 01.04.2025 11:26:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:26:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:26:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:26:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:26:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:26:56 CurrentRoom ReverbTheme isCave_Small WARNING: 01.04.2025 11:26:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:26:56 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:26:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:26:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:26:58 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:26:58 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 11:26:58 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 11:27:05 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 11:27:06 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 01.04.2025 11:27:06 GameSession.UpdateProgress(SAVED) => SessionGUID: 'adee1db5c25d' GameSeed: NNMU-UCD3 SeededCalls:134 SeededCallsLastDungeon:65 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 01.04.2025 11:27:06 UpdatePlayerProgress LOG: 01.04.2025 11:27:06 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:27:06 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 01.04.2025 11:27:06 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 11:27:07 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 01.04.2025 11:27:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:27:07 Generate Level Started! Level: Level_A theme: Wut GameSeed: NNMU-UCD3 SeedCalls: 135 LOG: 01.04.2025 11:27:11 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 01.04.2025 11:27:14 Combine mesh instance 0 is null. LOG: 01.04.2025 11:27:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 01.04.2025 11:27:15 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied RT11:23DungeonDepth: 0 - seed NNMU-UCD3 has been applied LOG: 01.04.2025 11:27:16 Generate Level Completed! Loading time: 8,814s LOG: 01.04.2025 11:27:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:27:16 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 11:27:16 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:27:16 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:27:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:27:16 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:27:16 UpdatePlayerProgress LOG: 01.04.2025 11:27:16 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:27:16 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:27:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:27:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:27:16 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 01.04.2025 11:27:16 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:27:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:27:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:27:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:27:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:27:16 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:27:16 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied RT11:23DungeonDepth: 0 - seed NNMU-UCD3 has been applied ERROR: 01.04.2025 11:27:16 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:27:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:27:16 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:27:16 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:27:16 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 11:27:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:27:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 01.04.2025 11:27:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 01.04.2025 11:27:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 11:27:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:27:21 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 11:27:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:27:22 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:27:22 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 01.04.2025 11:27:22 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:27:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:27:22 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 01.04.2025 11:27:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:27:22 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 01.04.2025 11:27:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:27:22 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 01.04.2025 11:27:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 11:27:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:27:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:27:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:27:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:27:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:27:24 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:27:24 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:27:24 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:27:24 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:27:24 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:27:24 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:27:24 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:27:24 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:27:24 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:27:24 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:27:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:27:26 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:27:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:27:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:27:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 01.04.2025 11:27:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:27:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:27:48 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:27:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 01.04.2025 11:27:51 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:27:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:27:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:27:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 01.04.2025 11:27:52 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:27:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:27:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:27:57 ChangeRagdollState explode getriggert! LOG: 01.04.2025 11:27:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:27:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:27:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:27:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:27:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 11:27:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 01.04.2025 11:27:57 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:27:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:27:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:27:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:28:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 01.04.2025 11:28:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:28:06 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 01.04.2025 11:28:06 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 01.04.2025 11:28:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 01.04.2025 11:28:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:28:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:28:12 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:28:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 01.04.2025 11:28:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 01.04.2025 11:28:14 DestroyDestructibleInScene() => ANGER_Destructible_Crate WARNING: 01.04.2025 11:28:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:28:17 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 01.04.2025 11:28:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:28:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:28:17 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:28:17 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:28:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:28:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:28:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:28:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:28:27 LootContextPanel OnButtonSuccess => confirm LOG: 01.04.2025 11:28:28 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 01.04.2025 11:28:28 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 01.04.2025 11:28:28 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 01.04.2025 11:28:28 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:28:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:28:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:28:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 11:28:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:28:29 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 11:28:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:28:30 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 11:28:30 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:28:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:28:30 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 01.04.2025 11:28:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:28:30 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:28:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:28:31 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 01.04.2025 11:28:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:28:31 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:28:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:28:31 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:28:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 11:28:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:28:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:28:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:28:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:28:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:28:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:28:32 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:28:32 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:28:32 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:28:32 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:28:32 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:28:32 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:28:32 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 01.04.2025 11:28:32 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:28:32 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:28:32 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 01.04.2025 11:28:32 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:28:32 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:28:32 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:28:32 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:28:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:28:40 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:28:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:28:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:28:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:28:42 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:28:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:28:43 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:28:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:28:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:28:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:28:45 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:28:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:28:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:28:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:28:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:28:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:28:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 01.04.2025 11:28:47 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 01.04.2025 11:28:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:28:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:28:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:28:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:28:59 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:28:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:28:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:29:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 01.04.2025 11:29:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 WARNING: 01.04.2025 11:29:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 01.04.2025 11:29:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:29:20 ChangeRagdollState explode getriggert! LOG: 01.04.2025 11:29:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:29:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:29:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:29:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:29:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 11:29:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 01.04.2025 11:29:20 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:29:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:29:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:29:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:29:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:29:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:29:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:29:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:29:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:29:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:29:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:29:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:29:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:29:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:29:32 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 01.04.2025 11:29:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 01.04.2025 11:29:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 WARNING: 01.04.2025 11:29:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:29:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:29:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:29:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:29:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:29:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:29:39 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:29:39 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 01.04.2025 11:29:39 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:29:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:29:39 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 01.04.2025 11:29:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:29:39 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:29:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 11:29:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:29:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:29:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:29:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:29:41 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:29:41 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:29:41 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:29:41 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:29:41 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 01.04.2025 11:29:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 01.04.2025 11:29:41 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:29:41 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:29:41 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:29:41 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:29:44 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 01.04.2025 11:29:48 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 01.04.2025 11:29:48 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 01.04.2025 11:29:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 01.04.2025 11:29:49 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:29:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 01.04.2025 11:29:53 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:30:01 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 01.04.2025 11:30:01 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 01.04.2025 11:30:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 01.04.2025 11:30:02 GetIconByBuffType called with buffType: OilBarrel WARNING: 01.04.2025 11:30:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 01.04.2025 11:30:06 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:30:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:30:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:30:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:30:11 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:30:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:30:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:30:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:30:11 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:30:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:30:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:30:11 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 01.04.2025 11:30:11 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 01.04.2025 11:30:11 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 01.04.2025 11:30:11 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 01.04.2025 11:30:11 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 01.04.2025 11:30:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:30:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:30:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:30:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:30:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:30:13 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:30:13 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:30:13 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:30:13 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:30:13 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:30:13 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:30:13 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:30:13 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:30:13 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:30:13 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:30:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:21 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:30:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:30:25 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:30:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:30:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:30:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 11:30:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:30:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 01.04.2025 11:30:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 11:30:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:30:31 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 11:30:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:30:52 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:30:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 01.04.2025 11:30:52 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:30:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:30:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:31:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 01.04.2025 11:31:04 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:31:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:31:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:31:06 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:31:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 01.04.2025 11:31:10 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:31:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:31:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:31:13 ChangeRagdollState explode getriggert! LOG: 01.04.2025 11:31:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:31:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:31:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:31:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:31:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 11:31:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 01.04.2025 11:31:13 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:31:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:31:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:31:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:31:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:31:20 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:31:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 01.04.2025 11:31:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 01.04.2025 11:31:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:31:20 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:31:20 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 01.04.2025 11:31:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:31:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:31:34 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 01.04.2025 11:31:34 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 01.04.2025 11:31:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 01.04.2025 11:31:35 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 01.04.2025 11:31:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 01.04.2025 11:31:35 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 01.04.2025 11:31:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 01.04.2025 11:31:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:31:37 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 01.04.2025 11:31:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:31:44 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:31:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:31:47 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:31:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:31:54 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:31:54 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 01.04.2025 11:31:54 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:31:54 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 01.04.2025 11:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 11:31:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:31:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:31:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:31:55 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:31:55 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:31:55 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 01.04.2025 11:31:55 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 01.04.2025 11:31:55 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:31:55 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:31:55 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 01.04.2025 11:31:55 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:31:55 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:32:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 01.04.2025 11:32:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 01.04.2025 11:32:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:32:03 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:32:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:32:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:32:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 01.04.2025 11:32:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:19 ChangeRagdollState explode getriggert! LOG: 01.04.2025 11:32:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:32:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:32:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:32:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:32:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:32:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 11:32:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 01.04.2025 11:32:19 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:32:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:32:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:32:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:32:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:32:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:32:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:32:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:32:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 11:32:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:32:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:32:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 11:32:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:32:25 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 11:32:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:32:29 CurrentRoom ReverbTheme isCave_Open WARNING: 01.04.2025 11:32:29 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:32:29 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 01.04.2025 11:32:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:32:30 TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 01.04.2025 11:32:36 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 11:32:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:32:45 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 01.04.2025 11:32:45 Urmar: Atomic addin found. LOG: 01.04.2025 11:32:56 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 01.04.2025 11:32:56 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:32:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:32:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:32:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' ERROR: 01.04.2025 11:33:06 Error in SetAnimationParameter(animatorParameter:'Die' parameterType:'Play') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.OnKilledProcess (System.Boolean _countAsDeath) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 1: Jintux (UnityEngine.Animator) 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.Player:OnKilledProcess(Boolean) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) LOG: 01.04.2025 11:33:06 WindowManager.LoadMenu => ResultMenu LOG: 01.04.2025 11:33:06 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 01.04.2025 11:33:06 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 01.04.2025 11:33:06 GameSession.UpdateProgress(DRITY) => SessionGUID: 'adee1db5c25d' GameSeed: NNMU-UCD3 SeededCalls:236 SeededCallsLastDungeon:101 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 01.04.2025 11:33:06 UpdatePlayerProgress LOG: 01.04.2025 11:33:06 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:33:08 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:33:08 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:33:08 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:33:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 01.04.2025 11:33:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 01.04.2025 11:33:08 CreateAndSetNewGameSessionObject() => Seed: NNMU-UCD3 LOG: 01.04.2025 11:33:08 GameSession.UpdateProgress(DRITY) => SessionGUID: '1226289be34a' GameSeed: NNMU-UCD3 SeededCalls:236 SeededCallsLastDungeon:101 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 01.04.2025 11:33:08 UpdatePlayerProgress LOG: 01.04.2025 11:33:08 GameSession.UpdateProgress(DRITY) => SessionGUID: '1226289be34a' GameSeed: NNMU-UCD3 SeededCalls:236 SeededCallsLastDungeon:101 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 01.04.2025 11:33:08 UpdatePlayerProgress LOG: 01.04.2025 11:33:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 11:33:08 Not possible to determine jump position! forwardJump? False LOG: 01.04.2025 11:33:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:33:10 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 01.04.2025 11:33:10 Damage Taken Logs of Player1 LOG: 01.04.2025 11:33:10 Tstamp: 89,8278991151601 Enemy: TheRoaringSmelter_AngerAvatar(Clone) value:11 Tstamp: 91,6940798219293 Enemy: TheRoaringSmelter_FuriousDrone(Clone) value:5 Tstamp: 93,6436104755849 Enemy: Trap_Anger_Triangle_Timed value:5 Tstamp: 96,9094902276993 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 100,008711047471 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:6 Tstamp: 103,607823254541 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 105,307438865304 Enemy: TheRoaringSmelter_FuriousDrone(Clone) value:4 Tstamp: 110,172887345776 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 112,222420854494 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:7 Tstamp: 113,772016888484 Enemy: Trap_Anger_Triangle_Timed_01 value:6 Tstamp: 205,754016164225 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:7 Tstamp: 212,818969720509 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:6 Tstamp: 225,949086861219 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:7 Tstamp: 230,014745242428 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:7 Tstamp: 231,281094764825 Enemy: TheRoaringSmelter_RepositoryWorker(Clone) value:6 Tstamp: 281,953099386999 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:3 Tstamp: 347,70328230923 Enemy: TheRoaringSmelter_FuriousDrone(Clone) value:6 Tstamp: 474,752646143083 Enemy: TheRoaringSmelter_FuriousDrone(Clone) value:4 Tstamp: 538,935166302603 Enemy: TheRoaringSmelter_Urmog(Clone) value:7 WARNING: 01.04.2025 11:33:11 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:33:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 11:33:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() WARNING: 01.04.2025 11:33:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Urmog(Clone)' is not on a navmesh LOG: 01.04.2025 11:33:12 WindowManager.LoadMenu => MainMenu LOG: 01.04.2025 11:33:12 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 01.04.2025 11:33:12 WindowManager.UnloadMenu => InGameMenu LOG: 01.04.2025 11:33:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:33:12 WindowManager.UnloadMenu => ResultMenu LOG: 01.04.2025 11:33:12 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 01.04.2025 11:33:12 Could not trigger ButtonStoppedPressing. buttonPrompt from owner 'Player1' is null! EXCEPTION: 01.04.2025 11:33:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:33:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:33:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:33:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 01.04.2025 11:33:12 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 01.04.2025 11:33:12 NEW GAMESEED: '3AM!-W7RS' resetSeededCalls: True LOG: 01.04.2025 11:33:12 WindowManager.LoadMenu => InGameMenu EXCEPTION: 01.04.2025 11:33:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 01.04.2025 11:33:12 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:33:12 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 01.04.2025 11:33:12 WindowManager.UnloadMenu => MainMenu LOG: 01.04.2025 11:33:12 is Loading Quests LOG: 01.04.2025 11:33:12 loaded mechionary progress for savegame:Jintux LOG: 01.04.2025 11:33:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 11:33:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 01.04.2025 11:33:12 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 EXCEPTION: 01.04.2025 11:33:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:33:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:33:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:33:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 01.04.2025 11:33:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 01.04.2025 11:33:15 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 01.04.2025 11:33:15 CreateHomeBase completed successfully. LOG: 01.04.2025 11:33:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:33:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:33:15 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 11:33:15 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:33:15 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 11:33:15 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 11:33:15 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:33:15 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:33:15 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 01.04.2025 11:33:15 Ambient VFX this room or lv theme is null LOG: 01.04.2025 11:33:15 CurrentRoom ReverbTheme isNone WARNING: 01.04.2025 11:33:20 Ambient VFX this room or lv theme is null LOG: 01.04.2025 11:33:20 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 11:33:20 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:33:20 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:33:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:33:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:33:20 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 01.04.2025 11:33:21 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:33:21 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:33:36 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:33:36 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:37 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:33:37 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:33:38 Language Text not found! (Path: Main Description) WARNING: 01.04.2025 11:33:38 Language Text not found! (Path: Main Description) LOG: 01.04.2025 11:33:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:33:38 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 01.04.2025 11:33:38 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 01.04.2025 11:33:38 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 11:33:38 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:33:38 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:33:38 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 01.04.2025 11:33:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:33:40 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 01.04.2025 11:33:40 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 01.04.2025 11:33:40 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 01.04.2025 11:33:40 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 01.04.2025 11:33:40 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 01.04.2025 11:33:40 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 01.04.2025 11:33:54 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 11:33:54 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 11:33:54 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 11:33:54 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 01.04.2025 11:33:54 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 01.04.2025 11:33:54 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 01.04.2025 11:33:54 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 01.04.2025 11:33:54 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 01.04.2025 11:33:54 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:33:54 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 01.04.2025 11:33:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 01.04.2025 11:33:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:33:55 RemoveWeaponTransforms Warning: shootable is null LOG: 01.04.2025 11:33:55 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 01.04.2025 11:33:55 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 01.04.2025 11:33:55 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 01.04.2025 11:33:55 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 01.04.2025 11:33:55 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 01.04.2025 11:33:56 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:33:56 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:33:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:56 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:33:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:33:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:33:57 WindowManager.LoadMenu => StageSelectorMenu LOG: 01.04.2025 11:33:57 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:33:57 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:33:57 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:33:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:34:00 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:34:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 11:34:00 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 11:34:09 MapSelector.CloseMapSelector LOG: 01.04.2025 11:34:09 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 11:34:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:34:09 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 01.04.2025 11:34:09 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:34:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() ERROR: 01.04.2025 11:34:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() LOG: 01.04.2025 11:34:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:34:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 11:34:09 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:34:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:34:09 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:34:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:34:10 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 01.04.2025 11:34:11 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:34:11 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:34:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 11:34:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:34:22 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 01.04.2025 11:34:28 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 01.04.2025 11:34:28 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:34:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:34:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:34:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:34:34 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:34:34 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:34:34 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:34:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 11:34:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 11:34:47 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ForgeBuilding) wurde kein passendes MechionaryEntry gefunden ... WARNING: 01.04.2025 11:34:47 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:34:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 11:34:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 01.04.2025 11:34:52 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 01.04.2025 11:34:52 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:34:52 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 01.04.2025 11:34:52 Language Text not found! (Path: Wrough, Schmiedehelfer) WARNING: 01.04.2025 11:34:52 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:34:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__292:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:34:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__292:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:34:53 Menu.UnloadMenuPanel => DefaultPanel WARNING: 01.04.2025 11:34:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:34:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:34:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:34:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 01.04.2025 11:35:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 01.04.2025 11:35:06 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:35:07 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:35:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 01.04.2025 11:35:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 01.04.2025 11:35:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:35:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 01.04.2025 11:35:08 Menu.UnloadMenuPanel => BaseShopPanel LOG: 01.04.2025 11:35:08 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 11:35:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:35:12 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 01.04.2025 11:35:12 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:35:12 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 01.04.2025 11:35:12 Language Text not found! (Path: Wrough, Schmiedehelfer) WARNING: 01.04.2025 11:35:12 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:35:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__292:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:35:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__292:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:35:13 Menu.UnloadMenuPanel => DefaultPanel WARNING: 01.04.2025 11:35:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:35:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:35:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:35:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 01.04.2025 11:35:41 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:35:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 01.04.2025 11:35:43 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:35:43 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:35:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 01.04.2025 11:35:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 01.04.2025 11:35:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 11:35:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:35:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:35:43 Menu.UnloadMenuPanel => BaseShopPanel EXCEPTION: 01.04.2025 11:35:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DialogController.OnEndDialogEarly () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.FocusedDialogController.Update () (at <00000000000000000000000000000000>:0) LOG: 01.04.2025 11:35:46 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 01.04.2025 11:35:46 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:35:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:35:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:35:49 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 11:35:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:35:57 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 01.04.2025 11:35:57 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:35:57 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 01.04.2025 11:35:57 Language Text not found! (Path: Enigma, mechanisches Genie) WARNING: 01.04.2025 11:35:57 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:35:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__292:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:35:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__292:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:35:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 01.04.2025 11:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:35:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:35:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 01.04.2025 11:36:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 01.04.2025 11:36:10 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:36:10 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:36:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 01.04.2025 11:36:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 01.04.2025 11:36:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:36:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 01.04.2025 11:36:11 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 01.04.2025 11:36:19 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:36:19 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:36:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:36:20 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:36:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:36:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:36:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:36:21 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:36:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:36:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:36:21 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:36:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:36:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:36:21 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:36:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:36:21 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:36:21 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:36:21 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 11:36:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:36:25 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:36:25 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 11:36:25 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 11:36:38 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 11:36:39 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 01.04.2025 11:36:39 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 01.04.2025 11:36:39 GameSession.UpdateProgress(SAVED) => SessionGUID: '1226289be34a' GameSeed: 3AM!-W7RS SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 01.04.2025 11:36:39 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:36:39 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 01.04.2025 11:36:39 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 11:36:39 WindowManager.UnloadMenu => StageSelectorMenu LOG: 01.04.2025 11:36:40 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 01.04.2025 11:36:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:36:40 Generate Level Started! Level: Level_A theme: Wut GameSeed: 3AM!-W7RS SeedCalls: 122 LOG: 01.04.2025 11:36:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 01.04.2025 11:36:47 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied RT11:23DungeonDepth: 0 - seed NNMU-UCD3 has been applied RT11:33DungeonDepth: 0 - seed 3AM!-W7RS has been applied LOG: 01.04.2025 11:36:47 Generate Level Completed! Loading time: 6,972s LOG: 01.04.2025 11:36:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:36:47 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 11:36:47 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:36:47 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:36:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:36:47 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 01.04.2025 11:36:47 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:36:47 UpdatePlayerProgress LOG: 01.04.2025 11:36:47 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:36:47 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:36:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:36:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:36:47 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 01.04.2025 11:36:47 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:36:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:36:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:36:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:36:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:36:47 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:36:47 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied RT11:23DungeonDepth: 0 - seed NNMU-UCD3 has been applied RT11:33DungeonDepth: 0 - seed 3AM!-W7RS has been applied ERROR: 01.04.2025 11:36:47 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:36:47 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:36:48 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:36:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:36:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 11:36:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:36:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 11:36:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:36:53 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 11:37:06 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 01.04.2025 11:37:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:37:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:37:06 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:37:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:37:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:37:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:37:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:37:24 LootContextPanel OnButtonSuccess => confirm LOG: 01.04.2025 11:37:25 TryAddItem(WeaponAddin) => Items.Addins.PatienceName WARNING: 01.04.2025 11:37:25 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:37:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:37:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:37:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 11:37:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:37:26 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 11:37:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:37:28 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:37:28 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 01.04.2025 11:37:28 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 01.04.2025 11:37:28 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:37:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:37:28 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:37:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:37:28 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:37:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:37:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:37:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:37:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:37:30 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:37:30 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:37:30 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:37:30 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:37:30 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:37:30 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:37:30 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:37:30 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:37:30 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:37:31 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:37:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:37:31 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:37:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:37:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:37:33 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:37:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:37:33 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:37:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:37:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:37:34 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:37:36 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:37:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:37:36 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:37:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:37:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:37:37 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:37:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:37:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 01.04.2025 11:37:39 ChangeRagdollState explode getriggert! WARNING: 01.04.2025 11:37:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:37:39 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:37:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:37:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:37:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 01.04.2025 11:37:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 01.04.2025 11:37:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 WARNING: 01.04.2025 11:37:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:37:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:37:57 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:38:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:38:00 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:38:01 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 01.04.2025 11:38:01 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 01.04.2025 11:38:01 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 01.04.2025 11:38:01 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 01.04.2025 11:38:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:38:01 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:38:01 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 01.04.2025 11:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:38:01 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:38:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:38:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:38:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:38:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:38:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:38:02 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:38:02 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:38:02 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:38:02 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:38:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:38:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:38:02 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:38:02 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:38:02 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:38:02 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:38:02 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:38:02 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:38:02 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:38:02 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:38:02 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:38:02 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:38:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:06 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:38:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:38:07 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:38:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:38:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:38:07 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 01.04.2025 11:38:07 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 01.04.2025 11:38:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 01.04.2025 11:38:07 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:38:07 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:38:07 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:38:08 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:38:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:38:08 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:38:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:38:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:38:09 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:38:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 01.04.2025 11:38:09 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:38:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:38:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:38:10 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 11:38:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:21 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:38:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 01.04.2025 11:38:22 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 01.04.2025 11:38:23 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:38:23 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:38:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:38:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:38:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:38:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:38:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 01.04.2025 11:38:26 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:38:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:38:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:38:26 ChangeRagdollState explode getriggert! LOG: 01.04.2025 11:38:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:38:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:38:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:38:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 11:38:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 11:38:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 01.04.2025 11:38:26 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:38:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:38:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:38:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:38:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:38:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 01.04.2025 11:38:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:38:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:38:41 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:38:44 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 01.04.2025 11:38:44 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:38:44 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:38:44 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:38:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:38:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:38:44 Language Text not found! (Path: °) LOG: 01.04.2025 11:38:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:38:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:39:26 LootContextPanel OnButtonSuccess => confirm LOG: 01.04.2025 11:39:27 TryAddItem(WeaponAddin) => Items.Addins.NovaName WARNING: 01.04.2025 11:39:28 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:39:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:39:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:39:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 11:39:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:39:29 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 11:39:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:39:30 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:39:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:39:38 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 11:39:38 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 01.04.2025 11:39:38 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:39:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:39:38 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:39:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:39:38 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 01.04.2025 11:39:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:39:38 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:39:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:39:38 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:39:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:39:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:39:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:39:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:39:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:39:40 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:39:40 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:39:40 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:39:40 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:39:40 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:39:40 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:39:40 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:39:40 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:39:40 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:39:40 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:39:40 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:39:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:39:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:39:44 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:39:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 01.04.2025 11:39:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:39:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:39:44 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:39:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:39:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:39:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:39:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:39:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 11:39:46 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:39:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:39:46 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:39:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:39:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:39:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:39:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:39:47 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:39:48 ChangeRagdollState explode getriggert! WARNING: 01.04.2025 11:39:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:39:48 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:39:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:39:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:39:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 01.04.2025 11:39:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 01.04.2025 11:40:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:40:06 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:40:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:40:12 CurrentRoom ReverbTheme isCave_Small WARNING: 01.04.2025 11:40:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:40:13 MapSelector.RegisterButtonPromptsForEntering() WARNING: 01.04.2025 11:40:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:40:13 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:40:13 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:40:14 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:40:14 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:40:14 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 11:40:14 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 11:40:25 MapSelector.CloseMapSelector LOG: 01.04.2025 11:40:25 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 11:40:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:40:25 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level A_Anger_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 01.04.2025 11:40:25 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:40:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 11:40:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 01.04.2025 11:40:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:40:25 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 11:40:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 11:40:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:40:28 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:40:28 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 11:40:28 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 11:40:32 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 11:40:35 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 01.04.2025 11:40:35 GameSession.UpdateProgress(SAVED) => SessionGUID: '1226289be34a' GameSeed: 3AM!-W7RS SeededCalls:178 SeededCallsLastDungeon:56 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 01.04.2025 11:40:35 UpdatePlayerProgress LOG: 01.04.2025 11:40:35 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 11:40:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 01.04.2025 11:40:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 11:40:35 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 01.04.2025 11:40:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:40:35 Generate Level Started! Level: Level_A theme: Wut GameSeed: 3AM!-W7RS SeedCalls: 179 LOG: 01.04.2025 11:40:39 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 01.04.2025 11:40:41 Combine mesh instance 0 is null. LOG: 01.04.2025 11:40:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 01.04.2025 11:40:43 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied RT11:23DungeonDepth: 0 - seed NNMU-UCD3 has been applied RT11:33DungeonDepth: 0 - seed 3AM!-W7RS has been applied LOG: 01.04.2025 11:40:43 Generate Level Completed! Loading time: 8,121s LOG: 01.04.2025 11:40:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:40:43 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 11:40:43 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 11:40:43 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:40:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:40:43 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:40:43 UpdatePlayerProgress LOG: 01.04.2025 11:40:43 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 11:40:44 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:40:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:40:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:40:44 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 01.04.2025 11:40:44 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:40:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:40:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:40:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:40:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:40:44 CurrentRoom ReverbTheme isCave_Small LOG: 01.04.2025 11:40:44 Syop BetQuest logs RT11:14DungeonDepth: 0 - seed 52IR-2140 has been applied RT11:23DungeonDepth: 0 - seed NNMU-UCD3 has been applied RT11:33DungeonDepth: 0 - seed 3AM!-W7RS has been applied ERROR: 01.04.2025 11:40:44 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:40:44 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 11:40:44 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 11:40:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:40:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 11:40:45 Menu.UnloadMenuPanel => DefaultPanel ERROR: 01.04.2025 11:40:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Turret_Joy_Modular(Clone)" UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StickyStoneStudio.MOODS.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:40:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Turret_Joy_Modular(Clone)/Collider" UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StickyStoneStudio.MOODS.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 11:40:46 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 01.04.2025 11:40:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)" ERROR: 01.04.2025 11:40:46 Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Turret_Joy_Modular(Clone)/Collider" LOG: 01.04.2025 11:40:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 11:40:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:40:49 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 11:40:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:40:50 CurrentRoom ReverbTheme isCave_Open LOG: 01.04.2025 11:40:50 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 01.04.2025 11:40:50 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 01.04.2025 11:40:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:40:50 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 01.04.2025 11:40:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:40:50 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 01.04.2025 11:40:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 11:40:50 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:40:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:40:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:40:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:40:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 01.04.2025 11:40:52 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:40:52 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:40:52 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:40:52 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:40:52 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:40:52 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:40:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:40:52 Language Text not found! (Path: Drone) LOG: 01.04.2025 11:40:53 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:40:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:53 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:40:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 11:40:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 11:40:54 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:40:54 Language Text not found! (Path: Töte Urmog, blind vor Wut) ERROR: 01.04.2025 11:40:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 01.04.2025 11:40:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 01.04.2025 11:40:55 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 01.04.2025 11:40:55 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 01.04.2025 11:40:56 GetIconByBuffType called with buffType: Patient_Loading WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 01.04.2025 11:40:57 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 01.04.2025 11:40:57 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 01.04.2025 11:40:57 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 01.04.2025 11:40:57 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 01.04.2025 11:40:57 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 01.04.2025 11:40:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 01.04.2025 11:40:58 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:41:00 GetIconByBuffType called with buffType: Patient_Loading LOG: 01.04.2025 11:41:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:41:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 11:41:03 GetIconByBuffType called with buffType: Patient_Active