WARNING: 01.04.2025 10:23:28 GetResolutionFromString(1) resolution string wrong format! LOG: 01.04.2025 10:23:28 ChangeResolution(1920 x 1080 @ 40Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 01.04.2025 10:23:28 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 01.04.2025 10:23:28 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 01.04.2025 10:23:28 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 01.04.2025 10:23:29 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 01.04.2025 10:23:29 NEW GAMESEED: 'SB1B-C6FH' resetSeededCalls: True WARNING: 01.04.2025 10:23:29 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 01.04.2025 10:23:29 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 01.04.2025 10:23:29 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 01.04.2025 10:23:29 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6320 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 01.04.2025 10:23:29 WindowManager.LoadMenu => MainMenu LOG: 01.04.2025 10:23:30 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 01.04.2025 10:23:31 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 10:23:31 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 01.04.2025 10:23:32 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 01.04.2025 10:23:32 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 01.04.2025 10:23:32 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 01.04.2025 10:24:07 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 01.04.2025 10:24:08 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 01.04.2025 10:24:08 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 01.04.2025 10:24:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:24:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 01.04.2025 10:24:08 Menu.UnloadMenuPanel => MM_Default LOG: 01.04.2025 10:24:19 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 01.04.2025 10:24:19 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 01.04.2025 10:24:19 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 01.04.2025 10:24:19 Menu.UnloadMenuPanel => MM_Options LOG: 01.04.2025 10:24:19 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 01.04.2025 10:24:19 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 01.04.2025 10:24:24 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 01.04.2025 10:24:25 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 01.04.2025 10:24:25 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 01.04.2025 10:24:25 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 01.04.2025 10:24:25 GetAllGameProfiles() Es sind keine Profile geladen oder es existieren keine! LOG: 01.04.2025 10:24:25 Enter Name is Active LOG: 01.04.2025 10:24:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:24:25 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:25 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:24:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 01.04.2025 10:24:25 Menu.UnloadMenuPanel => MM_Default LOG: 01.04.2025 10:24:36 SelectedProfilePlayerNameInputFieldValueChanged => D LOG: 01.04.2025 10:24:37 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 01.04.2025 10:24:37 SelectedProfilePlayerNameInputFieldValueChanged => J LOG: 01.04.2025 10:24:38 SelectedProfilePlayerNameInputFieldValueChanged => Ji LOG: 01.04.2025 10:24:38 SelectedProfilePlayerNameInputFieldValueChanged => Jin LOG: 01.04.2025 10:24:38 SelectedProfilePlayerNameInputFieldValueChanged => Jint LOG: 01.04.2025 10:24:38 SelectedProfilePlayerNameInputFieldValueChanged => Jintu LOG: 01.04.2025 10:24:38 SelectedProfilePlayerNameInputFieldValueChanged => Jintuc LOG: 01.04.2025 10:24:39 SelectedProfilePlayerNameInputFieldValueChanged => Jintu LOG: 01.04.2025 10:24:39 SelectedProfilePlayerNameInputFieldValueChanged => Jintux LOG: 01.04.2025 10:24:53 Creating new Profile LOG: 01.04.2025 10:24:53 OnVersionChanges(4) LOG: 01.04.2025 10:24:53 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 10:24:53 CreateAndSetNewGameSessionObject() => Seed: SB1B-C6FH WARNING: 01.04.2025 10:24:53 UpdateGameSession() => can not update GameSession that was completed! LOG: 01.04.2025 10:24:53 is Loading Quests WARNING: 01.04.2025 10:24:53 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 01.04.2025 10:24:53 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 01.04.2025 10:24:53 loaded mechionary progress for savegame:Jintux LOG: 01.04.2025 10:24:53 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 01.04.2025 10:25:09 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 01.04.2025 10:25:12 NEW GAMESEED: 'AKPJ-TMLQ' resetSeededCalls: True LOG: 01.04.2025 10:25:12 WindowManager.LoadMenu => InGameMenu LOG: 01.04.2025 10:25:12 WindowManager.UnloadMenu => MainMenu LOG: 01.04.2025 10:25:12 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 01.04.2025 10:25:12 is Loading Quests WARNING: 01.04.2025 10:25:12 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 01.04.2025 10:25:12 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 01.04.2025 10:25:12 loaded mechionary progress for savegame:Jintux LOG: 01.04.2025 10:25:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:25:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 01.04.2025 10:25:14 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 10:25:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 10:25:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:25:16 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 10:25:16 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 01.04.2025 10:25:16 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 01.04.2025 10:25:16 CurrentRoom ReverbTheme isNone WARNING: 01.04.2025 10:25:16 Ambient VFX this room or lv theme is null LOG: 01.04.2025 10:25:16 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 10:25:16 Start Video: CUTSZENE_INTRO LOG: 01.04.2025 10:25:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:25:16 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:25:16 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:25:16 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:25:16 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:25:16 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:25:16 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:25:16 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:25:16 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:25:16 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:25:16 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 01.04.2025 10:26:56 End Video: CUTSZENE_INTRO LOG: 01.04.2025 10:26:56 WindowManager.UnloadVideoPlayerController ... WARNING: 01.04.2025 10:27:03 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 10:27:03 Ambient VFX this room or lv theme is null LOG: 01.04.2025 10:27:03 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 10:27:03 ActivateCheckpoint Checkpoint1 LOG: 01.04.2025 10:27:03 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 10:27:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:27:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:27:03 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 01.04.2025 10:27:03 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 10:27:03 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 10:27:05 Checkpoint reached! Checkpoint1 LOG: 01.04.2025 10:27:05 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 01.04.2025 10:27:05 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 01.04.2025 10:27:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:27:26 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 01.04.2025 10:27:26 Dialog completed! Checkpoint1 LOG: 01.04.2025 10:27:26 Checkpoint complete! Checkpoint1 LOG: 01.04.2025 10:27:26 ActivateCheckpoint Checkpoint2 LOG: 01.04.2025 10:30:14 Checkpoint reached! Checkpoint2 LOG: 01.04.2025 10:30:36 Dialog completed! Checkpoint2 LOG: 01.04.2025 10:30:44 ActivateCheckpoint Checkpoint3 LOG: 01.04.2025 10:30:44 Checkpoint complete! Checkpoint2 LOG: 01.04.2025 10:30:44 Checkpoint reached! Checkpoint3 LOG: 01.04.2025 10:32:11 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 01.04.2025 10:32:18 Dialog completed! Checkpoint3 LOG: 01.04.2025 10:32:20 DestroyDestructibleInScene() => Levelmodule_Barrel_06 LOG: 01.04.2025 10:32:20 DestroyDestructibleInScene() => Levelmodule_Barrel_07 LOG: 01.04.2025 10:32:21 DestroyDestructibleInScene() => Levelmodule_Crate_06 LOG: 01.04.2025 10:32:22 DestroyDestructibleInScene() => Levelmodule_Barrel_05 LOG: 01.04.2025 10:32:22 DestroyDestructibleInScene() => Levelmodule_Crate_05 LOG: 01.04.2025 10:32:22 DestroyDestructibleInScene() => Levelmodule_Crate_04 LOG: 01.04.2025 10:32:24 ActivateCheckpoint Checkpoint4 LOG: 01.04.2025 10:32:24 Checkpoint complete! Checkpoint3 ERROR: 01.04.2025 10:32:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) ERROR: 01.04.2025 10:32:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) LOG: 01.04.2025 10:32:24 Checkpoint reached! Checkpoint4 LOG: 01.04.2025 10:34:05 Dialog completed! Checkpoint4 LOG: 01.04.2025 10:34:05 ActivateCheckpoint Checkpoint5 LOG: 01.04.2025 10:34:05 Checkpoint complete! Checkpoint4 LOG: 01.04.2025 10:34:05 QuestComplete! Checkpoint4 WARNING: 01.04.2025 10:34:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 10:34:07 DestroyDestructibleInScene() => Levelmodule_Barrel_03 LOG: 01.04.2025 10:34:08 DestroyDestructibleInScene() => Levelmodule_Crate_03 LOG: 01.04.2025 10:34:09 DestroyDestructibleInScene() => Levelmodule_Barrel_04 ERROR: 01.04.2025 10:34:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) ERROR: 01.04.2025 10:34:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) LOG: 01.04.2025 10:34:27 Checkpoint reached! Checkpoint5 LOG: 01.04.2025 10:34:36 Dialog completed! Checkpoint5 LOG: 01.04.2025 10:35:09 ActivateCheckpoint Checkpoint6 LOG: 01.04.2025 10:35:09 Checkpoint complete! Checkpoint5 LOG: 01.04.2025 10:35:09 QuestComplete! Checkpoint5 LOG: 01.04.2025 10:35:09 OpenChest DelayedCall: CHESTTYPE: Tutorial LOG: 01.04.2025 10:35:09 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:35:09 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 01.04.2025 10:35:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:35:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:35:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:35:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:40:10 LootContextPanel OnButtonSuccess => confirm LOG: 01.04.2025 10:40:11 TryAddItem(WeaponAddin) => Items.Addins.OrbiterName LOG: 01.04.2025 10:40:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 10:40:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:40:12 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 10:40:15 Checkpoint reached! Checkpoint6 LOG: 01.04.2025 10:40:17 DestroyDestructibleInScene() => Levelmodule_Barrel_02 LOG: 01.04.2025 10:40:26 Dialog completed! Checkpoint6 LOG: 01.04.2025 10:40:28 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:40:28 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 01.04.2025 10:40:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 01.04.2025 10:40:28 OnWeaponSelectionChanged ID -> 0 LOG: 01.04.2025 10:40:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 01.04.2025 10:40:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:40:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:40:34 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 01.04.2025 10:40:34 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:34 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:34 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:35 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:36 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:36 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:37 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:38 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:39 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:39 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:40 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:40 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 01.04.2025 10:40:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 01.04.2025 10:40:40 ActivateCheckpoint Checkpoint7 LOG: 01.04.2025 10:40:40 Checkpoint complete! Checkpoint6 LOG: 01.04.2025 10:40:40 QuestComplete! Checkpoint6 LOG: 01.04.2025 10:40:40 OnWeaponSelectionChanged ID -> 0 LOG: 01.04.2025 10:40:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 01.04.2025 10:40:43 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 01.04.2025 10:40:44 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 01.04.2025 10:40:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 01.04.2025 10:40:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:40:46 Menu.UnloadMenuPanel => Inventar LOG: 01.04.2025 10:40:49 Checkpoint reached! Checkpoint7 LOG: 01.04.2025 10:40:50 DestroyDestructibleInScene() => Levelmodule_Crate_02 LOG: 01.04.2025 10:40:58 Dialog completed! Checkpoint7 WARNING: 01.04.2025 10:40:59 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:40:59 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:40:59 GetIconByBuffType called with buffType: Burning WARNING: 01.04.2025 10:40:59 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:00 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:00 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:00 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:00 GetIconByBuffType called with buffType: Burning LOG: 01.04.2025 10:41:00 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 10:41:00 DestroyDestructibleInScene() => Levelmodule_Crate_01 WARNING: 01.04.2025 10:41:00 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:00 GetIconByBuffType called with buffType: Burning WARNING: 01.04.2025 10:41:00 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:01 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:01 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:01 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:01 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:01 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:01 GetIconByBuffType called with buffType: Burning WARNING: 01.04.2025 10:41:02 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:02 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:03 DestroyDestructibleInScene() => Levelmodule_Crate_07 WARNING: 01.04.2025 10:41:03 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:03 ActivateCheckpoint Checkpoint8 LOG: 01.04.2025 10:41:03 Checkpoint complete! Checkpoint7 LOG: 01.04.2025 10:41:03 QuestComplete! Checkpoint7 ERROR: 01.04.2025 10:41:03 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:41:03 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:41:04 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:04 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:04 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:04 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:04 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:04 GetIconByBuffType called with buffType: Burning WARNING: 01.04.2025 10:41:04 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:04 QuestComplete! Checkpoint7 ERROR: 01.04.2025 10:41:04 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:41:04 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:41:05 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 10:41:05 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:05 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:05 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:05 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 01.04.2025 10:41:06 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:06 GetIconByBuffType called with buffType: Burning WARNING: 01.04.2025 10:41:06 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:06 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:06 GetIconByBuffType called with buffType: Burning WARNING: 01.04.2025 10:41:06 Failed to create agent because there is no valid NavMesh LOG: 01.04.2025 10:41:06 GetIconByBuffType called with buffType: Burning LOG: 01.04.2025 10:41:07 QuestComplete! Checkpoint7 ERROR: 01.04.2025 10:41:07 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:41:07 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:41:08 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 01.04.2025 10:41:08 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:08 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:09 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:09 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:09 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:09 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:09 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:09 Failed to create agent because there is no valid NavMesh WARNING: 01.04.2025 10:41:09 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 01.04.2025 10:41:09 QuestComplete! Checkpoint7 ERROR: 01.04.2025 10:41:09 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:41:09 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:41:10 DestroyDestructibleInScene() => Levelmodule_Barrel LOG: 01.04.2025 10:41:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 01.04.2025 10:41:14 DestroyDestructibleInScene() => Levelmodule_Barrel_08 LOG: 01.04.2025 10:41:15 Checkpoint reached! Checkpoint8 LOG: 01.04.2025 10:42:05 Dialog completed! Checkpoint8 WARNING: 01.04.2025 10:42:07 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 01.04.2025 10:42:07 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 10:42:08 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 01.04.2025 10:42:08 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 10:42:08 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 10:42:08 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 10:42:08 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 01.04.2025 10:42:09 Skill Easygoing has reached its Maxlevel ERROR: 01.04.2025 10:42:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:CompleteCheckpoint() UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpointQuest:CompleteQuest() StickyStoneStudio.MOODS.d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:42:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:CompleteCheckpoint() UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpointQuest:CompleteQuest() StickyStoneStudio.MOODS.d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:42:09 ActivateCheckpoint Checkpoint9 LOG: 01.04.2025 10:42:09 Checkpoint complete! Checkpoint8 LOG: 01.04.2025 10:42:09 QuestComplete! Checkpoint8 LOG: 01.04.2025 10:42:13 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:42:13 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 01.04.2025 10:42:13 OnWeaponSelectionChanged ID -> 0 LOG: 01.04.2025 10:42:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:42:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:42:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 01.04.2025 10:42:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:42:16 Menu.UnloadMenuPanel => Inventar LOG: 01.04.2025 10:42:16 Checkpoint reached! Checkpoint9 LOG: 01.04.2025 10:42:27 Dialog completed! Checkpoint9 WARNING: 01.04.2025 10:42:27 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 01.04.2025 10:42:34 QuestComplete! Checkpoint9 LOG: 01.04.2025 10:42:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:42:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:42:44 QuestComplete! Checkpoint9 LOG: 01.04.2025 10:42:51 ActivateCheckpoint Checkpoint10 LOG: 01.04.2025 10:42:51 Checkpoint complete! Checkpoint9 LOG: 01.04.2025 10:42:51 Checkpoint reached! Checkpoint10 LOG: 01.04.2025 10:42:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:42:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:43:05 Dialog completed! Checkpoint10 LOG: 01.04.2025 10:43:05 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 10:43:05 Checkpoint complete! Checkpoint10 LOG: 01.04.2025 10:43:08 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 10:43:08 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 01.04.2025 10:43:08 NEW GAMESEED: 'DMQ3-ILB2' resetSeededCalls: True LOG: 01.04.2025 10:43:08 is Loading Quests WARNING: 01.04.2025 10:43:08 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 01.04.2025 10:43:08 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 01.04.2025 10:43:08 loaded mechionary progress for savegame:Jintux LOG: 01.04.2025 10:43:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:43:08 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 01.04.2025 10:43:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 10:43:11 CreateHomeBase completed successfully. LOG: 01.04.2025 10:43:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:43:11 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 10:43:11 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 10:43:11 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 10:43:11 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 10:43:11 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 10:43:11 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 10:43:11 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 01.04.2025 10:43:12 Ambient VFX this room or lv theme is null LOG: 01.04.2025 10:43:12 CurrentRoom ReverbTheme isNone WARNING: 01.04.2025 10:43:17 Ambient VFX this room or lv theme is null LOG: 01.04.2025 10:43:17 CurrentRoom ReverbTheme isNone LOG: 01.04.2025 10:43:17 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 10:43:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:43:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:43:17 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 01.04.2025 10:43:17 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 01.04.2025 10:43:17 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 01.04.2025 10:43:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:43:17 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 01.04.2025 10:43:17 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 01.04.2025 10:43:26 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 10:43:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:43:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:43:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 01.04.2025 10:44:03 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:44:03 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 01.04.2025 10:44:03 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:44:03 Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu) LOG: 01.04.2025 10:44:03 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 10:44:03 Cannot Prepare a disabled VideoPlayer WARNING: 01.04.2025 10:44:03 Cannot Play a disabled VideoPlayer LOG: 01.04.2025 10:44:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:44:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:44:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:44:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 01.04.2025 10:44:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:44:12 Menu.UnloadMenuPanel => Splashscreen LOG: 01.04.2025 10:44:13 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:44:13 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 01.04.2025 10:44:13 Language Text not found! (Path: Main Description) WARNING: 01.04.2025 10:44:13 Language Text not found! (Path: Main Description) LOG: 01.04.2025 10:44:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:44:13 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 01.04.2025 10:44:13 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 01.04.2025 10:44:13 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 10:44:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 10:44:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 10:44:13 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 01.04.2025 10:44:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:44:15 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 01.04.2025 10:44:15 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 01.04.2025 10:44:15 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 01.04.2025 10:44:15 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 10:44:15 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 10:44:15 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 01.04.2025 10:44:20 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 01.04.2025 10:44:20 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 01.04.2025 10:44:20 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 01.04.2025 10:44:20 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 01.04.2025 10:44:20 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 01.04.2025 10:44:20 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 01.04.2025 10:44:30 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 01.04.2025 10:44:30 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 01.04.2025 10:44:30 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 01.04.2025 10:44:30 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 10:44:30 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 10:44:30 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 01.04.2025 10:44:32 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 01.04.2025 10:44:32 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 01.04.2025 10:44:32 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 01.04.2025 10:44:32 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 01.04.2025 10:44:32 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 01.04.2025 10:44:32 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 01.04.2025 10:44:43 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 01.04.2025 10:44:43 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 01.04.2025 10:44:43 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 01.04.2025 10:44:43 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 01.04.2025 10:44:43 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 01.04.2025 10:44:43 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 01.04.2025 10:44:43 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 01.04.2025 10:44:43 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 01.04.2025 10:44:43 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 10:44:43 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 01.04.2025 10:44:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 01.04.2025 10:44:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:44:44 RemoveWeaponTransforms Warning: shootable is null LOG: 01.04.2025 10:44:44 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 01.04.2025 10:44:44 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 01.04.2025 10:44:44 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 01.04.2025 10:44:44 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 01.04.2025 10:44:44 Menu.UnloadMenuPanel => AbilityClassContext LOG: 01.04.2025 10:44:49 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:44:49 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 01.04.2025 10:44:49 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 10:44:49 Cannot Prepare a disabled VideoPlayer WARNING: 01.04.2025 10:44:49 Cannot Play a disabled VideoPlayer LOG: 01.04.2025 10:44:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:44:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:44:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:44:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 01.04.2025 10:44:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:44:59 Menu.UnloadMenuPanel => Splashscreen LOG: 01.04.2025 10:45:02 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 10:45:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:45:09 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 10:45:12 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 01.04.2025 10:45:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:45:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:45:14 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:45:14 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 01.04.2025 10:45:14 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:45:14 Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu) LOG: 01.04.2025 10:45:14 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 10:45:14 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 10:45:14 Cannot Prepare a disabled VideoPlayer WARNING: 01.04.2025 10:45:14 Cannot Play a disabled VideoPlayer LOG: 01.04.2025 10:45:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:45:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:45:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:45:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 01.04.2025 10:45:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:45:19 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 10:45:19 Menu.UnloadMenuPanel => Splashscreen LOG: 01.04.2025 10:45:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:45:20 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 10:45:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:45:20 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 10:45:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:45:20 WindowManager.LoadMenu => StageSelectorMenu LOG: 01.04.2025 10:45:20 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 10:45:20 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 10:45:20 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 10:45:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:45:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 10:45:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 10:45:31 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 10:45:40 MapSelector.CloseMapSelector LOG: 01.04.2025 10:45:40 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 10:45:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:45:40 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True ERROR: 01.04.2025 10:45:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 10:45:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 01.04.2025 10:45:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:45:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 10:45:41 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 10:45:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:45:42 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 10:45:42 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 10:45:42 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 01.04.2025 10:45:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:45:44 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 10:45:44 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 10:45:44 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 10:45:47 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 10:45:50 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 01.04.2025 10:45:50 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 01.04.2025 10:45:50 GameSession.UpdateProgress(SAVED) => SessionGUID: '8ee397db6a7c' GameSeed: DMQ3-ILB2 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 01.04.2025 10:45:50 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 10:45:50 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 01.04.2025 10:45:50 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 10:45:50 WindowManager.UnloadMenu => StageSelectorMenu LOG: 01.04.2025 10:45:50 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 01.04.2025 10:45:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:45:50 Generate Level Started! Level: Level_A theme: Stolz GameSeed: DMQ3-ILB2 SeedCalls: 105 LOG: 01.04.2025 10:45:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 01.04.2025 10:45:57 Syop BetQuest logs RT10:25DungeonDepth: 0 - seed AKPJ-TMLQ has been applied RT10:43DungeonDepth: 0 - seed DMQ3-ILB2 has been applied LOG: 01.04.2025 10:45:58 Generate Level Completed! Loading time: 7,204s LOG: 01.04.2025 10:45:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:45:58 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 10:45:58 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 10:45:58 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:45:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:45:58 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 01.04.2025 10:45:58 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:45:58 UpdatePlayerProgress LOG: 01.04.2025 10:45:58 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 10:45:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:45:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:45:58 [RichPresenceManager] ChangeActivity to PrideArea .. ERROR: 01.04.2025 10:45:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:45:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:45:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:45:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:45:58 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:45:58 Syop BetQuest logs RT10:25DungeonDepth: 0 - seed AKPJ-TMLQ has been applied RT10:43DungeonDepth: 0 - seed DMQ3-ILB2 has been applied ERROR: 01.04.2025 10:45:58 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:45:58 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:45:58 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 01.04.2025 10:45:58 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 10:45:58 Cannot Prepare a disabled VideoPlayer WARNING: 01.04.2025 10:45:58 Cannot Play a disabled VideoPlayer LOG: 01.04.2025 10:45:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:45:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 01.04.2025 10:45:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 10:45:59 Menu.UnloadMenuPanel => Splashscreen LOG: 01.04.2025 10:46:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:46:00 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 01.04.2025 10:46:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 01.04.2025 10:46:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' WARNING: 01.04.2025 10:46:03 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 01.04.2025 10:46:03 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 10:46:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:46:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:46:14 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:46:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 01.04.2025 10:46:17 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:46:17 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 01.04.2025 10:46:17 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 10:46:17 Cannot Prepare a disabled VideoPlayer WARNING: 01.04.2025 10:46:17 Cannot Play a disabled VideoPlayer LOG: 01.04.2025 10:46:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:46:17 GoToSplashScreenPanel.OpenSplash(InGame_Ability) -> Tried to open SplashScreen 'InGame_Ability' but 'InGame_Collectables_GScrap' is currently active! LOG: 01.04.2025 10:46:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:46:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:46:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 01.04.2025 10:46:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:46:23 Menu.UnloadMenuPanel => Splashscreen LOG: 01.04.2025 10:46:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 01.04.2025 10:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 01.04.2025 10:46:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:46:50 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:46:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 01.04.2025 10:46:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 01.04.2025 10:46:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 01.04.2025 10:46:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:46:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 01.04.2025 10:46:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 10:46:52 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:46:52 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:46:52 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:46:52 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:46:52 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:46:52 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:46:52 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:46:52 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:46:52 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:46:52 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:46:52 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:46:52 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:46:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh ERROR: 01.04.2025 10:46:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:46:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:46:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh ERROR: 01.04.2025 10:46:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:46:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:47:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 01.04.2025 10:47:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:47:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:47:05 ChangeRagdollState explode getriggert! LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:05 ChangeRagdollState explode getriggert! LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 10:47:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 01.04.2025 10:47:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:47:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:47:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 01.04.2025 10:47:15 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 01.04.2025 10:47:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:47:16 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:47:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 01.04.2025 10:47:16 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 01.04.2025 10:47:16 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 01.04.2025 10:47:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:47:16 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 01.04.2025 10:47:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:47:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 01.04.2025 10:47:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 10:47:18 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:47:18 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:47:18 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:47:18 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:47:18 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:47:18 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:47:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:47:18 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:47:18 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:47:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:47:18 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:47:18 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:47:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:47:18 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:47:18 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:47:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 01.04.2025 10:47:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:47:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:47:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 01.04.2025 10:47:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:47:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:47:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 01.04.2025 10:47:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:47:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:47:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 01.04.2025 10:47:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:47:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:47:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:38 ChangeRagdollState explode getriggert! LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:38 ChangeRagdollState explode getriggert! LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:47:38 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 10:47:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 01.04.2025 10:47:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:47:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:47:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:52 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 01.04.2025 10:47:52 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 01.04.2025 10:47:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 01.04.2025 10:47:52 GetIconByBuffType called with buffType: OilBarrel LOG: 01.04.2025 10:47:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:47:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:47:57 DestroyDestructibleInScene() => Destructible_Vase_02 LOG: 01.04.2025 10:47:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 01.04.2025 10:48:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:48:11 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:48:11 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:48:11 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 01.04.2025 10:48:11 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 10:48:12 Cannot Prepare a disabled VideoPlayer WARNING: 01.04.2025 10:48:12 Cannot Play a disabled VideoPlayer LOG: 01.04.2025 10:48:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:48:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:48:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:48:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 01.04.2025 10:48:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:48:28 MapSelector.RegisterButtonPromptsForEntering() LOG: 01.04.2025 10:48:28 Menu.UnloadMenuPanel => Splashscreen LOG: 01.04.2025 10:48:29 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:48:29 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 10:48:29 WindowManager.LoadMenu => MapSelectorMenu LOG: 01.04.2025 10:48:29 MapSelector.RegisterButtonPromptsEntered() LOG: 01.04.2025 10:48:35 MapSelector.UnregisterButtonPromptsEntered() LOG: 01.04.2025 10:48:36 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 01.04.2025 10:48:36 GameSession.UpdateProgress(SAVED) => SessionGUID: '8ee397db6a7c' GameSeed: DMQ3-ILB2 SeededCalls:148 SeededCallsLastDungeon:43 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 01.04.2025 10:48:36 UpdatePlayerProgress LOG: 01.04.2025 10:48:36 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 10:48:36 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 01.04.2025 10:48:36 WindowManager.UnloadMenu => MapSelectorMenu LOG: 01.04.2025 10:48:37 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 01.04.2025 10:48:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:48:37 Generate Level Started! Level: Level_A theme: Stolz GameSeed: DMQ3-ILB2 SeedCalls: 149 LOG: 01.04.2025 10:48:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 01.04.2025 10:48:45 Syop BetQuest logs RT10:25DungeonDepth: 0 - seed AKPJ-TMLQ has been applied RT10:43DungeonDepth: 0 - seed DMQ3-ILB2 has been applied LOG: 01.04.2025 10:48:45 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Vase_02_Flowers_06) LOG: 01.04.2025 10:48:45 Generate Level Completed! Loading time: 8,13s LOG: 01.04.2025 10:48:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:48:45 WindowManager.UnloadMenu => NoMenu LOG: 01.04.2025 10:48:45 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 01.04.2025 10:48:45 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:48:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:48:45 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:48:45 UpdatePlayerProgress LOG: 01.04.2025 10:48:45 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 10:48:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:48:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__358:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:48:45 [RichPresenceManager] ChangeActivity to PrideArea .. ERROR: 01.04.2025 10:48:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:48:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:48:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:48:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:48:45 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:48:45 Syop BetQuest logs RT10:25DungeonDepth: 0 - seed AKPJ-TMLQ has been applied RT10:43DungeonDepth: 0 - seed DMQ3-ILB2 has been applied ERROR: 01.04.2025 10:48:45 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:48:46 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:48:46 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 01.04.2025 10:48:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:48:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 10:48:46 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b WARNING: 01.04.2025 10:48:46 Cannot Prepare a disabled VideoPlayer WARNING: 01.04.2025 10:48:46 Cannot Play a disabled VideoPlayer LOG: 01.04.2025 10:48:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:48:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:48:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:48:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 10:48:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:48:51 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 10:48:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:48:51 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:48:51 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 01.04.2025 10:48:51 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 01.04.2025 10:48:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:48:51 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 01.04.2025 10:48:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 10:48:53 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:48:53 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:48:53 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:48:53 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:48:53 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:48:54 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:48:54 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:48:54 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:48:54 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:48:54 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 01.04.2025 10:48:54 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. ERROR: 01.04.2025 10:48:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:48:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:48:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:48:56 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:49:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh ERROR: 01.04.2025 10:49:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:49:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:49:20 ChangeRagdollState explode getriggert! LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:49:20 ChangeRagdollState explode getriggert! LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:49:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 10:49:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 01.04.2025 10:49:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:49:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:49:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:49:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:49:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:49:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:49:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:49:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 01.04.2025 10:49:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:49:30 for == null! No VFX-Effect can be played on destroy. LOG: 01.04.2025 10:49:30 Started Music_GrammoPhoneBot LOG: 01.04.2025 10:49:30 CurrentRoom ReverbTheme isForest_Small WARNING: 01.04.2025 10:49:30 GoToSplashScreenPanel.OpenSplash(InGame_Vendor) -> Tried to open SplashScreen 'InGame_Vendor' but 'InGame_Ability' is currently active! LOG: 01.04.2025 10:49:39 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 10:49:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:49:49 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 01.04.2025 10:49:49 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:49:49 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 01.04.2025 10:49:49 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:49 GetMappedKeyName(Use): Couldnt get ActionElementMap! ERROR: 01.04.2025 10:49:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:49:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:49:49 initialises raritymodes LOG: 01.04.2025 10:49:49 equipmentRarity:Level_2 LOG: 01.04.2025 10:49:49 equipmentRarity:Level_2 LOG: 01.04.2025 10:49:49 equipmentRarity:Level_1 LOG: 01.04.2025 10:49:49 equipmentRarity:Level_2 LOG: 01.04.2025 10:49:49 equipmentRarity:Level_2 LOG: 01.04.2025 10:49:49 equipmentRarity:Level_3 LOG: 01.04.2025 10:49:49 equipmentRarity:Level_1 LOG: 01.04.2025 10:49:49 equipmentRarity:Level_1 LOG: 01.04.2025 10:49:49 equipmentRarity:Level_1 LOG: 01.04.2025 10:49:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:49:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 01.04.2025 10:49:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 01.04.2025 10:49:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 01.04.2025 10:49:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 01.04.2025 10:49:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 10:49:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 01.04.2025 10:49:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() ERROR: 01.04.2025 10:49:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() LOG: 01.04.2025 10:49:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 10:49:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:49:55 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 01.04.2025 10:49:55 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 10:49:55 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (6) LOG: 01.04.2025 10:49:56 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 01.04.2025 10:49:56 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (3)_01 LOG: 01.04.2025 10:49:57 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 10:49:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 01.04.2025 10:49:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:49:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:49:59 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 01.04.2025 10:50:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:50:01 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:50:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:50:03 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:50:06 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 10:50:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:50:20 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 01.04.2025 10:50:20 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 10:50:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 10:50:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 10:50:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 10:50:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 01.04.2025 10:50:22 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 10:50:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:50:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:50:23 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 01.04.2025 10:50:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:50:24 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:50:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 01.04.2025 10:50:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:50:24 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 01.04.2025 10:50:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:50:24 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 01.04.2025 10:50:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 10:50:26 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:50:26 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:50:26 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:50:26 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:50:26 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:50:26 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 01.04.2025 10:50:26 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 01.04.2025 10:50:26 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:50:26 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:50:26 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:50:26 GetIconByBuffType called with buffType: Pride LOG: 01.04.2025 10:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 01.04.2025 10:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 01.04.2025 10:50:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh ERROR: 01.04.2025 10:50:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:50:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:50:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:50:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:50:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 01.04.2025 10:50:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:50:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:50:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh ERROR: 01.04.2025 10:50:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:50:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:50:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:50:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:50:45 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_Ability' is currently active! LOG: 01.04.2025 10:50:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:50:52 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:50:53 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 10:50:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:50:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 01.04.2025 10:50:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:50:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:51:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:03 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:51:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:06 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:51:07 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 01.04.2025 10:51:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:09 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:51:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:11 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 01.04.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 01.04.2025 10:51:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:51:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:51:15 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 01.04.2025 10:51:15 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 01.04.2025 10:51:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:51:15 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 01.04.2025 10:51:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 01.04.2025 10:51:15 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 01.04.2025 10:51:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 01.04.2025 10:51:16 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 01.04.2025 10:51:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 01.04.2025 10:51:16 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 01.04.2025 10:51:16 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 01.04.2025 10:51:16 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 ERROR: 01.04.2025 10:51:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 01.04.2025 10:51:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 01.04.2025 10:51:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 01.04.2025 10:51:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 01.04.2025 10:51:17 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b ERROR: 01.04.2025 10:51:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 01.04.2025 10:51:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 01.04.2025 10:51:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:51:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 10:51:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:51:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 10:51:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:51:22 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 10:51:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:22 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:51:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:25 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:51:26 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 01.04.2025 10:51:26 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 01.04.2025 10:51:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 10:51:35 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_AsterBuilding) wurde kein passendes MechionaryEntry gefunden ... ERROR: 01.04.2025 10:51:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 10:51:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 01.04.2025 10:51:35 showQuestComplete: Gießkannendilemma LOG: 01.04.2025 10:51:35 Quest Completed: Gießkannendilemma LOG: 01.04.2025 10:51:35 SAVE GAME => Jintux id:0 guid:5844cef2-191f-47d4-8779-89d01e2e999b LOG: 01.04.2025 10:51:35 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:51:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 01.04.2025 10:51:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 01.04.2025 10:51:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:51:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 10:51:36 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 01.04.2025 10:51:36 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:51:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:51:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:51:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:51:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 10:51:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:51:40 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 10:51:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:42 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:51:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:47 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:51:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:49 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:51:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:53 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:51:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:57 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:51:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:51:59 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:52:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:52:01 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:52:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:52:04 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:52:04 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 01.04.2025 10:52:04 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 01.04.2025 10:52:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:52:04 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 01.04.2025 10:52:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:52:04 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 01.04.2025 10:52:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:52:04 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 01.04.2025 10:52:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 10:52:06 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:52:06 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:52:06 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:52:06 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:52:06 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:52:06 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:52:06 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:52:06 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:52:06 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:52:06 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:52:06 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:52:06 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:52:06 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:52:06 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:52:06 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:52:07 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 01.04.2025 10:52:07 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 01.04.2025 10:52:08 Dash: Collide with Wild_Fir_Light_Leaves LOG: 01.04.2025 10:52:08 Dash: Collide with Wild_Fir_Light_Leaves WARNING: 01.04.2025 10:52:09 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 01.04.2025 10:52:09 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:52:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:52:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:52:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 01.04.2025 10:52:13 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 01.04.2025 10:52:14 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 01.04.2025 10:52:16 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 01.04.2025 10:52:16 Dash: Collide with EdgeCollider 33 - 34 LOG: 01.04.2025 10:52:16 Dash: Collide with EdgeCollider 33 - 34 WARNING: 01.04.2025 10:52:17 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 01.04.2025 10:52:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 01.04.2025 10:52:22 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:52:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:52:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:52:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:52:28 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 01.04.2025 10:52:28 Dash: Collide with Wild_Fir_Light_Leaves LOG: 01.04.2025 10:52:28 Dash: Collide with Wild_Fir_Light_Leaves LOG: 01.04.2025 10:52:28 Dash: Collide with GreenFirTree_Trunk LOG: 01.04.2025 10:52:28 Dash: Collide with GreenFirTree_Trunk LOG: 01.04.2025 10:52:28 Dash: Collide with GreenFirTree_Trunk LOG: 01.04.2025 10:52:28 Dash: Collide with GreenFirTree_Trunk LOG: 01.04.2025 10:52:28 Dash: Collide with Wild_Fir_Light_Leaves LOG: 01.04.2025 10:52:28 Dash: Collide with Wild_Fir_Light_Leaves LOG: 01.04.2025 10:52:28 Dash: Collide with Wild_Fir_Light_Leaves WARNING: 01.04.2025 10:52:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 01.04.2025 10:52:29 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:52:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:52:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:52:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:52:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:52:35 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:52:35 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 01.04.2025 10:52:37 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 01.04.2025 10:52:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 01.04.2025 10:52:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:52:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:52:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:52:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 01.04.2025 10:52:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:52:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:52:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:52:44 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 01.04.2025 10:52:47 ChangeRagdollState explode getriggert! LOG: 01.04.2025 10:52:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:52:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:52:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:52:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 10:52:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 01.04.2025 10:52:47 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:52:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:52:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:52:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:52:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:52:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:52:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:53:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:53:05 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:53:05 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 01.04.2025 10:53:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:53:05 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 01.04.2025 10:53:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:53:05 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 01.04.2025 10:53:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 01.04.2025 10:53:05 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 01.04.2025 10:53:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 01.04.2025 10:53:07 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:53:07 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:53:07 ScaleEnemy MitronEmpire_Drone(Clone)! LOG: 01.04.2025 10:53:07 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:53:07 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:53:07 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:53:07 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:53:07 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:53:07 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:53:07 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:53:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:53:07 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:53:07 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:53:09 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 01.04.2025 10:53:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 01.04.2025 10:53:10 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:53:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:53:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 01.04.2025 10:53:12 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 01.04.2025 10:53:13 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 01.04.2025 10:53:20 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 WARNING: 01.04.2025 10:53:23 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 01.04.2025 10:53:23 Dash: Collide with Bush_Ground_04 LOG: 01.04.2025 10:53:23 Dash: Collide with Bush_Ground_04 LOG: 01.04.2025 10:53:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:53:26 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 01.04.2025 10:53:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 01.04.2025 10:53:26 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:53:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:53:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:53:34 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 01.04.2025 10:53:35 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 WARNING: 01.04.2025 10:53:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 01.04.2025 10:53:36 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:53:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:53:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:53:36 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 WARNING: 01.04.2025 10:53:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 01.04.2025 10:53:42 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:53:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:53:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:53:42 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 01.04.2025 10:53:42 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 01.04.2025 10:53:42 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 01.04.2025 10:53:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:53:43 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:53:43 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:53:43 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:53:43 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:53:43 GetIconByBuffType called with buffType: Pride WARNING: 01.04.2025 10:53:43 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 10:53:43 Language Text not found! (Path: Drone) LOG: 01.04.2025 10:53:43 GetIconByBuffType called with buffType: Pride LOG: 01.04.2025 10:53:44 GetIconByBuffType called with buffType: Charming LOG: 01.04.2025 10:53:44 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)isCharmedByOwnerPlayer1 WARNING: 01.04.2025 10:53:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 01.04.2025 10:53:45 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:53:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:53:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:53:51 ChangeRagdollState explode getriggert! LOG: 01.04.2025 10:53:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:53:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:53:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:53:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:53:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:53:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:53:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:53:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 10:53:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 01.04.2025 10:53:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:53:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:53:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:53:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:53:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:02 ChangeRagdollState explode getriggert! LOG: 01.04.2025 10:54:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:54:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:54:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:54:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:54:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:54:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 01.04.2025 10:54:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 01.04.2025 10:54:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 01.04.2025 10:54:02 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:54:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:54:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:54:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:54:02 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:54:02 GoToSplashScreenPanel.OpenSplash(InGame_Shield) -> Tried to open SplashScreen 'InGame_Shield' but 'InGame_Ability' is currently active! LOG: 01.04.2025 10:54:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:54:03 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:54:03 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 01.04.2025 10:54:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:54:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 01.04.2025 10:54:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:54:13 Menu.UnloadMenuPanel => Info LOG: 01.04.2025 10:54:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:54:17 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:54:20 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 01.04.2025 10:54:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:54:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 01.04.2025 10:54:20 GoToSplashScreenPanel.OpenSplash(InGame_Items_Equipment) -> Tried to open SplashScreen 'InGame_Items_Equipment' but 'InGame_Ability' is currently active! LOG: 01.04.2025 10:54:20 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:54:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:54:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:54:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:54:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:54:49 LootContextPanel OnButtonSuccess => confirm LOG: 01.04.2025 10:54:49 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 01.04.2025 10:54:49 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 01.04.2025 10:54:50 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 01.04.2025 10:54:50 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:54:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:54:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:54:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 10:54:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:54:51 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 10:54:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:54:52 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:54:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:54:56 CurrentRoom ReverbTheme isForest_Open WARNING: 01.04.2025 10:54:56 GoToSplashScreenPanel.OpenSplash(InGame_BossDialog) -> Tried to open SplashScreen 'InGame_BossDialog' but 'InGame_Ability' is currently active! LOG: 01.04.2025 10:54:56 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 01.04.2025 10:54:56 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 01.04.2025 10:54:58 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 01.04.2025 10:55:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 01.04.2025 10:55:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:55:22 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 01.04.2025 10:55:22 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 01.04.2025 10:55:30 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 01.04.2025 10:55:30 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:55:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:55:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:55:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:55:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:55:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:55:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:55:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:55:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:55:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:55:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:55:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:08 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 01.04.2025 10:56:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:27 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 01.04.2025 10:56:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:51 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 01.04.2025 10:56:56 NextWave() => Wave was not started yet or has no waves LOG: 01.04.2025 10:56:56 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:56:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:56:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:56:56 Error in SetAnimationParameter(animatorParameter:'IsDeath' parameterType:'Play') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Valerie.Kill (System.Boolean wasExecuted) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 1: pride_vallery_optimised (UnityEngine.Animator) 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:56:56 GoToSplashScreenPanel.OpenSplash(InGame_Shield) -> Tried to open SplashScreen 'InGame_Shield' but 'InGame_Ability' is currently active! LOG: 01.04.2025 10:56:56 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 01.04.2025 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:56:58 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_Ability' is currently active! LOG: 01.04.2025 10:56:58 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 01.04.2025 10:56:59 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_Ability' is currently active! WARNING: 01.04.2025 10:56:59 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_Ability' is currently active! WARNING: 01.04.2025 10:56:59 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_Ability' is currently active! WARNING: 01.04.2025 10:56:59 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_Ability' is currently active! LOG: 01.04.2025 10:56:59 ChangeRagdollState explode getriggert! WARNING: 01.04.2025 10:56:59 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_Ability' is currently active! LOG: 01.04.2025 10:57:04 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 01.04.2025 10:57:04 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 01.04.2025 10:57:05 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 01.04.2025 10:57:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:57:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 01.04.2025 10:57:05 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:57:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:57:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:57:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:57:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:57:25 LootContextPanel OnButtonSuccess => confirm LOG: 01.04.2025 10:57:26 TryAddItem(WeaponAddin) => Items.Addins.SplatterName LOG: 01.04.2025 10:57:26 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:57:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 01.04.2025 10:57:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 01.04.2025 10:57:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 01.04.2025 10:57:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:57:27 Menu.UnloadMenuPanel => LootContext LOG: 01.04.2025 10:57:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:59 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:59 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:57:59 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:11 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:12 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:58:13 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 10:58:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 01.04.2025 10:58:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 01.04.2025 10:58:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:58:13 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 10:58:13 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 01.04.2025 10:58:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:58:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 10:58:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 01.04.2025 10:59:25 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 01.04.2025 10:59:25 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 01.04.2025 10:59:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplatterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 01.04.2025 10:59:25 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 01.04.2025 10:59:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplatterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 01.04.2025 10:59:28 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 01.04.2025 10:59:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 01.04.2025 10:59:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 10:59:28 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 01.04.2025 10:59:29 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:40 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:40 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:40 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:40 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 10:59:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:59:44 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:59:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:59:47 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 10:59:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:59:49 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 10:59:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 10:59:54 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:00:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:00:01 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:00:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:00:04 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 11:00:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:00:06 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:00:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:00:09 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:00:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:00:12 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:00:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:00:17 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:00:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:23 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:23 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:42 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:00:42 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 01.04.2025 11:00:42 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 01.04.2025 11:00:43 OnWeaponSelectionChanged ID -> 0 LOG: 01.04.2025 11:00:43 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 01.04.2025 11:00:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:00:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:00:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 01.04.2025 11:00:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:00:46 Menu.UnloadMenuPanel => Inventar LOG: 01.04.2025 11:00:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:52 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:52 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:00:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:00 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 11:01:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 01.04.2025 11:01:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 01.04.2025 11:01:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:01:00 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:01:00 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 01.04.2025 11:01:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:01:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:01:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 01.04.2025 11:01:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:01:03 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 01.04.2025 11:01:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:09 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 11:01:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 01.04.2025 11:01:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 01.04.2025 11:01:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:01:09 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:01:09 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:01:09 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 01.04.2025 11:01:09 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 01.04.2025 11:01:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:01:09 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 01.04.2025 11:01:09 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 01.04.2025 11:01:10 Menu.UnloadMenuPanel => DefaultPanel WARNING: 01.04.2025 11:01:16 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:01:16 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:01:19 OpenTutorialPanel() => MechionaryEntrie 'ME_TUTORIAL_BaseInfo_9f91226fe336' SplashScreenEnum: BaseInfo has no Entry in the SplashScreenController. Please add one in the SplashScreenController or delete this MechionaryEntrie! LOG: 01.04.2025 11:01:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 01.04.2025 11:01:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:01:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:42 Menu.UnloadMenuPanel => MechionaryContext LOG: 01.04.2025 11:01:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:47 WindowManager.LoadMenu => EscapeMenu LOG: 01.04.2025 11:01:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:01:47 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 01.04.2025 11:01:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:01:47 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 01.04.2025 11:01:52 WindowManager.UnloadMenu => EscapeMenu LOG: 01.04.2025 11:01:52 Menu.UnloadMenuPanel => ESC_Main LOG: 01.04.2025 11:01:52 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 11:01:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 01.04.2025 11:01:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 01.04.2025 11:01:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:01:52 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 01.04.2025 11:01:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:01:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:02:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:02:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:02:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:02:27 WindowManager.LoadMenu => EscapeMenu LOG: 01.04.2025 11:02:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:02:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 01.04.2025 11:02:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:02:27 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 01.04.2025 11:02:28 WindowManager.UnloadMenu => EscapeMenu LOG: 01.04.2025 11:02:28 Menu.UnloadMenuPanel => ESC_Main LOG: 01.04.2025 11:02:28 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 11:02:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 01.04.2025 11:02:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 01.04.2025 11:02:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:02:28 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 01.04.2025 11:02:29 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:02:29 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 01.04.2025 11:02:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 01.04.2025 11:02:29 OnWeaponSelectionChanged ID -> 0 LOG: 01.04.2025 11:02:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 01.04.2025 11:02:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:02:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 01.04.2025 11:02:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 01.04.2025 11:02:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:02:31 Menu.UnloadMenuPanel => Inventar LOG: 01.04.2025 11:02:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:02:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:02:37 WindowManager.LoadMenu => EscapeMenu LOG: 01.04.2025 11:02:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:02:37 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 01.04.2025 11:02:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:02:37 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 01.04.2025 11:02:40 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 01.04.2025 11:02:40 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 01.04.2025 11:02:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 11:02:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 01.04.2025 11:02:40 Menu.UnloadMenuPanel => ESC_Main LOG: 01.04.2025 11:02:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 01.04.2025 11:02:41 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 01.04.2025 11:02:42 Menu.UnloadMenuPanel => MM_Options LOG: 01.04.2025 11:02:43 WindowManager.UnloadMenu => EscapeMenu LOG: 01.04.2025 11:02:43 Menu.UnloadMenuPanel => ESC_Main LOG: 01.04.2025 11:02:43 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 11:02:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickMechionaryButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 01.04.2025 11:02:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickMechionaryButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 01.04.2025 11:02:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:02:43 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:02:43 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 01.04.2025 11:02:43 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 01.04.2025 11:02:43 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 01.04.2025 11:02:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 01.04.2025 11:02:43 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 01.04.2025 11:02:43 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 01.04.2025 11:02:43 Menu.UnloadMenuPanel => DefaultPanel WARNING: 01.04.2025 11:02:45 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 01.04.2025 11:02:45 Language Text not found! (Path: Drone) WARNING: 01.04.2025 11:02:46 OpenTutorialPanel() => MechionaryEntrie 'ME_TUTORIAL_BaseInfo_9f91226fe336' SplashScreenEnum: BaseInfo has no Entry in the SplashScreenController. Please add one in the SplashScreenController or delete this MechionaryEntrie! LOG: 01.04.2025 11:02:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 01.04.2025 11:02:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 01.04.2025 11:02:59 Menu.UnloadMenuPanel => MechionaryContext LOG: 01.04.2025 11:03:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:03:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:03:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:03:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:08 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:03:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 01.04.2025 11:03:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 01.04.2025 11:03:11 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 01.04.2025 11:03:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:16 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 11:03:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:21 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:03:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:24 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:03:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:28 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:03:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:30 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 11:03:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:33 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 11:03:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:35 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:03:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:39 CurrentRoom ReverbTheme isForest_Small LOG: 01.04.2025 11:03:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:42 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:03:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:46 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:03:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:48 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:03:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 01.04.2025 11:03:51 CurrentRoom ReverbTheme isForest_Open LOG: 01.04.2025 11:03:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:03:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:03:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:03:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:03:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:03:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:18 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:40 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:40 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:04:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:06:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:06:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:59 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:59 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:07:59 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:06 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:07 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:11 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:13 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:14 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:15 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:15 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:17 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:17 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:18 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:29 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:29 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:08:40 WindowManager.LoadMenu => EscapeMenu LOG: 01.04.2025 11:08:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:08:40 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 01.04.2025 11:08:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:08:40 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 01.04.2025 11:09:18 WindowManager.UnloadMenu => EscapeMenu LOG: 01.04.2025 11:09:18 Menu.UnloadMenuPanel => ESC_Main LOG: 01.04.2025 11:09:18 Displayable active subtask: TheGardenersPlea is null ERROR: 01.04.2025 11:09:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 132 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 01.04.2025 11:09:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: 116 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 01.04.2025 11:09:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 01.04.2025 11:09:18 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 01.04.2025 11:09:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:43 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:47 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:47 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:52 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:09:52 MapSelector.UnregisterButtonPromptsForEntering() LOG: 01.04.2025 11:10:03 WindowManager.LoadMenu => EscapeMenu LOG: 01.04.2025 11:10:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:10:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 01.04.2025 11:10:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 01.04.2025 11:10:03 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)