LOG: 26.03.2025 11:25:45 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 26.03.2025 11:25:45 ChangeFullscreenMode(Windowed) Screen.fullScreenMode: FullScreenWindow WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 11:25:45 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 26.03.2025 11:25:45 Try to ChangeLanguage() to ENGLISH WARNING: 26.03.2025 11:25:45 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 11:25:45 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 26.03.2025 11:25:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 26.03.2025 11:25:45 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 26.03.2025 11:25:45 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 26.03.2025 11:25:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 26.03.2025 11:25:46 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6256 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 26.03.2025 11:25:46 WindowManager.LoadMenu => MainMenu LOG: 26.03.2025 11:25:46 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:25:47 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:25:47 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 26.03.2025 11:25:47 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:25:47 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 26.03.2025 11:25:47 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:26:14 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 26.03.2025 11:26:14 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 26.03.2025 11:26:14 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 26.03.2025 11:26:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:26:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 11:26:14 Menu.UnloadMenuPanel => MM_Default LOG: 26.03.2025 11:26:30 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 26.03.2025 11:26:30 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 26.03.2025 11:26:30 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:26:31 Menu.UnloadMenuPanel => MM_Options LOG: 26.03.2025 11:26:31 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 26.03.2025 11:26:31 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:26:34 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 26.03.2025 11:26:35 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 26.03.2025 11:26:35 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 26.03.2025 11:26:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:26:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 11:26:35 Menu.UnloadMenuPanel => MM_Default LOG: 26.03.2025 11:26:40 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 26.03.2025 11:26:40 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 26.03.2025 11:26:40 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:26:41 Menu.UnloadMenuPanel => MM_Options LOG: 26.03.2025 11:26:41 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 26.03.2025 11:26:41 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:26:43 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 26.03.2025 11:26:44 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 26.03.2025 11:26:44 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 26.03.2025 11:26:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:26:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 11:26:44 Menu.UnloadMenuPanel => MM_Default LOG: 26.03.2025 11:26:49 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 26.03.2025 11:26:49 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 26.03.2025 11:26:49 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:26:49 Menu.UnloadMenuPanel => MM_Options LOG: 26.03.2025 11:26:49 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 26.03.2025 11:26:49 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 11:26:51 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 26.03.2025 11:26:51 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 26.03.2025 11:26:51 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 26.03.2025 11:26:51 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 26.03.2025 11:26:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:26:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:26:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 11:26:51 Menu.UnloadMenuPanel => MM_Default LOG: 26.03.2025 11:26:58 OnVersionChanges(2) LOG: 26.03.2025 11:26:58 SAVE GAME => eeeeee id:0 guid:bc2e0678-81db-47f9-af15-53a8aa490283 LOG: 26.03.2025 11:26:58 is Loading Quests LOG: 26.03.2025 11:26:58 loaded mechionary progress for savegame:eeeeee LOG: 26.03.2025 11:26:58 Changed Selection is the same object LOG: 26.03.2025 11:27:09 Delete Profile Confirmed! LOG: 26.03.2025 11:27:09 DeleteSaveGame bc2e0678-81db-47f9-af15-53a8aa490283 LOG: 26.03.2025 11:27:09 Enter Name is Active LOG: 26.03.2025 11:27:09 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 26.03.2025 11:27:10 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 26.03.2025 11:27:10 SelectedProfilePlayerNameInputFieldValueChanged => eee LOG: 26.03.2025 11:27:11 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 26.03.2025 11:27:11 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 26.03.2025 11:27:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 11:27:11 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 11:27:13 SelectedProfilePlayerNameInputFieldValueChanged => T LOG: 26.03.2025 11:27:13 SelectedProfilePlayerNameInputFieldValueChanged => Te LOG: 26.03.2025 11:27:13 SelectedProfilePlayerNameInputFieldValueChanged => Tes LOG: 26.03.2025 11:27:14 SelectedProfilePlayerNameInputFieldValueChanged => Test LOG: 26.03.2025 11:27:14 SelectedProfilePlayerNameInputFieldValueChanged => TestA LOG: 26.03.2025 11:27:14 SelectedProfilePlayerNameInputFieldValueChanged => TestAc LOG: 26.03.2025 11:27:14 SelectedProfilePlayerNameInputFieldValueChanged => TestAcc LOG: 26.03.2025 11:27:19 Creating new Profile LOG: 26.03.2025 11:27:19 OnVersionChanges(4) LOG: 26.03.2025 11:27:19 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:27:19 CreateAndSetNewGameSessionObject() => Seed: IPJR-R1II WARNING: 26.03.2025 11:27:19 UpdateGameSession() => can not update GameSession that was completed! LOG: 26.03.2025 11:27:19 is Loading Quests WARNING: 26.03.2025 11:27:19 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 11:27:19 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 11:27:19 loaded mechionary progress for savegame:TestAcc LOG: 26.03.2025 11:27:19 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 11:27:23 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 11:27:26 NEW GAMESEED: 'Z4!2-ZBE0' resetSeededCalls: True LOG: 26.03.2025 11:27:26 WindowManager.LoadMenu => InGameMenu LOG: 26.03.2025 11:27:26 WindowManager.UnloadMenu => MainMenu LOG: 26.03.2025 11:27:26 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 26.03.2025 11:27:26 is Loading Quests WARNING: 26.03.2025 11:27:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 11:27:26 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 11:27:26 loaded mechionary progress for savegame:TestAcc LOG: 26.03.2025 11:27:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:27:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 11:27:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:27:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:27:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:27:27 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:27:27 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 26.03.2025 11:27:27 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 26.03.2025 11:27:27 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 11:27:27 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:27:27 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:27:27 Start Video: CUTSZENE_INTRO LOG: 26.03.2025 11:27:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:27:27 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:27:27 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:27:27 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:27:27 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:27:27 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:27:27 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:27 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:27 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:27 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:27:27 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 11:27:30 End Video: CUTSZENE_INTRO LOG: 26.03.2025 11:27:30 WindowManager.UnloadVideoPlayerController ... WARNING: 26.03.2025 11:27:37 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:27:37 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:27:37 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:27:37 ActivateCheckpoint Checkpoint1 LOG: 26.03.2025 11:27:37 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 ERROR: 26.03.2025 11:27:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:27:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:27:37 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 11:27:37 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:27:37 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:27:37 Checkpoint reached! Checkpoint1 LOG: 26.03.2025 11:27:37 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 11:27:37 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 11:27:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:27:40 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 11:27:40 Dialog completed! Checkpoint1 LOG: 26.03.2025 11:27:40 Checkpoint complete! Checkpoint1 LOG: 26.03.2025 11:27:40 ActivateCheckpoint Checkpoint2 LOG: 26.03.2025 11:27:47 Checkpoint reached! Checkpoint2 LOG: 26.03.2025 11:27:48 Dialog completed! Checkpoint2 LOG: 26.03.2025 11:27:52 ActivateCheckpoint Checkpoint3 LOG: 26.03.2025 11:27:52 Checkpoint complete! Checkpoint2 LOG: 26.03.2025 11:27:52 Checkpoint reached! Checkpoint3 LOG: 26.03.2025 11:27:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 11:27:57 Dialog completed! Checkpoint3 LOG: 26.03.2025 11:27:57 DestroyDestructibleInScene() => Levelmodule_Crate_05 LOG: 26.03.2025 11:27:57 DestroyDestructibleInScene() => Levelmodule_Barrel_05 LOG: 26.03.2025 11:27:57 ActivateCheckpoint Checkpoint4 LOG: 26.03.2025 11:27:57 Checkpoint complete! Checkpoint3 ERROR: 26.03.2025 11:27:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) ERROR: 26.03.2025 11:27:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) LOG: 26.03.2025 11:27:57 Checkpoint reached! Checkpoint4 LOG: 26.03.2025 11:28:02 Dialog completed! Checkpoint4 LOG: 26.03.2025 11:28:02 ActivateCheckpoint Checkpoint5 LOG: 26.03.2025 11:28:02 Checkpoint complete! Checkpoint4 LOG: 26.03.2025 11:28:02 QuestComplete! Checkpoint4 WARNING: 26.03.2025 11:28:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:28:03 DestroyDestructibleInScene() => Levelmodule_Crate_06 LOG: 26.03.2025 11:28:04 DestroyDestructibleInScene() => Levelmodule_Crate_04 LOG: 26.03.2025 11:28:05 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:28:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:28:05 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:28:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:28:05 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:28:07 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 26.03.2025 11:28:07 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 26.03.2025 11:28:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:28:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:28:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:28:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:28:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:28:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:28:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 11:28:07 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 11:28:26 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed LOG: 26.03.2025 11:28:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 26.03.2025 11:28:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:28:27 Menu.UnloadMenuPanel => MM_Options LOG: 26.03.2025 11:28:28 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:28:28 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:28:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:28:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:28:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:28:28 [RichPresenceManager] ChangeActivity to AtTheBase .. ERROR: 26.03.2025 11:28:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) ERROR: 26.03.2025 11:28:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) LOG: 26.03.2025 11:28:30 Checkpoint reached! Checkpoint5 LOG: 26.03.2025 11:28:31 Dialog completed! Checkpoint5 LOG: 26.03.2025 11:28:32 ActivateCheckpoint Checkpoint6 LOG: 26.03.2025 11:28:32 Checkpoint complete! Checkpoint5 LOG: 26.03.2025 11:28:32 QuestComplete! Checkpoint5 LOG: 26.03.2025 11:28:33 OpenChest DelayedCall: CHESTTYPE: Tutorial LOG: 26.03.2025 11:28:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:28:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 11:28:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:28:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:28:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:28:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:28:35 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:28:36 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 26.03.2025 11:28:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:28:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:28:38 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:28:38 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:28:38 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 11:28:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:28:39 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 11:28:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:28:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:28:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:28:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:28:40 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:28:40 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:28:40 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:28:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 11:28:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:28:41 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 11:28:42 DestroyDestructibleInScene() => Levelmodule_Barrel_01 LOG: 26.03.2025 11:28:42 DestroyDestructibleInScene() => Levelmodule_Barrel_02 LOG: 26.03.2025 11:28:43 Checkpoint reached! Checkpoint6 LOG: 26.03.2025 11:28:45 Dialog completed! Checkpoint6 LOG: 26.03.2025 11:28:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:28:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 11:28:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:28:51 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 11:28:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:28:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:28:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:28:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:28:53 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:28:54 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:28:54 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 11:28:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 11:28:54 ActivateCheckpoint Checkpoint7 LOG: 26.03.2025 11:28:54 Checkpoint complete! Checkpoint6 LOG: 26.03.2025 11:28:54 QuestComplete! Checkpoint6 LOG: 26.03.2025 11:28:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:28:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 11:28:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:28:55 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 11:28:57 Checkpoint reached! Checkpoint7 LOG: 26.03.2025 11:28:58 Dialog completed! Checkpoint7 LOG: 26.03.2025 11:28:59 DestroyDestructibleInScene() => Levelmodule_Crate_02 WARNING: 26.03.2025 11:29:00 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:00 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:00 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:00 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:01 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:01 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:02 Failed to create agent because there is no valid NavMesh LOG: 26.03.2025 11:29:02 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 11:29:02 Failed to create agent because there is no valid NavMesh LOG: 26.03.2025 11:29:02 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh LOG: 26.03.2025 11:29:03 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:03 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh LOG: 26.03.2025 11:29:04 ActivateCheckpoint Checkpoint8 LOG: 26.03.2025 11:29:04 Checkpoint complete! Checkpoint7 LOG: 26.03.2025 11:29:04 QuestComplete! Checkpoint7 ERROR: 26.03.2025 11:29:04 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:29:04 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:04 Failed to create agent because there is no valid NavMesh LOG: 26.03.2025 11:29:05 DestroyDestructibleInScene() => Levelmodule_Crate_07 WARNING: 26.03.2025 11:29:05 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:05 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:05 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:05 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:05 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:05 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 11:29:05 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 11:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:29:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 11:29:06 DestroyDestructibleInScene() => Levelmodule_Crate_01 WARNING: 26.03.2025 11:29:06 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 11:29:07 Checkpoint reached! Checkpoint8 WARNING: 26.03.2025 11:29:07 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 11:29:10 Dialog completed! Checkpoint8 WARNING: 26.03.2025 11:29:10 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:29:10 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:29:11 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:29:11 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:29:12 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:29:12 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:29:13 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 11:29:13 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:29:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:29:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:29:13 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 11:29:14 Skill Easygoing has reached its Maxlevel ERROR: 26.03.2025 11:29:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:CompleteCheckpoint() UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpointQuest:CompleteQuest() StickyStoneStudio.MOODS.d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:29:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:CompleteCheckpoint() UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpointQuest:CompleteQuest() StickyStoneStudio.MOODS.d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:29:14 ActivateCheckpoint Checkpoint9 LOG: 26.03.2025 11:29:14 Checkpoint complete! Checkpoint8 LOG: 26.03.2025 11:29:14 QuestComplete! Checkpoint8 LOG: 26.03.2025 11:29:14 Checkpoint reached! Checkpoint9 LOG: 26.03.2025 11:29:19 Dialog completed! Checkpoint9 WARNING: 26.03.2025 11:29:19 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:29:22 QuestComplete! Checkpoint9 LOG: 26.03.2025 11:29:25 ActivateCheckpoint Checkpoint10 LOG: 26.03.2025 11:29:25 Checkpoint complete! Checkpoint9 LOG: 26.03.2025 11:29:25 Checkpoint reached! Checkpoint10 LOG: 26.03.2025 11:29:30 Dialog completed! Checkpoint10 LOG: 26.03.2025 11:29:30 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:29:30 Checkpoint complete! Checkpoint10 LOG: 26.03.2025 11:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 11:29:33 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:29:33 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 11:29:33 NEW GAMESEED: '?743-FQ6J' resetSeededCalls: True LOG: 26.03.2025 11:29:33 is Loading Quests WARNING: 26.03.2025 11:29:33 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 11:29:33 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 11:29:33 loaded mechionary progress for savegame:TestAcc LOG: 26.03.2025 11:29:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:29:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 11:29:34 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:29:35 CreateHomeBase completed successfully. LOG: 26.03.2025 11:29:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:29:35 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:29:35 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:29:35 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:29:35 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:29:35 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:29:35 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:29:35 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 26.03.2025 11:29:35 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:29:35 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 11:29:40 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:29:40 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:29:40 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 ERROR: 26.03.2025 11:29:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:29:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:29:40 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 26.03.2025 11:29:41 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 11:29:41 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 11:29:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:29:41 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:29:41 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:29:45 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:29:48 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:29:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:29:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:29:49 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:29:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:29:49 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:29:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:29:49 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:29:51 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:29:51 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:29:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenu:OpenAdminQuestEditor() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:29:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenu:OpenAdminQuestEditor() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:29:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:29:51 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 ERROR: 26.03.2025 11:29:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:29:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:29:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:29:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:29:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:29:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:29:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:29:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:30:16 showQuestComplete: Routine Inspection WARNING: 26.03.2025 11:30:16 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ShadyBuilding) wurde kein passendes MechionaryEntry gefunden ... ERROR: 26.03.2025 11:30:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:30:16 Quest Completed: Routine Inspection ERROR: 26.03.2025 11:30:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass27_0:b__0(Single) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.AdminQuestEditor:OnStartButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.AdminQuestEditor:OnStartButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:30:19 Quest already started! Quest: BASE_ShadyBuilding LOG: 26.03.2025 11:30:19 Quest Completed: Routine Inspection WARNING: 26.03.2025 11:30:19 Routine Inspection already in completedquests array ERROR: 26.03.2025 11:30:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.AdminQuestEditor:OnCompleteButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:30:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.AdminQuestEditor:OnCompleteButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:30:23 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:30:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:30:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 11:30:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:30:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:30:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:30:28 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:30:29 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:30:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:42:43 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 26.03.2025 11:42:44 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:42:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:42:45 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:42:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:42:50 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 26.03.2025 11:42:51 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:42:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:42:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:42:51 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:42:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:42:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:42:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:42:51 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 26.03.2025 11:42:54 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:42:54 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 11:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 11:42:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:42:54 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 26.03.2025 11:42:55 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:42:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:42:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:42:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:42:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 11:42:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:42:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 26.03.2025 11:43:02 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:43:02 Menu.UnloadMenuPanel => ESC_Main ERROR: 26.03.2025 11:43:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 11:43:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 11:43:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:43:02 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 26.03.2025 11:43:02 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:43:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:43:05 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 11:43:05 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:43:05 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:43:05 Language Text not found! (Path: Enigma, mechanical Genius) ERROR: 26.03.2025 11:43:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:43:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:43:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 11:43:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:43:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:43:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:43:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 26.03.2025 11:43:09 Quest already started! Quest: RoutineInspection LOG: 26.03.2025 11:43:09 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 ERROR: 26.03.2025 11:43:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.BaseShopItem:Purchase() StickyStoneStudio.MOODS.BaseShopPanel:PurchaseItem() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:43:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.BaseShopItem:Purchase() StickyStoneStudio.MOODS.BaseShopPanel:PurchaseItem() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:43:17 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:43:17 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:43:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 26.03.2025 11:43:22 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 ERROR: 26.03.2025 11:43:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 11:43:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 11:43:22 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:43:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:43:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:43:23 Menu.UnloadMenuPanel => BaseShopPanel LOG: 26.03.2025 11:43:25 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:43:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:43:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:43:25 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:43:25 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:43:27 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:43:27 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:43:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 11:43:43 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 11:43:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:43:45 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:43:46 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:43:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:43:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:44:07 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:44:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:44:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:44:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:44:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:44:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:44:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:44:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:44:14 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:44:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:44:19 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:44:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:44:23 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:44:23 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:44:25 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:44:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:44:30 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 11:44:30 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:44:30 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:44:30 Language Text not found! (Path: Enigma, mechanical Genius) ERROR: 26.03.2025 11:44:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:44:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 11:44:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:44:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:44:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:44:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 26.03.2025 11:44:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 26.03.2025 11:44:45 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 ERROR: 26.03.2025 11:44:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 11:44:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 11:44:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:44:46 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 11:44:46 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 26.03.2025 11:44:46 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:44:46 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:44:47 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:44:47 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:44:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:44:47 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:44:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:44:47 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:44:47 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 11:44:47 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:44:47 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:44:47 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:44:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:44:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:44:50 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:44:50 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:44:51 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:44:52 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 26.03.2025 11:44:52 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 26.03.2025 11:44:52 GameSession.UpdateProgress(SAVED) => SessionGUID: '415459505ff1' GameSeed: ?743-FQ6J SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 26.03.2025 11:44:52 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:44:52 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 11:44:52 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:44:52 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 11:44:52 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 11:44:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:44:52 Generate Level Started! Level: Level_A theme: Wut GameSeed: ?743-FQ6J SeedCalls: 80 LOG: 26.03.2025 11:44:52 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 11:44:54 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 26.03.2025 11:44:55 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:44:55 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 11:44:55 Generate Level Completed! Loading time: 2,859s LOG: 26.03.2025 11:44:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:44:55 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:44:55 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:44:55 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 11:44:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:44:55 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 11:44:55 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 11:44:55 UpdatePlayerProgress LOG: 26.03.2025 11:44:55 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 ERROR: 26.03.2025 11:44:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:44:55 [RichPresenceManager] ChangeActivity to AngerArea .. ERROR: 26.03.2025 11:44:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:44:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:44:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:44:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:44:55 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 11:44:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:44:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:44:55 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:44:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:45:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:45:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:45:00 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:45:00 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 11:45:00 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 11:45:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:45:01 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:45:03 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 11:45:10 DialogController.OnFocusedDialogAnswer() AnswerID: 2 ERROR: 26.03.2025 11:45:11 Failed to check Quest was solved, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSolved(Quest) StickyStoneStudio.MOODS.FocusedDialogController:CheckAnswerConditions(DialogAnswer) StickyStoneStudio.MOODS.FocusedDialogController:ShowAnswer(String, List`1, Boolean, Boolean) StickyStoneStudio.MOODS.d__85:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:45:31 DialogController.OnFocusedDialogAnswer() AnswerID: 13 ERROR: 26.03.2025 11:45:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 11:45:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 11:45:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 11:45:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 11:45:35 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 11:45:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:45:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:45:38 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 26.03.2025 11:45:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:45:50 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 11:45:50 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 11:45:50 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 11:45:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:45:50 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 11:45:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:45:50 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 11:45:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:45:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:52 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:45:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:45:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 11:45:52 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:45:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:45:52 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:45:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 11:45:52 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:45:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:46:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 11:46:30 WindowManager.LoadMenu => ResultMenu LOG: 26.03.2025 11:46:30 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 26.03.2025 11:46:30 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 26.03.2025 11:46:30 GameSession.UpdateProgress(DRITY) => SessionGUID: '415459505ff1' GameSeed: ?743-FQ6J SeededCalls:119 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 26.03.2025 11:46:30 UpdatePlayerProgress LOG: 26.03.2025 11:46:30 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:46:33 resetBetQuests LOG: 26.03.2025 11:46:33 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:46:33 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 ERROR: 26.03.2025 11:46:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 11:46:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 11:46:33 CreateAndSetNewGameSessionObject() => Seed: ?743-FQ6J LOG: 26.03.2025 11:46:33 GameSession.UpdateProgress(DRITY) => SessionGUID: '3ad7475cc9a8' GameSeed: ?743-FQ6J SeededCalls:119 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 26.03.2025 11:46:33 UpdatePlayerProgress LOG: 26.03.2025 11:46:33 GameSession.UpdateProgress(DRITY) => SessionGUID: '3ad7475cc9a8' GameSeed: ?743-FQ6J SeededCalls:119 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 26.03.2025 11:46:33 UpdatePlayerProgress LOG: 26.03.2025 11:46:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:46:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:46:48 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Position/Scale of RCleared resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.01, 0.01, 0.01) Position/Scale of DTaken resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.01, 0.01, 0.01) Position/Scale of MDef resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.01, 0.01, 0.01) Correct score displayed for Player1 Position/Scale of DDelt resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.01, 0.01, 0.01) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 26.03.2025 11:46:48 Damage Taken Logs of Player1 LOG: 26.03.2025 11:46:48 Tstamp: 195,196692015976 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 196,7300369367 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 198,913375258446 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 201,063369277865 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 203,230042796582 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 205,396694324911 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 207,596693551168 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 208,863360660151 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:8 Tstamp: 210,346708374098 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 211,930027198046 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 214,113370118663 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 216,330054152757 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 218,463388580829 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 220,66338330321 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 222,813383530825 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 224,996719961986 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 227,163390586153 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 Tstamp: 229,346716808155 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:5 Tstamp: 231,54673293978 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:4 WARNING: 26.03.2025 11:47:51 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:47:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:47:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() WARNING: 26.03.2025 11:47:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 11:47:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 11:47:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 11:47:51 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 26.03.2025 11:47:51 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 11:47:51 NEW GAMESEED: 'RZ3S-OXZ3' resetSeededCalls: True LOG: 26.03.2025 11:47:51 is Loading Quests LOG: 26.03.2025 11:47:51 loaded mechionary progress for savegame:TestAcc LOG: 26.03.2025 11:47:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:47:51 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 26.03.2025 11:47:51 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 11:47:51 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 EXCEPTION: 26.03.2025 11:47:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 11:47:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 11:47:53 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 26.03.2025 11:47:53 CreateHomeBase completed successfully. LOG: 26.03.2025 11:47:53 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 26.03.2025 11:47:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:47:53 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:47:53 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:47:53 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:47:53 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:47:53 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:47:53 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:47:53 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 26.03.2025 11:47:53 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:47:53 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:47:53 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:47:53 resetBetQuests LOG: 26.03.2025 11:47:53 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:47:53 resetBetQuests LOG: 26.03.2025 11:47:53 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:47:58 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:47:58 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:47:58 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:47:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:47:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:47:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:47:58 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 26.03.2025 11:47:58 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 11:47:58 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 11:47:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:47:58 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:47:58 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:48:01 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:48:03 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:48:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:48:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:48:03 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 11:48:04 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:48:04 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:48:04 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:48:04 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:48:10 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:48:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:48:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 11:48:14 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:48:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:48:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:48:15 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:48:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:48:21 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 11:48:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:48:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:48:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:48:28 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:48:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:48:32 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 11:48:32 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:48:32 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:48:32 Language Text not found! (Path: Enigma, mechanical Genius) WARNING: 26.03.2025 11:48:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:48:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:48:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:48:33 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 11:48:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:48:47 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:48:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.BaseShopItem:Purchase() StickyStoneStudio.MOODS.BaseShopPanel:PurchaseItem() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:48:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.BaseShopItem:Purchase() StickyStoneStudio.MOODS.BaseShopPanel:PurchaseItem() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:48:47 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:48:47 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:48:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 26.03.2025 11:48:49 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:48:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:48:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:48:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:48:49 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:48:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:48:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:48:49 Menu.UnloadMenuPanel => BaseShopPanel LOG: 26.03.2025 11:48:51 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 11:48:51 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:48:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:48:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:48:51 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:48:51 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:48:57 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:48:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:49:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:49:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:49:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:49:00 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 11:49:02 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:49:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:49:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:49:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:49:02 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 26.03.2025 11:49:10 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 26.03.2025 11:49:10 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 26.03.2025 11:49:10 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 11:49:11 RestartGame! LOG: 26.03.2025 11:49:11 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan LOG: 26.03.2025 11:49:11 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:49:11 Menu.UnloadMenuPanel => ESC_Restart LOG: 26.03.2025 11:49:11 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 11:49:11 NEW GAMESEED: 'BZWT-ZG6I' resetSeededCalls: True LOG: 26.03.2025 11:49:11 CreateAndSetNewGameSessionObject() => Seed: BZWT-ZG6I LOG: 26.03.2025 11:49:11 GameSession.UpdateProgress(DRITY) => SessionGUID: '6097a195e4e7' GameSeed: BZWT-ZG6I SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 26.03.2025 11:49:11 UpdatePlayerProgress LOG: 26.03.2025 11:49:11 is Loading Quests LOG: 26.03.2025 11:49:11 loaded mechionary progress for savegame:TestAcc LOG: 26.03.2025 11:49:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:49:11 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 26.03.2025 11:49:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 11:49:11 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:49:13 CreateHomeBase completed successfully. LOG: 26.03.2025 11:49:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:49:13 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:49:13 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:49:13 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:49:13 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:49:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:49:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:49:13 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 26.03.2025 11:49:13 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:49:13 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:49:13 resetBetQuests LOG: 26.03.2025 11:49:13 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:49:13 resetBetQuests LOG: 26.03.2025 11:49:13 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:49:18 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:49:18 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:49:18 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:49:18 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:49:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:49:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:49:18 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 11:49:19 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:49:19 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:49:25 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:49:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:49:29 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:49:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:49:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:49:29 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 11:49:34 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:49:34 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:49:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 11:49:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:49:39 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 11:49:39 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:49:39 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 11:49:39 Language Text not found! (Path: Enigma, mechanical Genius) WARNING: 26.03.2025 11:49:39 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:49:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:49:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:49:39 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 11:49:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 11:49:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 26.03.2025 11:49:42 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:49:42 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:49:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 11:49:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 11:49:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:49:43 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 11:49:43 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 26.03.2025 11:50:03 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:03 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:50:05 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:50:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:50:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:50:09 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 11:50:09 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:50:09 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:50:09 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:50:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:50:16 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:50:16 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:50:16 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:50:20 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:50:21 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 26.03.2025 11:50:21 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 26.03.2025 11:50:21 GameSession.UpdateProgress(SAVED) => SessionGUID: '6097a195e4e7' GameSeed: BZWT-ZG6I SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 26.03.2025 11:50:21 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:50:21 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 26.03.2025 11:50:21 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 11:50:21 WindowManager.UnloadMenu => ResultMenu LOG: 26.03.2025 11:50:21 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:50:21 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 26.03.2025 11:50:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:50:21 Generate Level Started! Level: Level_A theme: Stolz GameSeed: BZWT-ZG6I SeedCalls: 79 LOG: 26.03.2025 11:50:21 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 LOG: 26.03.2025 11:50:23 resetBetQuests LOG: 26.03.2025 11:50:23 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:50:23 resetBetQuests LOG: 26.03.2025 11:50:23 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:50:24 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:50:25 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 26.03.2025 11:50:25 Generate Level Completed! Loading time: 3,663s LOG: 26.03.2025 11:50:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:25 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:50:25 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:50:25 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:50:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:25 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 11:50:25 resetBetQuests LOG: 26.03.2025 11:50:25 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:50:25 resetBetQuests LOG: 26.03.2025 11:50:25 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:50:25 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:50:25 UpdatePlayerProgress LOG: 26.03.2025 11:50:25 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:50:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:50:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:25 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 11:50:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:50:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:50:25 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:50:25 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 ERROR: 26.03.2025 11:50:25 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:25 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:25 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:50:25 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:25 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:50:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:50:29 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 11:50:29 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:50:29 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 11:50:29 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:50:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:30 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:50:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:50:38 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:50:39 TryAddItem(WeaponAddin) => Items.Addins.PersuationName WARNING: 26.03.2025 11:50:40 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:50:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:50:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:50:40 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:50:41 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 11:50:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:50:41 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 11:50:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 11:50:41 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 11:50:43 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 26.03.2025 11:50:43 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 26.03.2025 11:50:44 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 11:50:45 RestartGame! LOG: 26.03.2025 11:50:45 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 9979 LOG: 26.03.2025 11:50:45 resetBetQuests LOG: 26.03.2025 11:50:45 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:50:45 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:50:45 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:50:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.GameSessionPlayerProgress:OnNotCompletedGameSessionAborted() StickyStoneStudio.MOODS.GameProfile:AddCompletedGameSession(GameSession, Boolean) StickyStoneStudio.MOODS.EscapeMenuRestartPanel:RestartGame() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 11:50:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.GameSessionPlayerProgress:OnNotCompletedGameSessionAborted() StickyStoneStudio.MOODS.GameProfile:AddCompletedGameSession(GameSession, Boolean) StickyStoneStudio.MOODS.EscapeMenuRestartPanel:RestartGame() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 11:50:45 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:50:45 is Loading Quests LOG: 26.03.2025 11:50:45 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 11:50:45 Menu.UnloadMenuPanel => ESC_Restart LOG: 26.03.2025 11:50:45 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 11:50:45 NEW GAMESEED: 'AC?3-!WWD' resetSeededCalls: True LOG: 26.03.2025 11:50:45 CreateAndSetNewGameSessionObject() => Seed: AC?3-!WWD LOG: 26.03.2025 11:50:45 GameSession.UpdateProgress(DRITY) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 26.03.2025 11:50:45 UpdatePlayerProgress LOG: 26.03.2025 11:50:45 is Loading Quests LOG: 26.03.2025 11:50:45 loaded mechionary progress for savegame:TestAcc LOG: 26.03.2025 11:50:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:50:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 26.03.2025 11:50:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 11:50:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:50:47 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 26.03.2025 11:50:47 CreateHomeBase completed successfully. LOG: 26.03.2025 11:50:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:47 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:50:47 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:50:47 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:50:47 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:50:47 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:50:47 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:50:47 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 26.03.2025 11:50:47 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:50:47 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 11:50:52 Ambient VFX this room or lv theme is null LOG: 26.03.2025 11:50:52 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 11:50:52 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:50:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:50:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:50:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:50:52 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 11:50:53 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:53 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:53 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:53 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:50:54 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:50:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:50:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:50:54 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 11:50:54 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:50:54 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:50:54 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:50:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 11:50:56 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:50:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.StageSelectorMenu:CloseMenu(Boolean) StickyStoneStudio.MOODS.StageSelectorMenu:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.StageSelectorMenu:Update() ERROR: 26.03.2025 11:50:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.StageSelectorMenu:CloseMenu(Boolean) StickyStoneStudio.MOODS.StageSelectorMenu:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.StageSelectorMenu:Update() LOG: 26.03.2025 11:50:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:56 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 11:50:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:56 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 11:50:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:50:57 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 11:50:57 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:57 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:57 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:50:57 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:50:57 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:50:57 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 26.03.2025 11:50:58 Language Text not found! (Path: Main Description) WARNING: 26.03.2025 11:50:58 Language Text not found! (Path: Main Description) LOG: 26.03.2025 11:50:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:50:58 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 11:50:58 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 11:50:58 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:50:58 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:50:58 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:50:58 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 11:50:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:50:59 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 11:50:59 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 11:50:59 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:50:59 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 11:50:59 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:50:59 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 11:51:01 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 11:51:01 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 11:51:01 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 11:51:01 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:51:01 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:51:01 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 11:51:02 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 26.03.2025 11:51:02 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.03.2025 11:51:02 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:51:02 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 11:51:02 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:51:02 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 11:51:06 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 11:51:06 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 11:51:06 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:51:06 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:51:06 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:51:06 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 11:51:06 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 11:51:06 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 11:51:06 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 11:51:06 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:51:06 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:51:06 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 11:51:07 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 11:51:07 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 11:51:07 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:51:07 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 11:51:07 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:51:07 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 11:51:07 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 26.03.2025 11:51:07 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 11:51:07 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 11:51:07 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 11:51:07 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 11:51:08 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 11:51:08 CurrentContext_AbilitySlots_SelectionChanged selection to 4 LOG: 26.03.2025 11:51:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:51:08 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 26.03.2025 11:51:08 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 11:51:08 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 11:51:09 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 11:51:09 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 26.03.2025 11:52:15 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 26.03.2025 11:52:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:52:15 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 11:52:15 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 11:52:15 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 11:52:15 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 11:52:15 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 11:52:17 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:52:17 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 11:52:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 26.03.2025 11:52:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:52:17 RemoveWeaponTransforms Warning: shootable is null LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 11:52:17 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 11:52:18 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 26.03.2025 11:52:18 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:52:18 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:52:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:52:18 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:52:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:52:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:52:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:52:19 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:52:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:52:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:52:19 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 11:52:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:52:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:52:20 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 11:52:20 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:52:20 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:52:20 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 11:52:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:52:23 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:52:23 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:52:23 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:52:29 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:52:30 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 26.03.2025 11:52:30 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 26.03.2025 11:52:30 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 26.03.2025 11:52:30 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:52:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 11:52:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:52:30 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 11:52:30 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 26.03.2025 11:52:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:52:30 Generate Level Started! Level: Level_A theme: Stolz GameSeed: AC?3-!WWD SeedCalls: 86 LOG: 26.03.2025 11:52:30 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 LOG: 26.03.2025 11:52:34 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:52:34 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 LOG: 26.03.2025 11:52:34 Generate Level Completed! Loading time: 3,496s LOG: 26.03.2025 11:52:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:52:34 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:52:34 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:52:34 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:52:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:52:34 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 11:52:34 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:52:34 UpdatePlayerProgress LOG: 26.03.2025 11:52:34 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:52:34 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:52:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:52:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:52:34 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 11:52:34 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:52:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:52:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:52:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:52:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:52:34 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:52:34 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 ERROR: 26.03.2025 11:52:34 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:52:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:52:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:52:34 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:52:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:52:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:52:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 11:52:39 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:52:39 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:52:40 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 11:52:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:52:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 11:52:40 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:52:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:52:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:52:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:52:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:53:01 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:53:02 TryAddItem(WeaponAddin) => Items.Addins.CryoName WARNING: 26.03.2025 11:53:02 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:53:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:53:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:53:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:53:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:53:03 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:53:04 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 11:53:04 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 26.03.2025 11:53:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:53:12 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:53:12 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 11:53:12 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 11:53:12 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 11:53:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:53:14 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:14 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:53:14 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:14 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:53:14 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:53:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:53:14 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:53:14 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 11:53:14 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 11:53:14 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:53:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:53:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:53:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 11:53:15 Dash: Collide with PRIDE_Flowerbed_Orange_01 LOG: 26.03.2025 11:53:15 Dash: Collide with PRIDE_Flowerbed_Orange_01 LOG: 26.03.2025 11:53:15 Dash: Collide with PRIDE_Flowerbed_Orange_01 WARNING: 26.03.2025 11:53:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 11:53:16 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:53:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:53:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:53:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 11:53:20 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:53:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:53:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:53:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:53:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:53:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 11:53:20 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:53:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:53:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:53:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 11:53:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 11:53:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 11:53:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 26.03.2025 11:53:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:53:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:53:26 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:53:27 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 26.03.2025 11:53:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:53:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 11:53:27 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:53:27 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:53:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:53:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:53:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:53:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:01 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 11:54:02 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 11:54:02 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 11:54:02 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 26.03.2025 11:54:02 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:54:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:54:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 11:54:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:54:03 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 11:54:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:04 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:54:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:06 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:54:08 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 26.03.2025 11:54:11 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 11:54:11 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 26.03.2025 11:54:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:12 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:54:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:15 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:54:15 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 11:54:15 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 11:54:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:54:15 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 11:54:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:54:17 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:17 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:17 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:54:17 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:17 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:17 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:54:17 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:17 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:17 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 11:54:18 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 11:54:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 11:54:18 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:54:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:54:18 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 WARNING: 26.03.2025 11:54:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 11:54:20 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:54:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:54:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 11:54:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:54:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:54:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:54:22 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 26.03.2025 11:54:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 26.03.2025 11:54:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:54:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 11:54:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:29 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 11:54:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:54:29 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 11:54:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:54:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:54:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:54:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:54:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:31 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:54:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:54:33 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:54:33 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 11:54:33 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 11:54:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:54:33 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 11:54:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:54:33 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 11:54:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:54:35 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:35 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:54:35 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:35 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:54:35 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:35 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:54:35 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:35 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:54:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 11:54:36 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:54:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:54:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 11:54:41 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:54:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:54:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 11:54:44 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 11:54:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 11:54:48 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:54:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:54:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 11:54:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:54:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:54:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 11:54:49 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 11:54:49 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 11:54:51 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:51 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:54:51 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:51 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! LOG: 26.03.2025 11:54:51 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:54:51 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:54:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:54:51 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:54:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 11:54:55 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:54:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:54:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:55:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 11:55:01 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:55:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:55:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:55:02 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 26.03.2025 11:55:02 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:55:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:55:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:55:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 11:55:02 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:55:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:55:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:56:04 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:56:04 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 11:56:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:56:04 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 11:56:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 11:56:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:56:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:57:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 11:57:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:57:07 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 11:57:09 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 26.03.2025 11:57:09 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 26.03.2025 11:57:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 11:57:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:57:43 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:57:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:57:47 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 11:57:47 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:57:47 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 11:57:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 11:57:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:57:50 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 11:57:50 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 11:58:00 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 11:58:01 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 26.03.2025 11:58:01 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:116 SeededCallsLastDungeon:30 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 26.03.2025 11:58:01 UpdatePlayerProgress LOG: 26.03.2025 11:58:01 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 11:58:01 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 11:58:01 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 11:58:01 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 26.03.2025 11:58:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:58:02 Generate Level Started! Level: Level_A theme: Stolz GameSeed: AC?3-!WWD SeedCalls: 117 LOG: 26.03.2025 11:58:06 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 11:58:07 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 LOG: 26.03.2025 11:58:07 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_Pride) LOG: 26.03.2025 11:58:07 Generate Level Completed! Loading time: 5,756s LOG: 26.03.2025 11:58:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:58:07 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 11:58:07 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 11:58:07 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:58:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:58:07 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:58:07 UpdatePlayerProgress LOG: 26.03.2025 11:58:07 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 11:58:07 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:58:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:58:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:58:07 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 11:58:07 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:58:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:58:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:58:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:58:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:58:08 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 11:58:08 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:58:08 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 11:58:08 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 11:58:08 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:58:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:58:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:58:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:58:12 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 11:58:12 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 11:58:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:58:13 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:58:15 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 11:58:24 DialogController.OnFocusedDialogAnswer() AnswerID: 1 ERROR: 26.03.2025 11:58:26 Failed to check Quest was solved, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSolved(Quest) StickyStoneStudio.MOODS.FocusedDialogController:CheckAnswerConditions(DialogAnswer) StickyStoneStudio.MOODS.FocusedDialogController:ShowAnswer(String, List`1, Boolean, Boolean) StickyStoneStudio.MOODS.d__85:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:58:52 DialogController.OnFocusedDialogAnswer() AnswerID: 6 WARNING: 26.03.2025 11:58:55 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:58:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 11:58:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() WARNING: 26.03.2025 11:58:55 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:58:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 11:58:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() WARNING: 26.03.2025 11:58:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:58:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:58:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:58:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 11:58:59 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 26.03.2025 11:59:00 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 11:59:01 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 11:59:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:59:07 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:59:07 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 11:59:07 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 11:59:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:59:07 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 11:59:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 11:59:07 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 11:59:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 11:59:09 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:59:09 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:59:09 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:59:09 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:59:09 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 11:59:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 11:59:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 11:59:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:59:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:12 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 26.03.2025 11:59:12 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 11:59:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 11:59:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:59:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:15 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 11:59:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 11:59:15 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:59:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 11:59:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 11:59:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:59:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:25 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 11:59:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 11:59:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 11:59:26 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 WARNING: 26.03.2025 11:59:27 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:59:27 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:27 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:59:28 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 11:59:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 11:59:30 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:59:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:32 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:32 ChangeRagdollState explode getriggert! LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 11:59:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 11:59:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 11:59:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:59:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 11:59:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:59:32 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 11:59:32 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 11:59:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 11:59:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 11:59:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 11:59:38 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 11:59:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:59:38 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 11:59:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 11:59:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:59:41 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:59:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 11:59:43 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 11:59:43 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 11:59:43 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 11:59:45 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:45 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:45 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 11:59:45 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 11:59:45 Language Text not found! (Path: Drone) LOG: 26.03.2025 11:59:45 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 11:59:49 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 11:59:49 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 11:59:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:59:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 11:59:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 11:59:49 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 11:59:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:59:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 11:59:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 11:59:50 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 11:59:57 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 11:59:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 11:59:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 12:00:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 12:00:11 ChangeRagdollState explode getriggert! LOG: 26.03.2025 12:00:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:00:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:00:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:00:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:00:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:00:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:00:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 12:00:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 12:00:11 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:00:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:00:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:00:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 12:00:54 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 12:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) WARNING: 26.03.2025 12:00:54 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 12:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) WARNING: 26.03.2025 12:00:54 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 12:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 26.03.2025 12:00:54 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 12:00:54 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 26.03.2025 12:00:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Items.GardenerCan:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 26.03.2025 12:00:54 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:00:54 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 12:00:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 12:00:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 12:00:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 12:00:59 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 12:01:07 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 26.03.2025 12:01:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 12:01:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 12:01:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:01:25 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 12:01:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:01:31 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 12:01:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:01:35 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 12:01:35 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 12:01:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:01:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 12:01:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:01:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 12:01:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 12:01:37 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:01:37 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 12:01:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:01:37 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 12:01:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:01:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:01:37 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 12:01:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 12:01:37 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:01:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 12:01:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 12:01:38 Dash: Collide with EdgeCollider 32 - 33 LOG: 26.03.2025 12:01:38 Dash: Collide with EdgeCollider 32 - 33 WARNING: 26.03.2025 12:01:41 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 12:01:47 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 12:01:48 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:01:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:01:50 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 12:01:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:01:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 12:01:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 12:01:50 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:01:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:01:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 12:01:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 26.03.2025 12:01:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 12:01:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 12:01:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:01:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 12:02:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:00 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 12:02:02 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:02:06 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 26.03.2025 12:02:06 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 26.03.2025 12:02:06 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 12:02:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:06 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 12:02:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:09 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 12:02:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:11 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 12:02:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:14 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 12:02:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:17 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 12:02:17 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 12:02:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:02:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 12:02:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 12:02:17 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 12:02:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 12:02:19 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:02:19 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 12:02:19 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:02:19 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 12:02:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 12:02:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 12:02:19 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 12:02:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 12:02:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 26.03.2025 12:02:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:02:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 12:02:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 12:02:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:02:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:02:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:02:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 12:02:27 ChangeRagdollState explode getriggert! LOG: 26.03.2025 12:02:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:02:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:02:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:02:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:02:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:02:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:02:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 12:02:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 12:02:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 12:02:27 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:02:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 12:02:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 12:02:29 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 12:02:31 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:02:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 12:02:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 12:02:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:02:31 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:02:31 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 26.03.2025 12:02:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 12:02:35 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 26.03.2025 12:02:35 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.03.2025 12:02:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 12:02:35 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 12:02:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 12:02:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 26.03.2025 12:02:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 12:02:37 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 26.03.2025 12:02:38 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 26.03.2025 12:02:38 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 26.03.2025 12:02:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 12:02:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 12:02:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:42 CurrentRoom ReverbTheme isForest_Open EXCEPTION: 26.03.2025 12:02:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 12:02:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:49 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 12:02:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:02:51 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 12:02:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:02:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 26.03.2025 12:02:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 26.03.2025 12:02:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 12:02:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 12:02:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 12:02:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 WARNING: 26.03.2025 12:02:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:02:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:02:56 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 12:02:56 Started Music_GrammoPhoneBot LOG: 26.03.2025 12:02:56 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 12:02:56 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:02:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:02:59 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 12:02:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:03:02 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 12:03:02 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:03:02 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 12:03:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:03 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:03:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:03:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:03:03 initialises raritymodes LOG: 26.03.2025 12:03:03 equipmentRarity:Level_2 LOG: 26.03.2025 12:03:03 equipmentRarity:Level_1 LOG: 26.03.2025 12:03:03 equipmentRarity:Level_1 LOG: 26.03.2025 12:03:03 equipmentRarity:Level_2 LOG: 26.03.2025 12:03:03 equipmentRarity:Level_2 LOG: 26.03.2025 12:03:03 equipmentRarity:Level_3 LOG: 26.03.2025 12:03:03 equipmentRarity:Level_1 LOG: 26.03.2025 12:03:03 equipmentRarity:Level_1 LOG: 26.03.2025 12:03:03 equipmentRarity:Level_1 LOG: 26.03.2025 12:03:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:03:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 12:03:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 12:03:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 12:03:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 12:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 12:03:23 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 12:03:23 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 12:03:23 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 12:03:23 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:03:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 12:03:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 12:03:23 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 12:03:23 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:03:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 12:03:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 12:03:24 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 12:03:24 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 12:03:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 12:03:24 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 12:03:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 12:03:24 TryAddItem(Equipment) => Items.Equipment.FootName Foot LOG: 26.03.2025 12:03:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:03:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 12:03:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 12:03:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 12:03:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 12:03:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 12:03:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 12:03:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 12:03:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 12:03:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 12:03:27 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:03:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() ERROR: 26.03.2025 12:03:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() LOG: 26.03.2025 12:03:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 12:03:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 12:03:28 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 12:03:28 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 12:03:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:03:28 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 12:03:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:03:31 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 12:04:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:04:06 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 12:04:06 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:04:06 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 26.03.2025 12:04:06 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 26.03.2025 12:04:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:04:08 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 12:04:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 12:04:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 12:04:19 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 26.03.2025 12:04:19 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 12:04:21 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 12:04:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:04:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:04:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 12:04:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:04:22 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 12:04:24 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 12:04:24 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 12:04:24 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:04:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 12:04:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 12:04:24 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 12:04:24 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:04:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 12:04:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 12:04:41 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 26.03.2025 12:04:43 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 12:04:53 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 12:04:53 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 26.03.2025 12:05:01 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 12:05:01 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:05:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 12:05:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 12:05:01 Animator.GotoState: State could not be found WARNING: 26.03.2025 12:05:01 Invalid Layer Index '-1' WARNING: 26.03.2025 12:05:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:05:01 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:05:01 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 26.03.2025 12:05:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:05:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 12:05:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:05:04 ChangeRagdollState explode getriggert! WARNING: 26.03.2025 12:05:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 12:05:54 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 12:05:54 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:05:54 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 12:05:54 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 12:05:54 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 12:06:02 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 12:06:02 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 12:06:02 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 12:06:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 12:06:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 12:06:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 12:06:02 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 13:08:32 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 13:08:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:08:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:08:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:08:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:08:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:08:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:08:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:08:57 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:08:58 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName WARNING: 26.03.2025 13:08:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:08:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:08:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:08:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:08:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:08:59 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 13:08:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:08:59 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:08:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:09:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:09:00 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:09:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:09:00 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:09:10 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:09:13 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 26.03.2025 13:09:13 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:168 SeededCallsLastDungeon:51 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 26.03.2025 13:09:13 UpdatePlayerProgress LOG: 26.03.2025 13:09:13 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:09:13 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:09:13 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:09:13 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 WARNING: 26.03.2025 13:09:13 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 13:09:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:09:13 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 13:09:13 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:09:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:09:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:09:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:09:13 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:09:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:09:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:09:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:09:14 Generate Level Started! Level: Level_B theme: Stolz GameSeed: AC?3-!WWD SeedCalls: 169 LOG: 26.03.2025 13:09:17 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:09:18 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 13:09:18 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 13:09:18 Generate Level Completed! Loading time: 4,79s LOG: 26.03.2025 13:09:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:09:18 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:09:18 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:09:18 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:09:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:09:18 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:09:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:09:18 UpdatePlayerProgress LOG: 26.03.2025 13:09:18 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 13:09:18 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:09:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:09:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:09:18 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 13:09:19 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:09:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:09:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:09:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:09:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:09:19 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:09:19 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 13:09:19 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 13:09:19 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:09:19 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:09:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:09:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 13:09:19 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:09:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:09:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:09:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:09:24 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 13:12:07 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:12:07 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:12:07 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:12:07 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:12:07 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:12:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:12:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:12:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:12:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' EXCEPTION: 26.03.2025 13:12:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 13:12:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 13:12:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 13:12:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:12:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:12:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:12:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:12:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:12:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 26.03.2025 13:12:31 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:12:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 13:12:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 13:12:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 13:12:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:12:31 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) EXCEPTION: 26.03.2025 13:12:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 13:12:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 13:12:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 13:12:32 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 13:12:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:12:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 13:12:34 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:12:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:12:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 13:12:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:12:36 DestroyDestructibleInScene() => Destructible_Barrel_small WARNING: 26.03.2025 13:12:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:12:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:12:38 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:12:38 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 13:12:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:12:38 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 13:12:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:12:38 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 13:12:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:12:38 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 13:12:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:12:40 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:12:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:12:40 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:12:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:12:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:12:40 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:12:40 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:12:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:12:40 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:12:40 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:12:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:12:40 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:12:42 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 13:12:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:12:43 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:12:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:12:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:12:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 13:12:46 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 13:12:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 13:12:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:12:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:12:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:12:50 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:12:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:12:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:12:50 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:12:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:12:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:12:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:12:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:12:55 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:12:55 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 13:12:55 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 13:12:55 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 13:12:55 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:12:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:12:55 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 13:12:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:12:56 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:12:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:12:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:12:56 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:12:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:12:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:12:56 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:12:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:12:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:12:56 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:12:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:12:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:12:56 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:12:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:12:56 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:13:00 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:13:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:13:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:13:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:13:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:13:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:13:03 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:13:03 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:13:03 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 13:13:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 13:13:03 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:13:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:13:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:13:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:13:05 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:13:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:13:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:13:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:13:06 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:13:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:13:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:13:08 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:13:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:13:09 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:13:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:13:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:13:09 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:13:09 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 26.03.2025 13:13:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:13:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:13:11 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 26.03.2025 13:13:11 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 26.03.2025 13:13:11 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:13:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:13:11 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:13:11 ScaleEnemy MitronEmpire_Drone(Clone)! LOG: 26.03.2025 13:13:11 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:13:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:13:14 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:13:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:13:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:13:20 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:13:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:13:20 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:13:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:13:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:13:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:13:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:14:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:14:02 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:14:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:14:05 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:14:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:14:15 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:14:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 WARNING: 26.03.2025 13:14:18 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:14:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 26.03.2025 13:14:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:14:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:14:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:14:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:14:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:14:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:14:34 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:14:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:14:37 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:14:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:14:40 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:14:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:14:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:14:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 26.03.2025 13:14:42 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_03 LOG: 26.03.2025 13:14:42 DestroyDestructibleInScene() => Destructible_VaseBauch_02 WARNING: 26.03.2025 13:14:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:14:45 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_03 LOG: 26.03.2025 13:14:47 DestroyDestructibleInScene() => Destructible_VaseBauch_01 LOG: 26.03.2025 13:14:47 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 26.03.2025 13:14:47 DestroyDestructibleInScene() => Destructible_VaseBauch WARNING: 26.03.2025 13:14:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:14:50 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:14:50 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:14:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:14:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 13:14:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:14:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:14:51 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:14:51 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 26.03.2025 13:14:51 Added rewardType: GScrap LOG: 26.03.2025 13:14:51 Added rewardType: ChampFrag LOG: 26.03.2025 13:14:51 Added rewardType: Health WARNING: 26.03.2025 13:14:51 New Selection was created: True LOG: 26.03.2025 13:14:51 Difficulty selected: EASY LOG: 26.03.2025 13:14:51 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 26.03.2025 13:14:51 Difficulty selected: EASY LOG: 26.03.2025 13:14:51 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 26.03.2025 13:14:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:14:51 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:14:51 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:14:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 26.03.2025 13:14:52 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:14:54 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:14:54 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:14:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 26.03.2025 13:14:54 Difficulty selected: HARD LOG: 26.03.2025 13:14:54 SelectedType: Health; SelectedRarity: Level_3 LOG: 26.03.2025 13:14:55 Difficulty selected: MEDIUM LOG: 26.03.2025 13:14:55 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 26.03.2025 13:14:56 Difficulty selected: EASY LOG: 26.03.2025 13:14:56 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 26.03.2025 13:15:01 the current rewards of the challengmachine have been un-Saved LOG: 26.03.2025 13:15:01 Added rewardType: ChampFrag LOG: 26.03.2025 13:15:01 Added rewardType: Health LOG: 26.03.2025 13:15:01 Added rewardType: Addin LOG: 26.03.2025 13:15:01 Difficulty selected: EASY LOG: 26.03.2025 13:15:01 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 26.03.2025 13:15:01 Difficulty selected: EASY LOG: 26.03.2025 13:15:01 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 26.03.2025 13:15:01 CHALLENGES REROLLED! LOG: 26.03.2025 13:15:02 Difficulty selected: MEDIUM LOG: 26.03.2025 13:15:02 SelectedType: Health; SelectedRarity: Level_2 LOG: 26.03.2025 13:15:03 Difficulty selected: HARD LOG: 26.03.2025 13:15:03 SelectedType: Addin; SelectedRarity: Level_2 LOG: 26.03.2025 13:15:08 the current rewards of the challengmachine have been saved LOG: 26.03.2025 13:15:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 26.03.2025 13:15:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:15:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:15:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:15:08 Spawned wave#0 for Difficulty#2 LOG: 26.03.2025 13:15:08 Menu.UnloadMenuPanel => ChallangerArcade LOG: 26.03.2025 13:15:08 the current rewards of the challengmachine have been saved WARNING: 26.03.2025 13:15:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:15:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:15:10 ScaleEnemy MitronEmpire_Bastion(Clone)! LOG: 26.03.2025 13:15:10 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:15:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:15:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:15:10 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 13:15:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 26.03.2025 13:15:10 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:15:13 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:15:13 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:15:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:15:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:15:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:15:13 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:15:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:15:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:15:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:15:14 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:15:25 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:15:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:15:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:15:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:15:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:15:32 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:15:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:15:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:15:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:15:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:15:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:15:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:15:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:15:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:15:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:15:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:15:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:15:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:15:32 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:15:32 Difficulty#2 Challenge cleared! WARNING: 26.03.2025 13:15:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:15:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:15:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:15:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:15:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 13:15:36 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 13:15:37 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:15:37 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:15:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:15:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:15:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 13:15:38 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) WARNING: 26.03.2025 13:15:38 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:15:38 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:15:38 Reward: Addin; RarityLevel: Level_2 LOG: 26.03.2025 13:15:38 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:15:38 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:15:38 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:15:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:15:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:15:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:15:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:15:47 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:15:48 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 13:15:48 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 13:15:48 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 13:15:48 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 13:15:48 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 13:15:48 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 13:15:48 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 13:15:48 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 13:15:48 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName WARNING: 26.03.2025 13:15:48 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:15:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:15:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:15:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:15:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:15:49 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:15:50 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:15:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:15:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:15:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:15:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:15:54 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:15:54 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 13:15:54 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:15:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:15:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:15:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:15:54 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 13:16:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:16:10 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:16:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:16:12 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:16:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:16:14 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:16:16 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:16:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 26.03.2025 13:16:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:16:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 26.03.2025 13:16:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:16:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 13:16:25 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:16:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:16:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:16:30 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:16:33 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:16:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:16:35 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:16:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:16:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 13:16:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:16:42 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 26.03.2025 13:16:42 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_02 LOG: 26.03.2025 13:16:42 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 26.03.2025 13:16:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:16:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:16:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:16:46 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:16:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:16:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:16:47 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:16:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:16:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:16:48 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:16:48 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:16:48 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:16:51 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:16:52 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 26.03.2025 13:16:52 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:205 SeededCallsLastDungeon:36 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 26.03.2025 13:16:52 UpdatePlayerProgress LOG: 26.03.2025 13:16:52 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:16:52 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:16:52 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:16:53 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 26.03.2025 13:16:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:16:53 Generate Level Started! Level: Level_B theme: Stolz GameSeed: AC?3-!WWD SeedCalls: 206 LOG: 26.03.2025 13:16:56 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 13:16:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:17:00 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 13:17:00 Generate Level Completed! Loading time: 6,968s LOG: 26.03.2025 13:17:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:17:00 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:17:00 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:17:00 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:17:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:17:00 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:17:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:17:00 UpdatePlayerProgress LOG: 26.03.2025 13:17:00 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 13:17:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:00 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 13:17:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:17:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:17:00 CurrentRoom ReverbTheme isForest_Small LOG: 26.03.2025 13:17:00 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 13:17:00 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 13:17:00 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:17:00 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:17:00 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:17:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:17:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 26.03.2025 13:17:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:17:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:17:07 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:17:07 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:17:07 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:17:07 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 26.03.2025 13:17:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:17:07 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 26.03.2025 13:17:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:17:07 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 13:17:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:17:07 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:17:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:17:09 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:17:09 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:17:09 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:17:09 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:17:09 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:09 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! LOG: 26.03.2025 13:17:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:17:09 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:09 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 26.03.2025 13:17:09 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:17:09 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:17:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:17:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:09 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:12 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 26.03.2025 13:17:13 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:13 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 26.03.2025 13:17:13 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 13:17:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:15 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:17:15 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:17:15 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:17:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:17 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:17:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:18 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 26.03.2025 13:17:18 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:17:18 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:17:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:18 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:17:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:19 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:20 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:17:20 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:17:20 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:17:20 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:21 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:17:21 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:17:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:17:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:17:21 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:17:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:17:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:17:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 13:17:22 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:17:22 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 13:17:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:24 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:24 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:17:25 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:17:25 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:17:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:17:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:17:25 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:17:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:17:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:17:26 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:17:26 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:17:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:17:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:17:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:17:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:17:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:17:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:17:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:17:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 13:17:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:17:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:17:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:17:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:17:44 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:17:44 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 13:17:44 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 13:17:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:17:44 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 13:17:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:17:44 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:17:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:17:46 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:46 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:17:46 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:46 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:17:46 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:46 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:17:46 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:46 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! LOG: 26.03.2025 13:17:46 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:17:47 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 26.03.2025 13:17:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:47 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:48 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:17:49 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 26.03.2025 13:17:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:51 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:52 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:17:52 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:17:53 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:17:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:17:53 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 26.03.2025 13:17:55 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 26.03.2025 13:17:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:56 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:17:57 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:17:57 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:17:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:17:57 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:17:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:17:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:18:00 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:18:01 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:18:01 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 13:18:01 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:18:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:18:01 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:18:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:18:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:18:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 13:18:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:18:07 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:18:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:18:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 26.03.2025 13:18:09 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:18:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 13:18:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 26.03.2025 13:18:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:18:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 26.03.2025 13:18:14 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 13:18:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 26.03.2025 13:18:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:18:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:18:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:18:19 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:18:21 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 LOG: 26.03.2025 13:18:22 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 26.03.2025 13:18:22 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 WARNING: 26.03.2025 13:18:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:18:29 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:18:29 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 26.03.2025 13:18:32 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 26.03.2025 13:18:32 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 26.03.2025 13:18:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:18:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:18:36 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:18:36 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:18:36 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:18:36 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:18:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:18:38 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:18:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:18:38 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:18:38 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:18:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:18:38 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:18:38 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:18:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:18:38 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:18:39 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:18:39 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:18:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:18:41 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:18:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:18:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:18:42 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:18:43 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:18:46 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:18:48 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:18:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:18:48 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:18:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:18:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:18:51 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:18:51 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:18:51 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 13:18:53 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:18:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:18:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:18:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:18:53 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:18:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:18:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:18:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:18:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:18:58 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:18:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:18:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:18:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:18:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:18:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:18:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:19:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:00 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:19:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:00 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:19:00 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:00 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:19:00 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:19:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:19:00 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:19:00 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:19:00 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:19:02 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 26.03.2025 13:19:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:19:02 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:19:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:19:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:19:04 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:19:04 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:19:04 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:19:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:19:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:19:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:19:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:19:05 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 26.03.2025 13:19:10 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:19:11 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:19:11 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:19:11 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:19:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:19:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:19:11 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:19:11 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:19:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:19:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:19:12 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:19:13 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:19:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:19:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:19:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:19:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:19:15 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:19:17 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:19:20 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:19:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:19:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:19:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:19:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:19:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:19:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:19:20 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:19:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:19:20 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:19:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:19:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:19:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:19:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:19:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:19:26 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:19:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:19:28 CurrentRoom ReverbTheme isForest_Open LOG: 26.03.2025 13:19:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:19:32 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:19:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 13:19:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:19:48 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 13:19:48 Started Music_GrammoPhoneBot LOG: 26.03.2025 13:19:48 CurrentRoom ReverbTheme isForest_Small WARNING: 26.03.2025 13:19:48 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:19:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:19:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:19:51 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:19:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:19:54 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 13:19:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:19:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:19:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:19:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:19:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:19:54 initialises raritymodes LOG: 26.03.2025 13:19:54 equipmentRarity:Level_3 LOG: 26.03.2025 13:19:54 equipmentRarity:Level_1 LOG: 26.03.2025 13:19:54 equipmentRarity:Level_1 LOG: 26.03.2025 13:19:54 equipmentRarity:Level_2 LOG: 26.03.2025 13:19:54 equipmentRarity:Level_2 LOG: 26.03.2025 13:19:54 equipmentRarity:Level_2 LOG: 26.03.2025 13:19:54 equipmentRarity:Level_1 LOG: 26.03.2025 13:19:54 equipmentRarity:Level_3 LOG: 26.03.2025 13:19:54 equipmentRarity:Level_1 LOG: 26.03.2025 13:19:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:19:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:19:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:19:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:19:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:20:10 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:20:10 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 13:20:10 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:20:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:20:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 13:20:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 13:20:10 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:20:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:20:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 13:20:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 13:20:11 TryAddItem(WeaponAddin) => Items.Addins.ExposingName LOG: 26.03.2025 13:20:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 13:20:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:20:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:20:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:20:21 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:20:21 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 13:20:21 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:20:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 13:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 13:20:21 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:20:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 13:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:CheckIfGamblingMachineIsBrocken() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.LootContextPanel:OnDoubleClick(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 13:20:22 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:20:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:20:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:20:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:20:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:20:22 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 13:20:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:20:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:20:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:20:22 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 13:20:22 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 13:20:22 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 13:20:22 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 13:20:22 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 13:20:22 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 13:20:22 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 13:20:22 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 13:20:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:20:22 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 26.03.2025 13:20:23 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:20:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:20:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:20:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:20:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:20:23 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:20:23 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:20:27 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:20:27 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 13:20:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:20:27 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 13:20:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:20:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:20:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:20:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 13:20:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:20:30 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 13:20:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:20:31 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:20:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:20:35 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:20:35 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:20:35 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 26.03.2025 13:20:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:20:37 MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:20:38 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 26.03.2025 13:20:38 DistanceVariant: Straight LOG: 26.03.2025 13:20:41 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:20:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:20:42 AnimationTriggeredAttackEvents ()=> 4 LOG: 26.03.2025 13:20:44 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 26.03.2025 13:20:44 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:20:44 ApplyBossMoodColorStyle => bossDialogMood: Anxiety bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 26.03.2025 13:20:44 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 13:20:46 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 13:20:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:20:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:20:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:20:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:20:46 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:20:46 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 26.03.2025 13:20:47 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:20:47 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 26.03.2025 13:20:47 spawnGeneratorsAtOnce LOG: 26.03.2025 13:20:47 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:20:47 SpawnWaitUntilGeneratorsArePresent => started LOG: 26.03.2025 13:20:48 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 26.03.2025 13:20:48 MeleeAttack: Normal1 LOG: 26.03.2025 13:20:48 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:20:49 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 13:20:49 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:20:49 MeleeAttack: Normal2 LOG: 26.03.2025 13:20:49 HammerDamageArea.Deactivate() WARNING: 26.03.2025 13:20:49 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:20:49 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 13:20:49 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:20:49 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 13:20:49 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:20:49 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 26.03.2025 13:20:49 SpawnWaitUntilGeneratorsArePresent => end LOG: 26.03.2025 13:20:50 AnimationTriggeredAttackEvents ()=> 2 LOG: 26.03.2025 13:20:50 AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() LOG: 26.03.2025 13:20:51 MeleeAttack: Normal1 LOG: 26.03.2025 13:20:51 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:20:52 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 13:20:53 MeleeAttack: Special1 LOG: 26.03.2025 13:20:53 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:20:53 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 26.03.2025 13:20:53 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:20:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:20:53 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:20:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:20:53 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:20:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:20:54 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:20:54 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:20:54 ThrowAndReturnHammer start onScrew=False LOG: 26.03.2025 13:20:55 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:20:56 ThrowAndReturnHammer end LOG: 26.03.2025 13:20:57 MeleeAttack: Normal1 LOG: 26.03.2025 13:20:57 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:20:57 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:20:57 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:20:58 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 13:20:58 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:20:58 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:20:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:20:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:20:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:20:58 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:20:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:20:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:20:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:20:59 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 26.03.2025 13:20:59 DistanceVariant: Special2 LOG: 26.03.2025 13:20:59 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 26.03.2025 13:20:59 SetReflectionState False LOG: 26.03.2025 13:20:59 start RaiseScrew(float _InTime) ()=> 2 LOG: 26.03.2025 13:20:59 ScrewPhaseUpdate() => started LOG: 26.03.2025 13:20:59 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:20:59 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 26.03.2025 13:20:59 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 26.03.2025 13:20:59 None spawnLeonidsAtOnce LOG: 26.03.2025 13:20:59 None spawnLeonidsAtOnce LOG: 26.03.2025 13:20:59 None spawnLeonidsAtOnce LOG: 26.03.2025 13:20:59 SpawnLeotronsScrew(); LOG: 26.03.2025 13:20:59 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 26.03.2025 13:20:59 MeleeAttack: Special1 LOG: 26.03.2025 13:20:59 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:00 ThrowAndReturnHammer start onScrew=True WARNING: 26.03.2025 13:21:01 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:01 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 13:21:01 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:01 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 13:21:01 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:01 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 26.03.2025 13:21:01 end RaiseScrew() LOG: 26.03.2025 13:21:02 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:21:02 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 26.03.2025 13:21:02 ThrowAndReturnHammer end LOG: 26.03.2025 13:21:03 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:21:03 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:21:03 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:21:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:21:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:21:03 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:21:03 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:21:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:21:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:21:03 ScrewPhaseUpdate() => Screw heath changed to =>533,0062 LOG: 26.03.2025 13:21:03 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 533,0062 LOG: 26.03.2025 13:21:03 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:21:04 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:21:04 ScrewPhaseUpdate() => Screw heath changed to =>466,0437 LOG: 26.03.2025 13:21:04 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 466,0437 LOG: 26.03.2025 13:21:04 MeleeAttack: Special1 LOG: 26.03.2025 13:21:04 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:04 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:21:05 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:21:07 ThrowAndReturnHammer end LOG: 26.03.2025 13:21:09 MeleeAttack: Special1 LOG: 26.03.2025 13:21:09 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:10 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:21:10 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:21:10 ScrewPhaseUpdate() => Screw heath changed to =>400,2173 LOG: 26.03.2025 13:21:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 400,2173 LOG: 26.03.2025 13:21:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:21:12 ThrowAndReturnHammer end LOG: 26.03.2025 13:21:12 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:21:13 ScrewPhaseUpdate() => Screw heath changed to =>282,8745 LOG: 26.03.2025 13:21:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 282,8745 LOG: 26.03.2025 13:21:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:21:13 MeleeAttack: Special1 LOG: 26.03.2025 13:21:13 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:15 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:21:17 ThrowAndReturnHammer end LOG: 26.03.2025 13:21:18 MeleeAttack: Special1 LOG: 26.03.2025 13:21:18 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:19 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:21:19 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:21:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:21:19 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:21:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:21:19 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:21:21 ScrewPhaseUpdate() => Screw heath changed to =>216,8595 LOG: 26.03.2025 13:21:21 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 216,8595 LOG: 26.03.2025 13:21:21 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:21:21 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:21:22 ThrowAndReturnHammer end LOG: 26.03.2025 13:21:23 MeleeAttack: Special1 LOG: 26.03.2025 13:21:23 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:24 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:21:24 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:21:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:21:24 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:21:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:21:25 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:21:26 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:21:26 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:21:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:21:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:21:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:21:26 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:21:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:21:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:21:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:21:26 ScrewPhaseUpdate() => Screw heath changed to =>151,7211 LOG: 26.03.2025 13:21:26 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 151,7211 LOG: 26.03.2025 13:21:26 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:21:26 ThrowAndReturnHammer end LOG: 26.03.2025 13:21:27 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:21:27 ScrewPhaseUpdate() => Screw heath changed to =>87,45592 LOG: 26.03.2025 13:21:27 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 87,45592 LOG: 26.03.2025 13:21:27 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:21:28 MeleeAttack: Special1 LOG: 26.03.2025 13:21:28 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:28 ScrewPhaseUpdate() => Screw heath changed to =>19,99103 LOG: 26.03.2025 13:21:28 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 19,99103 LOG: 26.03.2025 13:21:29 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:21:29 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:21:29 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:21:29 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 26.03.2025 13:21:29 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 26.03.2025 13:21:29 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 26.03.2025 13:21:29 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 26.03.2025 13:21:29 LeotronsScrew destroyed manually in LOG: 26.03.2025 13:21:29 LeotronsScrew destroyed manually in LOG: 26.03.2025 13:21:29 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 26.03.2025 13:21:29 WaitForHitGround() => reached true state LOG: 26.03.2025 13:21:29 LyingOnGroundCorou() START, waiting 9 LOG: 26.03.2025 13:21:29 Leotron.CanGetDamage(value: True) LOG: 26.03.2025 13:21:31 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:21:31 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 26.03.2025 13:21:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:21:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:21:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:21:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:21:33 SetReflectionState False LOG: 26.03.2025 13:21:33 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:21:34 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 13:21:35 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:21:36 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:21:37 ShieldPartGetsDestroyed() ShieldPartsLeft = 2 LOG: 26.03.2025 13:21:37 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 26.03.2025 13:21:37 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:21:37 BuffManager.StartBuffEffect() for BUFFID: 167 is already started! LOG: 26.03.2025 13:21:38 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:21:38 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 26.03.2025 13:21:38 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:21:38 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 26.03.2025 13:21:38 spawnGeneratorsAtOnce LOG: 26.03.2025 13:21:38 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:21:38 SpawnWaitUntilGeneratorsArePresent => started LOG: 26.03.2025 13:21:38 LyingOnGroundCorou() END WARNING: 26.03.2025 13:21:40 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:21:40 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 13:21:40 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:21:40 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 13:21:40 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:21:40 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 26.03.2025 13:21:40 SpawnWaitUntilGeneratorsArePresent => end LOG: 26.03.2025 13:21:41 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:21:41 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:21:43 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:21:43 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:21:43 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)isCharmedByOwnerPlayer1 LOG: 26.03.2025 13:21:45 MeleeAttack: Normal1 LOG: 26.03.2025 13:21:45 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:46 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:21:46 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 13:21:47 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:21:47 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:21:51 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 26.03.2025 13:21:51 DistanceVariant: Special2 LOG: 26.03.2025 13:21:51 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 26.03.2025 13:21:51 SetReflectionState False LOG: 26.03.2025 13:21:51 start RaiseScrew(float _InTime) ()=> 2 LOG: 26.03.2025 13:21:51 ScrewPhaseUpdate() => started LOG: 26.03.2025 13:21:51 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:21:51 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 26.03.2025 13:21:51 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 26.03.2025 13:21:51 None spawnLeonidsAtOnce LOG: 26.03.2025 13:21:51 None spawnLeonidsAtOnce LOG: 26.03.2025 13:21:51 None spawnLeonidsAtOnce LOG: 26.03.2025 13:21:51 SpawnLeotronsScrew(); LOG: 26.03.2025 13:21:51 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 26.03.2025 13:21:51 MeleeAttack: Special1 LOG: 26.03.2025 13:21:51 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:52 ThrowAndReturnHammer start onScrew=True WARNING: 26.03.2025 13:21:53 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:53 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 13:21:53 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:53 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 13:21:53 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:21:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:21:53 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 26.03.2025 13:21:53 end RaiseScrew() LOG: 26.03.2025 13:21:54 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 26.03.2025 13:21:54 ThrowAndReturnHammer end LOG: 26.03.2025 13:21:56 MeleeAttack: Special1 LOG: 26.03.2025 13:21:56 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:21:57 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:21:59 ThrowAndReturnHammer end LOG: 26.03.2025 13:22:01 MeleeAttack: Special1 LOG: 26.03.2025 13:22:01 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:22:02 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:22:03 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:22:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:22:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:22:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:22:03 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:22:04 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:22:04 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 13:22:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:22:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:22:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:22:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:22:04 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 13:22:06 ThrowAndReturnHammer end LOG: 26.03.2025 13:22:08 MeleeAttack: Special1 LOG: 26.03.2025 13:22:08 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:22:09 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:22:12 ThrowAndReturnHammer end LOG: 26.03.2025 13:22:13 MeleeAttack: Special1 LOG: 26.03.2025 13:22:13 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:22:14 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:22:19 ThrowAndReturnHammer end LOG: 26.03.2025 13:22:20 MeleeAttack: Special1 LOG: 26.03.2025 13:22:20 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:22:21 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:22:22 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:22:24 ScrewPhaseUpdate() => Screw heath changed to =>482,9721 LOG: 26.03.2025 13:22:24 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 482,9721 LOG: 26.03.2025 13:22:24 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:22:24 ThrowAndReturnHammer end LOG: 26.03.2025 13:22:25 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:22:25 ScrewPhaseUpdate() => Screw heath changed to =>417,0155 LOG: 26.03.2025 13:22:25 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 417,0155 LOG: 26.03.2025 13:22:25 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:22:26 MeleeAttack: Special1 LOG: 26.03.2025 13:22:26 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:22:27 ScrewPhaseUpdate() => Screw heath changed to =>351,5681 LOG: 26.03.2025 13:22:27 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 351,5681 LOG: 26.03.2025 13:22:27 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:22:27 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:22:29 ThrowAndReturnHammer end LOG: 26.03.2025 13:22:30 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:22:30 MeleeAttack: Special1 LOG: 26.03.2025 13:22:30 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:22:32 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:22:32 ScrewPhaseUpdate() => Screw heath changed to =>286,7922 LOG: 26.03.2025 13:22:32 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 286,7922 LOG: 26.03.2025 13:22:32 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:22:34 ThrowAndReturnHammer end LOG: 26.03.2025 13:22:34 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:22:34 ScrewPhaseUpdate() => Screw heath changed to =>169,6049 LOG: 26.03.2025 13:22:34 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 169,6049 LOG: 26.03.2025 13:22:34 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:22:35 MeleeAttack: Special1 LOG: 26.03.2025 13:22:35 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:22:36 ScrewPhaseUpdate() => Screw heath changed to =>50,82891 LOG: 26.03.2025 13:22:36 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 50,82891 LOG: 26.03.2025 13:22:36 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:22:36 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:22:37 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:22:37 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 26.03.2025 13:22:37 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 26.03.2025 13:22:37 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 26.03.2025 13:22:37 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 26.03.2025 13:22:37 LeotronsScrew destroyed manually in LOG: 26.03.2025 13:22:37 LeotronsScrew destroyed manually in LOG: 26.03.2025 13:22:37 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 26.03.2025 13:22:37 WaitForHitGround() => reached true state LOG: 26.03.2025 13:22:37 LyingOnGroundCorou() START, waiting 9 LOG: 26.03.2025 13:22:37 Leotron.CanGetDamage(value: True) LOG: 26.03.2025 13:22:40 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:22:42 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:22:42 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:22:42 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:22:44 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:22:46 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 26.03.2025 13:22:46 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:22:46 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 26.03.2025 13:22:46 spawnGeneratorsAtOnce LOG: 26.03.2025 13:22:46 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:22:46 SpawnWaitUntilGeneratorsArePresent => started LOG: 26.03.2025 13:22:46 LyingOnGroundCorou() END LOG: 26.03.2025 13:22:46 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 26.03.2025 13:22:46 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:22:46 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:22:47 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:22:47 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 13:22:47 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:22:47 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 26.03.2025 13:22:47 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:22:47 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 26.03.2025 13:22:47 SpawnWaitUntilGeneratorsArePresent => end LOG: 26.03.2025 13:22:49 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:22:49 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:22:49 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 26.03.2025 13:22:53 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:22:53 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:22:53 MeleeAttack: Normal1 LOG: 26.03.2025 13:22:53 HammerDamageArea.Deactivate() WARNING: 26.03.2025 13:22:53 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 26.03.2025 13:22:54 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 13:22:55 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:22:55 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:22:58 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:22:59 MeleeAttack: Normal2 LOG: 26.03.2025 13:22:59 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:23:01 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 13:23:02 MeleeAttack: Special1 LOG: 26.03.2025 13:23:02 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:23:02 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:23:03 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:23:03 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 26.03.2025 13:23:03 DistanceVariant: Special2 LOG: 26.03.2025 13:23:03 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 26.03.2025 13:23:03 SetReflectionState False LOG: 26.03.2025 13:23:03 start RaiseScrew(float _InTime) ()=> 2 LOG: 26.03.2025 13:23:03 ScrewPhaseUpdate() => started LOG: 26.03.2025 13:23:03 Leotron.CanGetDamage(value: False) LOG: 26.03.2025 13:23:03 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 26.03.2025 13:23:03 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 26.03.2025 13:23:03 None spawnLeonidsAtOnce LOG: 26.03.2025 13:23:03 None spawnLeonidsAtOnce LOG: 26.03.2025 13:23:03 None spawnLeonidsAtOnce LOG: 26.03.2025 13:23:03 SpawnLeotronsScrew(); LOG: 26.03.2025 13:23:03 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 26.03.2025 13:23:03 MeleeAttack: Special1 LOG: 26.03.2025 13:23:03 HammerDamageArea.Deactivate() WARNING: 26.03.2025 13:23:04 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:23:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:23:04 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 13:23:04 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:23:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:23:04 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 26.03.2025 13:23:04 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:23:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:23:04 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 26.03.2025 13:23:05 end RaiseScrew() LOG: 26.03.2025 13:23:06 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 26.03.2025 13:23:07 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:23:09 ScrewPhaseUpdate() => Screw heath changed to =>483,5711 LOG: 26.03.2025 13:23:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 483,5711 LOG: 26.03.2025 13:23:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:23:09 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:23:09 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:23:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:23:09 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:23:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:23:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:23:10 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:23:10 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:23:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:23:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:23:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:23:10 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:23:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:23:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:23:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 13:23:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:23:11 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:23:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:23:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:23:11 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:23:11 ScrewPhaseUpdate() => Screw heath changed to =>419,6509 LOG: 26.03.2025 13:23:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 419,6509 LOG: 26.03.2025 13:23:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:23:13 MeleeAttack: Special1 LOG: 26.03.2025 13:23:13 HammerDamageArea.Deactivate() WARNING: 26.03.2025 13:23:13 Exited via fallback. The AnimationTrigger was not set! LOG: 26.03.2025 13:23:13 ScrewPhaseUpdate() => Screw heath changed to =>351,5543 LOG: 26.03.2025 13:23:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 351,5543 LOG: 26.03.2025 13:23:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:23:13 AnimationTriggeredAttackEvents ()=> 1 LOG: 26.03.2025 13:23:13 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:23:14 ScrewPhaseUpdate() => Screw heath changed to =>236,4745 LOG: 26.03.2025 13:23:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 236,4745 LOG: 26.03.2025 13:23:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:23:15 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:23:19 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:23:19 ThrowAndReturnHammer end LOG: 26.03.2025 13:23:19 ScrewPhaseUpdate() => Screw heath changed to =>121,1175 LOG: 26.03.2025 13:23:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 121,1175 LOG: 26.03.2025 13:23:19 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:23:20 MeleeAttack: Special1 LOG: 26.03.2025 13:23:20 HammerDamageArea.Deactivate() LOG: 26.03.2025 13:23:21 ScrewPhaseUpdate() => Screw heath changed to =>55,30061 LOG: 26.03.2025 13:23:21 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 55,30061 LOG: 26.03.2025 13:23:21 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 26.03.2025 13:23:21 ThrowAndReturnHammer start onScrew=True LOG: 26.03.2025 13:23:21 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:23:22 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 26.03.2025 13:23:22 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 26.03.2025 13:23:22 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 26.03.2025 13:23:22 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 26.03.2025 13:23:22 LeotronsScrew destroyed manually in LOG: 26.03.2025 13:23:22 LeotronsScrew destroyed manually in LOG: 26.03.2025 13:23:22 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 26.03.2025 13:23:22 WaitForHitGround() => reached true state LOG: 26.03.2025 13:23:22 LyingOnGroundCorou() START, waiting 9 LOG: 26.03.2025 13:23:22 Leotron.CanGetDamage(value: True) LOG: 26.03.2025 13:23:23 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:23:23 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:23:23 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:23:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:23:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:23:23 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:23:23 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:23:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:23:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:23:23 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:23:23 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:23:23 Leotron.CanGetDamage(value: True) WARNING: 26.03.2025 13:23:23 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:23:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:23:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:23:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:23:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:23:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 26.03.2025 13:23:23 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:23:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:23:23 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 13:23:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:23:23 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:23:23 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 26.03.2025 13:23:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:23:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:23:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:23:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:23:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:23:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:23:35 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 LOG: 26.03.2025 13:23:36 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 13:23:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:23:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:23:36 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:23:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:23:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:23:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:23:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:23:48 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:23:49 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 26.03.2025 13:23:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:23:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:23:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:23:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:23:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:23:50 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 13:23:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:23:51 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:23:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:23:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:23:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:23:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:23:53 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:23:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:23:55 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:23:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:23:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:23:57 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:23:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:23:59 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:23:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:01 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:03 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:05 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:07 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:09 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:11 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:13 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:15 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:17 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:19 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:21 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:23 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:25 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:28 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:28 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:30 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:32 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:34 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:36 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:38 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:40 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:42 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:44 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:46 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:48 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:50 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:52 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:54 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:24:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:56 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:24:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:24:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:24:58 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:00 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:02 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:04 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:04 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:06 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:08 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:10 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:12 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:14 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:16 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:16 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:18 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:20 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:22 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:24 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:26 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:28 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:28 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:30 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:32 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:34 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:36 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:38 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:40 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:42 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:44 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:46 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:48 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:49 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:51 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:53 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:55 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:25:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:57 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:25:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:25:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:25:59 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:01 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:03 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:05 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:07 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:09 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:11 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:13 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:15 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:17 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:19 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:21 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:23 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:25 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:27 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:29 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:31 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:33 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:33 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:35 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:37 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:39 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:41 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:43 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:45 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:45 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:47 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:49 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:49 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:51 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:53 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:55 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:26:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:57 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:26:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:26:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:26:59 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:27:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:01 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:27:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:03 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:27:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:05 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:27:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:07 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:27:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:09 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:27:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:11 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:27:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:13 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:27:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:15 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:27:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:17 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:27:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:19 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:27:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:27:27 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:27:27 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:27:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:29 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:27:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:27:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:27:29 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:27:29 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:27:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:27:31 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:34:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:09 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:11 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:11 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:11 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:11 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:12 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:12 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:17 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:34:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:18 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:18 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:34:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:21 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:34:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:23 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:34:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:25 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:34:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 13:34:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:27 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:34:27 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:29 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:34:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:31 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:34:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:33 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:34:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:36 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:34:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:53 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:34:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:55 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:34:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:34:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:57 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:34:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:34:59 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:34:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:35:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:35:01 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:35:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:35:03 CurrentRoom ReverbTheme isForest_Open WARNING: 26.03.2025 13:35:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:35:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:35:53 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:35:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:35:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:35:53 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:35:53 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:35:53 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:35:57 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:35:58 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 26.03.2025 13:35:58 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:256 SeededCallsLastDungeon:50 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 26.03.2025 13:35:58 UpdatePlayerProgress LOG: 26.03.2025 13:35:58 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:35:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:35:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:35:58 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 26.03.2025 13:35:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:35:58 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 13:35:58 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:35:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:35:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:35:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:35:58 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:35:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:35:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:35:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:35:58 Generate Level Started! Level: Level_C theme: Stolz GameSeed: AC?3-!WWD SeedCalls: 257 LOG: 26.03.2025 13:36:03 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:36:04 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 13:36:04 Generate Level Completed! Loading time: 6,101s LOG: 26.03.2025 13:36:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:36:04 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:36:04 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:36:04 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:36:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:36:04 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:36:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:04 UpdatePlayerProgress LOG: 26.03.2025 13:36:04 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 13:36:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:04 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 13:36:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:36:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:36:04 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:36:04 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 13:36:04 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 13:36:04 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:36:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:36:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:36:21 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:36:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:36:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:36:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:36:21 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:36:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:36:21 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:36:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:36:22 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:22 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:36:22 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:22 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:36:22 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:22 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:36:22 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:22 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:36:22 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:22 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:36:24 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:36:24 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:36:24 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:36:24 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:36:24 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:36:24 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:36:24 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:36:24 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:36:24 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:36:24 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:36:25 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 26.03.2025 13:36:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:36:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:36:27 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:28 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:36:28 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:36:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:36:28 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:36:33 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:33 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 13:36:33 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 13:36:33 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 13:36:33 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 13:36:33 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 13:36:35 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 13:36:35 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:35 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:36:35 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:35 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:36:35 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:35 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 26.03.2025 13:36:35 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:36:35 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:35 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:36:35 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:36:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:36:35 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:36:35 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 26.03.2025 13:36:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:36:35 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:37 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:36:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:36:37 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:38 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:36:38 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:36:38 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:36:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:36:38 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:40 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:36:40 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:36:40 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 13:36:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 13:36:40 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:36:42 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:36:44 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 26.03.2025 13:36:44 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 26.03.2025 13:36:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:36:48 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:36:48 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:36:48 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:36:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:36:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:36:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:36:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:36:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:36:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 13:36:48 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:36:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:36:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:36:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:36:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:37:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:37:09 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:37:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_24 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_06 LOG: 26.03.2025 13:37:12 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 26.03.2025 13:37:14 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:37:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 26.03.2025 13:37:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 26.03.2025 13:37:17 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:37:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 26.03.2025 13:37:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:37:20 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 26.03.2025 13:37:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:37:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 13:37:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 26.03.2025 13:37:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 13:37:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 13:37:20 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 LOG: 26.03.2025 13:37:21 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 26.03.2025 13:37:21 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 WARNING: 26.03.2025 13:37:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:37:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:37:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:37:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:37:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:37:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:37:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:37:23 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:37:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:37:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:37:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:37:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 13:37:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:37:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:37:27 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:37:27 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:37:28 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:37:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:37:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 13:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 13:37:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:37:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 26.03.2025 13:37:31 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:37:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 13:37:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 13:37:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 13:37:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:37:31 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) EXCEPTION: 26.03.2025 13:37:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 13:37:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 13:37:32 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 13:37:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:37:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:37:35 DestroyDestructibleInScene() => Destructible_Crate LOG: 26.03.2025 13:37:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:37:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:37:39 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:37:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:37:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:37:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 13:37:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:37:41 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:37:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:37:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:37:41 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:37:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:37:41 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:37:41 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:37:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:37:41 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:37:41 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:37:41 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 13:37:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:37:43 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:37:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:37:44 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:37:48 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:37:49 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:37:49 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:37:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:37:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:37:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:37:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:37:51 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:37:51 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 26.03.2025 13:37:53 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:37:54 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:37:56 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:38:01 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 26.03.2025 13:38:02 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:38:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 13:38:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 26.03.2025 13:38:02 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 13:38:02 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:38:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:38:03 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:03 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:38:03 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:03 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:38:03 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:03 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:38:03 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:03 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:38:03 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:03 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:38:04 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:38:04 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:38:04 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 26.03.2025 13:38:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:05 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 13:38:06 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:38:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:06 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:38:07 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:38:07 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:38:07 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:38:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:07 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:38:09 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:38:09 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:38:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:09 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:38:10 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:38:12 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:38:12 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:38:12 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:38:12 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:38:12 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 13:38:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:12 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:38:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:38:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:38:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:38:16 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:38:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 13:38:19 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 26.03.2025 13:38:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:38:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:38:24 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:38:24 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:38:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:38:27 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 13:38:27 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 13:38:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:38:28 Quest already started! Quest: TheTollkeepersQuarters LOG: 26.03.2025 13:38:31 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 26.03.2025 13:38:32 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:38:34 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 13:38:35 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:38:36 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 13:38:36 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:38:40 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:38:40 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 13:38:40 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 26.03.2025 13:38:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:38:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:38:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:38:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:38:42 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:38:42 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:38:42 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:38:42 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:42 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:38:42 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 26.03.2025 13:38:42 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:42 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:38:42 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 13:38:46 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 26.03.2025 13:38:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:47 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:47 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:47 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 26.03.2025 13:38:48 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:38:49 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:38:49 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:38:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:38:52 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:38:52 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:38:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:53 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:38:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:38:53 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 26.03.2025 13:38:55 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:38:55 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:38:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:38:55 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:38:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:38:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:38:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:38:58 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:38:58 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:39:00 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:39:00 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:39:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:39:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:39:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:39:00 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:39:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:39:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:39:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:39:00 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:39:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:39:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:01 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:39:01 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:39:01 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:39:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 26.03.2025 13:39:01 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:39:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:39:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:39:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:39:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:39:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 13:39:06 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 13:39:06 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:39:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 13:39:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 26.03.2025 13:39:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:39:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 13:39:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 26.03.2025 13:39:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 26.03.2025 13:39:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 26.03.2025 13:39:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 WARNING: 26.03.2025 13:39:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:19 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:39:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:39:22 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:39:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:22 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 13:39:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:39:27 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:39:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:39:33 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:39:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:36 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 26.03.2025 13:39:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:39:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:39:36 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:39:36 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:39:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:39:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:39:46 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 13:39:47 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 13:39:47 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 13:39:47 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 13:39:47 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 13:39:47 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 13:39:47 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 13:39:47 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:39:47 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 26.03.2025 13:39:47 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:39:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:39:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:39:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:39:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:39:48 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:39:50 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:39:50 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 26.03.2025 13:39:52 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 26.03.2025 13:39:53 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:39:53 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 WARNING: 26.03.2025 13:39:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:39:56 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:39:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:39:58 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:39:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:39:58 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:59 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:39:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:39:59 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:39:59 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:40:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 26.03.2025 13:40:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:40:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:40:01 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:40:01 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:40:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:40:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:40:03 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 13:40:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:40:03 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:40:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:40:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:40:04 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:40:04 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:40:04 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:40:08 MapSelector.CloseMapSelector LOG: 26.03.2025 13:40:08 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:40:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:40:08 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level C_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 26.03.2025 13:40:08 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() ERROR: 26.03.2025 13:40:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() LOG: 26.03.2025 13:40:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:40:08 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:40:08 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:40:09 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:40:09 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 13:40:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:40:09 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 13:40:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:40:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:40:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:40:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 13:40:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 13:40:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:40:10 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:40:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:40:10 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:40:10 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:40:11 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:40:11 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 13:40:16 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:40:17 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 26.03.2025 13:40:17 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:296 SeededCallsLastDungeon:39 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 26.03.2025 13:40:17 UpdatePlayerProgress LOG: 26.03.2025 13:40:17 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:40:17 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:40:17 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:40:17 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 26.03.2025 13:40:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:40:17 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.QuestManager:OnConditionSucceeded(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionAsSuccess(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.QuestManager:OnConditionSucceeded(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionAsSuccess(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:40:17 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.QuestManager:OnConditionSucceeded(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionAsSuccess(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.QuestManager:OnConditionSucceeded(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionAsSuccess(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:17 Generate Level Started! Level: Level_C theme: Stolz GameSeed: AC?3-!WWD SeedCalls: 297 LOG: 26.03.2025 13:40:20 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 13:40:25 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:40:25 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 13:40:26 Generate Level Completed! Loading time: 8,566s LOG: 26.03.2025 13:40:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:40:26 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:40:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:40:26 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:40:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:40:26 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:40:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:40:26 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:40:26 UpdatePlayerProgress LOG: 26.03.2025 13:40:26 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 13:40:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:26 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 26.03.2025 13:40:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:40:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:40:26 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:40:26 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:40:26 syop - Bet quest found: MediumBetNoPerfectReload. Completed: True LOG: 26.03.2025 13:40:26 Syop: bet quest completed - can collect reward WARNING: 26.03.2025 13:40:26 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:40:26 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:40:27 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:40:27 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:40:29 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 13:40:29 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 13:40:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:40:31 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Syop:ResetActiveQuest() StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 13:40:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Syop:ResetActiveQuest() StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 13:40:31 Active BetQuest:HugeBetGambleAsMuchAsOneCan UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Syop:PrintActiveBetQuests() StickyStoneStudio.MOODS.Syop:ResetActiveQuest() StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 13:40:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 13:40:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:35 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 26.03.2025 13:40:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 13:40:36 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 26.03.2025 13:40:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:40:42 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:40:42 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 13:40:42 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 26.03.2025 13:40:42 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:40:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:40:42 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 13:40:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:40:42 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:40:43 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:40:44 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:40:44 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:40:44 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:40:44 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:40:44 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:40:44 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:40:44 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:40:44 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:40:47 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 26.03.2025 13:40:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:40:47 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:48 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:40:48 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:40:48 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:40:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:40:48 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:40:48 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:40:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:40:48 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:40:49 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 26.03.2025 13:40:49 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:40:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:40:49 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:40:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:40:49 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:40:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:40:49 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:40:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:52 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:40:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 13:40:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:40:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:40:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 13:40:56 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:40:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:40:56 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:40:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:40:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:40:56 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:40:56 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:40:56 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:40:56 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 26.03.2025 13:40:56 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 26.03.2025 13:40:58 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:58 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 26.03.2025 13:40:58 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 26.03.2025 13:40:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:40:58 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:58 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 26.03.2025 13:40:58 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 26.03.2025 13:40:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:40:58 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:58 ScaleEnemy MitronEmpire_Drone(Clone)! LOG: 26.03.2025 13:40:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:40:58 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:40:58 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:40:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:40:58 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:40:58 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:40:59 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:41:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:01 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:41:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:02 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:41:02 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:41:02 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 26.03.2025 13:41:04 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:41:05 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:41:05 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 26.03.2025 13:41:06 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:41:06 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:41:07 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:41:08 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:41:08 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:41:08 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:41:08 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 26.03.2025 13:41:11 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 26.03.2025 13:41:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:11 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:41:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:14 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:41:14 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:41:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:14 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:41:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:17 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:41:17 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:41:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:17 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:41:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:19 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:41:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:41:19 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:41:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:41:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:41:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 13:41:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:41:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:41:22 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:41:22 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:41:23 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:41:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:41:25 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:41:25 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:41:26 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:41:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:41:33 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_04 LOG: 26.03.2025 13:41:33 DestroyDestructibleInScene() => Destructible_Vase_04 LOG: 26.03.2025 13:41:33 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 LOG: 26.03.2025 13:41:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 26.03.2025 13:41:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:41:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:41:39 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:41:39 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:41:40 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:41:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:41:42 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:41:42 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:41:43 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:41:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:41:47 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 13:41:47 Started Music_GrammoPhoneBot LOG: 26.03.2025 13:41:47 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:41:47 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:47 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:41:47 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:41:48 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:41:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:41:50 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:41:50 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:41:51 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:41:54 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:41:56 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:42:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:42:00 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:42:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:00 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:42:01 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:42:02 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 26.03.2025 13:42:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 13:42:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:42:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 26.03.2025 13:42:07 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 26.03.2025 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 26.03.2025 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 26.03.2025 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 26.03.2025 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 26.03.2025 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 26.03.2025 13:42:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:42:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:42:14 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:42:14 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 26.03.2025 13:42:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:42:14 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 26.03.2025 13:42:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:42:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:42:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:42:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:42:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:42:14 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:42:15 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:42:16 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:16 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:42:16 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:16 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:42:16 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:16 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:42:16 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:16 ScaleEnemy MitronEmpire_Gambot(Clone)! LOG: 26.03.2025 13:42:16 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:42:16 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:42:16 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:42:16 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:42:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:18 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:42:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:42:19 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:42:19 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:42:19 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:42:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:42:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() ERROR: 26.03.2025 13:42:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() LOG: 26.03.2025 13:42:23 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:42:23 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:42:23 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:42:23 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:42:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:42:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:23 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:42:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:42:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:42:28 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 LOG: 26.03.2025 13:42:28 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 26.03.2025 13:42:28 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 WARNING: 26.03.2025 13:42:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:42:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:42:31 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:42:31 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 13:42:31 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 13:42:31 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 26.03.2025 13:42:31 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 26.03.2025 13:42:31 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 26.03.2025 13:42:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:42:31 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:42:32 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:42:33 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:42:33 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:42:33 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:42:33 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:42:33 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:42:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:42:33 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:42:33 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 13:42:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:33 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:42:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:42:34 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:42:35 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:42:35 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:42:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 26.03.2025 13:42:40 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:42:40 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:42:40 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 13:42:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:40 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:42:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:42:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 26.03.2025 13:42:44 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:42:46 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:42:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:42:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:42:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:42:47 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:42:47 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:42:47 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 13:42:49 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:42:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:42:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:42:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:42:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:44:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:36 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:44:36 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:44:37 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:44:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:44:40 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:44:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 13:44:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 13:44:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 13:44:40 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 26.03.2025 13:44:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:44:40 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:44:41 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:44:42 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:44:42 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! LOG: 26.03.2025 13:44:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:44:42 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:44:42 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 26.03.2025 13:44:42 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 26.03.2025 13:44:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:44:42 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:44:42 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! LOG: 26.03.2025 13:44:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:44:42 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:44:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:44:42 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:44:43 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:44:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:44:43 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:44:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:44:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:44:44 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:44:44 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:44:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:44:45 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:44:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() ERROR: 26.03.2025 13:44:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() LOG: 26.03.2025 13:44:46 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:44:47 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:44:48 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:44:48 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 13:44:48 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:44:48 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:44:48 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:44:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:44:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:44:48 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:44:48 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:44:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:44:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 13:44:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:44:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:44:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:44:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:44:49 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:44:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:44:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:44:49 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:44:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:44:50 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:44:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:44:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:44:50 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:44:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 26.03.2025 13:44:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 26.03.2025 13:44:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:44:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:44:58 Ambient VFX this room or lv theme is null LOG: 26.03.2025 13:44:58 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 13:45:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:45:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:45:30 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 13:45:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 13:45:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:45:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:45:32 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:45:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:45:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:45:32 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:45:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:45:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:45:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:45:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:45:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:46:14 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:46:15 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:46:15 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 13:46:15 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 13:46:15 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 13:46:15 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 13:46:15 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 13:46:15 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 13:46:15 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 13:46:15 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:46:15 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 26.03.2025 13:46:15 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:46:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:46:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:46:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:46:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:46:16 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:46:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:46:50 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:46:50 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:46:51 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:46:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:46:57 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:46:57 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:46:58 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:47:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:47:19 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:47:19 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:47:20 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:47:26 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 13:47:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:47:26 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 13:47:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 13:47:26 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 13:47:40 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 13:47:40 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 13:47:40 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:47:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 13:47:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 13:47:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:47:40 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 26.03.2025 13:47:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:47:44 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:47:44 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:47:45 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:47:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:47:48 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:47:48 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:47:49 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:47:52 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 26.03.2025 13:47:52 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 26.03.2025 13:47:52 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 26.03.2025 13:47:53 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 26.03.2025 13:47:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:47:54 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:47:54 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 26.03.2025 13:47:54 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 26.03.2025 13:47:54 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 26.03.2025 13:47:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:47:54 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 26.03.2025 13:47:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:47:54 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:47:55 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:47:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:56 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 26.03.2025 13:47:56 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 26.03.2025 13:47:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:47:56 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:47:56 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:56 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:47:56 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:47:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:47:56 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:47:56 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:47:58 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:47:59 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:48:00 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:48:00 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:48:02 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:48:02 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:48:02 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:48:02 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:48:02 BuffManager.StartBuffEffect() for BUFFID: 461 is already started! LOG: 26.03.2025 13:48:02 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:48:02 BuffManager.StartBuffEffect() for BUFFID: 462 is already started! LOG: 26.03.2025 13:48:02 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:48:02 BuffManager.StartBuffEffect() for BUFFID: 463 is already started! WARNING: 26.03.2025 13:48:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:05 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:48:06 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:48:06 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:48:06 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:48:06 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:48:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:48:06 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:48:06 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:48:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:06 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:48:08 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:10 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:48:11 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 13:48:11 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 13:48:13 Failed to End Buff Jammer properly. System.InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 13:48:14 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:48:15 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:48:15 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:48:15 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:48:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:48:15 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:48:15 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:48:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:48:16 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:48:16 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:48:20 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:48:20 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:48:20 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:48:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:20 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:22 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:48:22 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:48:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:22 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:23 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:48:23 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:48:24 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:48:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:48:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:48:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:48:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:48:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:48:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:24 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() ERROR: 26.03.2025 13:48:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() WARNING: 26.03.2025 13:48:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:48:24 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:48:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:48:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:48:37 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:48:37 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:48:38 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:48:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:48:40 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 13:48:40 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 26.03.2025 13:48:40 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 26.03.2025 13:48:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 26.03.2025 13:48:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:48:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 26.03.2025 13:48:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:48:40 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:48:41 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:48:42 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:48:42 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:48:42 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:42 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:48:42 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:42 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 26.03.2025 13:48:42 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 26.03.2025 13:48:42 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:48:42 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:48:43 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:48:43 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:48:43 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:48:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:43 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:46 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 26.03.2025 13:48:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:48:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 26.03.2025 13:48:51 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:48:51 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:48:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:51 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:53 ADD Addin! => Items.Addins.PersuationNameLevel_1 WARNING: 26.03.2025 13:48:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:56 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:56 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 26.03.2025 13:48:56 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 26.03.2025 13:48:56 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 26.03.2025 13:48:56 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:48:58 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 26.03.2025 13:48:58 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:48:58 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:58 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 26.03.2025 13:48:58 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 26.03.2025 13:48:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:48:58 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:58 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:48:58 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:48:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:48:58 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:48:58 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:48:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 26.03.2025 13:48:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:48:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:48:59 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:48:59 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:48:59 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:48:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:48:59 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:48:59 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:48:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:48:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:48:59 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:48:59 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 13:49:00 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:49:00 Dash: Collide with Piller_Base LOG: 26.03.2025 13:49:01 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:49:01 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:49:01 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:49:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:49:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:49:01 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:49:01 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:49:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:49:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:49:01 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:49:02 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:49:02 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:49:02 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 13:49:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 26.03.2025 13:49:02 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:49:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:49:02 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 26.03.2025 13:49:04 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:49:04 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:49:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:49:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:49:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:49:08 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:49:08 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:49:10 ChangeRagdollState explode getriggert! LOG: 26.03.2025 13:49:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:49:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:49:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 13:49:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 13:49:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 26.03.2025 13:49:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:49:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:49:10 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:49:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:49:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:49:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:49:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:49:18 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:49:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:49:18 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:49:19 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:49:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 26.03.2025 13:49:21 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 26.03.2025 13:49:22 DestroyDestructibleInScene() => Destructible_Vase_02_Closed WARNING: 26.03.2025 13:49:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:49:24 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 26.03.2025 13:49:24 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:49:24 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:49:24 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:49:24 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:49:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:49:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:49:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:49:35 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:49:36 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 13:49:36 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 13:49:36 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 13:49:36 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 13:49:36 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 13:49:36 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 13:49:36 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 13:49:36 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:49:36 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 26.03.2025 13:49:36 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:49:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:49:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:49:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:49:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:49:37 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:49:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:49:38 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:49:38 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:49:39 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:49:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:49:45 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:49:45 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:49:46 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:49:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:49:48 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:49:48 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:49:49 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:49:50 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 26.03.2025 13:49:50 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:49:50 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 WARNING: 26.03.2025 13:49:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:49:51 DestroyDestructibleInScene() => Destructible_Crate_Pride_05 LOG: 26.03.2025 13:49:51 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 26.03.2025 13:49:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:49:53 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:49:53 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:49:54 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:49:57 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:50:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 26.03.2025 13:50:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 26.03.2025 13:50:01 DestroyDestructibleInScene() => Destructible_Vase_05 WARNING: 26.03.2025 13:50:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:50:04 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:50:06 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 26.03.2025 13:50:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 26.03.2025 13:50:06 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 26.03.2025 13:50:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:50:19 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 13:50:19 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:50:19 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 26.03.2025 13:50:19 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 26.03.2025 13:50:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:50:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:50:20 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:50:20 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 26.03.2025 13:50:29 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:50:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:50:47 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 26.03.2025 13:50:47 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:50:47 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 26.03.2025 13:50:47 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 26.03.2025 13:50:52 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 13:50:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:50:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:50:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:50:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:50:53 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:50:53 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:50:55 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:50:55 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:50:56 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:50:58 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:50:59 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:51:02 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:51:05 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:51:08 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:51:09 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:51:09 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:51:10 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:51:11 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:51:11 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:51:11 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1)isCharmedByOwnerPlayer1 LOG: 26.03.2025 13:51:15 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:51:15 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:51:16 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:51:16 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:51:16 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1)isCharmedByOwnerPlayer1 LOG: 26.03.2025 13:51:19 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 26.03.2025 13:51:20 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:20 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:51:22 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:51:22 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:51:24 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:51:25 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:51:25 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1)isCharmedByOwnerPlayer1 LOG: 26.03.2025 13:51:26 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:51:26 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:51:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:51:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:51:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:51:26 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:51:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:51:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:51:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:51:27 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:51:27 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 13:51:29 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:51:29 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:51:32 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:51:33 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:51:33 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1)isCharmedByOwnerPlayer1 LOG: 26.03.2025 13:51:33 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:51:33 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:51:33 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:51:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:51:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:51:33 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:51:33 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:51:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:51:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:51:34 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:51:36 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:51:36 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 26.03.2025 13:51:36 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:51:36 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 26.03.2025 13:51:38 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:38 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:51:38 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:38 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:51:38 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:51:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:51:39 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:51:41 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:51:41 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:51:41 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:51:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:51:41 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:51:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:51:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 26.03.2025 13:51:42 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 13:51:42 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 13:51:42 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 26.03.2025 13:51:43 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:51:44 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:51:44 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:44 GetIconByBuffType called with buffType: Pride WARNING: 26.03.2025 13:51:44 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:51:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:51:44 GetIconByBuffType called with buffType: Pride LOG: 26.03.2025 13:51:44 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:51:45 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:51:45 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:51:45 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:51:46 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:51:46 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 13:51:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 13:51:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:51:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:51:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 26.03.2025 13:51:50 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:51:50 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:51:50 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:51:50 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 13:51:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 13:51:50 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:51:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:51:52 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 26.03.2025 13:51:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 26.03.2025 13:51:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:51:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:51:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.SpiderBomber:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:51:57 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 13:51:58 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:51:58 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:52:03 Started LevelColorLerp WARNING: 26.03.2025 13:52:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:52:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:52:05 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:52:06 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:52:07 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:52:07 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 13:52:09 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:52:09 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:52:09 BuffManager.StartBuffEffect() for BUFFID: 680 is already started! LOG: 26.03.2025 13:52:09 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:52:09 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 13:52:10 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 13:52:10 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:52:11 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:52:11 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:52:11 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:52:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:52:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:52:11 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:52:11 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:52:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:52:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:52:11 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:52:13 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:52:13 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:52:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:52:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:52:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:52:13 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:52:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:52:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:52:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:52:13 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:52:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:52:16 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 13:52:16 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:52:16 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2)isCharmedByOwnerPlayer1 LOG: 26.03.2025 13:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:52:18 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:52:18 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:52:20 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:52:25 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:52:25 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:52:26 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 13:52:29 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:52:29 BuffManager.StartBuffEffect() for BUFFID: 733 is already started! LOG: 26.03.2025 13:52:29 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:52:30 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:52:30 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:52:32 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:52:33 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:52:33 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:52:33 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:52:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:52:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:52:33 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:52:33 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:52:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:52:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:52:34 ADD Addin! => Items.Addins.JammingNameLevel_1 WARNING: 26.03.2025 13:52:34 MechionaryManager.SetMechionaryEntryIsDirty(EnemyTyp PRIDE_Mitron_Phase2) wurde kein passendes MechionaryEntry gefunden ... WARNING: 26.03.2025 13:52:34 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:52:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.MitronPhase2:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.MitronPhase2:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:52:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:52:34 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:52:41 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:52:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 13:52:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 13:52:43 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 13:52:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:52:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:52:43 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:52:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:52:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:52:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:52:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:52:59 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:53:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 13:53:00 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Duplicator) wurde kein passendes MechionaryEntry gefunden ... LOG: 26.03.2025 13:53:00 TryAddItem(WeaponAddin) => Items.Addins.DuplicatorName WARNING: 26.03.2025 13:53:01 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:53:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:53:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:53:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:53:02 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 13:53:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:53:02 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:53:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:53:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:53:02 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 13:53:02 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 26.03.2025 13:53:02 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 13:53:02 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 13:53:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:53:08 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 13:53:08 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:53:08 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:53:37 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:53:38 MapController: Change CurrentTheme from 'Stolz' to 'Wut' LOG: 26.03.2025 13:53:38 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 26.03.2025 13:53:38 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:571 SeededCallsLastDungeon:274 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 26.03.2025 13:53:38 UpdatePlayerProgress LOG: 26.03.2025 13:53:38 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:53:38 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 13:53:38 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:53:38 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 13:53:38 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 WARNING: 26.03.2025 13:53:38 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 13:53:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:53:38 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:53:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.QuestManager:OnConditionSucceeded(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionAsSuccess(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.QuestManager:OnConditionSucceeded(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionAsSuccess(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:53:38 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:53:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.QuestManager:OnConditionSucceeded(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionAsSuccess(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.QuestManager:OnConditionSucceeded(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionAsSuccess(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:53:38 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 13:53:38 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:53:38 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:53:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:53:38 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 13:53:38 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:53:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:53:39 Generate Level Started! Level: Level_A theme: Wut GameSeed: AC?3-!WWD SeedCalls: 572 LOG: 26.03.2025 13:53:42 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:53:43 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 26.03.2025 13:53:43 Generate Level Completed! Loading time: 4,098s LOG: 26.03.2025 13:53:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:53:43 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:53:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:53:43 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:53:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:53:43 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:53:43 UpdatePlayerProgress LOG: 26.03.2025 13:53:43 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 13:53:43 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:53:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:53:43 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 13:53:43 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:53:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:53:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:53:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:53:43 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:53:43 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 13:53:43 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan ERROR: 26.03.2025 13:53:43 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:53:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:53:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:53:45 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:53:45 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:53:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:53:46 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 13:53:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:53:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:53:50 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:53:50 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:53:50 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:53:50 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:53:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:53:50 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:53:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:53:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:53:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:53:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:53:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:53:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:53:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:53:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:53:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:53:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:53:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:53:52 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 13:53:52 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 13:53:52 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:53:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:53:53 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:53:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:53:53 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:53:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:53:53 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:53:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:53:53 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:53:54 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 13:53:54 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:54 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:53:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:53:54 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:53:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:53:54 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:53:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 13:53:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 13:53:56 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:53:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:53:56 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:53:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:53:57 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 13:53:57 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:57 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:53:57 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:53:57 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:53:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:53:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:53:57 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:53:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:53:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:53:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:53:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 13:54:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:54:06 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:54:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:54:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 13:54:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 13:54:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:54:10 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 26.03.2025 13:54:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:54:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:54:10 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:54:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:54:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:54:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:54:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:54:16 LootContextPanel OnButtonSuccess => back WARNING: 26.03.2025 13:54:17 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:54:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:54:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:54:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:54:18 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:54:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:54:19 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:54:19 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:54:19 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:54:19 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 13:54:19 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:54:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:54:19 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:54:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:54:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:54:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:54:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:54:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:54:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:54:21 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:54:21 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:54:21 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:54:21 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:54:21 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:54:21 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:54:21 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 13:54:21 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 13:54:21 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:54:21 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:54:21 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:54:21 Language Text not found! (Path: Drone) ERROR: 26.03.2025 13:54:21 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:21 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:21 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:21 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:54:21 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:54:21 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:54:21 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:54:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:54:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:54:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 13:54:26 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 13:54:26 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:26 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:54:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:54:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:54:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:54:26 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 13:54:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:54:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:54:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:54:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 13:54:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:54:28 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:54:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:54:30 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 13:54:30 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:30 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:30 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:30 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:54:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:54:30 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:54:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:54:30 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:54:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:54:30 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:54:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:54:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:54:31 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 13:54:31 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:54:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 26.03.2025 13:54:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:54:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:54:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:54:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:54:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:54:39 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:54:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:54:42 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:54:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 13:54:43 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 WARNING: 26.03.2025 13:54:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:54:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:54:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 26.03.2025 13:54:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 26.03.2025 13:54:45 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 13:54:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 13:54:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:54:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 26.03.2025 13:54:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 WARNING: 26.03.2025 13:54:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:54:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:54:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:54:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:54:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:54:49 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:54:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:54:53 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 13:54:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:54:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:54:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:54:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 13:54:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:03 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 13:55:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:55:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:55:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:55:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 13:55:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:05 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:55:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:55:05 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:55:10 MapSelector.CloseMapSelector LOG: 26.03.2025 13:55:10 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:55:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:10 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level A_Anger_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 26.03.2025 13:55:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() ERROR: 26.03.2025 13:55:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() LOG: 26.03.2025 13:55:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:55:10 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:55:10 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:55:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 13:55:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:55:12 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 13:55:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:55:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:55:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 13:55:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 13:55:12 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:12 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:13 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 13:55:13 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 13:55:13 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:55:13 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 13:55:13 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 13:55:29 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 13:55:30 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Wut LOG: 26.03.2025 13:55:30 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:608 SeededCallsLastDungeon:36 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 26.03.2025 13:55:30 UpdatePlayerProgress LOG: 26.03.2025 13:55:30 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 13:55:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 13:55:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 13:55:30 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 13:55:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:30 Generate Level Started! Level: Level_A theme: Wut GameSeed: AC?3-!WWD SeedCalls: 609 LOG: 26.03.2025 13:55:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 26.03.2025 13:55:35 Combine mesh instance 0 is null. LOG: 26.03.2025 13:55:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 13:55:36 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 13:55:36 Generate Level Completed! Loading time: 6,036s LOG: 26.03.2025 13:55:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:55:36 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 13:55:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 13:55:36 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:55:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:55:36 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:55:36 UpdatePlayerProgress LOG: 26.03.2025 13:55:36 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 13:55:37 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:37 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 13:55:37 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:55:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:37 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:55:37 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 13:55:37 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 13:55:37 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:55:37 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:55:37 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:55:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:55:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:55:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:55:43 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:55:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:55:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 13:55:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:55:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 13:55:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:55:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:55:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:55:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:55:45 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 13:55:45 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:55:45 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:55:46 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:55:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 13:55:46 ADD Addin! => Items.Addins.PersuationNameLevel_1 WARNING: 26.03.2025 13:55:46 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:55:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:55:46 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:55:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 13:55:46 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 13:55:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. ERROR: 26.03.2025 13:55:46 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:46 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:46 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:46 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:55:46 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:55:46 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:55:46 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:55:46 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:55:46 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 13:55:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 13:55:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:55:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:51 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 13:55:51 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:51 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:51 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:51 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:55:51 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:55:51 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:55:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 13:55:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 13:55:51 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 13:55:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 13:55:52 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:55:52 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:55:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:55:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:55:52 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:55:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:55:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:55:53 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 13:55:53 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:53 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:53 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:53 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:55:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:55:53 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:55:53 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:55:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 13:55:53 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:55:53 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:55:55 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 13:55:55 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:55 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:55 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:55 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:55:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:55:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:55:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 13:55:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 13:55:56 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 13:55:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 13:55:57 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:55:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 13:55:57 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:55:57 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:55:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:55:58 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 13:55:58 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:58 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:55:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:55:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:55:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:55:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:55:58 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:55:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 13:56:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 13:56:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:56:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:56:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:56:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:56:01 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 13:56:01 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:01 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:56:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:56:01 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:56:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:56:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 13:56:03 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:56:03 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 13:56:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 13:56:05 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 13:56:05 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:05 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:56:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:56:05 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:56:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:56:05 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:56:05 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 13:56:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 13:56:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:56:12 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:56:15 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:56:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 13:56:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:22 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:56:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:25 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:56:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:32 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:56:33 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 13:56:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 26.03.2025 13:56:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 13:56:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 13:56:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 13:56:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 13:56:35 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 13:56:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 13:56:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 26.03.2025 13:56:37 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 13:56:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 13:56:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:40 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 13:56:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 26.03.2025 13:56:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 13:56:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 26.03.2025 13:56:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 13:56:40 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 26.03.2025 13:56:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:56:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:45 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:56:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:56:53 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 13:56:55 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 26.03.2025 13:56:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:56:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 13:56:55 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:56:55 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:56:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:56:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:56:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:56:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:57:16 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 13:57:17 Change Color from Equipment_Torso(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 13:57:17 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 13:57:17 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 13:57:17 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 13:57:17 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 13:57:17 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 13:57:17 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 13:57:17 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:57:17 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 26.03.2025 13:57:17 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:57:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:57:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 13:57:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:57:20 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 13:57:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:57:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:57:21 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 13:57:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:57:22 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:57:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 13:57:25 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 13:57:25 Started Music_GrammoPhoneBot LOG: 26.03.2025 13:57:25 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 13:57:25 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:57:26 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:57:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:57:28 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:57:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:57:30 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:57:30 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 13:57:30 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:57:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:57:30 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:57:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:57:30 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 13:57:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:57:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:32 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:32 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:32 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:32 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:32 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:33 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:57:33 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 13:57:33 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:33 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:33 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:33 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:33 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:33 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 13:57:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 13:57:34 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:57:34 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:57:34 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:57:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:57:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:57:34 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:57:34 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:57:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:57:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:57:35 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:57:35 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 13:57:35 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:35 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:35 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:35 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:35 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:35 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:57:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 13:57:35 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:57:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 13:57:37 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:57:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 13:57:39 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:57:39 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 13:57:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:57:39 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 13:57:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 13:57:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:57:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 13:57:43 OnEquipmentSelectionChanged ID -> 1 LOG: 26.03.2025 13:57:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 13:57:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 13:57:50 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 13:57:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:57:53 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:57:53 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 13:57:53 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 13:57:53 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:57:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:57:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:57:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:57:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:57:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:57:53 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:57:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:57:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:55 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:55 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:55 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:57:55 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:55 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:57:55 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:55 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 13:57:55 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:55 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:55 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:55 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:55 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 13:57:55 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:57:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:57:56 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:57:56 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:57:56 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:57:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:57:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:57:56 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:57:56 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:57:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:57:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 13:57:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:57:56 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:57:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:57:57 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 13:57:57 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:57 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:57 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:57 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:57:57 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:57:57 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:57:57 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 13:57:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:57:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 13:57:59 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 13:57:59 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:59 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:57:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:57:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:57:59 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:57:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:00 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:58:00 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 13:58:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 13:58:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:58:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:58:03 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:58:03 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 13:58:03 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:03 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:03 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:03 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:03 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:04 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 13:58:04 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 13:58:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 13:58:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:58:12 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 13:58:12 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:58:12 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 13:58:12 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:58:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:58:12 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 13:58:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:58:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 13:58:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 13:58:12 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 13:58:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 13:58:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:58:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:58:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:58:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:58:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:58:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 13:58:14 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:58:14 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:58:14 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:14 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 13:58:14 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 13:58:14 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 13:58:14 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:58:14 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:14 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:58:14 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:14 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 13:58:14 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:14 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:14 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:14 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:15 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:58:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 13:58:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 13:58:16 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:58:16 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:58:16 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:58:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:58:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:58:16 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:58:16 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:58:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:58:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 13:58:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 13:58:16 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:58:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:16 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:58:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:58:17 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 13:58:17 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:17 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:17 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:17 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:17 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:17 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:17 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:17 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 13:58:18 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 13:58:18 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:58:18 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:58:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:58:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 13:58:18 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 13:58:18 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:58:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 13:58:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 13:58:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 13:58:19 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 13:58:19 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:19 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:19 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:19 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:19 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:19 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:19 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:58:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:58:21 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:58:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:58:22 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 13:58:22 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:22 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:22 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:22 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:58:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:58:22 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:58:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:58:22 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 26.03.2025 13:58:22 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 13:58:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 13:58:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:58:25 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 13:58:25 ChangeRagdollState explode getriggert! WARNING: 26.03.2025 13:58:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 13:58:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:58:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:58:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:58:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:58:31 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 13:58:33 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:58:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 13:58:39 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 26.03.2025 13:58:39 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 13:58:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 13:58:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:58:59 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 13:58:59 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 13:58:59 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 26.03.2025 13:58:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:01 TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 13:59:06 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 13:59:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 13:59:18 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 26.03.2025 13:59:18 Urmar: Atomic addin found. LOG: 26.03.2025 13:59:28 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 13:59:28 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 13:59:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 13:59:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 13:59:28 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 13:59:29 GetIconByBuffType called with buffType: Radioactive ERROR: 26.03.2025 13:59:29 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:29 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:31 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 13:59:32 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:32 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:32 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:32 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:32 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:34 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 13:59:34 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:34 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:34 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 13:59:39 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 13:59:39 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:39 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:39 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:39 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:39 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:45 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 13:59:45 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:45 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:45 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:45 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:45 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 13:59:47 Not possible to determine jump position! forwardJump? False LOG: 26.03.2025 13:59:48 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 13:59:48 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:48 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:48 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:48 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:48 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:59:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 13:59:52 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 13:59:52 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:52 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:52 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 13:59:52 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 13:59:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 13:59:52 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 13:59:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 13:59:52 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 13:59:52 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 13:59:55 NextWave() => Wave was not started yet or has no waves LOG: 26.03.2025 13:59:55 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin EXCEPTION: 26.03.2025 13:59:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:59:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:59:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 13:59:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 26.03.2025 13:59:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 13:59:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:00:00 Destroy On BossRoom MS Build: HomeBase_PlayerClone(Clone) distance: 0 LOG: 26.03.2025 14:00:00 Destroy On BossRoom MS Build: HomeBase_PlayerClone(Clone) distance: 0 LOG: 26.03.2025 14:00:00 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:00:00 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:00:00 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:00:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:00:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:00:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:00:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:00:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 14:00:14 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 14:00:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 14:00:19 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 14:00:22 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 26.03.2025 14:00:30 LootContextPanel OnButtonSuccess => back WARNING: 26.03.2025 14:00:31 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:00:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:00:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:00:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:00:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:00:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:00:32 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:00:32 Menu.UnloadMenuPanel => LootContext WARNING: 26.03.2025 14:00:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:00:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:00:34 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:00:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:00:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:00:34 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:00:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:00:34 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:00:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:00:47 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:00:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:00:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:00:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:00:51 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:00:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:00:51 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:00:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:00:53 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:00:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:00:53 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 14:00:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:00:53 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:03:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:03:27 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:03:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:04:45 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 14:04:48 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 14:04:52 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 14:04:55 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 26.03.2025 14:04:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:05:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:00 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:06 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 14:05:13 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 14:05:16 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 14:05:21 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 14:05:27 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 26.03.2025 14:05:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:05:31 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:05:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:05:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:05:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:36 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:05:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:05:36 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:05:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:05:37 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:37 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:05:37 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:05:37 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:05:39 MapSelector.CloseMapSelector LOG: 26.03.2025 14:05:39 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:05:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:05:39 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level A_Anger_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 26.03.2025 14:05:39 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:05:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() ERROR: 26.03.2025 14:05:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.MapSelectorManager:ExitMapSelector() StickyStoneStudio.MOODS.MapSelector:CloseMapSelector() StickyStoneStudio.MOODS.MapSelector:Update() LOG: 26.03.2025 14:05:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:05:39 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:05:39 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:05:48 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:05:48 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:05:48 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:05:57 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:06:00 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Wut LOG: 26.03.2025 14:06:00 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:672 SeededCallsLastDungeon:63 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 26.03.2025 14:06:00 UpdatePlayerProgress LOG: 26.03.2025 14:06:00 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:06:00 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:06:00 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:06:00 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 WARNING: 26.03.2025 14:06:00 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 14:06:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:00 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 14:06:00 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 14:06:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:00 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 14:06:00 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:00 Generate Level Started! Level: Level_B theme: Wut GameSeed: AC?3-!WWD SeedCalls: 673 LOG: 26.03.2025 14:06:03 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:06:03 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 14:06:04 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 14:06:05 Generate Level Completed! Loading time: 4,245s LOG: 26.03.2025 14:06:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:06:05 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:06:05 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:06:05 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:06:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:06:05 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:06:05 UpdatePlayerProgress LOG: 26.03.2025 14:06:05 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 14:06:05 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:05 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:06:05 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:06:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:05 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:06:05 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 14:06:05 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 14:06:05 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:06:10 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:06:10 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:06:10 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 14:06:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:06:13 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 14:06:15 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 14:06:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 14:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:06:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:23 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:06:23 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:06:23 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:06:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:06:23 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:06:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:06:23 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:06:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:06:23 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:06:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:06:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:06:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:06:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:06:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:06:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:06:24 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:24 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:06:24 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:24 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:06:24 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:24 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:24 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 14:06:24 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 14:06:24 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:24 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:06:24 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:24 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:06:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:06:25 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:06:25 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:25 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:25 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:25 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:06:25 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:25 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:25 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:06:25 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:06:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:25 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:27 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:06:28 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:06:29 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh ERROR: 26.03.2025 14:06:29 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:29 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:06:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:29 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:06:29 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:06:29 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:29 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:06:33 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:06:33 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:33 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:33 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:33 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:06:33 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:06:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:06:33 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:06:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:06:33 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:33 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:06:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:06:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:06:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:06:41 ADD Addin! => Items.Addins.PersuationNameLevel_1 WARNING: 26.03.2025 14:06:41 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:06:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:06:41 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:06:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:06:41 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:06:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:06:43 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_02 LOG: 26.03.2025 14:06:43 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:06:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:06:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:06:50 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:06:51 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 14:06:52 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 14:06:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 14:06:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 14:07:11 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:16 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:07:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:19 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:07:19 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:07:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:07:19 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:07:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubtaskSolved(Quest, Int32, Boolean, Boolean) StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:07:19 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:07:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:07:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.Player:OnRoomChanges(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.Room:_OnPlayerEnterRoom(Room, Player) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:07:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:23 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:07:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:07:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 14:07:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:07:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:07:32 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:07:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:37 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:37 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:07:39 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:07:39 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:07:40 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:07:40 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 26.03.2025 14:07:40 Added rewardType: Health LOG: 26.03.2025 14:07:40 Added rewardType: EMOTES LOG: 26.03.2025 14:07:40 Added rewardType: ChampFrag WARNING: 26.03.2025 14:07:40 New Selection was created: True LOG: 26.03.2025 14:07:40 Difficulty selected: EASY LOG: 26.03.2025 14:07:40 SelectedType: Health; SelectedRarity: Level_1 LOG: 26.03.2025 14:07:40 Difficulty selected: EASY LOG: 26.03.2025 14:07:40 SelectedType: Health; SelectedRarity: Level_1 LOG: 26.03.2025 14:07:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:07:40 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:07:40 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:07:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 26.03.2025 14:07:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:07:41 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:07:41 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:07:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 26.03.2025 14:07:41 Difficulty selected: MEDIUM LOG: 26.03.2025 14:07:41 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 26.03.2025 14:07:42 Difficulty selected: HARD LOG: 26.03.2025 14:07:42 SelectedType: ChampFrag; SelectedRarity: Level_3 LOG: 26.03.2025 14:07:43 the current rewards of the challengmachine have been un-Saved LOG: 26.03.2025 14:07:43 Added rewardType: EMOTES LOG: 26.03.2025 14:07:43 Added rewardType: Health LOG: 26.03.2025 14:07:43 Added rewardType: CCore LOG: 26.03.2025 14:07:43 Difficulty selected: EASY LOG: 26.03.2025 14:07:43 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 26.03.2025 14:07:43 Difficulty selected: EASY LOG: 26.03.2025 14:07:43 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 26.03.2025 14:07:43 CHALLENGES REROLLED! LOG: 26.03.2025 14:07:44 Difficulty selected: MEDIUM LOG: 26.03.2025 14:07:44 SelectedType: Health; SelectedRarity: Level_2 LOG: 26.03.2025 14:07:45 Difficulty selected: HARD LOG: 26.03.2025 14:07:45 SelectedType: CCore; SelectedRarity: Level_3 LOG: 26.03.2025 14:07:51 the current rewards of the challengmachine have been un-Saved LOG: 26.03.2025 14:07:51 Added rewardType: ChampFrag LOG: 26.03.2025 14:07:51 Added rewardType: CCore LOG: 26.03.2025 14:07:51 Added rewardType: EMOTES LOG: 26.03.2025 14:07:51 Difficulty selected: EASY LOG: 26.03.2025 14:07:51 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 26.03.2025 14:07:51 Difficulty selected: EASY LOG: 26.03.2025 14:07:51 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 26.03.2025 14:07:51 CHALLENGES REROLLED! LOG: 26.03.2025 14:07:54 Difficulty selected: MEDIUM LOG: 26.03.2025 14:07:54 SelectedType: CCore; SelectedRarity: Level_2 LOG: 26.03.2025 14:07:54 Difficulty selected: HARD LOG: 26.03.2025 14:07:54 SelectedType: EMOTES; SelectedRarity: Level_3 LOG: 26.03.2025 14:07:57 the current rewards of the challengmachine have been un-Saved LOG: 26.03.2025 14:07:57 Added rewardType: GScrap LOG: 26.03.2025 14:07:57 Added rewardType: Health LOG: 26.03.2025 14:07:57 Added rewardType: Weapon LOG: 26.03.2025 14:07:57 Difficulty selected: EASY LOG: 26.03.2025 14:07:57 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 26.03.2025 14:07:57 Difficulty selected: EASY LOG: 26.03.2025 14:07:57 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 26.03.2025 14:07:57 CHALLENGES REROLLED! LOG: 26.03.2025 14:07:59 Difficulty selected: MEDIUM LOG: 26.03.2025 14:07:59 SelectedType: Health; SelectedRarity: Level_2 LOG: 26.03.2025 14:07:59 Difficulty selected: HARD LOG: 26.03.2025 14:07:59 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 26.03.2025 14:08:01 Difficulty selected: EASY LOG: 26.03.2025 14:08:01 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 26.03.2025 14:08:01 the current rewards of the challengmachine have been saved LOG: 26.03.2025 14:08:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 26.03.2025 14:08:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:08:02 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:08:02 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:08:02 Spawned wave#1 for Difficulty#0 LOG: 26.03.2025 14:08:02 Menu.UnloadMenuPanel => ChallangerArcade LOG: 26.03.2025 14:08:02 the current rewards of the challengmachine have been saved WARNING: 26.03.2025 14:08:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:08:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:08:03 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:03 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 14:08:03 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:03 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! LOG: 26.03.2025 14:08:04 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 14:08:04 GetIconByBuffType called with buffType: Radioactive ERROR: 26.03.2025 14:08:05 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:05 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:08:05 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:05 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:08:06 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_03 LOG: 26.03.2025 14:08:06 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 14:08:07 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:08:09 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:08:09 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:09 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:08:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:09 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:08:09 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:08:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:09 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:09 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:08:10 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:08:10 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 14:08:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:08:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:08:10 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 14:08:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:08:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:08:13 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:08:13 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:13 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:13 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:13 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:13 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:08:13 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:13 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 26.03.2025 14:08:13 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 14:08:14 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:08:14 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 14:08:14 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:08:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:08:14 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 14:08:14 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:08:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 14:08:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:08:14 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:14 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:08:15 Difficulty#0 Challenge cleared! LOG: 26.03.2025 14:08:16 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 14:08:21 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 26.03.2025 14:08:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:08:26 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:08:26 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:08:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:08:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:08:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:08:31 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:08:48 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 14:08:52 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 14:08:52 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 26.03.2025 14:08:52 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:08:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:08:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:08:54 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:08:54 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:08:54 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:08:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:08:54 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:08:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:08:54 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:08:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:08:54 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:08:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:08:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:08:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:08:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:08:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:08:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:08:56 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:08:56 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:08:56 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:08:56 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 14:08:56 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 14:08:56 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:08:56 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:08:57 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:57 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:08:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:08:57 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:08:57 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:57 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:08:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:08:57 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:08:57 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:08:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:08:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 14:09:00 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:09:00 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:00 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:09:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:00 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:09:02 Damage done = 0 LOG: 26.03.2025 14:09:02 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:09:02 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:02 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:09:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:02 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:09:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:09:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:05 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:09:05 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:05 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:09:05 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:05 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:09:05 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:09:05 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 14:09:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:06 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:09:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:09 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:09:09 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:09 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:09:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:09:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:09:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:09:09 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 14:09:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:09:09 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:09:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:09:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:09:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:09:14 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:09:14 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 14:09:14 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 14:09:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:09:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:09:32 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:09:33 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 26.03.2025 14:09:34 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:09:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:09:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 26.03.2025 14:09:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:09:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:09:44 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:09:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:45 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:09:45 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:09:45 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:09:45 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:09:45 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:09:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:09:46 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:09:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:09:46 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:09:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:09:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:09:46 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:09:46 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:09:46 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:09:50 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:09:53 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Wut LOG: 26.03.2025 14:09:53 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:709 SeededCallsLastDungeon:36 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 26.03.2025 14:09:53 UpdatePlayerProgress LOG: 26.03.2025 14:09:53 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:09:53 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:09:53 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:09:53 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 26.03.2025 14:09:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:09:54 Generate Level Started! Level: Level_B theme: Wut GameSeed: AC?3-!WWD SeedCalls: 710 ERROR: 26.03.2025 14:10:03 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'AC?3-!WWD' with 6 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:10:03 NEW GAMESEED: '50NX-7A4D' resetSeededCalls: False LOG: 26.03.2025 14:10:03 Generate Level Started! Level: Level_B theme: Wut GameSeed: 50NX-7A4D SeedCalls: 772 LOG: 26.03.2025 14:10:03 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied LOG: 26.03.2025 14:10:05 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 14:10:08 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 26.03.2025 14:10:08 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 14:10:08 Generate Level Completed! Loading time: 5,404s LOG: 26.03.2025 14:10:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:10:08 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:10:08 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:10:08 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:10:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:10:09 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:10:09 UpdatePlayerProgress LOG: 26.03.2025 14:10:09 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 14:10:09 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:10:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:10:09 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:10:09 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:10:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:10:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:10:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:10:09 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:10:09 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 14:10:09 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 14:10:09 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:09 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:09 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:10:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:10:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 14:10:19 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:10:19 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:10:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:10:21 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:10:21 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 14:10:21 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:10:21 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:10:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:10:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:10:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:10:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:10:21 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:10:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:10:21 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:10:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:10:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:10:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:10:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:10:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:10:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:10:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:10:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:10:23 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:10:23 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:10:23 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:10:23 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:10:23 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:10:23 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:10:23 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:23 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 14:10:23 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! LOG: 26.03.2025 14:10:23 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 14:10:23 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:10:23 GetIconByBuffType called with buffType: Frostbite ERROR: 26.03.2025 14:10:23 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:23 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:23 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:23 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:23 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:10:23 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:10:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 14:10:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 26.03.2025 14:10:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:10:27 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:10:28 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:10:28 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:28 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:28 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:28 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:10:28 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:28 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:10:28 ScaleEnemy HomeBase_PlayerClone(Clone)! WARNING: 26.03.2025 14:10:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_PlayerClone(Clone) is not the same! WARNING: 26.03.2025 14:10:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:28 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:10:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:10:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 14:10:30 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:10:30 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 14:10:30 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:10:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:10:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:10:30 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 14:10:30 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:10:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:10:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:10:30 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:10:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:30 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:10:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:10:31 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:10:31 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:31 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:10:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:10:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:10:31 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:10:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:10:31 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:10:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:10:31 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:10:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:10:31 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:10:31 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 14:10:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 14:10:34 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:10:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:10:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:10:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:10:34 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:10:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:34 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:10:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:10:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:10:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:10:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 14:10:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 26.03.2025 14:10:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:10:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:10:45 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:10:47 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 14:10:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 26.03.2025 14:10:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:10:51 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 26.03.2025 14:10:52 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:10:53 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 WARNING: 26.03.2025 14:10:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:10:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:10:59 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 14:10:59 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:10:59 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:10:59 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:10:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:01 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:11:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:03 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:11:03 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:11:03 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:05 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:11:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:07 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:11:07 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:11:07 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:09 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:11:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:11 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:11:11 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:11:11 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:13 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:11:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:15 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:11:15 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:11:15 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:17 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:11:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:19 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:11:19 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:11:19 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:11:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:11:23 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:11:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:27 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 14:11:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:11:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:11:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:11:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:11:27 initialises raritymodes LOG: 26.03.2025 14:11:27 equipmentRarity:Level_4 LOG: 26.03.2025 14:11:27 equipmentRarity:Level_2 LOG: 26.03.2025 14:11:27 equipmentRarity:Level_2 LOG: 26.03.2025 14:11:27 equipmentRarity:Level_2 LOG: 26.03.2025 14:11:27 equipmentRarity:Level_2 LOG: 26.03.2025 14:11:27 equipmentRarity:Level_4 LOG: 26.03.2025 14:11:27 equipmentRarity:Level_2 LOG: 26.03.2025 14:11:27 equipmentRarity:Level_2 LOG: 26.03.2025 14:11:27 equipmentRarity:Level_2 LOG: 26.03.2025 14:11:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:11:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:11:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:11:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:11:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:11:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:11:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:11:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:11:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() ERROR: 26.03.2025 14:11:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:Update() LOG: 26.03.2025 14:11:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:11:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:11:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 14:11:32 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:11:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:36 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:11:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:11:43 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:11:43 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 26.03.2025 14:11:43 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 14:11:43 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:11:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:11:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:11:43 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:11:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:11:43 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:11:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:11:43 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:11:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:11:43 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:11:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:11:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:11:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:11:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:11:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:11:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:11:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:11:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:11:45 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:11:45 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:11:45 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:11:45 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:11:45 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:11:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:11:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:11:45 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:11:45 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:45 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:45 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:11:45 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:45 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:45 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:45 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:11:45 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:45 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:45 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:11:45 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 14:11:46 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 14:11:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 26.03.2025 14:11:48 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:11:48 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:48 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:48 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:48 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:11:48 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:48 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:52 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:11:52 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:52 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:52 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:52 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:11:52 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:52 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:11:52 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:11:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:11:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:11:54 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:11:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:11:54 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:11:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:54 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:11:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:11:58 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:11:58 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:58 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:11:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:11:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:11:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:11:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:11:58 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:11:59 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 26.03.2025 14:12:00 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 14:12:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 26.03.2025 14:12:01 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:12:01 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:01 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:12:01 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:12:06 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:12:06 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:06 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:06 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:06 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:06 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:12:06 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:12:06 ScaleEnemy HomeBase_PlayerClone(Clone)! WARNING: 26.03.2025 14:12:06 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_PlayerClone(Clone) is not the same! LOG: 26.03.2025 14:12:09 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:12:09 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:12:10 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:12:10 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:10 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:12:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:12:10 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:12:10 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:12:10 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 14:12:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:11 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:12:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:12 Damage done = 0 LOG: 26.03.2025 14:12:13 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:12:13 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:13 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:13 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:13 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:13 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:12:13 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:12:13 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:12:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:13 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:12:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 14:12:15 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:12:15 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:15 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:15 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:15 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:12:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:15 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:12:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:12:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:12:23 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:12:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 14:12:23 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 14:12:23 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 14:12:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:12:32 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 26.03.2025 14:12:32 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:12:32 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:12:33 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 14:12:33 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 26.03.2025 14:12:33 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:12:33 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:12:34 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:12:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:12:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 14:12:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 14:12:39 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:12:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:12:49 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:12:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:12:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:12:49 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 14:12:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:12:49 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:12:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:12:49 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:12:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:12:49 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:12:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:12:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:12:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:12:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:12:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:12:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:12:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:12:51 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:12:51 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:12:51 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 14:12:51 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:12:51 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:12:51 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:12:51 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:51 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:12:51 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:51 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:12:52 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:12:52 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:52 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:52 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:52 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:12:52 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:12:52 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:12:52 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 14:12:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:12:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:12:54 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:12:54 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:54 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:12:54 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:54 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:12:54 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:12:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:12:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:12:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:12:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 26.03.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 26.03.2025 14:12:59 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:12:59 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:59 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:12:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:12:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:12:59 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:12:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:12:59 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:12:59 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 26.03.2025 14:13:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh WARNING: 26.03.2025 14:13:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:13:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 14:13:05 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:13:05 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: BASE_Destructible_OilBarrel_01 LOG: 26.03.2025 14:13:05 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:13:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:13:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:13:06 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: BASE_Destructible_OilBarrel LOG: 26.03.2025 14:13:06 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:13:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:13:07 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:13:08 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:13:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:18 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:13:18 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:13:18 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:13:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:13:18 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:13:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:13:18 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:13:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:13:18 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:13:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:13:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:13:20 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:20 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 26.03.2025 14:13:20 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! WARNING: 26.03.2025 14:13:20 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:13:20 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:20 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:13:20 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:20 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:13:20 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:20 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:13:20 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:20 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:13:20 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:20 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:13:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:20 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:13:20 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:13:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:20 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:13:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 14:13:22 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:13:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:13:22 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:13:22 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:22 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:22 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:22 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:13:22 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 14:13:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 14:13:26 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:13:26 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:26 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:13:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:13:30 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:13:30 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:30 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:30 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:30 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:13:30 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:13:30 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:13:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 14:13:30 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:13:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:13:31 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:13:31 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 14:13:31 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:13:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:13:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:13:31 quest failed: MediumBetNoPerfectReload WARNING: 26.03.2025 14:13:31 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:13:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:13:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 14:13:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:13:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:13:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:32 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:13:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:13:33 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:13:33 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 14:13:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:13:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:48 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:13:48 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:13:48 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 WARNING: 26.03.2025 14:13:49 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:13:49 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 26.03.2025 14:13:51 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:51 TheRoaringSmelter_ScrapperRepBall(Clone) (StickyStoneStudio.MOODS.ScrapperRepBall): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:13:51 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 26.03.2025 14:13:54 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:13:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:13:57 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 26.03.2025 14:13:57 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:13:57 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 26.03.2025 14:13:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 14:13:58 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:13:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:13:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:13:59 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:13:59 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:59 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:13:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:13:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:13:59 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:13:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:01 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:14:01 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:01 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:01 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:02 GetIconByBuffType called with buffType: Exposing ERROR: 26.03.2025 14:14:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:14:02 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 14:14:02 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:14:02 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 14:14:04 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:14:04 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:04 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:04 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:07 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:14:07 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:07 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:07 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:07 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:07 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:14:07 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:14:07 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:14:07 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 26.03.2025 14:14:07 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:14:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:14:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:14:07 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 14:14:09 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:14:10 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:14:10 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:10 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:14:11 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 26.03.2025 14:14:13 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:14:13 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:13 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:13 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:13 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:13 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:13 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:17 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:14:17 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:17 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:17 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:17 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:17 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:17 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:17 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:17 ScaleEnemy HomeBase_PlayerClone(Clone)! WARNING: 26.03.2025 14:14:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_PlayerClone(Clone) is not the same! LOG: 26.03.2025 14:14:17 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:14:20 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:14:20 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:20 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:20 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:14:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:14:20 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:14:20 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper)isCharmedByOwnerPlayer1 LOG: 26.03.2025 14:14:20 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:14:24 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:14:24 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:24 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:24 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:24 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:24 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:24 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:27 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:14:27 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:27 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:27 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:27 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:27 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:27 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:14:30 Hammer Attack: CenterShock failed, Hammer is already in Transition LOG: 26.03.2025 14:14:30 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:14:30 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:30 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:30 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:30 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:30 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:34 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:14:34 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:34 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:34 GetIconByBuffType called with buffType: Exposing ERROR: 26.03.2025 14:14:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:14:34 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:14:34 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 26.03.2025 14:14:34 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:14:34 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 14:14:39 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:14:39 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:39 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:39 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:39 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:39 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:42 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:14:42 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:42 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:42 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:42 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:42 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:42 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:14:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:14:42 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:14:42 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper)isCharmedByOwnerPlayer1 LOG: 26.03.2025 14:14:42 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:14:44 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:14:44 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:44 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:44 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:44 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:44 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:44 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:14:44 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:14:44 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:14:44 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 26.03.2025 14:14:44 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 14:14:47 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:14:47 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:47 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:47 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:47 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:47 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:47 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:47 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:47 GetIconByBuffType called with buffType: Radioactive ERROR: 26.03.2025 14:14:47 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:14:47 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:14:47 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:14:49 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:14:49 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:49 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:49 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:49 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:49 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:49 GetIconByBuffType called with buffType: Burning ERROR: 26.03.2025 14:14:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:14:49 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:14:54 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:14:54 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:54 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:54 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:57 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:14:57 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:57 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:14:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:57 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:14:57 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:14:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:14:57 GetIconByBuffType called with buffType: Radioactive ERROR: 26.03.2025 14:14:57 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:14:57 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 26.03.2025 14:15:02 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:15:02 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:02 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:15:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:15:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:15:02 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 26.03.2025 14:15:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:15:08 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:15:08 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:08 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:08 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:08 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:15:08 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:15:08 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:15:08 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:15:10 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:15:10 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:10 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:15:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:15:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:15:10 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:15:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:15:11 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:15:11 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:15:14 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:15:14 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:14 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:14 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:14 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:15:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:15:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:15:14 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:15:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:15:14 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:15:14 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 26.03.2025 14:15:14 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 14:15:16 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:15:16 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:16 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:16 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:16 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:15:16 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:15:16 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:15:16 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:15:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 26.03.2025 14:15:19 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 14:15:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:15:19 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 26.03.2025 14:15:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:15:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:15:26 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:15:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:15:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:15:26 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:15:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:15:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:15:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:15:44 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:15:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 14:15:45 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_ElementalOrb) wurde kein passendes MechionaryEntry gefunden ... LOG: 26.03.2025 14:15:45 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName WARNING: 26.03.2025 14:15:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:15:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:15:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:15:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:15:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:15:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:15:46 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:15:47 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:15:47 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:15:47 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:15:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:15:47 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:15:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:15:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:15:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:15:52 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 26.03.2025 14:15:54 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:16:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:02 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:03 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:03 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:03 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:03 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:03 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:04 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:04 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:04 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:04 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:05 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:05 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:05 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:05 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:05 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:05 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:05 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:06 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:06 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:06 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:06 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:06 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:06 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:06 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:07 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:07 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:07 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:07 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:07 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:07 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:08 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:08 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:08 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:08 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:09 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:09 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:09 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:09 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:10 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:10 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:10 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:10 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:11 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:11 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:11 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:11 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:11 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:11 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:11 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:11 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:11 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:12 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:12 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:12 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:12 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:13 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:13 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:13 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:13 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:13 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:13 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:13 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:13 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:13 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:13 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:13 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:13 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:13 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:14 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:14 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:14 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:14 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:14 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:15 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:15 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:15 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:15 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:16 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:16 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:16 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:16 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:17 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:17 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:17 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:17 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:18 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:19 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:19 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:19 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:20 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:20 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:21 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:21 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:21 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:21 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:21 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:21 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:21 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:21 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:21 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:21 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:22 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:22 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:22 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:22 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:22 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:22 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:22 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:22 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:22 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:22 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:22 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:22 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:22 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:23 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:23 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:23 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:23 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:23 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:23 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:23 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:23 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:23 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:23 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:23 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:23 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:23 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:24 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:24 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:24 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:16:25 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:25 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:25 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:25 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:25 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:25 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:25 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:25 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:25 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:25 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:25 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:25 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:26 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:26 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:27 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:27 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:27 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:27 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:27 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:28 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:28 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:28 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:28 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:29 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:29 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:29 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:29 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:29 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:29 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:29 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:29 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:29 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:29 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:29 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:29 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:29 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:30 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:31 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:31 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:31 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:31 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:31 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:32 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:32 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:32 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:32 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:32 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:32 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:33 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:16:33 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:16:33 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:33 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:34 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:34 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:34 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:34 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:34 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:34 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:34 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:34 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 26.03.2025 14:16:35 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:16:35 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:16:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:16:35 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:16:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:16:38 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 26.03.2025 14:16:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:16:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:16:43 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:16:43 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:16:44 Menu.UnloadMenuPanel => Inventar WARNING: 26.03.2025 14:16:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:16:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:16:58 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:16:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:16:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:16:58 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:16:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:16:58 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:16:58 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:16:58 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:17:02 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:17:04 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Wut LOG: 26.03.2025 14:17:04 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:839 SeededCallsLastDungeon:67 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 26.03.2025 14:17:04 UpdatePlayerProgress LOG: 26.03.2025 14:17:04 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:17:04 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:17:04 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:17:04 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 26.03.2025 14:17:04 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 26.03.2025 14:17:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:17:04 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 14:17:04 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 14:17:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:17:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:17:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:17:04 quest failed: HugeBetGambleAsMuchAsOneCan WARNING: 26.03.2025 14:17:04 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:17:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:17:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:17:04 Generate Level Started! Level: Level_C theme: Wut GameSeed: 50NX-7A4D SeedCalls: 840 LOG: 26.03.2025 14:17:07 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 26.03.2025 14:17:07 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 14:17:07 Generate Level Completed! Loading time: 2,926s LOG: 26.03.2025 14:17:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:17:07 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:17:07 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:17:07 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:17:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:17:07 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:17:07 UpdatePlayerProgress LOG: 26.03.2025 14:17:07 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 WARNING: 26.03.2025 14:17:07 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:17:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:17:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:17:07 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 14:17:07 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:17:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:17:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:17:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:17:08 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 14:17:08 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 14:17:08 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:17:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:17:08 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:17:08 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:17:08 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:17:10 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:17:10 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:17:10 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:17:10 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:17:10 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:17:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:17:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:17:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:17:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:17:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 26.03.2025 14:17:12 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:17:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 14:17:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 14:17:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:17:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:17:12 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) EXCEPTION: 26.03.2025 14:17:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:17:13 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 14:17:14 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:17:14 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:17:14 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:17:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:17:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:17:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:17:14 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:17:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:17:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:17:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:17:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' EXCEPTION: 26.03.2025 14:17:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 14:17:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:17:50 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 14:17:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:17:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:17:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:17:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:17:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:17:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:17:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 26.03.2025 14:17:52 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:17:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 14:17:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 14:17:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:17:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:17:52 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:17:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:17:52 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 14:18:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:18:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:18:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:18:18 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:18:20 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:18:20 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:18:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:18:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 26.03.2025 14:18:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 14:18:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 26.03.2025 14:18:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 26.03.2025 14:18:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:18:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_12 LOG: 26.03.2025 14:18:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 26.03.2025 14:18:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:18:22 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 14:18:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:18:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:18:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 14:18:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 14:18:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:18:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 14:18:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 26.03.2025 14:18:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:18:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 26.03.2025 14:18:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:18:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:18:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_20 LOG: 26.03.2025 14:18:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_22 LOG: 26.03.2025 14:18:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_23 LOG: 26.03.2025 14:18:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:18:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:18:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 26.03.2025 14:18:26 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_18 LOG: 26.03.2025 14:18:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 WARNING: 26.03.2025 14:18:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:18:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:18:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:18:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:18:29 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:18:29 TrySpawnEnemy ANGER_Stationary_Turret delay 1,75 LOG: 26.03.2025 14:18:29 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 14:18:29 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 26.03.2025 14:18:29 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:18:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:18:29 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 14:18:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:18:29 ANGER_Stationary_Turret(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:18:29 AddEnemy ANGER_StationaryGenerator WARNING: 26.03.2025 14:18:29 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:18:29 AddEnemy ANGER_StationaryGenerator_01 WARNING: 26.03.2025 14:18:29 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:18:29 AddEnemy ANGER_StationaryGenerator_02 WARNING: 26.03.2025 14:18:29 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:18:29 AddEnemy ANGER_StationaryGenerator_03 WARNING: 26.03.2025 14:18:29 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:18:31 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 26.03.2025 14:18:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:18:31 Failed to create agent because it is not close enough to the NavMesh ERROR: 26.03.2025 14:18:31 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:31 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:18:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:18:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:18:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:18:31 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:18:31 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:31 ScaleEnemy TheRoaringSmelter_MetallurgicWelder(Clone)! WARNING: 26.03.2025 14:18:31 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_MetallurgicWelder(Clone) is not the same! WARNING: 26.03.2025 14:18:31 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:31 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:18:31 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:31 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:18:31 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:18:33 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:18:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 26.03.2025 14:18:34 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 26.03.2025 14:18:34 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:18:34 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:34 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:18:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 14:18:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 14:18:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 14:18:35 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 14:18:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 26.03.2025 14:18:37 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:18:37 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:37 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:37 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:37 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:18:37 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:37 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:18:37 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer)isCharmedByOwnerPlayer1 LOG: 26.03.2025 14:18:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 14:18:39 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open LOG: 26.03.2025 14:18:39 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 14:18:40 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:18:40 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:40 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:40 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:40 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:18:40 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:40 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:18:42 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:18:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:18:42 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:18:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:18:42 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:18:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:18:42 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:18:42 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:18:42 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:42 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:42 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:42 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:18:42 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:42 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:43 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:18:43 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:18:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh WARNING: 26.03.2025 14:18:43 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:18:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:43 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:44 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:18:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:18:44 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:18:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:18:44 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:18:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 14:18:46 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:18:46 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:46 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:46 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:46 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:46 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:18:46 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:46 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:46 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:18:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh WARNING: 26.03.2025 14:18:46 Language Text not found! (Path: Kill Slagshooter) ERROR: 26.03.2025 14:18:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:18:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:18:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:18:54 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:18:54 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:18:54 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:18:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:18:54 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:18:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:18:54 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:18:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:18:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:18:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:18:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:18:56 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:18:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:18:56 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:56 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 14:18:56 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 14:18:56 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:18:56 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:18:56 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:56 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:18:56 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:56 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:56 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:56 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:18:56 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:56 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:57 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:18:57 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:18:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 14:18:57 showQuestComplete: Quest for Revenge LOG: 26.03.2025 14:18:57 Quest Completed: Quest for Revenge LOG: 26.03.2025 14:18:57 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:18:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSolved(Quest, Boolean) StickyStoneStudio.MOODS.QuestManager:AddQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:CheckRevengeQuest(EnemyTyp) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:18:57 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:18:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:18:58 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:18:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:18:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:18:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 14:18:59 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:18:59 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:59 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:18:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:18:59 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:18:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:18:59 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:18:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:18:59 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:18:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:18:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:19:02 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:19:02 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:02 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:19:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:19:02 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:19:02 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:19:04 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:19:04 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:04 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:19:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:19:04 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:19:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:19:04 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:19:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 14:19:04 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:19:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:19:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:19:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:19:11 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:19:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:19:15 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:19:18 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 14:19:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:19:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:19:21 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 14:19:21 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 WARNING: 26.03.2025 14:19:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:24 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:19:27 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:19:35 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 14:19:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:19:38 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:19:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:38 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:19:40 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:19:40 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:19:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:41 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:19:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:19:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:19:42 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:19:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:19:42 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:19:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:19:42 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:19:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:19:42 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:19:43 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 26.03.2025 14:19:45 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:19:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:19:46 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:19:46 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:19:46 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:19:53 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:19:56 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Wut LOG: 26.03.2025 14:19:56 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:870 SeededCallsLastDungeon:30 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 26.03.2025 14:19:56 UpdatePlayerProgress LOG: 26.03.2025 14:19:56 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:19:56 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:19:56 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:19:56 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 26.03.2025 14:19:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:19:56 Generate Level Started! Level: Level_C theme: Wut GameSeed: 50NX-7A4D SeedCalls: 871 LOG: 26.03.2025 14:19:58 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 26.03.2025 14:20:02 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 26.03.2025 14:20:02 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 14:20:03 Generate Level Completed! Loading time: 6,575s LOG: 26.03.2025 14:20:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:20:03 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:20:03 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:20:03 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:20:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:20:03 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:20:03 UpdatePlayerProgress LOG: 26.03.2025 14:20:03 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:20:03 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:03 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 14:20:03 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:20:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:20:03 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:20:03 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 14:20:03 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 14:20:03 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:03 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:20:03 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:20:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:20:08 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 26.03.2025 14:20:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:20:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 26.03.2025 14:20:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:20:08 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 14:20:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:10 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 14:20:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:10 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 14:20:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:10 ScaleEnemy TheRoaringSmelter_MetallurgicWelder(Clone)! WARNING: 26.03.2025 14:20:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_MetallurgicWelder(Clone) is not the same! WARNING: 26.03.2025 14:20:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:10 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:10 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:11 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:20:11 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:20:11 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:20:12 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 14:20:12 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_11 LOG: 26.03.2025 14:20:12 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 14:20:12 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:20:12 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) ERROR: 26.03.2025 14:20:12 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:12 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:12 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:12 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:12 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:13 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:20:13 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 26.03.2025 14:20:13 DestroyDestructibleInScene() => barrel_open WARNING: 26.03.2025 14:20:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:14 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:15 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:20:15 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:20:15 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:15 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:15 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:15 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:15 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:20:16 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:20:16 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:20:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:17 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:17 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 26.03.2025 14:20:18 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:20:18 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:18 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:18 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:18 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:18 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:18 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 14:20:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:18 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:19 GetValidSpawnPosition() => Was not successful! WARNING: 26.03.2025 14:20:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:19 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:19 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 14:20:20 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:20:20 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:20 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:21 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:20:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:21 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:20:23 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:20:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:23 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 14:20:24 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:20:24 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:24 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:24 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:24 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:24 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:24 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:25 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 14:20:26 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 26.03.2025 14:20:27 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:20:27 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:27 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:27 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:27 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:27 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:27 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:27 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:27 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:29 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:20:29 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:29 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:29 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:29 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:20:29 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:20:29 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:20:29 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:20:29 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:20:29 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:20:29 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:20:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:29 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:34 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 26.03.2025 14:20:34 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:20:34 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:34 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:34 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:35 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:36 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:20:36 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:20:36 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:20:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:20:36 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:20:36 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:20:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:20:36 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:20:36 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:20:36 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:36 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:36 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:36 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:36 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:36 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:36 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:37 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 26.03.2025 14:20:37 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:20:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 14:20:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:37 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:39 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:20:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:20:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:20:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:20:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:20:47 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:20:47 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:20:47 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 14:20:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:20:47 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:20:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:20:47 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:20:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:20:47 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:20:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:20:47 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 26.03.2025 14:20:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:20:47 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:20:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:20:47 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:20:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:20:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:49 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:49 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:49 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:49 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 26.03.2025 14:20:49 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:49 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:49 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:49 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:49 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:49 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:49 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:20:49 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:20:50 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:20:50 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:50 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:50 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:50 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:50 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:50 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:20:50 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 26.03.2025 14:20:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:51 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:20:51 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 14:20:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:52 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 14:20:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:53 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:20:53 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:53 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:53 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:53 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:53 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:53 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:53 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 14:20:53 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:20:54 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:20:54 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:20:54 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:20:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:20:54 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:20:54 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:20:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 14:20:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:57 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:20:57 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:57 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:20:57 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:20:57 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:20:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:20:57 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:20:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:20:57 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 14:20:57 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 14:20:57 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 26.03.2025 14:20:57 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:20:57 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:20:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:20:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 14:20:59 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:20:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:20:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:00 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:21:00 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:00 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:21:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:00 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 14:21:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:00 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:21:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:03 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:21:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:03 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:21:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:04 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:21:04 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:04 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:21:04 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 26.03.2025 14:21:06 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:21:06 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:06 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:06 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:06 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:06 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:21:06 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:06 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:21:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:06 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:21:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:21:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 14:21:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 14:21:13 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 14:21:13 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 14:21:18 ChangeRagdollState explode getriggert! WARNING: 26.03.2025 14:21:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:18 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:21:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:21:24 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:21:24 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 14:21:24 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 14:21:24 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:21:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:21:24 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:21:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:21:24 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:21:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:21:24 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:21:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:21:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:21:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:21:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:21:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:21:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:21:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:21:26 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:21:26 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:21:26 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:21:26 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:21:26 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:26 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:21:26 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:26 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:21:26 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:26 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:21:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:27 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:21:27 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:21:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:27 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:21:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:27 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 26.03.2025 14:21:27 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 14:21:28 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:21:29 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:21:29 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:29 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:21:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:29 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:21:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:29 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:21:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:29 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:21:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:30 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:21:31 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:21:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:32 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:21:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:21:33 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:21:33 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:33 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:33 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:33 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:21:33 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:33 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:34 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:21:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:36 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:21:36 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:36 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:36 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:36 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:36 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:21:36 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:36 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:21:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 14:21:36 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:21:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:37 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 14:21:38 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:21:38 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:38 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:38 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:21:38 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:21:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:21:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:21:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:21:38 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:21:38 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:21:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 14:21:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:41 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 14:21:42 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 26.03.2025 14:21:42 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 14:21:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:21:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:21:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 14:21:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 26.03.2025 14:21:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:21:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:21:59 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:21:59 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 14:21:59 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:21:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:21:59 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:21:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:21:59 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 26.03.2025 14:21:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:22:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:22:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:22:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:22:01 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:22:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:22:01 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:22:01 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:22:01 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:22:01 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:22:02 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:22:02 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:02 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:22:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:22:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:02 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:22:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 26.03.2025 14:22:04 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:22:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:22:04 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 26.03.2025 14:22:07 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:22:07 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:07 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:22:07 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:22:07 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:22:08 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:22:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh LOG: 26.03.2025 14:22:08 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:22:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:22:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 14:22:09 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:22:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:22:12 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:22:12 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:12 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:12 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:12 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:22:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:22:12 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:22:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:22:12 ScaleEnemy HomeBase_PlayerClone(Clone)! WARNING: 26.03.2025 14:22:12 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_PlayerClone(Clone) is not the same! LOG: 26.03.2025 14:22:13 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:22:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 14:22:13 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:22:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:22:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:22:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:22:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:22:19 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 14:22:19 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 26.03.2025 14:22:19 DestroyDestructibleInScene() => barrel_open LOG: 26.03.2025 14:22:26 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 14:22:27 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:34 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:22:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:37 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:22:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:46 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:22:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:22:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:22:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:22:50 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:22:53 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_18 LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 14:22:54 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.03.2025 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:22:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 WARNING: 26.03.2025 14:22:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:22:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:23:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:23:01 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:23:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:23:03 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:23:05 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 14:23:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:23:07 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 26.03.2025 14:23:09 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:23:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:23:13 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:23:13 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 14:23:13 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 26.03.2025 14:23:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:23:13 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:23:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:23:13 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 14:23:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:23:13 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 26.03.2025 14:23:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:23:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:15 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:15 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 26.03.2025 14:23:15 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 26.03.2025 14:23:15 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:15 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 14:23:15 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 26.03.2025 14:23:15 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:15 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:23:15 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:15 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:23:15 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:15 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:23:15 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:15 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:15 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:15 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:23:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:15 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:23:15 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:23:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 14:23:18 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:23:18 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:18 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:18 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:18 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:18 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:23:18 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:18 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:18 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:23:18 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:23:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:23:19 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:23:19 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:23:19 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:23:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:23:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:23:19 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:23:19 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:23:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:23:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 14:23:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 14:23:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:23:20 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:23:20 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:20 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:23:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:22 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:23:22 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:22 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:22 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:22 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:23:22 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:23:22 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:23:22 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:23:22 BuffManager.StartBuffEffect() for BUFFID: 1225 is already started! LOG: 26.03.2025 14:23:23 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:23:23 BuffManager.StartBuffEffect() for BUFFID: 1227 is already started! LOG: 26.03.2025 14:23:23 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:23:23 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:23:23 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:23:23 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:23:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:23:27 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:23:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 26.03.2025 14:23:27 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:23:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:23:29 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:23:29 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:29 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:23:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:29 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:23:29 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:23:29 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 14:23:29 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 26.03.2025 14:23:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:23:29 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:29 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 26.03.2025 14:23:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh WARNING: 26.03.2025 14:23:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 26.03.2025 14:23:37 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:23:37 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:37 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:37 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:37 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:23:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:23:37 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:23:37 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:23:37 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 14:23:37 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 14:23:37 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:23:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:23:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:23:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:23:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:23:42 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:24:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:24:24 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 14:24:24 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:24:24 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:24:24 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:24:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:24:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:24:26 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:25:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:25:14 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:25:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:25:35 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:25:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:25:37 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:25:37 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:25:37 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:25:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:25:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:25:43 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:26:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:26:02 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:26:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:26:04 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:26:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:26:10 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:26:13 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 26.03.2025 14:26:13 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:26:13 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:26:13 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:26:13 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:26:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:26:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:26:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:26:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:26:16 LootContextPanel OnButtonSuccess => back LOG: 26.03.2025 14:26:17 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:26:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:26:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:26:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:26:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:26:18 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:26:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:26:19 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:26:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:26:25 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:26:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:26:36 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:26:38 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:26:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:26:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:26:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:26:38 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:26:38 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:26:38 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: HugeBetDisablePermanentUpgrades has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 26.03.2025 14:26:38 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: MediumBetDisablePermanentUpgrades has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 26.03.2025 14:26:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:26:38 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: HugeBetDisablePermanentUpgrades has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 26.03.2025 14:26:38 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: MediumBetDisablePermanentUpgrades has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 26.03.2025 14:26:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:26:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 26.03.2025 14:26:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:26:40 Menu.UnloadMenuPanel => MechionaryContext LOG: 26.03.2025 14:38:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:38:59 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:39:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:39:03 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:39:06 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 14:39:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:39:14 CurrentRoom ReverbTheme isCave_Open WARNING: 26.03.2025 14:39:14 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:39:14 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 26.03.2025 14:39:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:39:16 TheRoaringSmelter_Zathar(Clone) (StickyStoneStudio.MOODS.Anger_Zathar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:39:20 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:39:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:39:23 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 26.03.2025 14:39:23 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:39:23 ApplyBossMoodColorStyle => bossDialogMood: Envy bossDialogMoodWasAnsweredByPlayers: Anxiety LOG: 26.03.2025 14:39:25 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 14:39:25 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:39:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:39:25 hello - there^- Zhatar LOG: 26.03.2025 14:39:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:39:26 Melee asttack LOG: 26.03.2025 14:39:26 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:39:26 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:26 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:39:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:39:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:39:26 GetIconByBuffType called with buffType: Corrosion LOG: 26.03.2025 14:39:28 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:39:28 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:28 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:28 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:28 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:39:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:39:28 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:28 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:39:30 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:39:30 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:30 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:30 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:30 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:39:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:39:30 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:30 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:39:30 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:39:32 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:39:32 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:32 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:32 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:32 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:39:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:39:32 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:39:34 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:39:34 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:34 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:39:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:39:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:39:34 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:39:34 BuffManager.StartBuffEffect() for BUFFID: 1290 is already started! WARNING: 26.03.2025 14:39:35 Damage done = 0 WARNING: 26.03.2025 14:39:35 Damage done = 0 LOG: 26.03.2025 14:39:38 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:39:38 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:38 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:38 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:38 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:39:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:39:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:39:38 ScaleEnemy HomeBase_PlayerClone(Clone)! WARNING: 26.03.2025 14:39:38 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_PlayerClone(Clone) is not the same! LOG: 26.03.2025 14:39:38 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:39:40 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:39:40 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:40 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:40 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:39:40 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:39:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:39:40 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:39:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:39:40 distanceAttack LOG: 26.03.2025 14:39:41 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:39:57 Melee asttack LOG: 26.03.2025 14:40:00 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:40:00 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:00 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:00 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:40:00 Damage done = 0 LOG: 26.03.2025 14:40:01 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:40:02 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:40:02 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:02 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:03 Melee asttack WARNING: 26.03.2025 14:40:04 Damage done = 0 LOG: 26.03.2025 14:40:04 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:40:04 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:04 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:04 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:04 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:40:06 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:40:06 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:06 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:06 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:06 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:06 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:06 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:06 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:06 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:40:06 TheRoaringSmelter_Zathar(Clone) (StickyStoneStudio.MOODS.Anger_Zathar)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 14:40:08 Damage done = 0 LOG: 26.03.2025 14:40:10 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:40:10 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:10 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:10 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:10 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:10 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:12 Melee asttack LOG: 26.03.2025 14:40:13 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:40:13 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:13 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:13 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:13 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:13 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:13 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:13 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:14 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:40:15 Damage done = 0 LOG: 26.03.2025 14:40:16 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:40:16 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:16 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:16 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:16 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:16 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:16 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:16 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:17 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:40:17 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:40:17 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:40:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:40:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:40:17 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:40:17 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:40:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:40:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:40:19 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:40:19 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:19 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:19 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:19 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:19 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:19 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:19 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:40:20 Damage done = 0 WARNING: 26.03.2025 14:40:20 Damage done = 0 LOG: 26.03.2025 14:40:20 Melee asttack LOG: 26.03.2025 14:40:22 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:40:22 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:22 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:22 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:22 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:22 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:22 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:23 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:40:23 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 26.03.2025 14:40:23 Melee asttack LOG: 26.03.2025 14:40:24 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:40:24 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:24 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:24 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:24 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:24 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:24 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:24 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:40:24 BuffManager.StartBuffEffect() for BUFFID: 1339 is already started! LOG: 26.03.2025 14:40:24 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:40:24 BuffManager.StartBuffEffect() for BUFFID: 1341 is already started! LOG: 26.03.2025 14:40:26 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:40:26 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:26 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:26 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:26 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:27 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:40:27 BuffManager.StartBuffEffect() for BUFFID: 1368 is already started! LOG: 26.03.2025 14:40:29 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:40:29 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:29 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:29 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:40:29 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 14:40:29 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:40:29 BuffManager.StartBuffEffect() for BUFFID: 1394 is already started! LOG: 26.03.2025 14:40:30 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:40:30 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:40:30 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:40:30 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:40:30 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:40:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:40:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:40:30 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:40:30 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:40:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:40:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:40:31 Melee asttack LOG: 26.03.2025 14:40:31 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:40:31 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:31 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:32 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:32 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:40:34 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:40:34 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:34 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:34 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:34 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:40:34 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:40:36 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:40:36 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:36 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:36 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:36 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:36 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:36 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:36 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:40:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:40:36 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:40:38 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:40:38 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:38 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:38 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:38 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:40:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:40:38 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:40:39 ANGER_ZatharTheVulnerable(Clone) (StickyStoneStudio.MOODS.Anger_ZatharTheVunerable): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:40:39 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:40:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:40:44 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 14:40:44 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:40:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:40:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:40:44 MechionaryManager.SetMechionaryEntryIsDirty(EnemyTyp ANGER_ZatharTheVulnerable) wurde kein passendes MechionaryEntry gefunden ... WARNING: 26.03.2025 14:40:44 NextWave() => Wave was not started yet or has no waves WARNING: 26.03.2025 14:40:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:44 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:40:44 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 26.03.2025 14:40:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:40:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:40:51 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:40:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 14:40:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 14:40:54 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 14:40:56 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 14:40:59 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 14:41:01 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 14:41:04 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 26.03.2025 14:41:09 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 26.03.2025 14:41:09 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 26.03.2025 14:41:09 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 26.03.2025 14:41:09 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 26.03.2025 14:41:09 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 26.03.2025 14:41:09 Destroy On BossRoom MS Build: ANGER_ZatharTheVulnerable(Clone) distance: 0 LOG: 26.03.2025 14:41:09 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 26.03.2025 14:41:09 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 26.03.2025 14:41:10 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:41:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:41:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 26.03.2025 14:41:10 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:41:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:41:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:41:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:41:29 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:41:30 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 26.03.2025 14:41:31 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:41:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:41:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:41:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:41:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:41:31 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:41:31 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:41:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:41:49 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:41:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:41:49 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:41:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:41:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:41:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:41:50 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 14:41:50 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 14:41:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:41:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 14:41:53 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:41:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:41:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:41:55 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:41:55 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:41:55 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:41:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:41:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:41:57 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:41:57 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:41:57 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:41:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:41:58 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:41:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:17 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:17 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:19 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:42:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:20 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:20 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:22 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:23 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:23 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:24 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:24 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:24 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:25 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:26 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:26 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:29 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:29 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:30 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:31 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:31 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:42:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:42:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:42:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:42:33 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 14:42:33 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 26.03.2025 14:42:33 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 26.03.2025 14:42:33 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:42:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 26.03.2025 14:42:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:42:36 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:42:46 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:42:49 MapController: Change CurrentTheme from 'Wut' to 'Trauer' LOG: 26.03.2025 14:42:49 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 12 PersistentDungeonDepth: 11 CurrentTheme: Trauer LOG: 26.03.2025 14:42:49 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:1164 SeededCallsLastDungeon:293 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 26.03.2025 14:42:49 UpdatePlayerProgress LOG: 26.03.2025 14:42:49 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:42:49 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 14:42:49 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:42:49 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 14:42:49 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 26.03.2025 14:42:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:49 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 14:42:49 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 26.03.2025 14:42:49 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:42:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:42:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:42:49 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 26.03.2025 14:42:49 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:42:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:42:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:42:49 Generate Level Started! Level: Level_A theme: Trauer GameSeed: 50NX-7A4D SeedCalls: 1165 LOG: 26.03.2025 14:42:53 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 26.03.2025 14:42:53 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:23DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:42DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT14:42DungeonDepth: 12 - Set Condition Failed GambleAllTheMoney RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 5 RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 14:42:53 Generate Level Completed! Loading time: 4,05s LOG: 26.03.2025 14:42:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:42:54 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:42:54 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 14:42:54 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:42:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:42:54 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:42:54 UpdatePlayerProgress LOG: 26.03.2025 14:42:54 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:42:54 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:42:54 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 14:42:54 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:42:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:42:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:42:54 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 26.03.2025 14:42:54 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 26.03.2025 14:42:54 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 26.03.2025 14:42:54 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 26.03.2025 14:42:54 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" LOG: 26.03.2025 14:42:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:42:54 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:42:54 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 14:42:54 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:23DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:42DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT14:42DungeonDepth: 12 - Set Condition Failed GambleAllTheMoney RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 5 RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 14:42:54 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:42:54 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:42:54 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:49:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:49:56 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:49:56 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 14:49:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:49:56 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 14:49:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:49:56 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 14:49:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:49:56 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 14:49:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:49:56 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 14:49:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:49:56 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 14:49:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:49:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:49:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:49:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:49:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:49:58 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:49:58 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 26.03.2025 14:49:58 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:49:58 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:49:58 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:49:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:49:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:49:58 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:49:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:49:58 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:49:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:49:58 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:49:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:49:59 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:49:59 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:49:59 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:49:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:49:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:49:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:49:59 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:49:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:49:59 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:50:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:50:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:50:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:50:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:50:01 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 26.03.2025 14:50:01 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:50:01 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:01 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 14:50:01 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area ERROR: 26.03.2025 14:50:01 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:01 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:50:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:50:01 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 14:50:02 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 14:50:02 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:50:03 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:50:03 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:50:03 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:50:03 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:50:03 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:50:03 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 14:50:04 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 26.03.2025 14:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 26.03.2025 14:50:04 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:50:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:50:04 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:50:04 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:04 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:04 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:50:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:50:04 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:50:04 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 14:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 26.03.2025 14:50:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 14:50:08 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:50:08 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:08 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:08 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:08 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:50:08 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:50:08 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:08 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:50:08 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:50:08 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:50:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 14:50:09 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:50:09 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:50:09 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:50:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:50:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:50:09 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:50:09 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:50:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:50:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 14:50:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 14:50:09 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:50:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:50:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:50:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:50:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:50:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:50:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:50:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:50:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:09 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:50:09 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:50:09 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:09 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:50:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:50:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:50:10 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:50:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 14:50:10 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:50:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:50:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:50:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:50:19 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:50:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:50:22 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:50:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:50:24 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:50:26 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 26.03.2025 14:50:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:50:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 14:50:33 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 14:50:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 14:50:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:50:38 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:50:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:50:42 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:50:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 14:50:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 14:50:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:50:47 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:50:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 26.03.2025 14:50:49 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 WARNING: 26.03.2025 14:50:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:50:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:50:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:50:55 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:50:55 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.03.2025 14:50:55 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 14:50:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:50:55 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 14:50:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:50:55 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 14:50:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:50:55 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 14:50:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:50:55 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 14:50:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:50:55 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 14:50:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:50:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:50:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:50:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:50:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:50:57 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:50:57 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:50:57 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:50:57 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:50:57 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 26.03.2025 14:50:57 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:50:57 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:57 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:50:57 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:57 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:50:57 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:50:58 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:50:58 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:58 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:50:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:50:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:50:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:50:58 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:50:58 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:50:58 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:50:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:00 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 14:51:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:51:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:51:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:51:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:51:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:51:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:51:00 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:00 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:00 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:51:02 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:51:02 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:02 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:51:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:51:02 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:51:02 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:51:02 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:51:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:51:02 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:51:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 14:51:03 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 14:51:03 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 26.03.2025 14:51:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 14:51:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 14:51:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 26.03.2025 14:51:04 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:04 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:04 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:04 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:04 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:04 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:51:04 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.03.2025 14:51:04 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 14:51:05 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:51:05 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:05 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:51:05 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:05 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 26.03.2025 14:51:06 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:51:06 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:51:06 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:51:06 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:51:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:51:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:51:06 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:51:06 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:51:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:51:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 14:51:06 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:51:07 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:51:07 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:07 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:07 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:51:07 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:07 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:07 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:07 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 14:51:09 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:51:09 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:09 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:51:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:51:09 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:51:09 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:51:09 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:51:09 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 14:51:11 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 14:51:11 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.03.2025 14:51:11 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:51:12 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:51:12 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:12 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:12 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:12 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:51:12 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:12 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:51:12 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:51:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:13 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:51:13 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:51:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:51:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 14:51:13 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 26.03.2025 14:51:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:51:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:51:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:51:23 CurrentRoom ReverbTheme isAlley_Small WARNING: 26.03.2025 14:51:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:51:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:51:24 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:51:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:51:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:51:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:51:25 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 14:51:25 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:51:25 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:51:39 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:51:42 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 13 PersistentDungeonDepth: 12 CurrentTheme: Trauer LOG: 26.03.2025 14:51:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:1195 SeededCallsLastDungeon:30 DDepth: 12 NDDepth: 13 FromHomeBase?: False LOG: 26.03.2025 14:51:42 UpdatePlayerProgress LOG: 26.03.2025 14:51:42 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:51:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:51:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:51:43 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 26.03.2025 14:51:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:51:43 Generate Level Started! Level: Level_A theme: Trauer GameSeed: 50NX-7A4D SeedCalls: 1196 EXCEPTION: 26.03.2025 14:51:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:51:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:51:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:51:49 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:23DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:42DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT14:42DungeonDepth: 12 - Set Condition Failed GambleAllTheMoney RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 5 RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:50DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 5 RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 14:51:50 Generate Level Completed! Loading time: 6,759s LOG: 26.03.2025 14:51:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:51:50 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:51:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 14:51:50 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:51:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:51:50 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:51:50 UpdatePlayerProgress LOG: 26.03.2025 14:51:50 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:51:50 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:51:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:51:50 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 14:51:50 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:51:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:51:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:51:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:51:50 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:51:50 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 14:51:50 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:23DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:42DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT14:42DungeonDepth: 12 - Set Condition Failed GambleAllTheMoney RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 5 RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:50DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 5 RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 14:51:50 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:50 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:51:50 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:51:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 14:51:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 14:51:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:51:57 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:51:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.03.2025 14:51:57 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 14:51:57 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 14:51:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:51:57 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 14:51:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:51:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 14:51:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:51:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:51:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:51:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:51:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:51:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:59 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:51:59 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:59 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:59 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:51:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. ERROR: 26.03.2025 14:51:59 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:59 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:59 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:51:59 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:51:59 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:01 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:52:01 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:01 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:01 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:02 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:02 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:52:03 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:52:03 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:52:03 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:52:03 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:52:03 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:52:03 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:52:03 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:03 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:52:05 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:52:05 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:05 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:05 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:05 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:05 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:52:05 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:52:05 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)isCharmedByOwnerPlayer1 WARNING: 26.03.2025 14:52:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:05 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:52:10 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:52:10 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:52:10 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:52:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:10 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:52:10 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 26.03.2025 14:52:10 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 26.03.2025 14:52:10 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 26.03.2025 14:52:10 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 26.03.2025 14:52:10 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 26.03.2025 14:52:10 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 26.03.2025 14:52:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:52:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:52:12 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:12 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:12 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:12 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:12 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 26.03.2025 14:52:12 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:52:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:12 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:12 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:12 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:12 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:14 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:52:14 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:14 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:14 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:14 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:14 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:14 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:14 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:52:14 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:14 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:14 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:14 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 26.03.2025 14:52:14 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:14 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 14:52:15 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:52:15 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:52:15 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:52:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:52:15 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:52:15 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:52:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 14:52:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:52:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:15 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:15 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:15 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 14:52:15 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 26.03.2025 14:52:15 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 26.03.2025 14:52:15 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:15 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:52:15 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:52:15 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:15 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:15 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:15 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:15 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:15 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:16 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 14:52:17 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:17 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:52:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 14:52:19 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 14:52:20 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:52:20 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:20 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.03.2025 14:52:20 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:52:20 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:20 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:52:22 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 14:52:26 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:52:26 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:26 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:26 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:27 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:27 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:29 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:52:29 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:29 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:29 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:31 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:52:31 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:52:31 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:52:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:52:31 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:52:31 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:52:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:52:31 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:52:31 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:31 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:31 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:31 GetIconByBuffType called with buffType: Jammer WARNING: 26.03.2025 14:52:31 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:31 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:52:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:52:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:52:41 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:52:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 26.03.2025 14:52:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 26.03.2025 14:52:43 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 14:52:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 14:52:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 14:52:45 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 26.03.2025 14:52:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:52:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.03.2025 14:52:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:52:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 26.03.2025 14:52:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 26.03.2025 14:52:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:52:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 26.03.2025 14:52:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 26.03.2025 14:52:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.03.2025 14:52:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 26.03.2025 14:52:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:52:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:52:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:52:50 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:52:50 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 14:52:50 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 26.03.2025 14:52:50 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 14:52:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:52:50 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 26.03.2025 14:52:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:52:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:52:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:52:52 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:52 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:52 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:52 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:52 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:52 ScaleEnemy Trauer_IcyDemolisher(Clone)! WARNING: 26.03.2025 14:52:52 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 26.03.2025 14:52:52 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:52:52 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:52 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:52 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:52 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:52 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:52 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:52 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:52:52 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:52:52 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:52:52 BuffManager.StartBuffEffect() for BUFFID: 1576 is already started! LOG: 26.03.2025 14:52:52 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:52:52 BuffManager.StartBuffEffect() for BUFFID: 1579 is already started! LOG: 26.03.2025 14:52:52 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:52:53 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:52:53 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:52:55 ADD Addin! => Items.Addins.DebufferNameLevel_1 ERROR: 26.03.2025 14:52:55 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:55 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:55 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:55 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:55 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:52:55 GetIconByBuffType called with buffType: Burning EXCEPTION: 26.03.2025 14:52:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:52:55 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:55 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:55 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:55 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:52:56 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 14:52:56 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 14:52:56 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:52:58 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 14:52:58 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:52:58 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:58 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:52:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:52:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:52:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:52:58 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 14:52:58 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:52:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:52:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:00 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 14:53:01 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:53:01 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:02 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:02 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:53:02 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:53:02 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 14:53:02 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:02 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:53:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:02 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:53:03 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:53:03 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:53:03 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:53:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:53:03 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:53:03 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:53:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 14:53:04 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 14:53:04 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:53:04 GetIconByBuffType called with buffType: MallorySpeed LOG: 26.03.2025 14:53:07 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:53:07 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:07 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:07 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:53:07 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:07 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:53:07 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 14:53:07 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 14:53:09 GetIconByBuffType called with buffType: Exposing WARNING: 26.03.2025 14:53:09 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 14:53:09 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:53:09 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:53:09 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:09 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:53:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:09 Language Text not found! (Path: Drone) ERROR: 26.03.2025 14:53:09 Player is OOC but there are still enemies in current room UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.StateManager:set_PlayerIsInFight(Boolean) StickyStoneStudio.MOODS.Room:_OnPlayerClearRoom(Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__122:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:53:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:53:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:53:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:15 CurrentRoom ReverbTheme isAlley_Small LOG: 26.03.2025 14:53:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:18 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:53:18 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 14:53:18 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 14:53:18 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 26.03.2025 14:53:18 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.03.2025 14:53:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:53:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:53:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:53:19 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:19 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:53:19 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:19 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:53:19 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:19 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:19 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:53:20 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:53:20 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:20 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:20 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:53:20 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:20 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:53:20 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:53:20 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 14:53:22 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 14:53:22 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.TargetedExplosionsAddIn:BulletPenetrateMech(Bullet, IMech) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:22 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:53:22 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:53:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:53:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:53:23 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:53:23 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:53:23 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 14:53:23 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:23 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:23 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:53:23 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 14:53:23 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:23 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:23 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:23 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:23 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:53:23 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:53:23 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:53:23 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 LOG: 26.03.2025 14:53:23 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:53:23 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:53:23 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:53:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:53:23 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 26.03.2025 14:53:23 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:53:25 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 14:53:25 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.03.2025 14:53:25 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 14:53:25 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:53:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:53:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:34 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:53:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:38 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:53:40 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 26.03.2025 14:53:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:53:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:53:40 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:53:40 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:53:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:53:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:58 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:53:59 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 26.03.2025 14:53:59 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:53:59 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:53:59 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:53:59 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:53:59 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:53:59 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:53:59 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:53:59 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:53:59 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 26.03.2025 14:53:59 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:53:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:54:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:54:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:54:00 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:54:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:54:01 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:54:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:54:04 CurrentRoom ReverbTheme isAlley_Open LOG: 26.03.2025 14:54:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:54:09 CurrentRoom ReverbTheme isAlley_Open WARNING: 26.03.2025 14:54:09 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:54:09 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:54:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:54:10 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:10 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 EXCEPTION: 26.03.2025 14:54:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:11 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:12 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:13 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:14 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:54:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:14 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:21 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 26.03.2025 14:54:21 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:54:21 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 26.03.2025 14:54:21 Wrong RoomThemeTraueris not a BosslevelRoomTheme EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:22 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:54:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:22 CameraManager.SetFogRenderBeforeTransparent(toActive = False) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:22 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:23 GetIconByBuffType called with buffType: Radioactive EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:23 ADD Addin! => Items.Addins.ElectricNameLevel_1 EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:23 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:23 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:23 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:23 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:23 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:23 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:23 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:23 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 4 WeaponAnimationSpeedUp: 0,4166667 EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:23 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:24 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:25 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:25 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:25 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:25 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:25 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:25 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:25 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:25 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:25 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:26 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 4 EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:26 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:27 ADD Addin! => Items.Addins.CryoNameLevel_1 EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:27 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:27 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:27 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:27 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:27 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:27 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:27 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:27 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:54:27 GetIconByBuffType called with buffType: Exposing LOG: 26.03.2025 14:54:27 GetIconByBuffType called with buffType: Frostbite EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:27 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:28 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:29 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:29 ADD Addin! => Items.Addins.CombustionNameLevel_1 EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:29 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:29 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:29 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:29 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:29 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:29 GetIconByBuffType called with buffType: Burning EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:29 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:30 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:54:30 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:54:30 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:54:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:54:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:54:30 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:54:30 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:54:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:54:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:30 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:31 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:31 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:31 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:31 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:31 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:31 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:31 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:31 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:31 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:32 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:33 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:33 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:34 GetIconByBuffType called with buffType: ElectricPowerup EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:34 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:34 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:34 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:34 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:34 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:34 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:34 GetIconByBuffType called with buffType: Radioactive EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:34 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:35 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:36 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:37 ADD Addin! => Items.Addins.DebufferNameLevel_1 EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:37 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:37 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:37 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:37 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:37 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:37 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:37 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:38 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:39 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:54:39 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:54:39 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:54:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:54:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:54:39 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:54:39 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:54:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:54:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:39 GetIconByBuffType called with buffType: Radioactive EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:39 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:40 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:41 ADD Addin! => Items.Addins.DebufferNameLevel_1 EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:41 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:41 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:41 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:41 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:41 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:41 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:41 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:41 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:42 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 4 WeaponAnimationSpeedUp: 0,4166667 EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:42 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:43 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:43 ADD Addin! => Items.Addins.PersuationNameLevel_1 EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:43 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:43 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:43 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:43 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:43 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:43 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:54:43 ScaleEnemy HomeBase_PlayerClone(Clone)! WARNING: 26.03.2025 14:54:43 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_PlayerClone(Clone) is not the same! EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:43 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:54:43 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden)isCharmedByOwnerPlayer1 EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:43 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:44 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 26.03.2025 14:54:44 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 4 EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:44 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:44 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:44 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:45 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:46 ADD Addin! => Items.Addins.ElectricNameLevel_1 EXCEPTION: 26.03.2025 14:54:46 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:46 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:46 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:47 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:47 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:47 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:47 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:47 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:47 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:48 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:49 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:54:49 GetIconByBuffType called with buffType: Exposing EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:49 ADD Addin! => Items.Addins.CryoNameLevel_1 EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:49 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:49 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:49 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:49 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:49 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:49 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:49 GetIconByBuffType called with buffType: Frostbite EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:49 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:50 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:51 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:52 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:53 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:54 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:55 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:55 ADD Addin! => Items.Addins.JammingNameLevel_1 EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:55 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:55 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:55 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:55 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:55 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:55 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:55 GetIconByBuffType called with buffType: Jammer EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:55 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:56 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:57 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:57 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:57 ADD Addin! => Items.Addins.CryoNameLevel_1 EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:54:57 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:57 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:57 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:54:57 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:57 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:57 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:58 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:54:59 GetIconByBuffType called with buffType: Exposing EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:54:59 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:55:00 ADD Addin! => Items.Addins.PersuationNameLevel_1 EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:55:00 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:55:00 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:55:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:55:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:55:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:55:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:55:00 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:55:00 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:55:00 GetIconByBuffType called with buffType: Charming LOG: 26.03.2025 14:55:00 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden)isCharmedByOwnerPlayer1 EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:55:00 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 4 WeaponAnimationSpeedUp: 0,4166667 EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:00 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:55:01 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 14:55:01 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:55:01 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:55:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:55:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:55:01 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 14:55:01 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:55:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:55:01 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:01 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:55:02 ADD Addin! => Items.Addins.CryoNameLevel_1 EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) ERROR: 26.03.2025 14:55:02 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:55:02 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:55:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:55:02 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:55:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:55:02 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:55:02 Language Text not found! (Path: Drone) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:55:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 26.03.2025 14:55:02 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:02 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:03 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:55:04 NextWave() => Wave was not started yet or has no waves EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:55:04 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:55:04 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:55:04 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:55:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:55:04 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:55:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:04 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:05 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:55:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:55:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:55:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:55:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:06 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:55:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:07 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:55:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:08 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:09 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:55:10 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:55:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 14:55:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 14:55:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:55:10 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:55:10 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:55:10 IndexOutOfRangeException: Index was outside the bounds of the array. HighlightPlus.HighlightEffect.RenderMask (System.Int32 k, UnityEngine.Mesh mesh, System.Boolean alwaysOnTop) (at <00000000000000000000000000000000>:0) HighlightPlus.HighlightEffect.RenderEffect (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:55:10 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 26.03.2025 14:55:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:55:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:55:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 4 LOG: 26.03.2025 14:55:18 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:55:18 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:55:18 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:55:18 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:55:18 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:55:18 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:55:18 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:55:18 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 3 LOG: 26.03.2025 14:55:19 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:55:19 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:55:19 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:55:19 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:55:19 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:55:19 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:55:19 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:55:19 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 2 LOG: 26.03.2025 14:55:20 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:55:20 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:55:20 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:55:20 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:55:20 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:55:20 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:55:20 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:55:20 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 26.03.2025 14:55:21 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.03.2025 14:55:21 Skill Smitten has reached its Maxlevel LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:55:21 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:55:21 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:55:21 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:55:21 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:55:21 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:55:21 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:55:21 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DuplicatorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 26.03.2025 14:55:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:55:23 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 26.03.2025 14:55:23 Destroy On BossRoom MS Build: Trauer_Almorn_the_Warden(Clone) distance: 0 LOG: 26.03.2025 14:55:24 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:55:24 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:55:24 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 26.03.2025 14:55:24 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:55:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:55:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:55:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:55:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:55:32 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:55:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:55:33 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 26.03.2025 14:55:33 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:55:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:55:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:55:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:55:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:55:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:55:34 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:55:34 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:55:35 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:55:35 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:55:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:55:35 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:55:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:55:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:55:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:55:39 OnWeaponAddinInventorySelectionChanged ID -> 2 LOG: 26.03.2025 14:55:44 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 26.03.2025 14:55:45 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 14:55:48 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:55:59 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:56:01 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:56:01 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:56:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:56:02 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:56:03 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:56:03 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:56:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:56:03 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:56:03 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:56:03 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:56:03 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:56:03 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:56:03 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:56:03 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:56:03 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 14:56:03 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:56:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:56:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:56:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:56:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:56:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:56:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:56:05 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:56:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:56:05 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:56:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:56:06 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:56:06 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:56:06 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:56:06 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 14:56:06 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:56:06 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:56:08 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:56:11 SetCurrentMapSelectorChoice => DungeonDepth: 13 NextDungeonDepth: 14 PersistentDungeonDepth: 13 CurrentTheme: Trauer LOG: 26.03.2025 14:56:11 GameSession.UpdateProgress(SAVED) => SessionGUID: '4cc6a856e714' GameSeed: AC?3-!WWD SeededCalls:1245 SeededCallsLastDungeon:49 DDepth: 13 NDDepth: 14 FromHomeBase?: False LOG: 26.03.2025 14:56:11 UpdatePlayerProgress LOG: 26.03.2025 14:56:11 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:56:11 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:56:11 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:56:12 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 26.03.2025 14:56:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:56:12 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 26.03.2025 14:56:12 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 26.03.2025 14:56:12 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:56:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:12 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 26.03.2025 14:56:12 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:56:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnDepthChange(Int32) StickyStoneStudio.MOODS.MapController:AddDungeonDepth(Int32) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:SetNextLevel(Boolean) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:12 Generate Level Started! Level: Level_B theme: Trauer GameSeed: 50NX-7A4D SeedCalls: 1246 LOG: 26.03.2025 14:56:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 26.03.2025 14:56:15 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:23DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:42DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT14:42DungeonDepth: 12 - Set Condition Failed GambleAllTheMoney RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 5 RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:50DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 5 RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:52DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:52DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:53DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:54DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:54DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:55DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:56DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:56DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT14:56DungeonDepth: 14 - Set Condition Failed GambleAllTheMoney RT14:56DungeonDepth: 14 - OnDepthChange questSolvedDepth => 5 RT14:56DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:56DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 14:56:15 Generate Level Completed! Loading time: 2,881s LOG: 26.03.2025 14:56:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:56:15 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:56:15 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 14:56:15 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:56:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:56:15 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:56:15 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:56:15 UpdatePlayerProgress LOG: 26.03.2025 14:56:15 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 14:56:15 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:56:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:15 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 14:56:15 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:56:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:56:15 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 14:56:15 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:23DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:42DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT14:42DungeonDepth: 12 - Set Condition Failed GambleAllTheMoney RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 5 RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:50DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 5 RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:52DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:52DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:53DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:54DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:54DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:55DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:56DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:56DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT14:56DungeonDepth: 14 - Set Condition Failed GambleAllTheMoney RT14:56DungeonDepth: 14 - OnDepthChange questSolvedDepth => 5 RT14:56DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:56DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 14:56:15 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:56:15 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:56:16 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.03.2025 14:56:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:56:16 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:56:16 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:56:16 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:56:16 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:56:16 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 26.03.2025 14:56:17 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:56:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:56:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:56:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:56:20 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:56:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 14:56:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 14:56:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:56:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:56:20 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) EXCEPTION: 26.03.2025 14:56:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:56:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:56:20 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 14:56:21 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:56:21 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 26.03.2025 14:56:22 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:56:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:56:22 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:56:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:56:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:56:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:56:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:56:26 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:56:26 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:56:26 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:56:26 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:56:26 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:56:26 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:56:26 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:56:26 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 14:56:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:56:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:56:29 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:56:29 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:56:29 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:56:29 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:56:29 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:56:29 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:56:29 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:56:29 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 14:56:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:56:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:56:30 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:56:30 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:56:30 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:56:30 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:56:30 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:56:30 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:56:30 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:56:30 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 14:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:56:31 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:56:31 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:56:31 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:56:31 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:56:31 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:56:31 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:56:31 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:56:31 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 14:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:56:33 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 14:56:33 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 14:56:33 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 14:56:33 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 14:56:33 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 14:56:33 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 14:56:33 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 14:56:33 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 14:56:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 14:56:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 14:56:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:56:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:56:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:56:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:56:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:56:44 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:56:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 14:56:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 14:56:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:56:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:56:44 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) EXCEPTION: 26.03.2025 14:56:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:56:44 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 14:56:44 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:56:44 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:56:44 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:56:44 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:56:44 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 26.03.2025 14:56:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:45 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:56:45 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 26.03.2025 14:56:46 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:56:46 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 14:56:46 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:56:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:56:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:56:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:56:46 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 14:57:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:57:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.03.2025 14:57:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:57:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:57:24 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:57:24 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 26.03.2025 14:57:24 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:57:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:57:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:57:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 14:57:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:57:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:57:27 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:57:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 14:57:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 14:57:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 14:57:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:57:27 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) EXCEPTION: 26.03.2025 14:57:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 14:57:28 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 14:57:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:57:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:57:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:57:33 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:57:33 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:57:33 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 14:57:33 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 14:57:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:57:35 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:57:35 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 26.03.2025 14:57:35 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:35 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:57:35 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:35 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:57:36 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:57:36 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:36 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:36 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:36 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:57:36 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:57:36 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:36 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:57:36 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:57:36 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 14:57:36 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:57:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:57:38 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:57:38 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:38 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:38 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:38 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:57:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:57:38 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:38 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:57:38 ScaleEnemy HomeBase_PlayerClone(Clone)! WARNING: 26.03.2025 14:57:38 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_PlayerClone(Clone) is not the same! LOG: 26.03.2025 14:57:39 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 14:57:39 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 14:57:39 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 14:57:39 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:57:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:57:40 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:57:40 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:40 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:40 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:40 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:57:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:57:40 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:40 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:57:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 14:57:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.03.2025 14:57:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.03.2025 14:57:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.03.2025 14:57:43 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.03.2025 14:57:44 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:44 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:57:44 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:44 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:57:44 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:44 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:57:44 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:44 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:57:45 ADD Addin! => Items.Addins.JammingNameLevel_1 ERROR: 26.03.2025 14:57:45 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:45 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:45 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:45 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:57:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:57:45 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:45 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:57:45 GetIconByBuffType called with buffType: Jammer LOG: 26.03.2025 14:57:45 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:57:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:45 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:57:45 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:57:45 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:45 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:57:46 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:57:46 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:57:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:57:47 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 26.03.2025 14:57:47 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:47 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:47 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:47 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:57:47 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:57:47 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:47 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:57:48 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 26.03.2025 14:57:49 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 14:57:49 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 14:57:49 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:49 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:49 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:49 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:57:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:57:49 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:49 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:57:51 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.03.2025 14:57:51 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:57:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:57:54 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 ERROR: 26.03.2025 14:57:54 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:54 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:54 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:57:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:57:54 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:54 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:57:54 GetIconByBuffType called with buffType: Corrosion WARNING: 26.03.2025 14:57:54 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.03.2025 14:57:54 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:57:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:57:56 ADD Addin! => Items.Addins.CombustionNameLevel_1 ERROR: 26.03.2025 14:57:56 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:56 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:56 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:56 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:57:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 14:57:56 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:57:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:57:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:57:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:58:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:58:12 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:58:12 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 14:58:35 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:58:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:58:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:58:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:58:35 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:58:37 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:58:37 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 14:58:37 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:58:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:58:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:58:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:37 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 14:58:51 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 14:58:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:58:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 14:58:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:58:51 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 14:58:56 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 14:58:56 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 14:58:56 Displayable active subtask: Revenge is null ERROR: 26.03.2025 14:58:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 14:58:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 14:58:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:56 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 14:58:57 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:57 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:58:57 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:58:57 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:58:57 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:58:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:59:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:59:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:59:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:59:31 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 15:00:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:00:32 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:00:32 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:00:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:00:36 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:00:36 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:00:37 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 26.03.2025 15:00:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:02:57 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 26.03.2025 15:02:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:02:59 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:02:59 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 26.03.2025 15:02:59 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 15:02:59 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 15:02:59 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.03.2025 15:02:59 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 26.03.2025 15:02:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:02:59 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 26.03.2025 15:02:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:03:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:03:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:03:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:03:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:03:01 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:03:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:03:01 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 26.03.2025 15:03:01 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:03:01 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:03:01 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:03:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:03:01 ScaleEnemy Trauer_HightechConsoler(Clone)! LOG: 26.03.2025 15:03:01 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 15:03:01 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:01 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:01 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:03:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 15:03:01 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:03:01 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:03:02 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 15:03:02 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 15:03:02 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:03:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:03:02 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 26.03.2025 15:03:02 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:03:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:03:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 26.03.2025 15:03:02 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 15:03:02 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 15:03:02 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:03:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 15:03:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 15:03:02 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 15:03:02 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:03:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 15:03:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 15:03:03 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 26.03.2025 15:03:03 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:03 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:03 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:03 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:03:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 15:03:03 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:03:03 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:03:03 GetIconByBuffType called with buffType: Radioactive WARNING: 26.03.2025 15:03:03 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 26.03.2025 15:03:03 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:03:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:03:05 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 15:03:05 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:03:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:03:07 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 26.03.2025 15:03:07 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:07 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:07 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:03:07 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 15:03:07 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:03:07 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:03:07 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 15:03:08 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 15:03:08 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 15:03:08 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:03:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 15:03:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 15:03:08 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 15:03:08 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:03:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 15:03:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 15:03:08 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 26.03.2025 15:03:08 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:03:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:03:09 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 26.03.2025 15:03:09 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:09 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:03:09 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:03:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 15:03:09 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:03:09 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:03:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:03:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:03:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:03:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.03.2025 15:03:17 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 15:03:17 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 26.03.2025 15:03:18 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 26.03.2025 15:03:20 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 26.03.2025 15:03:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 26.03.2025 15:03:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:03:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:03:29 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 26.03.2025 15:03:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:03:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 15:03:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:03:51 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 15:03:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:03:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:03:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:03:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 15:03:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:03:53 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 15:04:03 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:04:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:04:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:04:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:04:03 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:04:05 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 26.03.2025 15:04:05 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 26.03.2025 15:04:05 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 15:04:34 WindowManager.LoadMenu => MainMenu LOG: 26.03.2025 15:04:34 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:04:34 WindowManager.UnloadMenu => InGameMenu LOG: 26.03.2025 15:04:34 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:04:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:04:34 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:04:34 Menu.UnloadMenuPanel => ESC_Exit WARNING: 26.03.2025 15:04:34 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 26.03.2025 15:04:34 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 15:04:34 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 26.03.2025 15:04:34 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:04:34 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 26.03.2025 15:04:35 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 15:04:35 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 26.03.2025 15:04:35 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 15:04:36 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 26.03.2025 15:04:36 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 26.03.2025 15:04:37 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 26.03.2025 15:04:37 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 26.03.2025 15:04:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:04:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:04:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:04:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:04:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:04:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:04:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 15:04:37 Menu.UnloadMenuPanel => MM_Default LOG: 26.03.2025 15:04:38 is Loading Quests WARNING: 26.03.2025 15:04:38 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 15:04:38 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 15:04:38 loaded mechionary progress for savegame:TestAcc LOG: 26.03.2025 15:04:38 Changed Selection is the same object LOG: 26.03.2025 15:04:43 Continue Game Confirmed! Loading Game Session => Guid: 4cc6a856e714 Seed: AC?3-!WWD SeededCalls: 1273 SeededCallsLastDungeon: 27 LOG: 26.03.2025 15:04:43 is Loading Quests WARNING: 26.03.2025 15:04:43 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 15:04:43 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 15:04:43 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 26.03.2025 15:04:43 WindowManager.LoadMenu => InGameMenu LOG: 26.03.2025 15:04:43 WindowManager.UnloadMenu => MainMenu LOG: 26.03.2025 15:04:43 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 26.03.2025 15:04:43 is Loading Quests WARNING: 26.03.2025 15:04:43 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 15:04:43 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 15:04:43 loaded mechionary progress for savegame:TestAcc LOG: 26.03.2025 15:04:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:04:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 15:04:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:04:43 NEW GAMESEED: 'AC?3-!WWD' resetSeededCalls: True LOG: 26.03.2025 15:04:43 SetCurrentMapSelectorChoice => DungeonDepth: 14 NextDungeonDepth: 14 PersistentDungeonDepth: 14 CurrentTheme: Trauer LOG: 26.03.2025 15:04:44 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 26.03.2025 15:04:44 Generate Level Started! Level: Level_B theme: Trauer GameSeed: AC?3-!WWD SeedCalls: 1246 LOG: 26.03.2025 15:04:45 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 26.03.2025 15:04:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:04:47 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:23DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:42DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT14:42DungeonDepth: 12 - Set Condition Failed GambleAllTheMoney RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 5 RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:50DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 5 RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:52DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:52DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:53DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:54DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:54DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:55DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:56DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:56DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT14:56DungeonDepth: 14 - Set Condition Failed GambleAllTheMoney RT14:56DungeonDepth: 14 - OnDepthChange questSolvedDepth => 5 RT14:56DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:56DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload RT15:03DungeonDepth: 14 - Set Condition Failed PerfectReloadsCount RT15:03DungeonDepth: 14 - Set Condition Failed PerfectReloadsCount RT15:04DungeonDepth: 0 - seed AC?3-!WWD has been applied RT15:04DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload RT15:04DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload LOG: 26.03.2025 15:04:47 Generate Level Completed! Loading time: 3,136s LOG: 26.03.2025 15:04:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:04:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:04:47 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:04:47 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 26.03.2025 15:04:47 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:04:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 15:04:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:04:47 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) WARNING: 26.03.2025 15:04:47 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:04:47 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:04:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 15:04:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 15:04:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 26.03.2025 15:04:47 Change Color from Equipment_Torso(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 15:04:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso LOG: 26.03.2025 15:04:47 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 26.03.2025 15:04:47 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 26.03.2025 15:04:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 26.03.2025 15:04:47 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 15:04:47 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 15:04:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Items.Equipment.FootName Foot LOG: 26.03.2025 15:04:47 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 15:04:47 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 15:04:47 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 15:04:47 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 26.03.2025 15:04:47 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 26.03.2025 15:04:47 TryAddItem(WeaponAddin) => Items.Addins.DuplicatorName LOG: 26.03.2025 15:04:47 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName LOG: 26.03.2025 15:04:47 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 26.03.2025 15:04:47 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 26.03.2025 15:04:47 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:04:47 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:04:47 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:04:47 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:04:47 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:04:47 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:04:47 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:04:47 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 15:04:47 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName LOG: 26.03.2025 15:04:47 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 15:04:47 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:04:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:04:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:04:47 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 26.03.2025 15:04:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:04:47 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:04:47 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:04:47 syop - Bet quest found: MediumBetNoPerfectReload. Completed: False LOG: 26.03.2025 15:04:47 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed Z4!2-ZBE0 has been applied RT11:29DungeonDepth: 0 - seed ?743-FQ6J has been applied RT11:44DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:44DungeonDepth: 0 - can Appear roll => Truecached roll = 17 chance = 40 RewardCap: 2 current rewardCount0 RT11:45DungeonDepth: 0 - StartQuest HugeBetGambleAsMuchAsOneCan RT11:45DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - seed RZ3S-OXZ3 has been applied RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - Trigger reset RT11:47DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:47DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - seed BZWT-ZG6I has been applied RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - Trigger reset RT11:49DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:49DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:50DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - found active BetQuest on new Game: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - Trigger reset RT11:50DungeonDepth: 0 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - still found active BetQuest on new Game:HugeBetGambleAsMuchAsOneCan RT11:50DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:50DungeonDepth: 0 - seed AC?3-!WWD has been applied RT11:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:52DungeonDepth: 0 - OnDepthChange questSolvedDepth => 6 RT11:52DungeonDepth: 0 - can Appear roll => Falsecached roll = 99 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT11:58DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 1 - can Appear roll => Truecached roll = 7 chance = 40 RewardCap: 2 current rewardCount0 RT11:58DungeonDepth: 1 - StartQuest MediumBetNoPerfectReload RT11:58DungeonDepth: 1 - currentlyActiveQuest: MediumBetNoPerfectReload RT11:59DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT12:03DungeonDepth: 1 - Set Condition Failed GambleAllTheMoney RT12:04DungeonDepth: 1 - Set Condition Failed PerfectReloadsCount RT13:09DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT13:09DungeonDepth: 2 - Set Condition Failed GambleAllTheMoney RT13:09DungeonDepth: 2 - OnDepthChange questSolvedDepth => 5 RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:09DungeonDepth: 2 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:15DungeonDepth: 2 - Set Condition Failed PerfectReloadsCount RT13:16DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT13:16DungeonDepth: 3 - OnDepthChange questSolvedDepth => 5 RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:16DungeonDepth: 3 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:17DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:19DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed GambleAllTheMoney RT13:20DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:21DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:23DungeonDepth: 3 - Set Condition Failed PerfectReloadsCount RT13:35DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT13:35DungeonDepth: 4 - Set Condition Failed GambleAllTheMoney RT13:35DungeonDepth: 4 - OnDepthChange questSolvedDepth => 5 RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:36DungeonDepth: 4 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:38DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:39DungeonDepth: 4 - Set Condition Failed PerfectReloadsCount RT13:40DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT13:40DungeonDepth: 5 - OnDepthChange questSolvedDepth => 5 RT13:40DungeonDepth: 5 - Set Condition Success PerfectReloadsCount RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:40DungeonDepth: 5 - MediumBetNoPerfectReload: trigger Reset by Dialogcontroller RT13:40DungeonDepth: 5 - PrintActive: RT13:40DungeonDepth: 5 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:40DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:44DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:48DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:49DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:51DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:52DungeonDepth: 5 - Set Condition Failed PerfectReloadsCount RT13:53DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT13:53DungeonDepth: 6 - Set Condition Success GambleAllTheMoney RT13:53DungeonDepth: 6 - Set Condition Failed GambleAllTheMoney RT13:53DungeonDepth: 6 - OnDepthChange questSolvedDepth => 5 RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:53DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT13:55DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 2 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT13:55DungeonDepth: 7 - OnDepthChange questSolvedDepth => 5 RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - currentlyActiveQuest: MediumBetNoPerfectReload RT13:55DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:57DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT13:58DungeonDepth: 7 - Set Condition Failed PerfectReloadsCount RT14:06DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT14:06DungeonDepth: 8 - Set Condition Failed GambleAllTheMoney RT14:06DungeonDepth: 8 - OnDepthChange questSolvedDepth => 5 RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:06DungeonDepth: 8 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:08DungeonDepth: 8 - Set Condition Failed PerfectReloadsCount RT14:09DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT14:09DungeonDepth: 9 - OnDepthChange questSolvedDepth => 5 RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:09DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - seed 50NX-7A4D has been applied RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:10DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:13DungeonDepth: 9 - Set Condition Failed PerfectReloadsCount RT14:17DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT14:17DungeonDepth: 10 - Set Condition Failed GambleAllTheMoney RT14:17DungeonDepth: 10 - OnDepthChange questSolvedDepth => 5 RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:17DungeonDepth: 10 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT14:19DungeonDepth: 11 - OnDepthChange questSolvedDepth => 5 RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:19DungeonDepth: 11 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:20DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:23DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:40DungeonDepth: 11 - Set Condition Failed PerfectReloadsCount RT14:42DungeonDepth: 12 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT14:42DungeonDepth: 12 - Set Condition Failed GambleAllTheMoney RT14:42DungeonDepth: 12 - OnDepthChange questSolvedDepth => 5 RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:42DungeonDepth: 12 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:50DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 12 - Set Condition Failed PerfectReloadsCount RT14:51DungeonDepth: 13 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT14:51DungeonDepth: 13 - OnDepthChange questSolvedDepth => 5 RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:51DungeonDepth: 13 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:52DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:52DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:53DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:54DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:54DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:55DungeonDepth: 13 - Set Condition Failed PerfectReloadsCount RT14:56DungeonDepth: 14 - OnDepthChange, currentStageConditionObjects.count = 2 RT14:56DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT14:56DungeonDepth: 14 - Set Condition Failed GambleAllTheMoney RT14:56DungeonDepth: 14 - OnDepthChange questSolvedDepth => 5 RT14:56DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload RT14:56DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload RT15:03DungeonDepth: 14 - Set Condition Failed PerfectReloadsCount RT15:03DungeonDepth: 14 - Set Condition Failed PerfectReloadsCount RT15:04DungeonDepth: 0 - seed AC?3-!WWD has been applied RT15:04DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload RT15:04DungeonDepth: 14 - currentlyActiveQuest: MediumBetNoPerfectReload ERROR: 26.03.2025 15:04:47 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:04:48 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:48 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:05:01 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 15:05:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 15:05:01 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.03.2025 15:05:02 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 26.03.2025 15:05:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 26.03.2025 15:05:07 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:05:07 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:05:07 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:05:07 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 26.03.2025 15:05:07 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:05:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 15:05:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:05:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 15:05:09 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 15:05:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 15:05:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 15:05:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:05:09 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) EXCEPTION: 26.03.2025 15:05:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:10 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 15:05:10 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:05:10 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 26.03.2025 15:05:10 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__284:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:05:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 15:05:10 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 15:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:11 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:12 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:12 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:12 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:12 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:12 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:12 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:12 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:12 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:13 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:13 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:13 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:13 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:13 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:13 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:13 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:13 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:36 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:36 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:36 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:36 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:36 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:36 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:36 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:36 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:37 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:37 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:37 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:37 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:37 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:37 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:37 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:37 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:38 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:38 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:38 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:38 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:38 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:38 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:38 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:38 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:39 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:40 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:40 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:40 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:40 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:40 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:40 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:40 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:40 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:43 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:43 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:43 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:43 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:43 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:43 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:43 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:43 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 26.03.2025 15:05:52 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 26.03.2025 15:05:53 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added EXCEPTION: 26.03.2025 15:05:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) WARNING: 26.03.2025 15:05:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:05:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:05:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:05:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:05:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 26.03.2025 15:05:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 15:05:53 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) ERROR: 26.03.2025 15:05:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.ItemUpgradePanel:ClosePanel() StickyStoneStudio.MOODS.ItemUpgradePanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) LOG: 26.03.2025 15:05:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 26.03.2025 15:05:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:05:53 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) EXCEPTION: 26.03.2025 15:05:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) EXCEPTION: 26.03.2025 15:05:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:05:53 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 26.03.2025 15:05:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:05:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:05:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:05:54 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:05:55 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:05:55 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 15:05:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:05:55 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 15:05:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:05:55 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.03.2025 15:05:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:05:55 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 26.03.2025 15:05:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:05:56 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:56 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:56 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:05:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 15:05:56 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:05:56 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:05:56 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:56 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:05:56 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:57 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 26.03.2025 15:05:57 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:05:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:05:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:05:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:05:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 15:05:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 15:05:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.03.2025 15:05:57 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:57 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:05:57 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 26.03.2025 15:05:57 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 15:05:57 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 15:05:57 ADD Addin! => Items.Addins.RadioactiveNameLevel_2 LOG: 26.03.2025 15:05:57 ADD Addin! => Items.Addins.ElectricNameLevel_2 ERROR: 26.03.2025 15:05:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:57 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:57 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:57 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:05:57 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 15:05:57 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:57 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:05:57 GetIconByBuffType called with buffType: Radioactive LOG: 26.03.2025 15:05:57 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.03.2025 15:05:58 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 15:05:58 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 15:05:58 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 15:05:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 15:05:58 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 15:05:58 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 15:05:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 26.03.2025 15:05:58 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:05:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:05:58 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:58 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.03.2025 15:05:58 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 26.03.2025 15:05:58 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 26.03.2025 15:05:58 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 26.03.2025 15:05:58 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:05:58 ADD Addin! => Items.Addins.RadioactiveNameLevel_2 LOG: 26.03.2025 15:05:58 ADD Addin! => Items.Addins.ElectricNameLevel_2 ERROR: 26.03.2025 15:05:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:58 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:58 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:05:58 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:05:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 15:05:58 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:05:58 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:05:59 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 26.03.2025 15:05:59 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 15:05:59 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 15:05:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 15:05:59 quest failed: MediumBetNoPerfectReload LOG: 26.03.2025 15:05:59 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:05:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 26.03.2025 15:05:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:OnConditionFailed(Int32) StickyStoneStudio.MOODS.StageConditionsManager:SetStageConditionFailed(StageConditionObject) StickyStoneStudio.MOODS.StageConditionsManager:OnActiveReloadSucess(Boolean) StickyStoneStudio.MOODS.Magazin:SetReloadImmediatly() StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 26.03.2025 15:06:00 ADD Addin! => Items.Addins.JammingNameLevel_2 LOG: 26.03.2025 15:06:00 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 ERROR: 26.03.2025 15:06:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low(Clone) slot Foot index 4 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:06:00 failed to set PlayercloneGear: meshobj: footSocket_R_pride_low.003(Clone) slot Foot index 5 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:06:00 failed to set PlayercloneGear: meshobj: detail_shiny(Clone) slot Head index 0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:06:00 failed to set PlayercloneGear: meshobj: visor_shiny(Clone) slot Head index 1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerClone:SetGear(EquipmentSlot, Int32, GameObject, Vector3, Quaternion) StickyStoneStudio.MOODS.Items.DuplicatorAddin:CloneEquipment(PlayerClone) StickyStoneStudio.MOODS.Items.DuplicatorAddin:InitClone(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:06:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of HomeBase_PlayerClone(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 26.03.2025 15:06:00 HomeBase_PlayerClone(Clone) (StickyStoneStudio.MOODS.PlayerClone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:06:00 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:06:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:06:08 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:06:08 CurrentRoom ReverbTheme isStoneRoom LOG: 26.03.2025 15:06:11 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 26.03.2025 15:06:11 ADD Addin! => Items.Addins.DebufferNameLevel_2 LOG: 26.03.2025 15:06:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.03.2025 15:06:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.03.2025 15:06:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 26.03.2025 15:06:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:15 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:06:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:06:21 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:06:21 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:06:21 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:06:21 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:06:21 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:06:23 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 26.03.2025 15:06:23 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 26.03.2025 15:06:23 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 15:06:24 RestartGame! LOG: 26.03.2025 15:06:24 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 9979 LOG: 26.03.2025 15:06:24 resetBetQuests LOG: 26.03.2025 15:06:24 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 15:06:24 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 15:06:24 Displayable active subtask: Revenge is null ERROR: 26.03.2025 15:06:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.GameSessionPlayerProgress:OnNotCompletedGameSessionAborted() StickyStoneStudio.MOODS.GameProfile:AddCompletedGameSession(GameSession, Boolean) StickyStoneStudio.MOODS.EscapeMenuRestartPanel:RestartGame() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 15:06:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.GameSessionPlayerProgress:OnNotCompletedGameSessionAborted() StickyStoneStudio.MOODS.GameProfile:AddCompletedGameSession(GameSession, Boolean) StickyStoneStudio.MOODS.EscapeMenuRestartPanel:RestartGame() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 15:06:24 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 15:06:24 is Loading Quests WARNING: 26.03.2025 15:06:24 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 15:06:24 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 15:06:24 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:06:24 Menu.UnloadMenuPanel => ESC_Restart LOG: 26.03.2025 15:06:24 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 15:06:24 NEW GAMESEED: 'GGPQ-BAIW' resetSeededCalls: True LOG: 26.03.2025 15:06:24 CreateAndSetNewGameSessionObject() => Seed: GGPQ-BAIW LOG: 26.03.2025 15:06:24 GameSession.UpdateProgress(DRITY) => SessionGUID: 'b23a017300d9' GameSeed: GGPQ-BAIW SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 26.03.2025 15:06:24 UpdatePlayerProgress LOG: 26.03.2025 15:06:24 is Loading Quests WARNING: 26.03.2025 15:06:24 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 15:06:24 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 15:06:24 loaded mechionary progress for savegame:TestAcc LOG: 26.03.2025 15:06:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:06:24 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 26.03.2025 15:06:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 15:06:25 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:06:26 MapController: Change CurrentTheme from 'Trauer' to 'HomeBase' LOG: 26.03.2025 15:06:26 CreateHomeBase completed successfully. LOG: 26.03.2025 15:06:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:06:26 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:06:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 26.03.2025 15:06:26 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:06:26 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 15:06:26 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 15:06:26 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 15:06:26 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 26.03.2025 15:06:26 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:06:26 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:06:27 resetBetQuests LOG: 26.03.2025 15:06:27 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000 LOG: 26.03.2025 15:06:27 resetBetQuests LOG: 26.03.2025 15:06:27 SAVE GAME => TestAcc id:0 guid:a0d9d960-76d1-4f36-91a7-90d6a24ff000