LOG: 26.03.2025 14:43:26 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 26.03.2025 14:43:26 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.03.2025 14:43:26 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 26.03.2025 14:43:26 Try to ChangeLanguage() to ENGLISH WARNING: 26.03.2025 14:43:27 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:43:27 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 26.03.2025 14:43:27 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 26.03.2025 14:43:27 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 26.03.2025 14:43:27 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.03.2025 14:43:27 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 26.03.2025 14:43:27 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6256 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 26.03.2025 14:43:27 WindowManager.LoadMenu => MainMenu LOG: 26.03.2025 14:43:28 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 14:43:28 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:43:28 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 26.03.2025 14:43:28 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 14:43:29 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 26.03.2025 14:43:29 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.03.2025 14:43:43 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 26.03.2025 14:43:43 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 26.03.2025 14:43:44 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 26.03.2025 14:43:44 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 26.03.2025 14:43:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:43:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:43:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:43:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:43:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:43:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:43:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 14:43:44 Menu.UnloadMenuPanel => MM_Default LOG: 26.03.2025 14:43:51 Delete Profile Confirmed! LOG: 26.03.2025 14:43:51 DeleteSaveGame c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 26.03.2025 14:43:54 Delete Profile Confirmed! LOG: 26.03.2025 14:43:54 DeleteSaveGame 8051a443-4609-4224-9179-8c4c741d6e1d LOG: 26.03.2025 14:43:54 Enter Name is Active LOG: 26.03.2025 14:43:54 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 26.03.2025 14:43:54 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 26.03.2025 14:43:54 SelectedProfilePlayerNameInputFieldValueChanged => eee LOG: 26.03.2025 14:43:54 SelectedProfilePlayerNameInputFieldValueChanged => eeee LOG: 26.03.2025 14:43:54 SelectedProfilePlayerNameInputFieldValueChanged => eeeee LOG: 26.03.2025 14:43:54 SelectedProfilePlayerNameInputFieldValueChanged => eeeeee LOG: 26.03.2025 14:43:55 SelectedProfilePlayerNameInputFieldValueChanged => eeeee LOG: 26.03.2025 14:43:56 SelectedProfilePlayerNameInputFieldValueChanged => eeee LOG: 26.03.2025 14:43:56 SelectedProfilePlayerNameInputFieldValueChanged => eee LOG: 26.03.2025 14:43:56 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 26.03.2025 14:43:56 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 26.03.2025 14:43:56 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 14:43:56 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 14:43:56 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 14:43:56 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 14:43:59 Delete Profile Confirmed! LOG: 26.03.2025 14:43:59 DeleteSaveGame 3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 26.03.2025 14:43:59 Enter Name is Active LOG: 26.03.2025 14:43:59 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 26.03.2025 14:43:59 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 26.03.2025 14:43:59 SelectedProfilePlayerNameInputFieldValueChanged => eee LOG: 26.03.2025 14:44:00 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 26.03.2025 14:44:01 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 26.03.2025 14:44:01 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 14:44:01 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 14:44:01 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 14:44:29 SelectedProfilePlayerNameInputFieldValueChanged => M LOG: 26.03.2025 14:44:29 SelectedProfilePlayerNameInputFieldValueChanged => Me LOG: 26.03.2025 14:44:29 SelectedProfilePlayerNameInputFieldValueChanged => Met LOG: 26.03.2025 14:44:29 SelectedProfilePlayerNameInputFieldValueChanged => Meta LOG: 26.03.2025 14:44:29 SelectedProfilePlayerNameInputFieldValueChanged => Metal LOG: 26.03.2025 14:44:30 SelectedProfilePlayerNameInputFieldValueChanged => MetalB LOG: 26.03.2025 14:44:30 SelectedProfilePlayerNameInputFieldValueChanged => MetalBo LOG: 26.03.2025 14:44:31 SelectedProfilePlayerNameInputFieldValueChanged => MetalBoi LOG: 26.03.2025 14:44:36 Creating new Profile LOG: 26.03.2025 14:44:36 OnVersionChanges(4) LOG: 26.03.2025 14:44:36 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 14:44:36 CreateAndSetNewGameSessionObject() => Seed: IPJR-R1II WARNING: 26.03.2025 14:44:36 UpdateGameSession() => can not update GameSession that was completed! LOG: 26.03.2025 14:44:36 is Loading Quests WARNING: 26.03.2025 14:44:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 14:44:36 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 14:44:36 loaded mechionary progress for savegame:MetalBoi LOG: 26.03.2025 14:44:36 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 26.03.2025 14:44:41 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 14:44:43 NEW GAMESEED: 'K5Z2-L1OX' resetSeededCalls: True LOG: 26.03.2025 14:44:43 WindowManager.LoadMenu => InGameMenu LOG: 26.03.2025 14:44:43 WindowManager.UnloadMenu => MainMenu LOG: 26.03.2025 14:44:43 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 26.03.2025 14:44:43 is Loading Quests WARNING: 26.03.2025 14:44:43 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 14:44:43 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 14:44:43 loaded mechionary progress for savegame:MetalBoi LOG: 26.03.2025 14:44:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:44:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 14:44:45 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 26.03.2025 14:44:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 14:44:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:44:46 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:44:46 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 26.03.2025 14:44:46 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 26.03.2025 14:44:46 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 14:44:46 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:44:46 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:44:46 Start Video: CUTSZENE_INTRO LOG: 26.03.2025 14:44:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:44:46 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:44:46 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:44:46 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:44:46 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:44:46 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:44:46 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:44:46 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:44:46 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:44:46 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:44:46 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.03.2025 14:44:53 End Video: CUTSZENE_INTRO LOG: 26.03.2025 14:44:53 WindowManager.UnloadVideoPlayerController ... WARNING: 26.03.2025 14:45:00 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:45:00 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:45:00 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:45:00 ActivateCheckpoint Checkpoint1 LOG: 26.03.2025 14:45:00 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f ERROR: 26.03.2025 14:45:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:45:00 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:45:00 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 14:45:00 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:45:00 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:45:04 Checkpoint reached! Checkpoint1 LOG: 26.03.2025 14:45:04 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 14:45:04 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 14:45:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:45:12 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 14:45:12 Dialog completed! Checkpoint1 LOG: 26.03.2025 14:45:12 Checkpoint complete! Checkpoint1 LOG: 26.03.2025 14:45:12 ActivateCheckpoint Checkpoint2 LOG: 26.03.2025 14:45:22 Checkpoint reached! Checkpoint2 LOG: 26.03.2025 14:45:25 Dialog completed! Checkpoint2 LOG: 26.03.2025 14:45:28 ActivateCheckpoint Checkpoint3 LOG: 26.03.2025 14:45:28 Checkpoint complete! Checkpoint2 LOG: 26.03.2025 14:45:28 Checkpoint reached! Checkpoint3 LOG: 26.03.2025 14:46:30 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 14:46:39 Dialog completed! Checkpoint3 LOG: 26.03.2025 14:46:41 DestroyDestructibleInScene() => Levelmodule_Barrel_05 LOG: 26.03.2025 14:46:41 DestroyDestructibleInScene() => Levelmodule_Crate_05 LOG: 26.03.2025 14:46:42 DestroyDestructibleInScene() => Levelmodule_Crate_04 LOG: 26.03.2025 14:46:42 DestroyDestructibleInScene() => Levelmodule_Crate_06 LOG: 26.03.2025 14:46:43 DestroyDestructibleInScene() => Levelmodule_Barrel_06 LOG: 26.03.2025 14:46:45 DestroyDestructibleInScene() => Levelmodule_Barrel_07 LOG: 26.03.2025 14:46:46 ActivateCheckpoint Checkpoint4 LOG: 26.03.2025 14:46:46 Checkpoint complete! Checkpoint3 ERROR: 26.03.2025 14:46:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) ERROR: 26.03.2025 14:46:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) LOG: 26.03.2025 14:46:46 Checkpoint reached! Checkpoint4 LOG: 26.03.2025 14:46:55 Dialog completed! Checkpoint4 LOG: 26.03.2025 14:46:55 ActivateCheckpoint Checkpoint5 LOG: 26.03.2025 14:46:55 Checkpoint complete! Checkpoint4 LOG: 26.03.2025 14:46:55 QuestComplete! Checkpoint4 WARNING: 26.03.2025 14:46:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. ERROR: 26.03.2025 14:46:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) ERROR: 26.03.2025 14:46:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:OnTriggerStay(Collider) LOG: 26.03.2025 14:46:58 Checkpoint reached! Checkpoint5 LOG: 26.03.2025 14:47:01 Dialog completed! Checkpoint5 LOG: 26.03.2025 14:47:04 ActivateCheckpoint Checkpoint6 LOG: 26.03.2025 14:47:04 Checkpoint complete! Checkpoint5 LOG: 26.03.2025 14:47:04 QuestComplete! Checkpoint5 LOG: 26.03.2025 14:47:05 OpenChest DelayedCall: CHESTTYPE: Tutorial LOG: 26.03.2025 14:47:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:47:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 14:47:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:47:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:47:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:47:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:47:08 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:47:09 TryAddItem(WeaponAddin) => Items.Addins.NovaName LOG: 26.03.2025 14:47:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:47:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:47:10 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:47:16 Checkpoint reached! Checkpoint6 LOG: 26.03.2025 14:47:31 Dialog completed! Checkpoint6 LOG: 26.03.2025 14:47:32 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:47:32 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:47:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:47:33 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:47:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:47:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:47:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:47:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:47:40 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:47:41 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:47:41 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:47:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:47:41 ActivateCheckpoint Checkpoint7 LOG: 26.03.2025 14:47:41 Checkpoint complete! Checkpoint6 LOG: 26.03.2025 14:47:41 QuestComplete! Checkpoint6 LOG: 26.03.2025 14:47:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:47:43 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 14:47:43 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 14:47:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:47:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:47:51 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:47:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:47:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:47:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:47:51 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:47:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:47:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:47:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:47:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:47:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:47:53 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:48:06 Checkpoint reached! Checkpoint7 LOG: 26.03.2025 14:48:10 Dialog completed! Checkpoint7 WARNING: 26.03.2025 14:48:12 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:48:12 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:48:12 Failed to create agent because there is no valid NavMesh LOG: 26.03.2025 14:48:12 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:48:12 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:48:13 Failed to create agent because there is no valid NavMesh LOG: 26.03.2025 14:48:13 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:48:13 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:48:14 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:48:14 Failed to create agent because there is no valid NavMesh LOG: 26.03.2025 14:48:14 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:48:14 Failed to create agent because there is no valid NavMesh WARNING: 26.03.2025 14:48:14 Failed to create agent because there is no valid NavMesh LOG: 26.03.2025 14:48:16 ActivateCheckpoint Checkpoint8 LOG: 26.03.2025 14:48:16 Checkpoint complete! Checkpoint7 LOG: 26.03.2025 14:48:16 QuestComplete! Checkpoint7 ERROR: 26.03.2025 14:48:16 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 26.03.2025 14:48:16 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 26.03.2025 14:48:17 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 14:48:19 QuestComplete! Checkpoint7 ERROR: 26.03.2025 14:48:19 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 26.03.2025 14:48:19 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.HomeBaseDummy:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 26.03.2025 14:48:21 QuestComplete! Checkpoint7 LOG: 26.03.2025 14:48:21 QuestComplete! Checkpoint7 LOG: 26.03.2025 14:48:22 QuestComplete! Checkpoint7 WARNING: 26.03.2025 14:48:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:48:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:48:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:48:25 DestroyDestructibleInScene() => Levelmodule_Crate_01 LOG: 26.03.2025 14:48:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:48:25 DestroyDestructibleInScene() => Levelmodule_Crate_07 LOG: 26.03.2025 14:48:26 DestroyDestructibleInScene() => Levelmodule_Barrel LOG: 26.03.2025 14:48:28 Checkpoint reached! Checkpoint8 LOG: 26.03.2025 14:48:55 Dialog completed! Checkpoint8 WARNING: 26.03.2025 14:48:57 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:48:57 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:48:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 14:48:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 14:48:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:48:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:48:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 14:48:58 Skill Easygoing has reached its Maxlevel ERROR: 26.03.2025 14:48:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:CompleteCheckpoint() UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpointQuest:CompleteQuest() StickyStoneStudio.MOODS.d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:48:58 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpoint:CompleteCheckpoint() UnityEngine.Events.UnityEvent`1:Invoke(T0) StickyStoneStudio.MOODS.TutorialCheckpointQuest:CompleteQuest() StickyStoneStudio.MOODS.d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:48:58 ActivateCheckpoint Checkpoint9 LOG: 26.03.2025 14:48:58 Checkpoint complete! Checkpoint8 LOG: 26.03.2025 14:48:58 QuestComplete! Checkpoint8 LOG: 26.03.2025 14:48:59 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:48:59 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:48:59 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:49:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:49:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:49:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:49:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:49:04 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:49:05 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:49:05 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:49:06 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:49:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:49:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:49:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:49:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:49:11 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:49:12 Checkpoint reached! Checkpoint9 LOG: 26.03.2025 14:49:25 Dialog completed! Checkpoint9 WARNING: 26.03.2025 14:49:25 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:49:30 QuestComplete! Checkpoint9 LOG: 26.03.2025 14:49:33 ActivateCheckpoint Checkpoint10 LOG: 26.03.2025 14:49:33 Checkpoint complete! Checkpoint9 LOG: 26.03.2025 14:49:33 Checkpoint reached! Checkpoint10 LOG: 26.03.2025 14:49:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 14:49:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 14:49:41 Dialog completed! Checkpoint10 LOG: 26.03.2025 14:49:41 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 14:49:41 Checkpoint complete! Checkpoint10 LOG: 26.03.2025 14:49:44 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 26.03.2025 14:49:45 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 14:49:45 NEW GAMESEED: 'XPCT-AKP0' resetSeededCalls: True LOG: 26.03.2025 14:49:45 is Loading Quests WARNING: 26.03.2025 14:49:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.03.2025 14:49:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.03.2025 14:49:45 loaded mechionary progress for savegame:MetalBoi LOG: 26.03.2025 14:49:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:49:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 14:49:45 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 26.03.2025 14:49:46 CreateHomeBase completed successfully. LOG: 26.03.2025 14:49:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:49:46 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:49:46 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 26.03.2025 14:49:46 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:49:46 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 14:49:46 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:49:46 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:49:46 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 26.03.2025 14:49:46 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:49:46 CurrentRoom ReverbTheme isNone WARNING: 26.03.2025 14:49:52 Ambient VFX this room or lv theme is null LOG: 26.03.2025 14:49:52 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 14:49:52 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f ERROR: 26.03.2025 14:49:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:49:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:49:52 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 26.03.2025 14:49:52 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 14:49:52 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 14:49:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:49:52 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:49:52 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:49:54 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 14:50:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 14:50:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:50:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:50:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:50:13 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 26.03.2025 14:50:13 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:50:13 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 26.03.2025 14:50:13 Language Text not found! (Path: Enigma, mechanical Genius) ERROR: 26.03.2025 14:50:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:50:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:OpenPanel(Owner, BaseShopController) StickyStoneStudio.MOODS.d__293:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:50:14 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.03.2025 14:50:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:50:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:50:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 14:50:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 26.03.2025 14:51:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 26.03.2025 14:51:10 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f ERROR: 26.03.2025 14:51:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 14:51:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.BaseShopPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.Menu:GoToPanel(MenuPanelIdentifier, Boolean) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 14:51:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:51:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 26.03.2025 14:51:11 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 26.03.2025 14:51:16 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:51:16 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:51:17 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:51:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:51:19 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 14:51:21 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 14:51:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:51:27 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 26.03.2025 14:51:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:51:34 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f ERROR: 26.03.2025 14:51:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 14:51:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.DialogController:DoActions(List`1, Owner) StickyStoneStudio.MOODS.DialogController:OnFocusedDialogComplete() StickyStoneStudio.MOODS.DialogController:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 26.03.2025 14:51:36 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 14:51:37 CameraManager.SetFogRenderBeforeTransparent(toActive = False) ERROR: 26.03.2025 14:51:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:51:37 Failed to check Quest SubTask was solved, subTaskID is not defined! Quest: TheFateOfMechs, SubTask:1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.d__83:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:51:39 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:51:39 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:51:47 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:51:47 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:51:47 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:51:47 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 26.03.2025 14:51:47 Language Text not found! (Path: Main Description) WARNING: 26.03.2025 14:51:47 Language Text not found! (Path: Main Description) LOG: 26.03.2025 14:51:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:51:47 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 14:51:47 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 14:51:47 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 14:51:47 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:51:47 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:51:47 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 14:51:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:51:49 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 26.03.2025 14:51:49 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.03.2025 14:51:49 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:51:49 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 14:51:49 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:51:49 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 14:51:50 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 14:51:50 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 14:51:50 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 14:51:50 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 14:51:50 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 14:51:50 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:51:50 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 14:51:50 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 26.03.2025 14:51:50 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:51:51 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 14:51:51 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 14:51:51 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 14:51:51 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 14:51:51 CurrentContext_AbilitySlots_SelectionChanged selection to 4 LOG: 26.03.2025 14:51:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:51:51 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 26.03.2025 14:51:51 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:51:51 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 14:51:51 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:51:51 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 26.03.2025 14:51:53 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 26.03.2025 14:51:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:51:53 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:51:53 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 14:51:53 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 14:51:53 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 14:51:53 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 14:51:54 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 14:51:54 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 14:51:54 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:51:54 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 14:51:54 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:51:54 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 14:51:59 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 14:51:59 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 14:51:59 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 14:51:59 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:51:59 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:51:59 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 14:52:19 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 14:52:19 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 14:52:19 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 14:52:19 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:52:19 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:52:19 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 14:52:20 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 26.03.2025 14:52:20 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.03.2025 14:52:20 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:52:20 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 14:52:20 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:52:20 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 14:52:21 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 14:52:21 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 14:52:21 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 14:52:21 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:52:21 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:52:21 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 14:52:21 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 14:52:21 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 14:52:21 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 14:52:21 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:52:21 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:52:21 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 14:52:22 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 14:52:22 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 14:52:22 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:52:22 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 14:52:22 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:52:22 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 14:52:22 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 14:52:22 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 14:52:22 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 14:52:22 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:52:22 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:52:22 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 14:52:24 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 14:52:24 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 14:52:24 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:52:24 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 14:52:24 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:52:24 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 14:52:24 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 26.03.2025 14:52:24 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:52:24 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 14:52:24 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 14:52:24 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 14:52:24 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 14:52:25 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 26.03.2025 14:52:25 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 26.03.2025 14:52:25 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:52:25 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 14:52:25 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:52:25 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 14:53:05 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 26.03.2025 14:53:05 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:53:05 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 14:53:05 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 14:53:05 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 14:53:05 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 14:53:12 CurrentContext_AbilitySlots_SelectionChanged selection to 4 LOG: 26.03.2025 14:53:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:12 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 26.03.2025 14:53:12 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:53:12 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 14:53:12 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:53:12 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 26.03.2025 14:53:16 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 26.03.2025 14:53:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:16 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 14:53:16 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 14:53:16 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 14:53:16 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 14:53:16 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 14:53:16 CurrentContext_AbilitySlots_SelectionChanged selection to 4 LOG: 26.03.2025 14:53:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:16 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 26.03.2025 14:53:16 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:53:16 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 14:53:16 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:53:16 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 26.03.2025 14:53:17 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 14:53:17 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 14:53:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 14:53:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 14:53:17 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 14:53:18 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:53:18 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 14:53:18 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:53:18 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 26.03.2025 14:53:18 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 14:53:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:53:18 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 14:53:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 26.03.2025 14:53:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:53:18 RemoveWeaponTransforms Warning: shootable is null LOG: 26.03.2025 14:53:18 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 14:53:18 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 14:53:18 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 14:53:18 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 26.03.2025 14:53:18 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 26.03.2025 14:53:28 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:53:28 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:53:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:53:30 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:53:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:53:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:53:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:53:30 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:53:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:53:30 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 14:53:31 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:53:31 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:53:31 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 14:53:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:33 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 26.03.2025 14:53:33 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:53:33 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:53:35 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:53:36 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 26.03.2025 14:53:36 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 26.03.2025 14:53:36 GameSession.UpdateProgress(SAVED) => SessionGUID: '5f5992e5ddf2' GameSeed: XPCT-AKP0 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 26.03.2025 14:53:36 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 14:53:36 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 26.03.2025 14:53:36 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:53:36 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 14:53:36 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 14:53:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:36 Generate Level Started! Level: Level_A theme: Wut GameSeed: XPCT-AKP0 SeedCalls: 73 LOG: 26.03.2025 14:53:39 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:53:39 Syop BetQuest logs RT14:44DungeonDepth: 0 - seed K5Z2-L1OX has been applied RT14:49DungeonDepth: 0 - seed XPCT-AKP0 has been applied RT14:53DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:53:40 Generate Level Completed! Loading time: 3,261s LOG: 26.03.2025 14:53:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:53:40 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:53:40 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 26.03.2025 14:53:40 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:53:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:53:40 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 26.03.2025 14:53:40 CurrentRoom ReverbTheme isCave_Small EXCEPTION: 26.03.2025 14:53:40 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerAreaReferences.ColorizeInPlayerColor (UnityEngine.Color MainColor, UnityEngine.Color DarkerColor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.UpdatePlayerUIValues (StickyStoneStudio.MOODS.Player _player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.OnPlayerRespawned (StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player+d__355.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.Spawn () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager+d__180.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:53:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:53:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:53:40 Syop BetQuest logs RT14:44DungeonDepth: 0 - seed K5Z2-L1OX has been applied RT14:49DungeonDepth: 0 - seed XPCT-AKP0 has been applied RT14:53DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:53:40 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:53:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:40 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:53:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:53:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:53:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:53:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:53:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:53:42 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:53:42 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:53:42 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:53:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:53:42 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 14:53:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:53:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:53:46 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:54:05 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:54:05 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:54:05 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:54:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:54:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:54:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:54:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:54:08 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:54:12 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:54:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:54:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 14:54:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 14:54:12 Language Text not found! (Path: °) LOG: 26.03.2025 14:54:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:54:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:54:15 LootContextPanel OnButtonSuccess => confirm WARNING: 26.03.2025 14:54:16 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_ElementalOrb) wurde kein passendes MechionaryEntry gefunden ... LOG: 26.03.2025 14:54:16 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName ERROR: 26.03.2025 14:54:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:54:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:54:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:54:17 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:54:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:54:18 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:54:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 14:54:21 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 26.03.2025 14:54:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 14:54:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 26.03.2025 14:54:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 14:54:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 26.03.2025 14:54:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:54:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 26.03.2025 14:54:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 14:54:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 14:54:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 26.03.2025 14:54:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 14:54:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 WARNING: 26.03.2025 14:54:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:54:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:54:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:54:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 14:54:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 26.03.2025 14:54:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:54:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 26.03.2025 14:54:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:54:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:54:37 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:54:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:54:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 14:54:37 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 26.03.2025 14:54:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:54:37 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 14:54:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:54:37 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:54:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:54:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:54:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:54:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:54:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:54:39 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 14:54:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:54:39 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 14:54:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 14:54:39 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:54:39 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:54:39 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:54:39 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:54:39 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:54:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:54:39 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:54:39 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:54:40 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 26.03.2025 14:54:40 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:54:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:54:40 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:54:41 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:54:41 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:54:42 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:54:42 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:54:42 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:54:42 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:54:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:54:43 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 14:54:47 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 14:54:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:54:49 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:54:49 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:54:49 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:54:50 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:54:50 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:54:50 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:54:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 14:54:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:54:50 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:54:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 14:54:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:54:52 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:54:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 14:54:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:54:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 14:54:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 14:54:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 14:54:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:54:59 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:54:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 14:55:00 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:55:00 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:55:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 14:55:05 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:55:06 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:55:10 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:55:11 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:55:11 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:55:11 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:55:16 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:55:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:55:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:55:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:55:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:55:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:55:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:55:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 14:55:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:55:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:55:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 14:55:16 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:55:16 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:55:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:55:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 14:55:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 14:55:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:55:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:55:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 14:55:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:56:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:56:05 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:56:06 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 14:56:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:56:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:56:12 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 14:56:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:56:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 14:56:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:56:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:56:31 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 14:56:32 TryAddItem(WeaponAddin) => Items.Addins.SplasherName ERROR: 26.03.2025 14:56:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 14:56:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:56:33 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 14:56:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:56:37 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:56:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:56:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:56:37 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 14:56:37 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 14:56:37 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:56:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:56:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 14:56:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:56:37 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:56:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:56:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:56:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:56:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:56:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:56:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:56:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:56:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:56:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:56:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:56:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:56:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:56:39 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:56:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:56:39 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 14:56:39 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:56:39 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:56:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:56:39 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:56:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:56:39 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 14:56:39 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:56:39 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:56:39 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:56:39 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:56:39 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:56:40 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:56:40 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:56:41 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:56:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 14:56:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() ERROR: 26.03.2025 14:56:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() LOG: 26.03.2025 14:56:48 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:56:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 14:56:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:48 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 14:56:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 14:56:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:53 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:56:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 14:56:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:56:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:56:54 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:56:59 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:57:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 14:57:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:57:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 14:57:06 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:57:09 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 14:57:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 14:57:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:57:10 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:57:12 ChangeRagdollState explode getriggert! LOG: 26.03.2025 14:57:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:57:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:57:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:57:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:57:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 14:57:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 14:57:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 14:57:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:57:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:57:12 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 14:57:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:57:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:57:12 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:57:35 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:57:35 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:57:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:57:35 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:57:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:57:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:57:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:57:37 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 26.03.2025 14:57:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:57:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:57:38 Menu.UnloadMenuPanel => Inventar WARNING: 26.03.2025 14:57:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:57:47 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 14:57:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:57:49 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 26.03.2025 14:57:49 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 14:57:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 14:57:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:57:56 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 14:57:56 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 14:57:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:57:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 26.03.2025 14:57:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:58:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:01 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:58:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:58:01 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 14:58:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:58:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:58:02 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 14:58:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 14:58:02 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 26.03.2025 14:58:02 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 14:58:02 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 14:58:04 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 14:58:07 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 26.03.2025 14:58:07 GameSession.UpdateProgress(SAVED) => SessionGUID: '5f5992e5ddf2' GameSeed: XPCT-AKP0 SeededCalls:118 SeededCallsLastDungeon:45 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 26.03.2025 14:58:07 UpdatePlayerProgress LOG: 26.03.2025 14:58:07 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 14:58:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 14:58:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 14:58:07 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 14:58:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:08 Generate Level Started! Level: Level_A theme: Wut GameSeed: XPCT-AKP0 SeedCalls: 119 WARNING: 26.03.2025 14:58:11 Combine mesh instance 0 is null. LOG: 26.03.2025 14:58:12 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 14:58:12 Syop BetQuest logs RT14:44DungeonDepth: 0 - seed K5Z2-L1OX has been applied RT14:49DungeonDepth: 0 - seed XPCT-AKP0 has been applied RT14:53DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 14:58:13 Generate Level Completed! Loading time: 5,12s LOG: 26.03.2025 14:58:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:13 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 14:58:13 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 26.03.2025 14:58:13 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:58:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:13 CurrentRoom ReverbTheme isCave_Small EXCEPTION: 26.03.2025 14:58:13 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerAreaReferences.ColorizeInPlayerColor (UnityEngine.Color MainColor, UnityEngine.Color DarkerColor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.UpdatePlayerUIValues (StickyStoneStudio.MOODS.Player _player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.OnPlayerRespawned (StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player+d__355.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.Spawn () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager+d__180.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:58:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:58:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:58:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:13 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:58:13 Syop BetQuest logs RT14:44DungeonDepth: 0 - seed K5Z2-L1OX has been applied RT14:49DungeonDepth: 0 - seed XPCT-AKP0 has been applied RT14:53DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 14:58:13 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:58:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.03.2025 14:58:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:58:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:58:17 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:58:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 14:58:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:58:18 Menu.UnloadMenuPanel => Info WARNING: 26.03.2025 14:58:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:58:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 14:58:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 14:58:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:58:23 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 14:58:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 14:58:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 14:58:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 14:58:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 14:58:26 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 14:58:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:58:51 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 26.03.2025 14:58:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 WARNING: 26.03.2025 14:58:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:58:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:59:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 14:59:02 for == null! No VFX-Effect can be played on destroy. LOG: 26.03.2025 14:59:02 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:59:02 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:59:02 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:59:02 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:59:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:59:04 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:59:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:59:08 Started Music_GrammoPhoneBot LOG: 26.03.2025 14:59:08 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 14:59:08 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 14:59:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 14:59:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:59:41 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 14:59:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 14:59:48 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 14:59:48 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 14:59:48 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 14:59:48 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 14:59:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 14:59:48 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 14:59:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 14:59:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:59:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:59:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:59:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 14:59:50 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:50 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:59:50 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:50 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:59:50 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:50 Language Text not found! (Path: Drone) LOG: 26.03.2025 14:59:50 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 14:59:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 14:59:50 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 14:59:50 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 14:59:50 Language Text not found! (Path: Drone) WARNING: 26.03.2025 14:59:50 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 26.03.2025 14:59:50 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.03.2025 14:59:52 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:59:52 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:59:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:59:53 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:59:53 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:59:53 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 14:59:53 GetIconByBuffType called with buffType: Frostbite WARNING: 26.03.2025 14:59:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh ERROR: 26.03.2025 14:59:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 14:59:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 14:59:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 14:59:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 14:59:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:59:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 14:59:59 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:59:59 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 14:59:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 14:59:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:00:00 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 15:00:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:00:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:00:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:00:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:00:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 15:00:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 15:00:08 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:00:08 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:00:08 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:00:08 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 15:00:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:00:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 15:00:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 15:00:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:00:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:00:15 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:00:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:00:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:00:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:00:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:00:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:00:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:00:19 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:00:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:00:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:00:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:00:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:00:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:00:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:00:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh ERROR: 26.03.2025 15:00:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:00:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:00:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 15:00:19 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:19 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:00:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:00:22 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 15:00:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:00:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:00:38 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:00:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 15:00:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:00:42 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 15:00:42 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:00:42 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) ERROR: 26.03.2025 15:00:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:00:42 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:00:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:00:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:00:55 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 15:00:56 TryAddItem(WeaponAddin) => Items.Addins.DoublerName ERROR: 26.03.2025 15:00:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:00:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:00:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:00:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:00:57 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 15:01:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:01:03 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:01:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:01:08 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:01:08 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 15:01:08 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 15:01:08 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 26.03.2025 15:01:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:01:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:01:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:01:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:01:08 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:01:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:01:08 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:01:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:01:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:01:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:01:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:01:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:01:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:01:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:01:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:01:09 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:01:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:01:09 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 26.03.2025 15:01:09 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 26.03.2025 15:01:09 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:01:09 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:01:09 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:01:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:01:09 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 26.03.2025 15:01:09 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 26.03.2025 15:01:09 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 15:01:09 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:01:09 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:01:09 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:01:09 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:01:09 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:01:09 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:01:09 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:01:09 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:01:18 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 15:01:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:01:19 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 15:01:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 26.03.2025 15:01:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:01:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:01:19 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:01:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 15:01:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:01:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:01:20 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 15:01:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:01:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:01:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:01:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 26.03.2025 15:01:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh ERROR: 26.03.2025 15:01:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:01:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:01:31 GetIconByBuffType called with buffType: Frostbite LOG: 26.03.2025 15:01:31 GetIconByBuffType called with buffType: Burning WARNING: 26.03.2025 15:01:31 Damage done = 0 LOG: 26.03.2025 15:01:31 GetIconByBuffType called with buffType: Burning LOG: 26.03.2025 15:01:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:01:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:01:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:01:37 WindowManager.LoadMenu => ResultMenu LOG: 26.03.2025 15:01:37 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 26.03.2025 15:01:37 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 26.03.2025 15:01:37 GameSession.UpdateProgress(DRITY) => SessionGUID: '5f5992e5ddf2' GameSeed: XPCT-AKP0 SeededCalls:158 SeededCallsLastDungeon:39 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 26.03.2025 15:01:37 UpdatePlayerProgress LOG: 26.03.2025 15:01:37 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 15:01:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:01:39 resetBetQuests LOG: 26.03.2025 15:01:39 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 15:01:39 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f ERROR: 26.03.2025 15:01:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 26.03.2025 15:01:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:ResetQuest(Quest, Boolean) StickyStoneStudio.MOODS.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:01:39 CreateAndSetNewGameSessionObject() => Seed: XPCT-AKP0 LOG: 26.03.2025 15:01:39 GameSession.UpdateProgress(DRITY) => SessionGUID: '09493828599d' GameSeed: XPCT-AKP0 SeededCalls:158 SeededCallsLastDungeon:39 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 26.03.2025 15:01:39 UpdatePlayerProgress LOG: 26.03.2025 15:01:39 GameSession.UpdateProgress(DRITY) => SessionGUID: '09493828599d' GameSeed: XPCT-AKP0 SeededCalls:158 SeededCallsLastDungeon:39 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 26.03.2025 15:01:39 UpdatePlayerProgress LOG: 26.03.2025 15:01:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:02:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:02:33 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 26.03.2025 15:02:33 Damage Taken Logs of Player1 LOG: 26.03.2025 15:02:33 Tstamp: 209,955231914297 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:11 Tstamp: 212,106905210763 Enemy: TheRoaringSmelter_AngerAvatar(Clone) value:20 Tstamp: 331,188311274396 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:9 Tstamp: 476,77511920291 Enemy: TheRoaringSmelter_CastingDefect(Clone) value:5 Tstamp: 485,662918309448 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:27 Tstamp: 487,080299610971 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:9 Tstamp: 499,501331128879 Enemy: MetalBoi value:5 Tstamp: 499,501331128879 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:11 Tstamp: 553,033793207491 Enemy: TheRoaringSmelter_Slagshooter(Clone) value:10 Tstamp: 558,584451299394 Enemy: TheRoaringSmelter_FuriousDrone(Clone) value:8 Tstamp: 579,324414478848 Enemy: TheRoaringSmelter_HeadOfArtillery(Clone) value:19 WARNING: 26.03.2025 15:02:35 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:02:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 26.03.2025 15:02:35 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:StartQuest(Quest) StickyStoneStudio.MOODS.QuestManager:CreateRevengeQuest(EnemyTyp, Int32, RoomLevel) StickyStoneStudio.MOODS.ResultMenu:RevengeQuestPreperation() StickyStoneStudio.MOODS.ResultMenu:RestartGame() StickyStoneStudio.MOODS.ResultMenu:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() WARNING: 26.03.2025 15:02:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 15:02:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 15:02:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 15:02:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh WARNING: 26.03.2025 15:02:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh EXCEPTION: 26.03.2025 15:02:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:02:35 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 26.03.2025 15:02:35 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.03.2025 15:02:35 NEW GAMESEED: '?XGJ-UQJC' resetSeededCalls: True LOG: 26.03.2025 15:02:36 is Loading Quests LOG: 26.03.2025 15:02:36 loaded mechionary progress for savegame:MetalBoi LOG: 26.03.2025 15:02:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:02:36 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 26.03.2025 15:02:36 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.03.2025 15:02:36 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 26.03.2025 15:02:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 26.03.2025 15:02:37 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 26.03.2025 15:02:37 CreateHomeBase completed successfully. LOG: 26.03.2025 15:02:37 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 26.03.2025 15:02:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:02:37 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:02:37 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 26.03.2025 15:02:37 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:02:37 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 15:02:37 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 15:02:37 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 15:02:37 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs WARNING: 26.03.2025 15:02:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:02:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:02:37 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:02:37 CurrentRoom ReverbTheme isNone ERROR: 26.03.2025 15:02:37 Failed to check Quest SubTask was solved, subTaskID is not defined! Quest: TheFateOfMechs, SubTask:1 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.HomeBase_BuildingController:CheckQuest() StickyStoneStudio.MOODS.d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:02:43 Ambient VFX this room or lv theme is null LOG: 26.03.2025 15:02:43 CurrentRoom ReverbTheme isNone EXCEPTION: 26.03.2025 15:02:43 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerAreaReferences.ColorizeInPlayerColor (UnityEngine.Color MainColor, UnityEngine.Color DarkerColor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.UpdatePlayerUIValues (StickyStoneStudio.MOODS.Player _player) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.OnPlayerRespawned (StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player+d__355.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 26.03.2025 15:02:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 26.03.2025 15:02:43 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 26.03.2025 15:02:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:02:44 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 15:02:49 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 26.03.2025 15:02:49 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:02:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:02:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:03:22 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:03:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:03:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:03:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:03:22 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:03:23 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 26.03.2025 15:03:23 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 26.03.2025 15:03:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:03:23 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 15:03:23 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 15:03:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 26.03.2025 15:03:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:03:43 Menu.UnloadMenuPanel => MM_Options LOG: 26.03.2025 15:03:44 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 26.03.2025 15:03:44 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 26.03.2025 15:03:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:03:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:03:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 15:03:45 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 15:04:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 26.03.2025 15:04:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:04:04 Menu.UnloadMenuPanel => MM_Options LOG: 26.03.2025 15:04:04 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:04:04 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:04:04 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:04:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 26.03.2025 15:04:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 26.03.2025 15:04:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:04:04 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 26.03.2025 15:04:05 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:05 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:06 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:06 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:07 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:04:07 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:04:08 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:04:08 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:04:08 Language Text not found! (Path: Main Description) WARNING: 26.03.2025 15:04:08 Language Text not found! (Path: Main Description) LOG: 26.03.2025 15:04:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:04:08 CurrentContext_AbilitySlots_SelectionChanged selection to 4 LOG: 26.03.2025 15:04:08 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 26.03.2025 15:04:08 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 15:04:08 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 15:04:08 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 15:04:08 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 26.03.2025 15:04:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:04:08 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 26.03.2025 15:04:08 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 26.03.2025 15:04:08 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 26.03.2025 15:04:08 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 26.03.2025 15:04:08 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 26.03.2025 15:04:08 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 26.03.2025 15:04:10 CurrentContext_AbilitySlots_SelectionChanged selection to 4 LOG: 26.03.2025 15:04:10 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 26.03.2025 15:04:10 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 15:04:10 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 15:04:10 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 15:04:10 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 26.03.2025 15:04:59 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 26.03.2025 15:04:59 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.03.2025 15:04:59 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 15:04:59 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 15:04:59 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 15:04:59 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 15:05:02 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 15:05:02 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 15:05:02 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 15:05:02 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 15:05:02 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 15:05:02 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 15:05:04 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 26.03.2025 15:05:04 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 26.03.2025 15:05:04 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 26.03.2025 15:05:04 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 15:05:04 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 15:05:04 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 26.03.2025 15:05:05 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 15:05:05 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 15:05:05 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 15:05:05 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 15:05:05 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 15:05:05 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 15:05:05 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 26.03.2025 15:05:05 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.03.2025 15:05:05 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 15:05:05 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 15:05:05 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 15:05:05 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 15:05:17 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 26.03.2025 15:05:17 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 26.03.2025 15:05:17 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 26.03.2025 15:05:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 26.03.2025 15:05:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 26.03.2025 15:05:17 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 26.03.2025 15:05:18 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 26.03.2025 15:05:18 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.03.2025 15:05:18 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 15:05:18 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 15:05:18 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 15:05:18 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 15:08:19 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f WARNING: 26.03.2025 15:08:19 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 26.03.2025 15:08:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 26.03.2025 15:08:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:08:19 RemoveWeaponTransforms Warning: shootable is null LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.03.2025 15:08:19 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.03.2025 15:08:20 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 26.03.2025 15:08:27 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:27 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:27 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 15:08:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:08:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:08:28 WindowManager.LoadMenu => StageSelectorMenu LOG: 26.03.2025 15:08:28 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 15:08:28 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 15:08:28 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 26.03.2025 15:08:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:08:31 EvaluateEmotionalOvercharge() => Difficulty : Medium value 250 LOG: 26.03.2025 15:08:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:08:31 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:08:38 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:08:41 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 26.03.2025 15:08:41 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 26.03.2025 15:08:41 GameSession.UpdateProgress(SAVED) => SessionGUID: '09493828599d' GameSeed: ?XGJ-UQJC SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 26.03.2025 15:08:41 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 15:08:41 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 26.03.2025 15:08:41 WindowManager.UnloadMenu => StageSelectorMenu LOG: 26.03.2025 15:08:41 WindowManager.UnloadMenu => ResultMenu LOG: 26.03.2025 15:08:41 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:08:41 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 15:08:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:08:41 Generate Level Started! Level: Level_A theme: Wut GameSeed: ?XGJ-UQJC SeedCalls: 85 LOG: 26.03.2025 15:08:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:08:44 Syop BetQuest logs RT14:44DungeonDepth: 0 - seed K5Z2-L1OX has been applied RT14:49DungeonDepth: 0 - seed XPCT-AKP0 has been applied RT14:53DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:02DungeonDepth: 0 - seed ?XGJ-UQJC has been applied RT15:08DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:08:44 Generate Level Completed! Loading time: 2,793s LOG: 26.03.2025 15:08:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:08:44 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:08:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 250 LOG: 26.03.2025 15:08:44 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:08:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:08:44 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.03.2025 15:08:44 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:08:44 UpdatePlayerProgress LOG: 26.03.2025 15:08:44 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f WARNING: 26.03.2025 15:08:44 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:08:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:08:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:08:44 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:08:44 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:08:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:08:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:08:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:08:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:08:44 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:08:44 Syop BetQuest logs RT14:44DungeonDepth: 0 - seed K5Z2-L1OX has been applied RT14:49DungeonDepth: 0 - seed XPCT-AKP0 has been applied RT14:53DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:02DungeonDepth: 0 - seed ?XGJ-UQJC has been applied RT15:08DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:08:44 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:08:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:08:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 15:08:44 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:08:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:08:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 15:08:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:08:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 26.03.2025 15:08:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:08:49 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:08:50 WindowManager.LoadMenu => EscapeMenu LOG: 26.03.2025 15:08:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:08:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:08:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 26.03.2025 15:08:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 26.03.2025 15:08:51 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 26.03.2025 15:08:51 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 26.03.2025 15:08:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 26.03.2025 15:08:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:08:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:08:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:08:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:08:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.03.2025 15:08:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.03.2025 15:08:51 Menu.UnloadMenuPanel => ESC_Main LOG: 26.03.2025 15:08:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 26.03.2025 15:08:52 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 26.03.2025 15:08:53 Menu.UnloadMenuPanel => MM_Options LOG: 26.03.2025 15:08:53 WindowManager.UnloadMenu => EscapeMenu LOG: 26.03.2025 15:08:53 Menu.UnloadMenuPanel => ESC_Main WARNING: 26.03.2025 15:08:53 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:08:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 26.03.2025 15:08:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 26.03.2025 15:08:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:08:53 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 26.03.2025 15:08:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.03.2025 15:08:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:08:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:08:55 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:08:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:08:55 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:08:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:08:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:08:57 LootContextPanel OnButtonSuccess => selectRight LOG: 26.03.2025 15:08:57 LootContextPanel OnButtonSuccess => selectRight LOG: 26.03.2025 15:08:58 LootContextPanel OnButtonSuccess => selectLeft LOG: 26.03.2025 15:08:58 LootContextPanel OnButtonSuccess => selectLeft LOG: 26.03.2025 15:09:00 LootContextPanel OnButtonSuccess => confirm WARNING: 26.03.2025 15:09:01 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_PerfectPunishment) wurde kein passendes MechionaryEntry gefunden ... LOG: 26.03.2025 15:09:01 TryAddItem(WeaponAddin) => Items.Addins.PerfPunName WARNING: 26.03.2025 15:09:02 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:09:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:09:02 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:09:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:09:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:09:02 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 15:09:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:04 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:09:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 26.03.2025 15:09:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 26.03.2025 15:09:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:09:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:09:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:10 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:09:12 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 15:09:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:09:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 26.03.2025 15:09:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:09:14 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 26.03.2025 15:09:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:09:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:09:14 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:09:14 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:09:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:09:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:09:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:09:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:20 LootContextPanel OnButtonSuccess => confirm LOG: 26.03.2025 15:09:20 Change Color from Equipment_Torso(Clone) matname: ChangeableColor (Instance) LOG: 26.03.2025 15:09:20 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 26.03.2025 15:09:21 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:09:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:09:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:09:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:09:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:09:22 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 15:09:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:24 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:09:25 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:09:25 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 15:09:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:09:25 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 15:09:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:09:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:09:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 15:09:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:09:27 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 15:09:32 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:09:32 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 15:09:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:09:32 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 15:09:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:09:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:09:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 15:09:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:09:33 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 15:09:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:09:40 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:09:40 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 15:09:40 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:09:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:09:40 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:09:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:09:40 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:09:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:09:40 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 26.03.2025 15:09:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:09:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:09:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:09:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:09:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:09:41 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:41 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 15:09:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 15:09:41 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 15:09:41 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:41 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:09:41 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 15:09:41 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 15:09:41 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:41 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:09:41 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:41 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:09:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:09:41 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:41 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:09:42 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:09:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:46 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:09:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:09:46 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:09:47 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:09:49 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 26.03.2025 15:09:49 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 15:09:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 15:09:50 GetIconByBuffType called with buffType: OilBarrel LOG: 26.03.2025 15:09:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:09:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 15:09:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:51 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:09:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:09:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:09:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:09:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:09:56 GetIconByBuffType called with buffType: OilBarrel WARNING: 26.03.2025 15:09:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:09:56 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:09:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:09:56 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:09:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:09:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:10:09 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:10:10 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:10:15 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:10:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:10:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:10:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:10:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:10:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:10:15 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:10:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:10:15 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:10:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:10:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:10:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:10:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 15:10:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:10:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:11:20 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 26.03.2025 15:11:20 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 26.03.2025 15:11:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 26.03.2025 15:11:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:11:22 CurrentRoom ReverbTheme isCave_Open LOG: 26.03.2025 15:11:22 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 15:11:22 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 15:11:22 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 15:11:22 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:11:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:11:22 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:11:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:11:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:23 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:11:23 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 15:11:23 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 15:11:23 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 15:11:23 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:23 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:11:23 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 26.03.2025 15:11:23 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 26.03.2025 15:11:23 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 26.03.2025 15:11:23 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:11:23 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:11:23 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:23 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:11:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:31 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:11:32 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 26.03.2025 15:11:33 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 26.03.2025 15:11:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:36 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:11:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:11:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 15:11:47 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:11:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:11:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:49 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:11:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:11:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:11:57 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:11:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:11:57 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:11:57 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 15:11:57 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 15:11:57 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 26.03.2025 15:11:57 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 15:11:57 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 26.03.2025 15:11:57 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:11:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:11:59 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:11:59 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:11:59 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:11:59 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:11:59 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:11:59 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:11:59 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:12:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:01 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:12:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:07 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:12:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:12:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:12:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:09 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:12:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:12:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:12:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:12:10 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 15:12:13 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:12:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:12:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:12:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:12:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:12:13 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 15:12:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:29 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:12:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:12:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:12:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:12:36 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:12:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:12:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:12:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh WARNING: 26.03.2025 15:12:36 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:12:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:12:36 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:12:36 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:12:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:12:36 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:12:36 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:12:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:12:50 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 15:12:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:12:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:12:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:12:50 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:12:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:12:53 CurrentRoom ReverbTheme isCave_Small WARNING: 26.03.2025 15:12:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:53 MapSelector.RegisterButtonPromptsForEntering() WARNING: 26.03.2025 15:12:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:12:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:12:54 MapSelector.RegisterButtonPromptsForEntering() LOG: 26.03.2025 15:12:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 26.03.2025 15:12:55 EvaluateEmotionalOvercharge() => Difficulty : Medium value 250 LOG: 26.03.2025 15:12:55 WindowManager.LoadMenu => MapSelectorMenu LOG: 26.03.2025 15:12:55 MapSelector.RegisterButtonPromptsEntered() LOG: 26.03.2025 15:12:58 MapSelector.UnregisterButtonPromptsEntered() LOG: 26.03.2025 15:13:01 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 26.03.2025 15:13:01 GameSession.UpdateProgress(SAVED) => SessionGUID: '09493828599d' GameSeed: ?XGJ-UQJC SeededCalls:123 SeededCallsLastDungeon:38 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 26.03.2025 15:13:01 UpdatePlayerProgress LOG: 26.03.2025 15:13:01 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f LOG: 26.03.2025 15:13:01 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 26.03.2025 15:13:01 WindowManager.UnloadMenu => MapSelectorMenu LOG: 26.03.2025 15:13:01 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 26.03.2025 15:13:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:13:01 Generate Level Started! Level: Level_A theme: Wut GameSeed: ?XGJ-UQJC SeedCalls: 124 LOG: 26.03.2025 15:13:03 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 26.03.2025 15:13:06 Combine mesh instance 0 is null. LOG: 26.03.2025 15:13:08 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.03.2025 15:13:09 Syop BetQuest logs RT14:44DungeonDepth: 0 - seed K5Z2-L1OX has been applied RT14:49DungeonDepth: 0 - seed XPCT-AKP0 has been applied RT14:53DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:02DungeonDepth: 0 - seed ?XGJ-UQJC has been applied RT15:08DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:13DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 26.03.2025 15:13:09 Generate Level Completed! Loading time: 7,835s LOG: 26.03.2025 15:13:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:09 WindowManager.UnloadMenu => LoadingMenu LOG: 26.03.2025 15:13:09 EvaluateEmotionalOvercharge() => Difficulty : Medium value 250 LOG: 26.03.2025 15:13:09 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:13:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:09 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:13:09 UpdatePlayerProgress LOG: 26.03.2025 15:13:09 SAVE GAME => MetalBoi id:0 guid:29cbd297-de4d-4c0c-8154-0e259afd271f WARNING: 26.03.2025 15:13:09 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:13:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:13:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__355:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:13:09 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 26.03.2025 15:13:09 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:13:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:13:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.d__180:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:13:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:13:09 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:13:09 Syop BetQuest logs RT14:44DungeonDepth: 0 - seed K5Z2-L1OX has been applied RT14:49DungeonDepth: 0 - seed XPCT-AKP0 has been applied RT14:53DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT14:58DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:02DungeonDepth: 0 - seed ?XGJ-UQJC has been applied RT15:08DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:13DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 ERROR: 26.03.2025 15:13:09 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 26.03.2025 15:13:09 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:13:09 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:13:09 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 26.03.2025 15:13:09 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:13:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:13:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.03.2025 15:13:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:13:14 Menu.UnloadMenuPanel => Info LOG: 26.03.2025 15:14:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:14:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 15:15:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:15:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:15:04 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:15:05 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 26.03.2025 15:15:06 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 26.03.2025 15:15:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:07 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 26.03.2025 15:15:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 26.03.2025 15:15:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 26.03.2025 15:15:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 26.03.2025 15:15:07 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 26.03.2025 15:15:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:15:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:08 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 26.03.2025 15:15:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 26.03.2025 15:15:08 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 26.03.2025 15:15:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 26.03.2025 15:15:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 26.03.2025 15:15:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 WARNING: 26.03.2025 15:15:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:15:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:15:12 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:15:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:15:13 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 26.03.2025 15:15:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 26.03.2025 15:15:15 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 26.03.2025 15:15:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:15:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.03.2025 15:15:16 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:15:16 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:15:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:15:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:15:16 DoubleModeGun WeaponSwap firstCall ! LOG: 26.03.2025 15:15:16 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 26.03.2025 15:15:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:15:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:15:40 LootContextPanel OnButtonSuccess => confirm WARNING: 26.03.2025 15:15:41 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPON_DoubleMode) wurde kein passendes MechionaryEntry gefunden ... LOG: 26.03.2025 15:15:41 TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2 WARNING: 26.03.2025 15:15:41 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:15:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:15:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__132:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:15:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.03.2025 15:15:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:15:42 Menu.UnloadMenuPanel => LootContext LOG: 26.03.2025 15:15:43 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:15:43 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 15:15:43 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:15:43 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 15:15:43 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:15:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:15:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:15:45 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.03.2025 15:15:45 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 15:15:45 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 15:15:45 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.03.2025 15:15:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.03.2025 15:15:45 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 15:15:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 15:15:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 15:15:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:15:47 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 15:15:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.03.2025 15:15:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.03.2025 15:15:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 15:15:49 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 15:15:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 15:15:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:15:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.03.2025 15:15:51 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 15:15:52 OnWeaponSelectionChanged ID -> 1 LOG: 26.03.2025 15:15:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.03.2025 15:15:53 OnWeaponSelectionChanged ID -> 0 LOG: 26.03.2025 15:15:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.03.2025 15:15:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.03.2025 15:15:54 Menu.UnloadMenuPanel => Inventar LOG: 26.03.2025 15:15:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:15:55 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:15:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:15:58 CurrentRoom ReverbTheme isCave_Small LOG: 26.03.2025 15:16:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 26.03.2025 15:16:03 CurrentRoom ReverbTheme isNone LOG: 26.03.2025 15:16:03 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 26.03.2025 15:16:03 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 26.03.2025 15:16:03 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:16:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:16:03 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 26.03.2025 15:16:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:16:03 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 26.03.2025 15:16:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:16:03 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 26.03.2025 15:16:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.03.2025 15:16:03 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 26.03.2025 15:16:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.03.2025 15:16:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:05 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:16:05 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 26.03.2025 15:16:05 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_CastingDefect(Clone) is not the same! WARNING: 26.03.2025 15:16:05 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:16:05 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:16:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.03.2025 15:16:05 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:05 Language Text not found! (Path: Drone) LOG: 26.03.2025 15:16:05 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 26.03.2025 15:16:05 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 26.03.2025 15:16:05 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:16:05 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:16:05 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:05 Language Text not found! (Path: Drone) WARNING: 26.03.2025 15:16:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:16:09 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:16:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:10 DoubleModeGun WeaponSwap MODE 2 FASTSHOT WARNING: 26.03.2025 15:16:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:16:12 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:16:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:14 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 26.03.2025 15:16:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 26.03.2025 15:16:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 26.03.2025 15:16:21 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 26.03.2025 15:16:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 WARNING: 26.03.2025 15:16:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 26.03.2025 15:16:24 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:16:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 26.03.2025 15:16:28 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 26.03.2025 15:16:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 26.03.2025 15:16:29 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:16:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:29 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:31 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 26.03.2025 15:16:34 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.03.2025 15:16:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 26.03.2025 15:16:41 Language Text not found! (Path: Kill Head of Artillery) ERROR: 26.03.2025 15:16:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 26.03.2025 15:16:41 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 26.03.2025 15:16:42 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 26.03.2025 15:16:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:16:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:16:49 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 26.03.2025 15:16:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 26.03.2025 15:16:51 ChangeRagdollState explode getriggert! LOG: 26.03.2025 15:16:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:16:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:16:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:16:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.03.2025 15:16:51 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.03.2025 15:16:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 26.03.2025 15:16:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 15:16:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.03.2025 15:16:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:16:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:16:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.03.2025 15:16:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.03.2025 15:16:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:16:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.03.2025 15:16:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.